mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields - Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off - Added RespawnShellBoxes to gBehaviorValues - Added pauseExitAnywhere to gLevelValues - Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
This commit is contained in:
parent
3dcbd5908f
commit
35f7caecc1
19 changed files with 94 additions and 42 deletions
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@ -72,7 +72,8 @@ override_field_mutable = {
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}
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override_field_invisible = {
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"Mod": [ "files" ]
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"Mod": [ "files" ],
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"MarioState": [ "visibleToEnemies" ],
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}
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override_field_immutable = {
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@ -6795,6 +6795,11 @@ function cur_obj_set_behavior(behavior)
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-- ...
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end
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--- @return nil
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function cur_obj_set_billboard_if_vanilla_cam()
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-- ...
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end
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--- @param a0 Pointer_integer
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--- @return integer
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function cur_obj_set_direction_table(a0)
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@ -188,6 +188,7 @@
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--- @field public RacingPenguinBigRadius number
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--- @field public RacingPenguinHeight number
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--- @field public RacingPenguinRadius number
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--- @field public RespawnShellBoxes integer
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--- @field public ShowStarMilestones integer
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--- @field public ToadStar1Requirement integer
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--- @field public ToadStar2Requirement integer
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@ -641,6 +642,7 @@
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--- @field public floorLowerLimitShadow integer
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--- @field public metalCapDuration integer
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--- @field public metalCapDurationCotmc integer
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--- @field public pauseExitAnywhere boolean
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--- @field public metalCapSequence integer
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--- @field public pssSlideStarIndex integer
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--- @field public pssSlideStarTime integer
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@ -3202,16 +3202,12 @@ const BehaviorScript bhvFloorTrapInCastle[] = {
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const BehaviorScript bhvTree[] = {
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BEGIN(OBJ_LIST_POLELIKE),
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ID(id_bhvTree),
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#ifdef BETTERCAMERA
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CYLBOARD(),
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#else
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BILLBOARD(),
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#endif
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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SET_INT(oInteractType, INTERACT_POLE),
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SET_HITBOX(/*Radius*/ 80, /*Height*/ 500),
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SET_INT(oIntangibleTimer, 0),
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BEGIN_LOOP(),
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CALL_NATIVE(cur_obj_set_billboard_if_vanilla_cam),
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CALL_NATIVE(bhv_pole_base_loop),
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END_LOOP(),
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};
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@ -3726,6 +3726,24 @@
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<br />
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## [cur_obj_set_billboard_if_vanilla_cam](#cur_obj_set_billboard_if_vanilla_cam)
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### Lua Example
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`cur_obj_set_billboard_if_vanilla_cam()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void cur_obj_set_billboard_if_vanilla_cam(void);`
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[:arrow_up_small:](#)
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<br />
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## [cur_obj_set_direction_table](#cur_obj_set_direction_table)
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### Lua Example
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@ -1273,6 +1273,7 @@
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- [cur_obj_scale](functions-4.md#cur_obj_scale)
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- [cur_obj_scale_over_time](functions-4.md#cur_obj_scale_over_time)
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- [cur_obj_set_behavior](functions-4.md#cur_obj_set_behavior)
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- [cur_obj_set_billboard_if_vanilla_cam](functions-4.md#cur_obj_set_billboard_if_vanilla_cam)
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- [cur_obj_set_direction_table](functions-4.md#cur_obj_set_direction_table)
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- [cur_obj_set_face_angle_to_move_angle](functions-4.md#cur_obj_set_face_angle_to_move_angle)
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- [cur_obj_set_hitbox_and_die_if_attacked](functions-4.md#cur_obj_set_hitbox_and_die_if_attacked)
