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Make final Bowser star interactable for all players
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1 changed files with 8 additions and 0 deletions
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@ -848,6 +848,10 @@ void bowser_spawn_grand_star_key(void) {
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gSecondCameraFocus = reward;
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gSecondCameraFocus = reward;
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if (prevReward == NULL) {
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if (prevReward == NULL) {
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// set the home position
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reward->oHomeX = reward->oPosX;
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reward->oHomeY = reward->oPosY;
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reward->oHomeZ = reward->oPosZ;
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struct Object* spawn_objects[] = { reward };
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struct Object* spawn_objects[] = { reward };
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u32 models[] = { MODEL_STAR };
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u32 models[] = { MODEL_STAR };
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network_send_spawn_objects(spawn_objects, models, 1);
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network_send_spawn_objects(spawn_objects, models, 1);
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@ -859,6 +863,10 @@ void bowser_spawn_grand_star_key(void) {
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cur_obj_play_sound_2(SOUND_GENERAL2_BOWSER_KEY);
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cur_obj_play_sound_2(SOUND_GENERAL2_BOWSER_KEY);
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if (prevReward == NULL) {
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if (prevReward == NULL) {
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// set the home position
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reward->oHomeX = reward->oPosX;
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reward->oHomeY = reward->oPosY;
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reward->oHomeZ = reward->oPosZ;
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struct Object* spawn_objects[] = { reward };
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struct Object* spawn_objects[] = { reward };
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u32 models[] = { MODEL_BOWSER_KEY };
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u32 models[] = { MODEL_BOWSER_KEY };
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network_send_spawn_objects(spawn_objects, models, 1);
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network_send_spawn_objects(spawn_objects, models, 1);
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