Merge pull request #175 from sm64pc/nightly

Update master with new  stuff from nightly
This commit is contained in:
V. R. Miguel 2020-05-18 00:39:09 -03:00 committed by GitHub
commit 34e5ff3fc7
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 277 additions and 57 deletions

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@ -1,4 +1,4 @@
#ifndef TEXT_STRINGS_H
#ifndef TEXT_STRINGS_H
#define TEXT_STRINGS_H
#include "text_menu_strings.h"
@ -27,6 +27,7 @@
#define TEXT_OPT_NEAREST _("Nearest")
#define TEXT_OPT_LINEAR _("Linear")
#define TEXT_OPT_MVOLUME _("Master Volume")
#define TEXT_RESET_WINDOW _("Reset Window")
#define TEXT_OPT_UNBOUND _("NONE")
#define TEXT_OPT_PRESSKEY _("...")
@ -45,6 +46,14 @@
#define TEXT_BIND_LEFT _("Stick Left")
#define TEXT_BIND_RIGHT _("Stick Right")
#define TEXT_OPT_CHEATS _("CHEATS")
#define TEXT_OPT_CHEAT1 _("Enable cheats")
#define TEXT_OPT_CHEAT2 _("Moonjump (Press L)")
#define TEXT_OPT_CHEAT3 _("Invincible Mario")
#define TEXT_OPT_CHEAT4 _("Infinite lives")
#define TEXT_OPT_CHEAT5 _("Super speed")
#define TEXT_OPT_CHEAT6 _("Super responsive controls")
/**
* Global Symbols
*/

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@ -617,7 +617,7 @@ static void newcam_apply_values(struct Camera *c)
gLakituState.yaw = -newcam_yaw+0x4000;
//Adds support for wing mario tower
if (gMarioState->floor->type == SURFACE_LOOK_UP_WARP) {
if (gMarioState->floor && gMarioState->floor->type == SURFACE_LOOK_UP_WARP) {
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 0x18) >= 10) {
if (newcam_tilt < -8000 && gMarioState->forwardVel == 0) {
level_trigger_warp(gMarioState, 1);

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@ -31,6 +31,8 @@
#include "engine/surface_collision.h"
#include "level_table.h"
#include "thread6.h"
#include "pc/configfile.h"
#include "pc/cheats.h"
#ifdef BETTERCAMERA
#include "bettercamera.h"
#endif
@ -1397,6 +1399,13 @@ void update_mario_inputs(struct MarioState *m) {
debug_print_speed_action_normal(m);
/* Moonjump cheat */
while (Cheats.MoonJump == true && Cheats.EnableCheats == true && m->controller->buttonDown & L_TRIG ){
m->vel[1] = 25;
break; // TODO: Unneeded break?
}
/*End of moonjump cheat */
if (gCameraMovementFlags & CAM_MOVE_C_UP_MODE) {
if (m->action & ACT_FLAG_ALLOW_FIRST_PERSON) {
m->input |= INPUT_FIRST_PERSON;
@ -1717,7 +1726,24 @@ void func_sh_8025574C(void) {
*/
s32 execute_mario_action(UNUSED struct Object *o) {
s32 inLoop = TRUE;
/**
* Cheat stuff
*/
if (Cheats.EnableCheats)
{
if (Cheats.GodMode)
gMarioState->health = 0x880;
if (Cheats.InfiniteLives && gMarioState->numLives < 99)
gMarioState->numLives += 1;
if (Cheats.SuperSpeed && gMarioState->forwardVel > 0)
gMarioState->forwardVel += 100;
}
/**
* End of cheat stuff
*/
if (gMarioState->action) {
gMarioState->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
mario_reset_bodystate(gMarioState);

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@ -12,6 +12,8 @@
#include "memory.h"
#include "behavior_data.h"
#include "thread6.h"
#include "pc/configfile.h"
#include "pc/cheats.h"
struct LandingAction {
s16 numFrames;
@ -461,8 +463,14 @@ void update_walking_speed(struct MarioState *m) {
m->forwardVel = 48.0f;
}
m->faceAngle[1] =
m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
/* Handles the "Super responsive controls" cheat. The content of the "else" is Mario's original code for turning around.*/
if (Cheats.Responsive == true && Cheats.EnableCheats == true ) {
m->faceAngle[1] = m->intendedYaw;
}
else {
m->faceAngle[1] = m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
}
apply_slope_accel(m);
}