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@ -310,6 +310,7 @@
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| RacingPenguinBigRadius | `number` | |
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| RacingPenguinHeight | `number` | |
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| RacingPenguinRadius | `number` | |
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| RespawnShellBoxes | `integer` | |
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| ShowStarMilestones | `integer` | |
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| ToadStar1Requirement | `integer` | |
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| ToadStar2Requirement | `integer` | |
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@ -936,6 +937,7 @@
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| floorLowerLimitShadow | `integer` | |
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| metalCapDuration | `integer` | |
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| metalCapDurationCotmc | `integer` | |
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| pauseExitAnywhere | `boolean` | |
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| metalCapSequence | `integer` | |
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| pssSlideStarIndex | `integer` | |
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| pssSlideStarTime | `integer` | |
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@ -170,7 +170,8 @@ void exclamation_box_act_4(void) {
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spawn_mist_particles_variable(0, 0, 46.0f);
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spawn_triangle_break_particles(20, 139, 0.3f, o->oAnimState);
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create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
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if (o->oBehParams2ndByte <= 3) {
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u8 threshold = gBehaviorValues.RespawnShellBoxes ? 3 : 2;
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if (o->oBehParams2ndByte <= threshold) {
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o->oAction = 5;
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cur_obj_hide();
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} else {
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@ -97,6 +97,7 @@ struct LevelValues gDefaultLevelValues = {
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.floorLowerLimit = FLOOR_LOWER_LIMIT,
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.floorLowerLimitMisc = FLOOR_LOWER_LIMIT_MISC,
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.floorLowerLimitShadow = FLOOR_LOWER_LIMIT_SHADOW,
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.pauseExitAnywhere = 1,
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.disableActs = false,
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};
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@ -130,6 +131,7 @@ struct BehaviorValues gDefaultBehaviorValues = {
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.BowlingBallThiSmallSpeed = 10.0f,
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.GrateStarRequirement = 120,
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.ShowStarMilestones = TRUE,
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.RespawnShellBoxes = TRUE,
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.starsNeededForDialog = { 1, 3, 8, 30, 50, 70 },
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.dialogs = {
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.BobombBuddyBob1Dialog = DIALOG_004,
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@ -62,6 +62,7 @@ struct LevelValues {
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s16 floorLowerLimit;
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s16 floorLowerLimitMisc;
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s16 floorLowerLimitShadow;
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bool pauseExitAnywhere;
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bool disableActs;
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};
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@ -225,6 +226,7 @@ struct BehaviorValues {
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f32 BowlingBallThiSmallSpeed;
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u16 GrateStarRequirement;
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u8 ShowStarMilestones;
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u8 RespawnShellBoxes;
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struct StarsNeededForDialog starsNeededForDialog;
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struct BehaviorDialogs dialogs;
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struct BehaviorTrajectories trajectories;
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@ -33,6 +33,7 @@
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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#endif
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#include "hardcoded.h"
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u16 gDialogColorFadeTimer;
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s8 gLastDialogLineNum;
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@ -2859,7 +2860,7 @@ s16 render_pause_courses_and_castle(void) {
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render_pause_red_coins();
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/* Always allow exiting from course */
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if (TRUE || (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT)) {
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if (gLevelValues.pauseExitAnywhere || (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT)) {
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render_pause_course_options(99, 93, &gDialogLineNum, 15);
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}
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@ -1077,7 +1077,7 @@ void update_hud_values(void) {
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gHudDisplay.lives = gMarioState->numLives;
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gHudDisplay.keys = gMarioState->numKeys;
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if (numHealthWedges > gHudDisplay.wedges) {
