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Added Toad default palette + other palette tweaks (#370)
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commit
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10 changed files with 12 additions and 3 deletions
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@ -323,6 +323,7 @@ RASPBERRY = "Raspberry"
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BUBBLEGUM = "Bubblegum"
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ICE_MARIO = "Ice Mario"
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ICE_LUIGI = "Ice Luigi"
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TOAD = "Toad"
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CUSTOM = "Custom"
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[PLAYER_LIST]
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@ -323,6 +323,7 @@ RASPBERRY = "Framboise"
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BUBBLEGUM = "Bubblegum"
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ICE_MARIO = "Mario de glace"
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ICE_LUIGI = "Luigi de glace"
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TOAD = "Toad"
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CUSTOM = "Personnalisée"
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[PLAYER_LIST]
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@ -323,6 +323,7 @@ RASPBERRY = "Himbeere"
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BUBBLEGUM = "Kaugummi"
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ICE_MARIO = "Eis Mario"
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ICE_LUIGI = "Eis Luigi"
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TOAD = "Toad"
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CUSTOM = "Selbstgemacht"
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[PLAYER_LIST]
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@ -320,6 +320,7 @@ RASPBERRY = "Mora"
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BUBBLEGUM = "Gomma da Masticare"
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ICE_MARIO = "Mario Ghiaccio"
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ICE_LUIGI = "Luigi Ghiaccio"
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TOAD = "Toad"
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CUSTOM = "Personalizzato"
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[PLAYER_LIST]
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@ -323,6 +323,7 @@ RASPBERRY = "Framboesa"
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BUBBLEGUM = "Chiclete"
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ICE_MARIO = "Mario de Gelo"
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ICE_LUIGI = "Luigi de Gelo"
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TOAD = "Toad"
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CUSTOM = "Customizado"
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[PLAYER_LIST]
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@ -322,6 +322,7 @@ RASPBERRY = "Малина"
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BUBBLEGUM = "Жвачка"
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ICE_MARIO = "Ледяной Марио"
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ICE_LUIGI = "Ледяной Луиджи"
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TOAD = "Тоад"s
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CUSTOM = "Свой"
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[PLAYER_LIST]
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@ -323,6 +323,7 @@ RASPBERRY = "Frambuesa"
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BUBBLEGUM = "Chicle"
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ICE_MARIO = "Mario de Hielo"
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ICE_LUIGI = "Luigi de Hielo"
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TOAD = "Toad"
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CUSTOM = "Personalizada"
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[PLAYER_LIST]
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@ -363,8 +363,8 @@ const struct PlayerPalette gPalettePresets[PALETTE_PRESET_MAX] = {
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/* ---- PANTS ----- ---- SHIRT ----- ---- GLOVES ---- ---- SHOES ----- ----- HAIR ----- ----- SKIN ----- ----- CAP ------ */
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{{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}}, // Mario
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{{{ 0x00, 0x00, 0xfe }, { 0x00, 0x98, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x00, 0x98, 0x00 }}}, // Luigi
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{{{ 0x2c, 0x26, 0x3f }, { 0x6d, 0x3c, 0x9a }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x6d, 0x3c, 0x9a }}}, // Waluigi
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{{{ 0x7f, 0x20, 0x7a }, { 0xf9, 0xeb, 0x30 }, { 0xff, 0xff, 0xff }, { 0x0e, 0x72, 0x1c }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xf9, 0xeb, 0x30 }}}, // Wario
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{{{ 0x2c, 0x26, 0x3f }, { 0x61, 0x26, 0xb0 }, { 0xff, 0xff, 0xff }, { 0xfe, 0x76, 0x00 }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x61, 0x26, 0xb0 }}}, // Waluigi
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{{{ 0x7f, 0x20, 0x7a }, { 0xe3, 0xa9, 0x01 }, { 0xff, 0xff, 0xff }, { 0x0e, 0x72, 0x1c }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xe3, 0xa9, 0x01 }}}, // Wario
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{{{ 0xff, 0x00, 0x00 }, { 0x7b, 0x00, 0xde }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x7b, 0x00, 0xde }}}, // Chuckya
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{{{ 0xc6, 0xb1, 0x32 }, { 0x95, 0x43, 0x01 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x95, 0x43, 0x01 }}}, // Goomba
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{{{ 0x07, 0x09, 0x07 }, { 0x4c, 0x5f, 0x20 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x4c, 0x5f, 0x20 }}}, // Clover
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@ -393,6 +393,7 @@ const struct PlayerPalette gPalettePresets[PALETTE_PRESET_MAX] = {
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{{{ 0xd6, 0x35, 0x4d }, { 0xff, 0x8e, 0xb2 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x8e, 0xb2 }}}, // Bubblegum
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{{{ 0xb2, 0x28, 0x18 }, { 0x47, 0xc5, 0xff }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x47, 0xc5, 0xff }}}, // Ice Mario
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{{{ 0x00, 0x98, 0x00 }, { 0x47, 0xc5, 0xff }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x47, 0xc5, 0xff }}}, // Ice Luigi
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{{{ 0x4c, 0x2c, 0xd3 }, { 0xff, 0xff, 0xff }, { 0xff, 0xff, 0xff }, { 0x68, 0x40, 0x1b }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xd5, 0xa1 }, { 0xff, 0x00, 0x00 }}}, // Toad
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};
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enum AnimType {
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@ -5,7 +5,7 @@
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#include "pc/configfile.h"
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// NOTE: do not include any additional headers
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#define PALETTE_PRESET_MAX 32
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#define PALETTE_PRESET_MAX 33
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enum PlayerParts {
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PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, PLAYER_PART_MAX, METAL = CAP
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@ -298,6 +298,7 @@ void djui_panel_player_create(struct DjuiBase* caller) {
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DLANG(PALETTE, BUBBLEGUM),
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DLANG(PALETTE, ICE_MARIO),
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DLANG(PALETTE, ICE_LUIGI),
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DLANG(PALETTE, TOAD),
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DLANG(PALETTE, CUSTOM),
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};
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