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@ -18,6 +18,7 @@
#include "game/options_menu.h"
#include "pc/pc_main.h"
#include "pc/cliopts.h"
#include "pc/cheats.h"
#include "pc/configfile.h"
#include "pc/controller/controller_api.h"
@ -50,6 +51,8 @@ static const u8 menuStr[][32] = {
{ TEXT_OPT_VIDEO },
{ TEXT_OPT_AUDIO },
{ TEXT_EXIT_GAME },
{ TEXT_OPT_CHEATS },
};
static const u8 optsCameraStr[][32] = {
@ -69,12 +72,22 @@ static const u8 optsVideoStr[][32] = {
{ TEXT_OPT_TEXFILTER },
{ TEXT_OPT_NEAREST },
{ TEXT_OPT_LINEAR },
{ TEXT_RESET_WINDOW }
};
static const u8 optsAudioStr[][32] = {
{ TEXT_OPT_MVOLUME },
};
static const u8 optsCheatsStr[][64] = {
{ TEXT_OPT_CHEAT1 },
{ TEXT_OPT_CHEAT2 },
{ TEXT_OPT_CHEAT3 },
{ TEXT_OPT_CHEAT4 },
{ TEXT_OPT_CHEAT5 },
{ TEXT_OPT_CHEAT6 },
};
static const u8 bindStr[][32] = {
{ TEXT_OPT_UNBOUND },
{ TEXT_OPT_PRESSKEY },
@ -165,6 +178,10 @@ static void optmenu_act_exit(UNUSED struct Option *self, s32 arg) {
if (!arg) game_exit(); // only exit on A press and not directions
}
static void optvide_reset_window(UNUSED struct Option *self, s32 arg) {
if (!arg) configWindow.reset = true;; // Restrict reset to A press and not directions
}
/* submenu option lists */
#ifdef BETTERCAMERA
@ -199,14 +216,25 @@ static struct Option optsControls[] = {
};
static struct Option optsVideo[] = {
DEF_OPT_TOGGLE( optsVideoStr[0], &configFullscreen ),
DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ),
DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
DEF_OPT_BUTTON( optsVideoStr[4], optvide_reset_window ),
};
static struct Option optsAudio[] = {
DEF_OPT_SCROLL( optsAudioStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 ),
};
static struct Option optsCheats[] = {
DEF_OPT_TOGGLE( optsCheatsStr[0], &Cheats.EnableCheats ),
DEF_OPT_TOGGLE( optsCheatsStr[1], &Cheats.MoonJump ),
DEF_OPT_TOGGLE( optsCheatsStr[2], &Cheats.GodMode ),
DEF_OPT_TOGGLE( optsCheatsStr[3], &Cheats.InfiniteLives ),
DEF_OPT_TOGGLE( optsCheatsStr[4], &Cheats.SuperSpeed),
DEF_OPT_TOGGLE( optsCheatsStr[5], &Cheats.Responsive),
};
/* submenu definitions */
#ifdef BETTERCAMERA
@ -215,6 +243,7 @@ static struct SubMenu menuCamera = DEF_SUBMENU( menuStr[4], optsCamera );
static struct SubMenu menuControls = DEF_SUBMENU( menuStr[5], optsControls );
static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[6], optsVideo );
static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[7], optsAudio );
static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
/* main options menu definition */
@ -226,6 +255,8 @@ static struct Option optsMain[] = {
DEF_OPT_SUBMENU( menuStr[6], &menuVideo ),
DEF_OPT_SUBMENU( menuStr[7], &menuAudio ),
DEF_OPT_BUTTON ( menuStr[8], optmenu_act_exit ),
DEF_OPT_SUBMENU( menuStr[9], &menuCheats ),
};
static struct SubMenu menuMain = DEF_SUBMENU( menuStr[3], optsMain );

2
src/pc/cheats.c Normal file
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@ -0,0 +1,2 @@
#include "cheats.h"
struct CheatList Cheats;

13
src/pc/cheats.h Normal file
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@ -0,0 +1,13 @@
#include <stdbool.h>
struct CheatList
{
bool EnableCheats;
bool MoonJump;
bool GodMode;
bool InfiniteLives;
bool SuperSpeed;
bool Responsive;
};
extern struct CheatList Cheats;

View file

@ -13,6 +13,7 @@ void parse_cli_opts(int argc, char* argv[])
gCLIOpts.FullScreen = 0;
gCLIOpts.ConfigFile = malloc(31);
strncpy(gCLIOpts.ConfigFile, "sm64config.txt", strlen("sm64config.txt"));
gCLIOpts.ConfigFile[strlen("sm64config.txt")] = '\0';
// Scan arguments for options
if (argc > 1)
@ -48,6 +49,7 @@ void parse_cli_opts(int argc, char* argv[])
} else {
memset(gCLIOpts.ConfigFile, 0, 30);
strncpy(gCLIOpts.ConfigFile, argv[i+1], strlen(argv[i+1]));
gCLIOpts.ConfigFile[strlen(argv[i+1])] = '\0';
}
}
}

