mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Merge pull request #175 from sm64pc/nightly
Update master with new stuff from nightly
This commit is contained in:
commit
34e5ff3fc7
13 changed files with 277 additions and 57 deletions
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@ -1,4 +1,4 @@
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#ifndef TEXT_STRINGS_H
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#ifndef TEXT_STRINGS_H
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#define TEXT_STRINGS_H
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#include "text_menu_strings.h"
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@ -27,6 +27,7 @@
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#define TEXT_OPT_NEAREST _("Nearest")
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#define TEXT_OPT_LINEAR _("Linear")
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#define TEXT_OPT_MVOLUME _("Master Volume")
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#define TEXT_RESET_WINDOW _("Reset Window")
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#define TEXT_OPT_UNBOUND _("NONE")
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#define TEXT_OPT_PRESSKEY _("...")
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@ -45,6 +46,14 @@
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#define TEXT_BIND_LEFT _("Stick Left")
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#define TEXT_BIND_RIGHT _("Stick Right")
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#define TEXT_OPT_CHEATS _("CHEATS")
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#define TEXT_OPT_CHEAT1 _("Enable cheats")
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#define TEXT_OPT_CHEAT2 _("Moonjump (Press L)")
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#define TEXT_OPT_CHEAT3 _("Invincible Mario")
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#define TEXT_OPT_CHEAT4 _("Infinite lives")
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#define TEXT_OPT_CHEAT5 _("Super speed")
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#define TEXT_OPT_CHEAT6 _("Super responsive controls")
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/**
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* Global Symbols
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*/
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@ -617,7 +617,7 @@ static void newcam_apply_values(struct Camera *c)
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gLakituState.yaw = -newcam_yaw+0x4000;
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//Adds support for wing mario tower
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if (gMarioState->floor->type == SURFACE_LOOK_UP_WARP) {
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if (gMarioState->floor && gMarioState->floor->type == SURFACE_LOOK_UP_WARP) {
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if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 0x18) >= 10) {
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if (newcam_tilt < -8000 && gMarioState->forwardVel == 0) {
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level_trigger_warp(gMarioState, 1);
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@ -31,6 +31,8 @@
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#include "engine/surface_collision.h"
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#include "level_table.h"
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#include "thread6.h"
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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#endif
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@ -1396,6 +1398,13 @@ void update_mario_inputs(struct MarioState *m) {
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update_mario_geometry_inputs(m);
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debug_print_speed_action_normal(m);
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/* Moonjump cheat */
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while (Cheats.MoonJump == true && Cheats.EnableCheats == true && m->controller->buttonDown & L_TRIG ){
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m->vel[1] = 25;
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break; // TODO: Unneeded break?
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}
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/*End of moonjump cheat */
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if (gCameraMovementFlags & CAM_MOVE_C_UP_MODE) {
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if (m->action & ACT_FLAG_ALLOW_FIRST_PERSON) {
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@ -1717,7 +1726,24 @@ void func_sh_8025574C(void) {
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*/
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s32 execute_mario_action(UNUSED struct Object *o) {
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s32 inLoop = TRUE;
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/**
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* Cheat stuff
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*/
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if (Cheats.EnableCheats)
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{
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if (Cheats.GodMode)
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gMarioState->health = 0x880;
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if (Cheats.InfiniteLives && gMarioState->numLives < 99)
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gMarioState->numLives += 1;
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if (Cheats.SuperSpeed && gMarioState->forwardVel > 0)
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gMarioState->forwardVel += 100;
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}
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/**
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* End of cheat stuff
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*/
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if (gMarioState->action) {
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gMarioState->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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mario_reset_bodystate(gMarioState);
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@ -12,6 +12,8 @@
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#include "memory.h"
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#include "behavior_data.h"
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#include "thread6.h"
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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struct LandingAction {
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s16 numFrames;
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@ -461,8 +463,14 @@ void update_walking_speed(struct MarioState *m) {
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m->forwardVel = 48.0f;
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}
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m->faceAngle[1] =
