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Make 1 player lobbies say playing instead of waiting
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parent
0bb62eb381
commit
31a67658ec
2 changed files with 2 additions and 2 deletions
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@ -110,7 +110,7 @@ void discord_activity_update(void) {
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sCurActivity.party.size.max_size = 1;
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sCurActivity.party.size.max_size = 1;
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}
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}
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if (sCurActivity.party.size.current_size > 1) {
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if (sCurActivity.party.size.current_size > 1 || configAmountofPlayers == 1) {
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strcpy(sCurActivity.state, "Playing!");
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strcpy(sCurActivity.state, "Playing!");
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} else if (gNetworkType == NT_SERVER) {
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} else if (gNetworkType == NT_SERVER) {
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strcpy(sCurActivity.state, "Waiting for players...");
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strcpy(sCurActivity.state, "Waiting for players...");
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@ -23,7 +23,7 @@ void djui_panel_do_host(bool reconnecting) {
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#ifndef COOPNET
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#ifndef COOPNET
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if (configNetworkSystem == NS_COOPNET) { configNetworkSystem = NS_SOCKET; }
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if (configNetworkSystem == NS_COOPNET) { configNetworkSystem = NS_SOCKET; }
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#endif
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#endif
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if (configNetworkSystem == NS_COOPNET && configAmountofPlayers < 2) { configNetworkSystem = NS_SOCKET; }
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if (configNetworkSystem == NS_COOPNET && configAmountofPlayers == 1) { configNetworkSystem = NS_SOCKET; }
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if (configNetworkSystem >= NS_MAX) { configNetworkSystem = NS_MAX; }
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if (configNetworkSystem >= NS_MAX) { configNetworkSystem = NS_MAX; }
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network_set_system(configNetworkSystem);
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network_set_system(configNetworkSystem);
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