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Prevent crash and end-of-level corruption when someone collects a non-course star
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4 changed files with 11 additions and 9 deletions
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@ -917,7 +917,7 @@ u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct O
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// sync the star collection
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network_send_collect_star(o, m->numCoins, starIndex);
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}
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save_file_collect_star_or_key(m->numCoins, starIndex);
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save_file_collect_star_or_key(m->numCoins, starIndex, 0);
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s32 numStars = save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1);
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for (int i = 0; i < MAX_PLAYERS; i++) {
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@ -485,7 +485,7 @@ void save_file_reload(void) {
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* Update the current save file after collecting a star or a key.
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* If coin score is greater than the current high score, update it.
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*/
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void save_file_collect_star_or_key(s16 coinScore, s16 starIndex) {
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void save_file_collect_star_or_key(s16 coinScore, s16 starIndex, u8 fromNetwork) {
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s32 fileIndex = gCurrSaveFileNum - 1;
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s32 courseIndex = gCurrCourseNum - 1;
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@ -493,12 +493,14 @@ void save_file_collect_star_or_key(s16 coinScore, s16 starIndex) {
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s32 starFlag = 1 << starIndex;
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UNUSED s32 flags = save_file_get_flags();
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gLastCompletedCourseNum = courseIndex + 1;
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gLastCompletedStarNum = starIndex + 1;
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sUnusedGotGlobalCoinHiScore = 0;
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gGotFileCoinHiScore = 0;
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if (!fromNetwork) {
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gLastCompletedCourseNum = courseIndex + 1;
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gLastCompletedStarNum = starIndex + 1;
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sUnusedGotGlobalCoinHiScore = 0;
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gGotFileCoinHiScore = 0;
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}
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if (courseIndex >= 0 && courseIndex < COURSE_STAGES_COUNT) {
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if (courseIndex >= 0 && courseIndex < COURSE_STAGES_COUNT && !fromNetwork) {
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//! Compares the coin score as a 16 bit value, but only writes the 8 bit
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// truncation. This can allow a high score to decrease.
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@ -126,7 +126,7 @@ void save_file_erase(s32 fileIndex);
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BAD_RETURN(s32) save_file_copy(s32 srcFileIndex, s32 destFileIndex);
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void save_file_load_all(u8 reload);
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void save_file_reload(void);
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void save_file_collect_star_or_key(s16 coinScore, s16 starIndex);
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void save_file_collect_star_or_key(s16 coinScore, s16 starIndex, u8 fromNetwork);
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s32 save_file_exists(s32 fileIndex);
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u32 save_file_get_max_coin_score(s32 courseIndex);
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s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);
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@ -84,7 +84,7 @@ void network_receive_collect_star(struct Packet* p) {
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const void* behavior = get_behavior_from_id(behaviorId);
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save_file_collect_star_or_key(coinScore, starIndex);
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save_file_collect_star_or_key(coinScore, starIndex, 1);
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s32 numStars = save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1);
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for (int i = 0; i < MAX_PLAYERS; i++) {
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