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m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
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/* Handles the "Super responsive controls" cheat. The content of the "else" is Mario's original code for turning around.*/
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if (Cheats.Responsive == true && Cheats.EnableCheats == true ) {
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m->faceAngle[1] = m->intendedYaw;
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}
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else {
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m->faceAngle[1] = m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
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}
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apply_slope_accel(m);
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}
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@ -18,6 +18,7 @@
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#include "game/options_menu.h"
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#include "pc/pc_main.h"
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#include "pc/cliopts.h"
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#include "pc/cheats.h"
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#include "pc/configfile.h"
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#include "pc/controller/controller_api.h"
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@ -50,6 +51,8 @@ static const u8 menuStr[][32] = {
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{ TEXT_OPT_VIDEO },
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{ TEXT_OPT_AUDIO },
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{ TEXT_EXIT_GAME },
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{ TEXT_OPT_CHEATS },
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};
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static const u8 optsCameraStr[][32] = {
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@ -69,12 +72,22 @@ static const u8 optsVideoStr[][32] = {
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{ TEXT_OPT_TEXFILTER },
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{ TEXT_OPT_NEAREST },
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{ TEXT_OPT_LINEAR },
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{ TEXT_RESET_WINDOW }
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};
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static const u8 optsAudioStr[][32] = {
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{ TEXT_OPT_MVOLUME },
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};
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static const u8 optsCheatsStr[][64] = {
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{ TEXT_OPT_CHEAT1 },
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{ TEXT_OPT_CHEAT2 },
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{ TEXT_OPT_CHEAT3 },
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{ TEXT_OPT_CHEAT4 },
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{ TEXT_OPT_CHEAT5 },
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{ TEXT_OPT_CHEAT6 },
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};
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static const u8 bindStr[][32] = {
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{ TEXT_OPT_UNBOUND },
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{ TEXT_OPT_PRESSKEY },
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@ -165,6 +178,10 @@ static void optmenu_act_exit(UNUSED struct Option *self, s32 arg) {
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if (!arg) game_exit(); // only exit on A press and not directions
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}
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static void optvide_reset_window(UNUSED struct Option *self, s32 arg) {
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if (!arg) configWindow.reset = true;; // Restrict reset to A press and not directions
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}
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/* submenu option lists */
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#ifdef BETTERCAMERA
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@ -199,14 +216,25 @@ static struct Option optsControls[] = {
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};
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static struct Option optsVideo[] = {
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DEF_OPT_TOGGLE( optsVideoStr[0], &configFullscreen ),
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DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ),
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DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
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DEF_OPT_BUTTON( optsVideoStr[4], optvide_reset_window ),
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};
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static struct Option optsAudio[] = {
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DEF_OPT_SCROLL( optsAudioStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 ),
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};
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static struct Option optsCheats[] = {
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DEF_OPT_TOGGLE( optsCheatsStr[0], &Cheats.EnableCheats ),
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DEF_OPT_TOGGLE( optsCheatsStr[1], &Cheats.MoonJump ),
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DEF_OPT_TOGGLE( optsCheatsStr[2], &Cheats.GodMode ),
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DEF_OPT_TOGGLE( optsCheatsStr[3], &Cheats.InfiniteLives ),
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DEF_OPT_TOGGLE( optsCheatsStr[4], &Cheats.SuperSpeed),
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DEF_OPT_TOGGLE( optsCheatsStr[5], &Cheats.Responsive),
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};
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/* submenu definitions */
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#ifdef BETTERCAMERA
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@ -215,6 +243,7 @@ static struct SubMenu menuCamera = DEF_SUBMENU( menuStr[4], optsCamera );
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static struct SubMenu menuControls = DEF_SUBMENU( menuStr[5], optsControls );
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static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[6], optsVideo );
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static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[7], optsAudio );
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static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
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/* main options menu definition */
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@ -226,6 +255,8 @@ static struct Option optsMain[] = {
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DEF_OPT_SUBMENU( menuStr[6], &menuVideo ),
