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fix a crash while changing the volume
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@ -579,6 +579,7 @@ void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume) {
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}
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void audio_custom_update_volume(void) {
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if (!sModAudioPool) { return; }
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struct DynamicPoolNode* node = sModAudioPool->tail;
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while (node) {
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struct DynamicPoolNode* prev = node->prev;
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