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@ -5,8 +5,10 @@
#include <string.h>
#include <assert.h>
#include <ctype.h>
#include <SDL2/SDL.h>
#include "configfile.h"
#include "gfx/gfx_screen_config.h"
#include "controller/controller_api.h"
#define ARRAY_LEN(arr) (sizeof(arr) / sizeof(arr[0]))
@ -33,7 +35,16 @@ struct ConfigOption {
*/
// Video/audio stuff
bool configFullscreen = false;
ConfigWindow configWindow = {
.x = SDL_WINDOWPOS_CENTERED,
.y = SDL_WINDOWPOS_CENTERED,
.w = DESIRED_SCREEN_WIDTH,
.h = DESIRED_SCREEN_HEIGHT,
.reset = false,
.vsync = false,
.fullscreen = false,
.exiting_fullscreen = false,
};
unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
@ -68,7 +79,11 @@ bool configCameraMouse = false;
unsigned int configSkipIntro = 0;
static const struct ConfigOption options[] = {
{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configFullscreen},
{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
{.name = "window_x", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.x},
{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},

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@ -7,7 +7,15 @@
#define MAX_VOLUME 127
#define VOLUME_SHIFT 7
extern bool configFullscreen;
typedef struct {
unsigned int x, y, w, h;
bool reset;
bool vsync;
bool fullscreen;
bool exiting_fullscreen;
} ConfigWindow;
extern ConfigWindow configWindow;
extern unsigned int configFiltering;
extern unsigned int configMasterVolume;
extern unsigned int configKeyA[];

View file

@ -14,6 +14,8 @@
#include "controller_sdl.h"
#include "../configfile.h"
#include "game/level_update.h"
// mouse buttons are also in the controller namespace (why), just offset 0x100
#define VK_OFS_SDL_MOUSE 0x0100
#define VK_BASE_SDL_MOUSE (VK_BASE_SDL_GAMEPAD + VK_OFS_SDL_MOUSE)
@ -101,7 +103,7 @@ static void controller_sdl_read(OSContPad *pad) {
}
#ifdef BETTERCAMERA
if (newcam_mouse == 1)
if (newcam_mouse == 1 && sCurrPlayMode != 2)
SDL_SetRelativeMouseMode(SDL_TRUE);
else
SDL_SetRelativeMouseMode(SDL_FALSE);

