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Fixed crash in cutscene_bowser_arena_end()
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1 changed files with 7 additions and 2 deletions
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@ -8338,13 +8338,18 @@ BAD_RETURN(s32) cutscene_bowser_arena_dialog(struct Camera *c) {
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* End the bowser arena cutscene.
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* End the bowser arena cutscene.
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*/
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*/
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BAD_RETURN(s32) cutscene_bowser_arena_end(struct Camera *c) {
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BAD_RETURN(s32) cutscene_bowser_arena_end(struct Camera *c) {
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if (!c) { return; }
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cutscene_stop_dialog(c);
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cutscene_stop_dialog(c);
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c->cutscene = 0;
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c->cutscene = 0;
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transition_next_state(c, 20);
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transition_next_state(c, 20);
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sStatusFlags |= CAM_FLAG_UNUSED_CUTSCENE_ACTIVE;
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sStatusFlags |= CAM_FLAG_UNUSED_CUTSCENE_ACTIVE;
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if (sMarioCamState) {
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sModeOffsetYaw = sMarioCamState->faceAngle[1] + DEGREES(90);
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sModeOffsetYaw = sMarioCamState->faceAngle[1] + DEGREES(90);
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}
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if (gSecondCameraFocus) {
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gSecondCameraFocus->oBowserUnk88 = 2;
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gSecondCameraFocus->oBowserUnk88 = 2;
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}
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}
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}
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/**
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/**
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* Cutscene that plays when Mario enters a bowser fight.
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* Cutscene that plays when Mario enters a bowser fight.
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