Prevent remote camera from messing with local cutscene

This commit is contained in:
MysterD 2020-09-25 23:17:30 -07:00
parent 1e9f8ec5f4
commit 389ea20180

View file

@ -7127,6 +7127,9 @@ void reset_pan_distance(UNUSED struct Camera *c) {
* Easter egg: the player 2 controller can move the camera's focus in the ending and credits.
*/
void player2_rotate_cam(struct Camera *c, s16 minPitch, s16 maxPitch, s16 minYaw, s16 maxYaw) {
// disable for co-op
return;
f32 distCamToFocus;
s16 pitch, yaw, pitchCap;