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Fix bug in dynos level gen of custom behaviors
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1 changed files with 1 additions and 1 deletions
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@ -1737,7 +1737,7 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
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aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
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aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
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} else if (foundModel) {
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} else if (foundModel) {
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u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
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u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
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LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) };
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LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
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memcpy(aHead, _Ls, sizeof(_Ls));
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memcpy(aHead, _Ls, sizeof(_Ls));
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aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
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aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
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} else {
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} else {
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