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DEF_OPT_SUBMENU( menuStr[7], &menuAudio ),
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DEF_OPT_BUTTON ( menuStr[8], optmenu_act_exit ),
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DEF_OPT_SUBMENU( menuStr[9], &menuCheats ),
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};
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static struct SubMenu menuMain = DEF_SUBMENU( menuStr[3], optsMain );
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2
src/pc/cheats.c
Normal file
2
src/pc/cheats.c
Normal file
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@ -0,0 +1,2 @@
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#include "cheats.h"
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struct CheatList Cheats;
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13
src/pc/cheats.h
Normal file
13
src/pc/cheats.h
Normal file
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@ -0,0 +1,13 @@
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#include <stdbool.h>
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struct CheatList
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{
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bool EnableCheats;
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bool MoonJump;
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bool GodMode;
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bool InfiniteLives;
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bool SuperSpeed;
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bool Responsive;
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};
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extern struct CheatList Cheats;
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@ -13,6 +13,7 @@ void parse_cli_opts(int argc, char* argv[])
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gCLIOpts.FullScreen = 0;
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gCLIOpts.ConfigFile = malloc(31);
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strncpy(gCLIOpts.ConfigFile, "sm64config.txt", strlen("sm64config.txt"));
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gCLIOpts.ConfigFile[strlen("sm64config.txt")] = '\0';
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// Scan arguments for options
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if (argc > 1)
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@ -48,6 +49,7 @@ void parse_cli_opts(int argc, char* argv[])
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} else {
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memset(gCLIOpts.ConfigFile, 0, 30);
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strncpy(gCLIOpts.ConfigFile, argv[i+1], strlen(argv[i+1]));
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gCLIOpts.ConfigFile[strlen(argv[i+1])] = '\0';
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}
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}
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}
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@ -5,8 +5,10 @@
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#include <string.h>
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#include <assert.h>
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#include <ctype.h>
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#include <SDL2/SDL.h>
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#include "configfile.h"
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#include "gfx/gfx_screen_config.h"
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#include "controller/controller_api.h"
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#define ARRAY_LEN(arr) (sizeof(arr) / sizeof(arr[0]))
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@ -33,7 +35,16 @@ struct ConfigOption {
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*/
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// Video/audio stuff
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bool configFullscreen = false;
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ConfigWindow configWindow = {
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.x = SDL_WINDOWPOS_CENTERED,
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.y = SDL_WINDOWPOS_CENTERED,
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.w = DESIRED_SCREEN_WIDTH,
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.h = DESIRED_SCREEN_HEIGHT,
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.reset = false,
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.vsync = false,
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.fullscreen = false,
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.exiting_fullscreen = false,
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};
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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@ -68,7 +79,11 @@ bool configCameraMouse = false;
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unsigned int configSkipIntro = 0;
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static const struct ConfigOption options[] = {
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configFullscreen},
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
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{.name = "window_x", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.x},
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{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
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{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
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{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
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{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
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{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
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{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
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|
|
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@ -7,7 +7,15 @@
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#define MAX_VOLUME 127
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#define VOLUME_SHIFT 7
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extern bool configFullscreen;
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typedef struct {
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unsigned int x, y, w, h;
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bool reset;
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bool vsync;
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bool fullscreen;
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bool exiting_fullscreen;
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} ConfigWindow;
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|
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extern ConfigWindow configWindow;
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extern unsigned int configFiltering;