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@ -285,6 +285,12 @@ static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, co
return false;
}
static void import_texture_rgba32(int tile) {
uint32_t width = rdp.texture_tile.line_size_bytes / 2;
uint32_t height = (rdp.loaded_texture[tile].size_bytes / 2) / rdp.texture_tile.line_size_bytes;
gfx_rapi->upload_texture(rdp.loaded_texture[tile].addr, width, height);
}
static void import_texture_rgba16(int tile) {
uint8_t rgba32_buf[8192];
@ -371,6 +377,41 @@ static void import_texture_ia16(int tile) {
gfx_rapi->upload_texture(rgba32_buf, width, height);
}
static void import_texture_i4(int tile) {
uint8_t rgba32_buf[32768];
for (uint32_t i = 0; i < rdp.loaded_texture[tile].size_bytes * 2; i++) {
uint8_t byte = rdp.loaded_texture[tile].addr[i / 2];
uint8_t intensity = (byte >> (4 - (i % 2) * 4)) & 0xf;
rgba32_buf[4*i + 0] = SCALE_4_8(intensity);
rgba32_buf[4*i + 1] = SCALE_4_8(intensity);
rgba32_buf[4*i + 2] = SCALE_4_8(intensity);
rgba32_buf[4*i + 3] = 255;
}
uint32_t width = rdp.texture_tile.line_size_bytes * 2;
uint32_t height = rdp.loaded_texture[tile].size_bytes / rdp.texture_tile.line_size_bytes;
gfx_rapi->upload_texture(rgba32_buf, width, height);
}
static void import_texture_i8(int tile) {
uint8_t rgba32_buf[16384];
for (uint32_t i = 0; i < rdp.loaded_texture[tile].size_bytes; i++) {
uint8_t intensity = rdp.loaded_texture[tile].addr[i];
rgba32_buf[4*i + 0] = intensity;
rgba32_buf[4*i + 1] = intensity;
rgba32_buf[4*i + 2] = intensity;
rgba32_buf[4*i + 3] = 255;
}
uint32_t width = rdp.texture_tile.line_size_bytes;
uint32_t height = rdp.loaded_texture[tile].size_bytes / rdp.texture_tile.line_size_bytes;
gfx_rapi->upload_texture(rgba32_buf, width, height);
}
static void import_texture_ci4(int tile) {
uint8_t rgba32_buf[32768];
@ -426,7 +467,10 @@ static void import_texture(int tile) {
int t0 = get_time();
if (fmt == G_IM_FMT_RGBA) {
if (siz == G_IM_SIZ_16b) {
if (siz == G_IM_SIZ_32b) {
import_texture_rgba32(tile);
}
else if (siz == G_IM_SIZ_16b) {
import_texture_rgba16(tile);
} else {
abort();
@ -449,6 +493,14 @@ static void import_texture(int tile) {
} else {
abort();
}
} else if (fmt == G_IM_FMT_I) {
if (siz == G_IM_SIZ_4b) {
import_texture_i4(tile);
} else if (siz == G_IM_SIZ_8b) {
import_texture_i8(tile);
} else {
abort();
}
} else {
abort();
}
@ -976,7 +1028,6 @@ static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t wi
}
static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks, uint32_t shifts) {
SUPPORT_CHECK(siz != G_IM_SIZ_32b);
if (tile == G_TX_RENDERTILE) {
SUPPORT_CHECK(palette == 0); // palette should set upper 4 bits of color index in 4b mode
@ -1035,12 +1086,45 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
}
uint32_t size_bytes = (lrs + 1) << word_size_shift;
rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = size_bytes;
assert(size_bytes <= 4096 && "bug: too big texture");
rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
}
static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
if (tile == 1) return;
SUPPORT_CHECK(tile == G_TX_LOADTILE);
SUPPORT_CHECK(uls == 0);
SUPPORT_CHECK(ult == 0);
uint32_t word_size_shift;
switch (rdp.texture_to_load.siz) {
case G_IM_SIZ_4b:
word_size_shift = 0; // Or -1? It's unused in SM64 anyway.
break;
case G_IM_SIZ_8b:
word_size_shift = 0;
break;
case G_IM_SIZ_16b:
word_size_shift = 1;
break;
case G_IM_SIZ_32b:
word_size_shift = 2;
break;
}
uint32_t size_bytes = (((lrs >> G_TEXTURE_IMAGE_FRAC) + 1) * ((lrt >> G_TEXTURE_IMAGE_FRAC) + 1)) << word_size_shift;
rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = size_bytes;
rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
rdp.texture_tile.uls = uls;
rdp.texture_tile.ult = ult;
rdp.texture_tile.lrs = lrs;
rdp.texture_tile.lrt = lrt;
rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
}
static uint8_t color_comb_component(uint32_t v) {
switch (v) {
case G_CCMUX_TEXEL0:
@ -1384,6 +1468,9 @@ static void gfx_run_dl(Gfx* cmd) {
case G_LOADBLOCK:
gfx_dp_load_block(C1(24, 3), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
break;
case G_LOADTILE:
gfx_dp_load_tile(C1(24, 3), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
break;
case G_SETTILE:
gfx_dp_set_tile(C0(21, 3), C0(19, 2), C0(9, 9), C0(0, 9), C1(24, 3), C1(20, 4), C1(18, 2), C1(14, 4), C1(10, 4), C1(8, 2), C1(4, 4), C1(0, 4));
break;