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if (numHealthWedges > gHudDisplay.wedges && !gDjuiInMainMenu) {
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play_sound(SOUND_MENU_POWER_METER, gGlobalSoundSource);
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}
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gHudDisplay.wedges = numHealthWedges;
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@ -1548,13 +1548,10 @@ s32 update_level(void) {
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changeLevel = play_mode_normal();
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break;
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case PLAY_MODE_PAUSED:
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#ifdef DEVELOPMENT
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if (configDisableDevPause) {
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if (!(configSingleplayerPause && network_player_connected_count() == 1)) {
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changeLevel = play_mode_normal();
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}
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#else
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changeLevel = play_mode_normal();
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#endif
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if (sCurrPlayMode == PLAY_MODE_PAUSED) {
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changeLevel = play_mode_paused();
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}
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@ -1840,6 +1840,16 @@ void obj_set_cylboard(struct Object *obj) {
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obj->header.gfx.node.flags |= GRAPH_RENDER_CYLBOARD;
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}
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void cur_obj_set_billboard_if_vanilla_cam(void) {
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if (configEnableCamera) {
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o->header.gfx.node.flags &= ~GRAPH_RENDER_BILLBOARD;
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o->header.gfx.node.flags |= GRAPH_RENDER_CYLBOARD;
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} else {
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o->header.gfx.node.flags &= ~GRAPH_RENDER_CYLBOARD;
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o->header.gfx.node.flags |= GRAPH_RENDER_BILLBOARD;
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}
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}
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void obj_set_hitbox_radius_and_height(struct Object *o, f32 radius, f32 height) {
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if (o == NULL) { return; }
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@ -204,6 +204,8 @@ void cur_obj_shake_y(f32 amount);
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void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);
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void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);
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void obj_set_billboard(struct Object *obj);
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void obj_set_cylboard(struct Object *obj);
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void cur_obj_set_billboard_if_vanilla_cam(void);
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void obj_set_hitbox_radius_and_height(struct Object *o, f32 radius, f32 height);
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void obj_set_hurtbox_radius_and_height(struct Object *o, f32 radius, f32 height);
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void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);
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@ -142,9 +142,6 @@ bool configUncappedFramerate = true;
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unsigned int configFrameLimit = 60;
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unsigned int configDrawDistance = 5;
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bool configDisablePopups = 0;
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#ifdef DEVELOPMENT
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bool configDisableDevPause = 1;
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#endif
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#ifdef LUA_PROFILER
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bool configLuaProfiler = 1;
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#endif
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@ -152,6 +149,7 @@ bool configDisableDownloadedModels = 0;
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unsigned int configInterpolationMode = 1;
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unsigned int configGamepadNumber = 0;
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bool configBackgroundGamepad = 1;
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bool configSingleplayerPause = 0;
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static const struct ConfigOption options[] = {
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
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{.name = "coop_custom_palette_skin", .type = CONFIG_TYPE_COLOR , .colorValue = &configCustomPalette.parts[SKIN]},
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{.name = "coop_custom_palette_cap", .type = CONFIG_TYPE_COLOR , .colorValue = &configCustomPalette.parts[CAP]},
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{.name = "coop_stay_in_level_after_star", .type = CONFIG_TYPE_UINT , .uintValue = &configStayInLevelAfterStar},
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{.name = "coop_singleplayer_pause", .type = CONFIG_TYPE_BOOL , .boolValue = &configSingleplayerPause},
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{.name = "share_lives", .type = CONFIG_TYPE_BOOL , .boolValue = &configShareLives},
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{.name = "disable_popups", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisablePopups},
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#ifdef DEVELOPMENT
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{.name = "disable_devpause", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisableDevPause},