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extern unsigned int configMasterVolume;
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extern unsigned int configKeyA[];
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|
|
|
@ -14,6 +14,8 @@
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#include "controller_sdl.h"
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#include "../configfile.h"
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|
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#include "game/level_update.h"
|
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|
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// mouse buttons are also in the controller namespace (why), just offset 0x100
|
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#define VK_OFS_SDL_MOUSE 0x0100
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#define VK_BASE_SDL_MOUSE (VK_BASE_SDL_GAMEPAD + VK_OFS_SDL_MOUSE)
|
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|
@ -101,7 +103,7 @@ static void controller_sdl_read(OSContPad *pad) {
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}
|
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|
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#ifdef BETTERCAMERA
|
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if (newcam_mouse == 1)
|
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if (newcam_mouse == 1 && sCurrPlayMode != 2)
|
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SDL_SetRelativeMouseMode(SDL_TRUE);
|
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else
|
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SDL_SetRelativeMouseMode(SDL_FALSE);
|
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|
|
|
@ -285,6 +285,12 @@ static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, co
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return false;
|
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}
|
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|
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static void import_texture_rgba32(int tile) {
|
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uint32_t width = rdp.texture_tile.line_size_bytes / 2;
|
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uint32_t height = (rdp.loaded_texture[tile].size_bytes / 2) / rdp.texture_tile.line_size_bytes;
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gfx_rapi->upload_texture(rdp.loaded_texture[tile].addr, width, height);
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}
|
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|
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static void import_texture_rgba16(int tile) {
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uint8_t rgba32_buf[8192];
|
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|
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|
@ -371,6 +377,41 @@ static void import_texture_ia16(int tile) {
|
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gfx_rapi->upload_texture(rgba32_buf, width, height);
|
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}
|
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|
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static void import_texture_i4(int tile) {
|
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uint8_t rgba32_buf[32768];
|
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|
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for (uint32_t i = 0; i < rdp.loaded_texture[tile].size_bytes * 2; i++) {
|
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uint8_t byte = rdp.loaded_texture[tile].addr[i / 2];
|
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uint8_t intensity = (byte >> (4 - (i % 2) * 4)) & 0xf;
|
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rgba32_buf[4*i + 0] = SCALE_4_8(intensity);
|
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rgba32_buf[4*i + 1] = SCALE_4_8(intensity);
|
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rgba32_buf[4*i + 2] = SCALE_4_8(intensity);
|
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rgba32_buf[4*i + 3] = 255;
|
||||
}
|
||||
|
||||
uint32_t width = rdp.texture_tile.line_size_bytes * 2;
|
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uint32_t height = rdp.loaded_texture[tile].size_bytes / rdp.texture_tile.line_size_bytes;
|
||||
|
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gfx_rapi->upload_texture(rgba32_buf, width, height);
|
||||
}
|
||||
|
||||
static void import_texture_i8(int tile) {
|
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uint8_t rgba32_buf[16384];
|
||||
|
||||
for (uint32_t i = 0; i < rdp.loaded_texture[tile].size_bytes; i++) {
|
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uint8_t intensity = rdp.loaded_texture[tile].addr[i];
|
||||
rgba32_buf[4*i + 0] = intensity;
|
||||
rgba32_buf[4*i + 1] = intensity;
|
||||
rgba32_buf[4*i + 2] = intensity;
|
||||
rgba32_buf[4*i + 3] = 255;
|
||||
}
|
||||
|
||||
uint32_t width = rdp.texture_tile.line_size_bytes;
|
||||
uint32_t height = rdp.loaded_texture[tile].size_bytes / rdp.texture_tile.line_size_bytes;
|
||||
|
||||
gfx_rapi->upload_texture(rgba32_buf, width, height);
|
||||
}
|
||||
|
||||
static void import_texture_ci4(int tile) {
|
||||
uint8_t rgba32_buf[32768];
|
||||
|
||||
|
@ -426,7 +467,10 @@ static void import_texture(int tile) {
|
|||
|
||||
int t0 = get_time();
|
||||
if (fmt == G_IM_FMT_RGBA) {
|
||||
if (siz == G_IM_SIZ_16b) {
|
||||
if (siz == G_IM_SIZ_32b) {
|
||||
import_texture_rgba32(tile);
|
||||
}
|
||||
else if (siz == G_IM_SIZ_16b) {
|
||||
import_texture_rgba16(tile);
|
||||
} else {
|
||||
abort();
|
||||
|
@ -449,6 +493,14 @@ static void import_texture(int tile) {
|
|||
} else {
|
||||
abort();
|
||||
}
|
||||
} else if (fmt == G_IM_FMT_I) {
|
||||
if (siz == G_IM_SIZ_4b) {
|
||||
import_texture_i4(tile);
|
||||
} else if (siz == G_IM_SIZ_8b) {
|
||||
import_texture_i8(tile);
|
||||
} else {
|
||||
abort();
|
||||
}
|
||||
} else {
|
||||
abort();
|
||||
}
|
||||
|
@ -976,7 +1028,6 @@ static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t wi
|
|||
}
|
||||
|
||||
static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks, uint32_t shifts) {
|
||||
SUPPORT_CHECK(siz != G_IM_SIZ_32b);
|
||||
|
||||
if (tile == G_TX_RENDERTILE) {
|
||||
SUPPORT_CHECK(palette == 0); // palette should set upper 4 bits of color index in 4b mode
|
||||
|
@ -1035,12 +1086,45 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
|
|||
}
|
||||
uint32_t size_bytes = (lrs + 1) << word_size_shift;
|
||||
rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = size_bytes;
|
||||
assert(size_bytes <= 4096 && "bug: too big texture");
|
||||
rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
|
||||
|
||||
rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
|
||||
}
|
||||
|
||||
static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
|
||||
if (tile == 1) return;
|
||||
SUPPORT_CHECK(tile == G_TX_LOADTILE);
|
||||
SUPPORT_CHECK(uls == 0);
|
||||
SUPPORT_CHECK(ult == 0);
|
||||
|
||||
uint32_t word_size_shift;
|
||||
switch (rdp.texture_to_load.siz) {
|
||||
case G_IM_SIZ_4b:
|
||||
word_size_shift = 0; // Or -1? It's unused in SM64 anyway.
