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Prevent remote camera from messing with local cutscene
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@ -7127,6 +7127,9 @@ void reset_pan_distance(UNUSED struct Camera *c) {
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* Easter egg: the player 2 controller can move the camera's focus in the ending and credits.
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*/
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void player2_rotate_cam(struct Camera *c, s16 minPitch, s16 maxPitch, s16 minYaw, s16 maxYaw) {
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// disable for co-op
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return;
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f32 distCamToFocus;
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s16 pitch, yaw, pitchCap;
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