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#endif
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#ifdef LUA_PROFILER
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{.name = "lua_profiler", .type = CONFIG_TYPE_BOOL , .boolValue = &configLuaProfiler},
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#endif
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@ -99,14 +99,12 @@ extern bool configUncappedFramerate;
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extern unsigned int configFrameLimit;
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extern unsigned int configDrawDistance;
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extern bool configDisablePopups;
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#ifdef DEVELOPMENT
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extern bool configDisableDevPause;
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#endif
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#ifdef LUA_PROFILER
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extern bool configLuaProfiler;
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#endif
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extern bool configDisableDownloadedModels;
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extern unsigned int configInterpolationMode;
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extern bool configSingleplayerPause;
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void configfile_load(const char *filename);
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void configfile_save(const char *filename);
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@ -5,35 +5,30 @@
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#ifdef DEVELOPMENT
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void djui_panel_options_debug_create(struct DjuiBase* caller) {
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f32 bodyHeight = 32 * 4 + 64 * 1 + 16 * 1;
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f32 bodyHeight = 32 * 3 + 64 * 1 + 16 * 1;
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struct DjuiBase* defaultBase = NULL;
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struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\D\\#1be700\\E\\#00b3ff\\B\\#ffef00\\U\\#ff0800\\G");
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struct DjuiFlowLayout* body = (struct DjuiFlowLayout*)djui_three_panel_get_body(panel);
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{
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struct DjuiCheckbox* checkbox1 = djui_checkbox_create(&body->base, "Disable Development Pause", &configDisableDevPause);
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struct DjuiCheckbox* checkbox1 = djui_checkbox_create(&body->base, "Fixed Collisions", (bool*)&gLevelValues.fixCollisionBugs);
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djui_base_set_size_type(&checkbox1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&checkbox1->base, 1.0f, 32);
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defaultBase = &checkbox1->base;
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struct DjuiCheckbox* checkbox2 = djui_checkbox_create(&body->base, "Fixed Collisions", (bool*)&gLevelValues.fixCollisionBugs);
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#ifdef LUA_PROFILER
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struct DjuiCheckbox* checkbox2 = djui_checkbox_create(&body->base, "Lua Profiler", &configLuaProfiler);
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djui_base_set_size_type(&checkbox2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&checkbox2->base, 1.0f, 32);
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defaultBase = &checkbox2->base;
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#ifdef LUA_PROFILER
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struct DjuiCheckbox* checkbox3 = djui_checkbox_create(&body->base, "Lua Profiler", &configLuaProfiler);
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djui_base_set_size_type(&checkbox3->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&checkbox3->base, 1.0f, 32);
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defaultBase = &checkbox3->base;
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#endif
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struct DjuiButton* button2 = djui_button_create(&body->base, "Back");
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djui_base_set_size_type(&button2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button2->base, 1.0f, 64);
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djui_button_set_style(button2, 1);
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djui_interactable_hook_click(&button2->base, djui_panel_menu_back);
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struct DjuiButton* button1 = djui_button_create(&body->base, "Back");
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djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button1->base, 1.0f, 64);
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djui_button_set_style(button1, 1);
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djui_interactable_hook_click(&button1->base, djui_panel_menu_back);
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}
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djui_panel_add(caller, &panel->base, defaultBase);
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void djui_panel_misc_create(struct DjuiBase* caller) {
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#ifdef DEVELOPMENT
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f32 bodyHeight = 64 * 3 + 16 * 2;
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f32 bodyHeight = 64 * 4 + 16 * 3;
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#else
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f32 bodyHeight = 64 * 2 + 16 * 1;
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f32 bodyHeight = 64 * 3 + 16 * 2;
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#endif
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struct DjuiBase* defaultBase = NULL;
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@ -52,11 +47,15 @@ void djui_panel_misc_create(struct DjuiBase* caller) {
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struct DjuiFlowLayout* body = (struct DjuiFlowLayout*)djui_three_panel_get_body(panel);