|
||||
break;
|
||||
case G_IM_SIZ_8b:
|
||||
word_size_shift = 0;
|
||||
break;
|
||||
case G_IM_SIZ_16b:
|
||||
word_size_shift = 1;
|
||||
break;
|
||||
case G_IM_SIZ_32b:
|
||||
word_size_shift = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
uint32_t size_bytes = (((lrs >> G_TEXTURE_IMAGE_FRAC) + 1) * ((lrt >> G_TEXTURE_IMAGE_FRAC) + 1)) << word_size_shift;
|
||||
rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = size_bytes;
|
||||
|
||||
rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
|
||||
rdp.texture_tile.uls = uls;
|
||||
rdp.texture_tile.ult = ult;
|
||||
rdp.texture_tile.lrs = lrs;
|
||||
rdp.texture_tile.lrt = lrt;
|
||||
|
||||
rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
|
||||
}
|
||||
|
||||
static uint8_t color_comb_component(uint32_t v) {
|
||||
switch (v) {
|
||||
case G_CCMUX_TEXEL0:
|
||||
|
@ -1384,6 +1468,9 @@ static void gfx_run_dl(Gfx* cmd) {
|
|||
case G_LOADBLOCK:
|
||||
gfx_dp_load_block(C1(24, 3), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
|
||||
break;
|
||||
case G_LOADTILE:
|
||||
gfx_dp_load_tile(C1(24, 3), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
|
||||
break;
|
||||
case G_SETTILE:
|
||||
gfx_dp_set_tile(C0(21, 3), C0(19, 2), C0(9, 9), C0(0, 9), C1(24, 3), C1(20, 4), C1(18, 2), C1(14, 4), C1(10, 4), C1(8, 2), C1(4, 4), C1(0, 4));
|
||||
break;
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
|
||||
#endif // End of OS-Specific GL defines
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "gfx_window_manager_api.h"
|
||||
#include "gfx_screen_config.h"
|
||||
#include "../pc_main.h"
|
||||
|
@ -41,10 +43,6 @@ static SDL_Window *wnd;
|
|||
static SDL_GLContext ctx = NULL;
|
||||
static int inverted_scancode_table[512];
|
||||
|
||||
static bool window_fullscreen;
|
||||
static bool window_vsync;
|
||||
static int window_width, window_height;
|
||||
|
||||
const SDL_Scancode windows_scancode_table[] =
|
||||
{
|
||||
/* 0 1 2 3 4 5 6 7 */
|
||||
|
@ -96,22 +94,40 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = {
|
|||
{SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN}
|
||||
};
|
||||
|
||||
static void gfx_sdl_set_fullscreen(bool fullscreen) {
|
||||
if (fullscreen == window_fullscreen) return;
|
||||
#define IS_FULLSCREEN (SDL_GetWindowFlags(wnd) & SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
|
||||
if (fullscreen) {
|
||||
static void gfx_sdl_set_fullscreen() {
|
||||
if (configWindow.fullscreen == IS_FULLSCREEN)
|
||||
return;
|
||||
if (configWindow.fullscreen) {
|
||||
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
} else {
|
||||
SDL_SetWindowFullscreen(wnd, 0);
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
// reset back to small window just in case
|
||||
window_width = DESIRED_SCREEN_WIDTH;
|
||||
window_height = DESIRED_SCREEN_HEIGHT;
|
||||
SDL_SetWindowSize(wnd, window_width, window_height);
|
||||
configWindow.exiting_fullscreen = true;
|
||||
}
|
||||
}
|
||||
|
||||
window_fullscreen = fullscreen;
|
||||
static void gfx_sdl_reset_dimension_and_pos() {
|
||||
if (configWindow.exiting_fullscreen)
|
||||
configWindow.exiting_fullscreen = false;
|
||||
else if (configWindow.reset) {
|
||||
configWindow.x = SDL_WINDOWPOS_CENTERED;
|
||||
configWindow.y = SDL_WINDOWPOS_CENTERED;
|
||||
configWindow.w = DESIRED_SCREEN_WIDTH;
|
||||
configWindow.h = DESIRED_SCREEN_HEIGHT;
|
||||
configWindow.reset = false;
|
||||
|
||||
if (IS_FULLSCREEN) {
|
||||
configWindow.fullscreen = false;
|
||||
return;
|
||||
}
|
||||
} else
|
||||
return;
|
||||
|
||||
SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
|
||||
SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
|
||||
}
|
||||
|
||||
static bool test_vsync(void) {
|
||||
|
@ -147,8 +163,12 @@ static void gfx_sdl_init(void) {
|
|||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
||||
|
||||
if (gCLIOpts.FullScreen)
|
||||
configFullscreen = true;
|
||||
