Prevent star count from flashing in levels

This commit is contained in:
MysterD 2020-09-29 23:25:28 -07:00
parent 76605397af
commit 3a26c43d14

View file

@ -378,6 +378,9 @@ void render_hud_coins(void) {
void render_hud_stars(void) {
s8 showX = 0;
// prevent star count from flashing outside of castle
if (gCurrCourseNum != COURSE_NONE) { gHudFlash = 0; }
if (gHudFlash == 1 && gGlobalTimer & 0x08) {
return;
}