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{
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struct DjuiCheckbox* checkbox1 = djui_checkbox_create(&body->base, "Pause In Singleplayer", &configSingleplayerPause);
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djui_base_set_size_type(&checkbox1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&checkbox1->base, 1.0f, 32);
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defaultBase = &checkbox1->base;
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struct DjuiButton* button1 = djui_button_create(&body->base, "Menu Options");
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djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button1->base, 1.0f, 64);
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djui_interactable_hook_click(&button1->base, djui_panel_main_menu_create);
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defaultBase = &button1->base;
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#ifdef DEVELOPMENT
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struct DjuiButton* button2 = djui_button_create(&body->base, "Debug");
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@ -208,7 +208,7 @@ static struct LuaObjectField sBehaviorTrajectoriesFields[LUA_BEHAVIOR_TRAJECTORI
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{ "UnagiTrajectory", LVT_TRAJECTORY_P, offsetof(struct BehaviorTrajectories, UnagiTrajectory), false, LOT_POINTER },
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};
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#define LUA_BEHAVIOR_VALUES_FIELD_COUNT 26
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#define LUA_BEHAVIOR_VALUES_FIELD_COUNT 27
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static struct LuaObjectField sBehaviorValuesFields[LUA_BEHAVIOR_VALUES_FIELD_COUNT] = {
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{ "BowlingBallBob2Speed", LVT_F32, offsetof(struct BehaviorValues, BowlingBallBob2Speed), false, LOT_NONE },
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{ "BowlingBallBobSpeed", LVT_F32, offsetof(struct BehaviorValues, BowlingBallBobSpeed), false, LOT_NONE },
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@ -229,6 +229,7 @@ static struct LuaObjectField sBehaviorValuesFields[LUA_BEHAVIOR_VALUES_FIELD_COU
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{ "RacingPenguinBigRadius", LVT_F32, offsetof(struct BehaviorValues, RacingPenguinBigRadius), false, LOT_NONE },
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{ "RacingPenguinHeight", LVT_F32, offsetof(struct BehaviorValues, RacingPenguinHeight), false, LOT_NONE },
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{ "RacingPenguinRadius", LVT_F32, offsetof(struct BehaviorValues, RacingPenguinRadius), false, LOT_NONE },
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{ "RespawnShellBoxes", LVT_U8, offsetof(struct BehaviorValues, RespawnShellBoxes), false, LOT_NONE },
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{ "ShowStarMilestones", LVT_U8, offsetof(struct BehaviorValues, ShowStarMilestones), false, LOT_NONE },
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{ "ToadStar1Requirement", LVT_U16, offsetof(struct BehaviorValues, ToadStar1Requirement), false, LOT_NONE },
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{ "ToadStar2Requirement", LVT_U16, offsetof(struct BehaviorValues, ToadStar2Requirement), false, LOT_NONE },
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||||
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@ -726,7 +727,7 @@ static struct LuaObjectField sLakituStateFields[LUA_LAKITU_STATE_FIELD_COUNT] =
|
|||
{ "yaw", LVT_S16, offsetof(struct LakituState, yaw), false, LOT_NONE },
|
||||
};
|
||||
|
||||
#define LUA_LEVEL_VALUES_FIELD_COUNT 25
|
||||
#define LUA_LEVEL_VALUES_FIELD_COUNT 26
|
||||
static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
|
||||
{ "cellHeightLimit", LVT_S16, offsetof(struct LevelValues, cellHeightLimit), false, LOT_NONE },
|
||||
{ "coinsRequiredForCoinStar", LVT_S16, offsetof(struct LevelValues, coinsRequiredForCoinStar), false, LOT_NONE },
|
||||
|
@ -742,6 +743,7 @@ static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] =
|
|||
{ "floorLowerLimitShadow", LVT_S16, offsetof(struct LevelValues, floorLowerLimitShadow), false, LOT_NONE },
|
||||
{ "metalCapDuration", LVT_U16, offsetof(struct LevelValues, metalCapDuration), false, LOT_NONE },
|
||||
{ "metalCapDurationCotmc", LVT_U16, offsetof(struct LevelValues, metalCapDurationCotmc), false, LOT_NONE },
|
||||
{ "pauseExitAnywhere", LVT_BOOL, offsetof(struct LevelValues, pauseExitAnywhere), false, LOT_NONE },
|
||||
{ "metalCapSequence", LVT_U8, offsetof(struct LevelValues, metalCapSequence), false, LOT_NONE },
|
||||
{ "pssSlideStarIndex", LVT_U8, offsetof(struct LevelValues, pssSlideStarIndex), false, LOT_NONE },
|
||||
{ "pssSlideStarTime", LVT_U16, offsetof(struct LevelValues, pssSlideStarTime), false, LOT_NONE },
|
||||
|
|
|
@ -22252,6 +22252,22 @@ int smlua_func_cur_obj_set_behavior(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_cur_obj_set_billboard_if_vanilla_cam(UNUSED lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 0) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "cur_obj_set_billboard_if_vanilla_cam", 0, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
extern void cur_obj_set_billboard_if_vanilla_cam(void);
|
||||
cur_obj_set_billboard_if_vanilla_cam();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_cur_obj_set_direction_table(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -29874,6 +29890,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "cur_obj_scale", smlua_func_cur_obj_scale);
|
||||
smlua_bind_function(L, "cur_obj_scale_over_time", smlua_func_cur_obj_scale_over_time);
|
||||
smlua_bind_function(L, "cur_obj_set_behavior", smlua_func_cur_obj_set_behavior);
|
||||
smlua_bind_function(L, "cur_obj_set_billboard_if_vanilla_cam", smlua_func_cur_obj_set_billboard_if_vanilla_cam);
|
||||
smlua_bind_function(L, "cur_obj_set_direction_table", smlua_func_cur_obj_set_direction_table);
|
||||
smlua_bind_function(L, "cur_obj_set_face_angle_to_move_angle", smlua_func_cur_obj_set_face_angle_to_move_angle);
|
||||
smlua_bind_function(L, "cur_obj_set_hitbox_and_die_if_attacked", smlua_func_cur_obj_set_hitbox_and_die_if_attacked);
|
||||
|
|
Loading…
Reference in a new issue