if (gCLIOpts.FullScreen == 1)
|
||||
configWindow.fullscreen = true;
|
||||
|
||||
if (gCLIOpts.FullScreen == 2)
|
||||
configWindow.fullscreen = false;
|
||||
|
||||
|
||||
const char* window_title =
|
||||
#ifndef USE_GLES
|
||||
|
@ -157,28 +177,18 @@ static void gfx_sdl_init(void) {
|
|||
"Super Mario 64 PC port (OpenGL_ES2)";
|
||||
#endif
|
||||
|
||||
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
|
||||
|
||||
window_fullscreen = configFullscreen;
|
||||
|
||||
if (configFullscreen) {
|
||||
window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
} else {
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
}
|
||||
|
||||
wnd = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, window_flags);
|
||||
|
||||
wnd = SDL_CreateWindow(
|
||||
window_title,
|
||||
configWindow.x, configWindow.y, configWindow.w, configWindow.h,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
|
||||
);
|
||||
ctx = SDL_GL_CreateContext(wnd);
|
||||
SDL_GL_SetSwapInterval(2);
|
||||
|
||||
// in case FULLSCREEN_DESKTOP set our size to god knows what
|
||||
SDL_GetWindowSize(wnd, &window_width, &window_height);
|
||||
gfx_sdl_set_fullscreen();
|
||||
|
||||
window_vsync = test_vsync();
|
||||
if (!window_vsync)
|
||||
configWindow.vsync = test_vsync();
|
||||
if (!configWindow.vsync)
|
||||
printf("Warning: VSync is not enabled or not working. Falling back to timer for synchronization\n");
|
||||
|
||||
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
|
||||
|
@ -201,8 +211,7 @@ static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
|
|||
}
|
||||
|
||||
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
|
||||
*width = window_width;
|
||||
*height = window_height;
|
||||
SDL_GetWindowSize(wnd, width, height);
|
||||
}
|
||||
|
||||
static int translate_scancode(int scancode) {
|
||||
|
@ -219,9 +228,9 @@ static void gfx_sdl_onkeydown(int scancode) {
|
|||
const Uint8 *state = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN])
|
||||
configFullscreen = !configFullscreen;
|
||||
else if (state[SDL_SCANCODE_ESCAPE] && configFullscreen)
|
||||
configFullscreen = false;
|
||||
configWindow.fullscreen = !configWindow.fullscreen;
|
||||
else if (state[SDL_SCANCODE_ESCAPE] && configWindow.fullscreen)
|
||||
configWindow.fullscreen = false;
|
||||
}
|
||||
|
||||
static void gfx_sdl_onkeyup(int scancode) {
|
||||
|
@ -241,10 +250,18 @@ static void gfx_sdl_handle_events(void) {
|
|||
gfx_sdl_onkeyup(event.key.keysym.scancode);
|
||||
break;
|
||||
#endif
|
||||
case SDL_WINDOWEVENT:
|
||||
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
||||
window_width = event.window.data1;
|
||||
window_height = event.window.data2;
|
||||
case SDL_WINDOWEVENT: // TODO: Check if this makes sense to be included in the Web build
|
||||
if (!(IS_FULLSCREEN || configWindow.exiting_fullscreen)) {
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
configWindow.x = event.window.data1;
|
||||
configWindow.y = event.window.data2;
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
configWindow.w = event.window.data1;
|
||||
configWindow.h = event.window.data2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
|
@ -252,9 +269,9 @@ static void gfx_sdl_handle_events(void) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
// just check if the fullscreen value has changed and toggle fullscreen if it has
|
||||
if (configFullscreen != window_fullscreen)
|
||||
gfx_sdl_set_fullscreen(configFullscreen);
|
||||
|
||||
gfx_sdl_reset_dimension_and_pos();
|
||||
gfx_sdl_set_fullscreen();
|
||||
}
|
||||
|
||||
static bool gfx_sdl_start_frame(void) {
|
||||
|
@ -274,7 +291,7 @@ static void sync_framerate_with_timer(void) {
|
|||
}
|
||||
|
||||
static void gfx_sdl_swap_buffers_begin(void) {
|
||||
if (!window_vsync)
|
||||
if (!configWindow.vsync)
|
||||
sync_framerate_with_timer();
|
||||
SDL_GL_SwapWindow(wnd);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue