Possible mac compile fix

This commit is contained in:
MysterD 2022-04-23 15:54:39 -07:00
parent 76d32bef42
commit 36f2b2218d
2 changed files with 8 additions and 10 deletions

View file

@ -51,11 +51,10 @@ void DynOS_Actor_AddCustom(const SysPath &aFilename, const char *aActorName) {
} }
// Alloc and init the actors gfx list // Alloc and init the actors gfx list
ActorGfx actorGfx = { ActorGfx actorGfx;
.mGfxData = _GfxData, actorGfx.mGfxData = _GfxData;
.mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false), actorGfx.mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false);
.mPackIndex = 99, actorGfx.mPackIndex = 99;
};
// Add to list // Add to list
DynOS_Actor_Valid(georef, actorGfx); DynOS_Actor_Valid(georef, actorGfx);

View file

@ -18,11 +18,10 @@ static void DynOS_Pack_ActivateActor(s32 aPackIndex, Pair<const char *, GfxData
const void* georef = DynOS_Builtin_Actor_GetFromName(aActorName); const void* georef = DynOS_Builtin_Actor_GetFromName(aActorName);
graphNode->georef = georef; graphNode->georef = georef;
ActorGfx actorGfx = { ActorGfx actorGfx;
.mGfxData = aGfxData, actorGfx.mGfxData = aGfxData;
.mGraphNode = graphNode, actorGfx.mGraphNode = graphNode;
.mPackIndex = aPackIndex, actorGfx.mPackIndex = aPackIndex;
};
// Check if we should disable billboards // Check if we should disable billboards
// TODO: make this smarter // TODO: make this smarter