mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
Fix incorrect cursor position calculation on Mario head screen (related to #28)
This commit is contained in:
parent
4d1c229e6d
commit
339735392f
1 changed files with 4 additions and 3 deletions
|
@ -2986,9 +2986,9 @@ void update_cursor(void) {
|
||||||
reset_dlnum_indices(sHandShape->gdDls[gGdFrameBuf]);
|
reset_dlnum_indices(sHandShape->gdDls[gGdFrameBuf]);
|
||||||
|
|
||||||
if (gGdCtrl.btnApressed) {
|
if (gGdCtrl.btnApressed) {
|
||||||
gd_put_sprite((u16 *) gd_texture_hand_closed, GFX_DIMENSIONS_FROM_LEFT_EDGE(sHandView->upperLeft.x), sHandView->upperLeft.y, 0x20, 0x20);
|
gd_put_sprite((u16 *) gd_texture_hand_closed, sHandView->upperLeft.x, sHandView->upperLeft.y, 32, 32);
|
||||||
} else {
|
} else {
|
||||||
gd_put_sprite((u16 *) gd_texture_hand_open, GFX_DIMENSIONS_FROM_LEFT_EDGE(sHandView->upperLeft.x), sHandView->upperLeft.y, 0x20, 0x20);
|
gd_put_sprite((u16 *) gd_texture_hand_open, sHandView->upperLeft.x, sHandView->upperLeft.y, 32, 32);
|
||||||
}
|
}
|
||||||
gd_enddlsplist_parent();
|
gd_enddlsplist_parent();
|
||||||
|
|
||||||
|
@ -3444,7 +3444,8 @@ void Unknown801A5FF8(struct ObjGroup *arg0) {
|
||||||
void gd_put_sprite(u16 *sprite, s32 x, s32 y, s32 wx, s32 wy) {
|
void gd_put_sprite(u16 *sprite, s32 x, s32 y, s32 wx, s32 wy) {
|
||||||
s32 c; // 5c
|
s32 c; // 5c
|
||||||
s32 r; // 58
|
s32 r; // 58
|
||||||
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO * 0.75;
|
// Must be game screen aspect ratio, not GFX window aspect ratio
|
||||||
|
f32 aspect = ((float) SCREEN_WIDTH) / ((float) SCREEN_HEIGHT ) * 0.75;
|
||||||
x *= aspect;
|
x *= aspect;
|
||||||
|
|
||||||
gSPDisplayList(next_gfx(), osVirtualToPhysical(gd_dl_sprite_start_tex_block));
|
gSPDisplayList(next_gfx(), osVirtualToPhysical(gd_dl_sprite_start_tex_block));
|
||||||
|
|
Loading…
Reference in a new issue