View file

@ -22,6 +22,8 @@
#endif // End of OS-Specific GL defines
#include <stdio.h>
#include "gfx_window_manager_api.h"
#include "gfx_screen_config.h"
#include "../pc_main.h"
@ -41,10 +43,6 @@ static SDL_Window *wnd;
static SDL_GLContext ctx = NULL;
static int inverted_scancode_table[512];
static bool window_fullscreen;
static bool window_vsync;
static int window_width, window_height;
const SDL_Scancode windows_scancode_table[] =
{
/* 0 1 2 3 4 5 6 7 */
@ -96,22 +94,40 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = {
{SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN}
};
static void gfx_sdl_set_fullscreen(bool fullscreen) {
if (fullscreen == window_fullscreen) return;
#define IS_FULLSCREEN (SDL_GetWindowFlags(wnd) & SDL_WINDOW_FULLSCREEN_DESKTOP)
if (fullscreen) {
static void gfx_sdl_set_fullscreen() {
if (configWindow.fullscreen == IS_FULLSCREEN)
return;
if (configWindow.fullscreen) {
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_ShowCursor(SDL_DISABLE);
} else {
SDL_SetWindowFullscreen(wnd, 0);
SDL_ShowCursor(SDL_ENABLE);
// reset back to small window just in case
window_width = DESIRED_SCREEN_WIDTH;
window_height = DESIRED_SCREEN_HEIGHT;
SDL_SetWindowSize(wnd, window_width, window_height);
configWindow.exiting_fullscreen = true;
}
}
window_fullscreen = fullscreen;
static void gfx_sdl_reset_dimension_and_pos() {
if (configWindow.exiting_fullscreen)
configWindow.exiting_fullscreen = false;
else if (configWindow.reset) {
configWindow.x = SDL_WINDOWPOS_CENTERED;
configWindow.y = SDL_WINDOWPOS_CENTERED;
configWindow.w = DESIRED_SCREEN_WIDTH;
configWindow.h = DESIRED_SCREEN_HEIGHT;
configWindow.reset = false;
if (IS_FULLSCREEN) {
configWindow.fullscreen = false;
return;
}
} else
return;
SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
}
static bool test_vsync(void) {
@ -147,8 +163,12 @@ static void gfx_sdl_init(void) {
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
if (gCLIOpts.FullScreen)
configFullscreen = true;
if (gCLIOpts.FullScreen == 1)
configWindow.fullscreen = true;
if (gCLIOpts.FullScreen == 2)
configWindow.fullscreen = false;
const char* window_title =
#ifndef USE_GLES
@ -157,28 +177,18 @@ static void gfx_sdl_init(void) {
"Super Mario 64 PC port (OpenGL_ES2)";
#endif
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
window_fullscreen = configFullscreen;
if (configFullscreen) {
window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
SDL_ShowCursor(SDL_DISABLE);
} else {
SDL_ShowCursor(SDL_ENABLE);
}
wnd = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, window_flags);
wnd = SDL_CreateWindow(
window_title,
configWindow.x, configWindow.y, configWindow.w, configWindow.h,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
);
ctx = SDL_GL_CreateContext(wnd);
SDL_GL_SetSwapInterval(2);
// in case FULLSCREEN_DESKTOP set our size to god knows what
SDL_GetWindowSize(wnd, &window_width, &window_height);
gfx_sdl_set_fullscreen();
window_vsync = test_vsync();
if (!window_vsync)
configWindow.vsync = test_vsync();
if (!configWindow.vsync)
printf("Warning: VSync is not enabled or not working. Falling back to timer for synchronization\n");
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
@ -201,8 +211,7 @@ static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
}
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
*width = window_width;
*height = window_height;
SDL_GetWindowSize(wnd, width, height);
}
static int translate_scancode(int scancode) {
@ -219,9 +228,9 @@ static void gfx_sdl_onkeydown(int scancode) {
const Uint8 *state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN])
configFullscreen = !configFullscreen;
else if (state[SDL_SCANCODE_ESCAPE] && configFullscreen)
configFullscreen = false;
configWindow.fullscreen = !configWindow.fullscreen;
else if (state[SDL_SCANCODE_ESCAPE] && configWindow.fullscreen)
configWindow.fullscreen = false;
}
static void gfx_sdl_onkeyup(int scancode) {
@ -241,10 +250,18 @@ static void gfx_sdl_handle_events(void) {
gfx_sdl_onkeyup(event.key.keysym.scancode);
break;
#endif
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
window_width = event.window.data1;
window_height = event.window.data2;
case SDL_WINDOWEVENT: // TODO: Check if this makes sense to be included in the Web build
if (!(IS_FULLSCREEN || configWindow.exiting_fullscreen)) {
switch (event.window.event) {
case SDL_WINDOWEVENT_MOVED:
configWindow.x = event.window.data1;
configWindow.y = event.window.data2;
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
configWindow.w = event.window.data1;
configWindow.h = event.window.data2;
break;
}
}
break;
case SDL_QUIT:
@ -252,9 +269,9 @@ static void gfx_sdl_handle_events(void) {
break;
}
}
// just check if the fullscreen value has changed and toggle fullscreen if it has
if (configFullscreen != window_fullscreen)
gfx_sdl_set_fullscreen(configFullscreen);
gfx_sdl_reset_dimension_and_pos();
gfx_sdl_set_fullscreen();
}
static bool gfx_sdl_start_frame(void) {
@ -274,7 +291,7 @@ static void sync_framerate_with_timer(void) {
}
static void gfx_sdl_swap_buffers_begin(void) {
if (!window_vsync)
if (!configWindow.vsync)
sync_framerate_with_timer();
SDL_GL_SwapWindow(wnd);
}