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https://github.com/coop-deluxe/sm64coopdx.git
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Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
This commit is contained in:
commit
2cee62f45e
5 changed files with 33 additions and 7 deletions
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@ -42,7 +42,9 @@
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#define MATRIX_STACK_SIZE 32
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#define MAX_PROJECTION_NEAR_VALUE 5
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f32 gProjectionMaxNearValue = 5;
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s16 gProjectionVanillaNearValue = 100;
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s16 gProjectionVanillaFarValue = 1000;
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s16 gMatStackIndex;
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Mat4 gMatStack[MATRIX_STACK_SIZE] = {};
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@ -224,7 +226,7 @@ void patch_mtx_interpolated(f32 delta) {
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if (sPerspectiveNode != NULL) {
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u16 perspNorm;
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f32 fovInterpolated = delta_interpolate_f32(sPerspectiveNode->prevFov, sPerspectiveNode->fov, delta);
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f32 near = MIN(sPerspectiveNode->near, MAX_PROJECTION_NEAR_VALUE);
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f32 near = MIN(sPerspectiveNode->near, gProjectionMaxNearValue);
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guPerspective(sPerspectiveMtx, &perspNorm, not_zero(fovInterpolated, gOverrideFOV), sPerspectiveAspect, not_zero(near, gOverrideNear), not_zero(sPerspectiveNode->far, gOverrideFar), 1.0f);
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gSPMatrix(sPerspectivePos, VIRTUAL_TO_PHYSICAL(sPerspectiveNode), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
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}
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@ -459,7 +461,9 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
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f32 aspect = (f32) gCurGraphNodeRoot->width / divisor;
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#endif
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f32 near = MIN(node->near, MAX_PROJECTION_NEAR_VALUE);
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gProjectionVanillaNearValue = node->near;
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gProjectionVanillaFarValue = node->far;
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f32 near = MIN(node->near, gProjectionMaxNearValue);
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guPerspective(mtx, &perspNorm, not_zero(node->prevFov, gOverrideFOV), aspect, not_zero(near, gOverrideNear), not_zero(node->far, gOverrideFar), 1.0f);
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sPerspectiveNode = node;
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@ -5,6 +5,10 @@
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#include "engine/graph_node.h"
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extern f32 gProjectionMaxNearValue;
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extern s16 gProjectionVanillaNearValue;
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extern s16 gProjectionVanillaFarValue;
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extern struct GraphNodeRoot *gCurGraphNodeRoot;
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extern struct GraphNodeMasterList *gCurGraphNodeMasterList;
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extern struct GraphNodePerspective *gCurGraphNodeCamFrustum;
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@ -15,8 +15,8 @@
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#include "pc/lua/smlua.h"
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#include "pc/network/socket/socket.h"
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static bool sHoldingAlt = false;
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static bool sHoldingShift = false;
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#define SCANCODE_0 0x0B
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#define SCANCODE_1 0x02
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@ -30,6 +30,7 @@ static bool sHoldingAlt = false;
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#define SCANCODE_9 0x0A
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#define SCANCODE_F5 0x3f
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#define SCANCODE_ALT 0x38
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#define SCANCODE_SHIFT 0x2A
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static void debug_breakpoint_here(void) {
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// create easy breakpoint position for debugging
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@ -96,6 +97,7 @@ void debug_keyboard_on_key_down(int scancode) {
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if (gNetworkSystem == &gNetworkSystemSocket) {
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switch (scancode & 0xFF) {
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case SCANCODE_ALT: sHoldingAlt = true; break;
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case SCANCODE_SHIFT: sHoldingShift = true; break;
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case SCANCODE_3: debug_breakpoint_here(); break;
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#ifdef DEVELOPMENT
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case SCANCODE_1: if (sHoldingAlt) { debug_warp_level1(); } break;
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@ -114,6 +116,7 @@ void debug_keyboard_on_key_up(int scancode) {
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if (gNetworkSystem == &gNetworkSystemSocket) {
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switch (scancode & 0xFF) {
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case SCANCODE_ALT: sHoldingAlt = false; break;
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case SCANCODE_SHIFT: sHoldingShift = false; break;
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}
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}
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}
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@ -28,6 +28,8 @@
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#include "macros.h"
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#include "game/rendering_graph_node.h"
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#define SUPPORT_CHECK(x) assert(x)
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// SCALE_M_N: upscale/downscale M-bit integer to N-bit
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@ -171,6 +173,10 @@ static size_t buf_vbo_num_tris;
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static struct GfxWindowManagerAPI *gfx_wapi;
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static struct GfxRenderingAPI *gfx_rapi;
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static f32 sDepthZAdd = 0;
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static f32 sDepthZMult = 1;
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static f32 sDepthZSub = 0;
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// 4x4 pink-black checkerboard texture to indicate missing textures
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#define MISSING_W 4
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#define MISSING_H 4
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@ -866,8 +872,13 @@ static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, cons
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if (winv < 0.0f) {
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winv = 32767.0f;
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}
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z -= sDepthZSub;
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z *= sDepthZMult;
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z += sDepthZAdd;
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float fog_z = z * winv * rsp.fog_mul + rsp.fog_offset;
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if (fog_z < 0) fog_z = 0;
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if (fog_z > 255) fog_z = 255;
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d->color.a = fog_z; // Use alpha variable to store fog factor
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@ -1182,6 +1193,12 @@ static void gfx_sp_moveword(uint8_t index, UNUSED uint16_t offset, uint32_t data
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case G_MW_FOG:
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rsp.fog_mul = (int16_t)(data >> 16);
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rsp.fog_offset = (int16_t)data;
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// Alter depth buffer to deal with new near plane
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sDepthZAdd = (gProjectionMaxNearValue - gProjectionVanillaNearValue) + gProjectionMaxNearValue;
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sDepthZMult = (gProjectionVanillaFarValue - gProjectionMaxNearValue) / (gProjectionVanillaFarValue - gProjectionVanillaNearValue);
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sDepthZSub = gProjectionVanillaNearValue;
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break;
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}
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}
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@ -66,9 +66,7 @@ void network_receive_level(struct Packet* p) {
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}
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// read level variables
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u8 redCoinsCollected;
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packet_read(p, &gMarioStates[0].numCoins, sizeof(s16));
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packet_read(p, &redCoinsCollected, sizeof(u8));
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packet_read(p, &gPssSlideStarted, sizeof(u8));
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packet_read(p, &gTTCSpeedSetting, sizeof(s16)); // likely doesn't work after level load.. but it could
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gHudDisplay.coins = gMarioStates[0].numCoins;
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