Possible mac compile fix

This commit is contained in:
MysterD 2022-04-23 15:54:39 -07:00
parent 76d32bef42
commit 36f2b2218d
2 changed files with 8 additions and 10 deletions

View file

@ -51,11 +51,10 @@ void DynOS_Actor_AddCustom(const SysPath &aFilename, const char *aActorName) {
}
// Alloc and init the actors gfx list
ActorGfx actorGfx = {
.mGfxData = _GfxData,
.mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false),
.mPackIndex = 99,
};
ActorGfx actorGfx;
actorGfx.mGfxData = _GfxData;
actorGfx.mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false);
actorGfx.mPackIndex = 99;
// Add to list
DynOS_Actor_Valid(georef, actorGfx);

View file

@ -18,11 +18,10 @@ static void DynOS_Pack_ActivateActor(s32 aPackIndex, Pair<const char *, GfxData
const void* georef = DynOS_Builtin_Actor_GetFromName(aActorName);
graphNode->georef = georef;
ActorGfx actorGfx = {
.mGfxData = aGfxData,
.mGraphNode = graphNode,
.mPackIndex = aPackIndex,
};
ActorGfx actorGfx;
actorGfx.mGfxData = aGfxData;
actorGfx.mGraphNode = graphNode;
actorGfx.mPackIndex = aPackIndex;
// Check if we should disable billboards
// TODO: make this smarter