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Use the correct resolution for djui hud interpolation
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1 changed files with 5 additions and 0 deletions
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@ -91,6 +91,7 @@ struct InterpHud {
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f32 scaleH;
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f32 width;
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f32 height;
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enum HudUtilsResolution resolution;
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};
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static struct InterpHud sInterpHuds[MAX_INTERP_HUD] = { 0 };
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static u16 sInterpHudCount = 0;
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@ -102,12 +103,14 @@ void patch_djui_hud_before(void) {
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void patch_djui_hud(f32 delta) {
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f32 savedZ = gDjuiHudUtilsZ;
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Gfx* savedHeadPos = gDisplayListHead;
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enum HudUtilsResolution savedResolution = sResolution;
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for (u16 i = 0; i < sInterpHudCount; i++) {
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struct InterpHud* interp = &sInterpHuds[i];
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f32 x = delta_interpolate_f32(interp->prevX, interp->x, delta);
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f32 y = delta_interpolate_f32(interp->prevY, interp->y, delta);
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f32 scaleW = delta_interpolate_f32(interp->prevScaleW, interp->scaleW, delta);
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f32 scaleH = delta_interpolate_f32(interp->prevScaleH, interp->scaleH, delta);
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sResolution = interp->resolution;
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gDjuiHudUtilsZ = interp->z;
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gDisplayListHead = interp->headPos;
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@ -125,6 +128,7 @@ void patch_djui_hud(f32 delta) {
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djui_hud_size_translate(&translatedH);
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create_dl_scale_matrix(DJUI_MTX_NOPUSH, interp->width * translatedW, interp->height * translatedH, 1.0f);
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}
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sResolution = savedResolution;
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gDisplayListHead = savedHeadPos;
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gDjuiHudUtilsZ = savedZ;
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}
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@ -326,6 +330,7 @@ void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX
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interp->width = texInfo->width;
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interp->height = texInfo->height;
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interp->z = savedZ;
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interp->resolution = sResolution;
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}
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void djui_hud_render_texture_tile_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH) {
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