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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
Added haptic implementation
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parent
cf122ee6e8
commit
2bc577bc3c
3 changed files with 31 additions and 7 deletions
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@ -30,7 +30,8 @@ s32 osContInit(OSMesgQueue *mq, u8 *controllerBits, OSContStatus *status) {
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}
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s32 osMotorStart(void *pfs) {
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return controller_rumble_play(0.5, 1000);
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// Since rumble stops by osMotorStop, its duration is not nessecary.
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return controller_rumble_play(configRumbleStrength / 100.0, 50);
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}
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s32 osMotorStop(void *pfs) {
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@ -34,7 +34,7 @@ extern u8 newcam_mouse;
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static bool init_ok;
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static SDL_GameController *sdl_cntrl;
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static SDL_Haptic *sdl_haptic;
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static u32 num_joy_binds = 0;
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static u32 num_mouse_binds = 0;
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@ -81,7 +81,7 @@ static void controller_sdl_bind(void) {
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}
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static void controller_sdl_init(void) {
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if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
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if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_HAPTIC) != 0) {
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fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
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return;
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}
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@ -130,6 +130,7 @@ static void controller_sdl_read(OSContPad *pad) {
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for (int i = 0; i < SDL_NumJoysticks(); i++) {
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if (SDL_IsGameController(i)) {
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sdl_cntrl = SDL_GameControllerOpen(i);
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sdl_haptic = SDL_HapticOpen(i);
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if (sdl_cntrl != NULL) {
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break;
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}
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@ -213,22 +214,44 @@ static void controller_sdl_shutdown(void) {
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SDL_GameControllerClose(sdl_cntrl);
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sdl_cntrl = NULL;
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}
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if (sdl_haptic) {
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SDL_HapticClose(sdl_haptic);
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sdl_haptic = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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}
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init_ok = false;
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}
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s32 controller_rumble_init(void) {
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u32 controller_rumble_init(void) {
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if (SDL_HapticRumbleSupported(sdl_haptic) != SDL_TRUE) {
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printf("Controller does not support haptics! %s\n", SDL_GetError());
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return 1;
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}
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if (SDL_HapticRumbleInit(sdl_haptic) != 0) {
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printf("Unable to initialize rumble! %s\n", SDL_GetError());
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return 1;
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}
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return 0;
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}
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s32 controller_rumble_play(f32 strength, u32 length) {
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if (SDL_HapticRumblePlay(sdl_haptic, strength, length) != 0) {
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printf("Unable to start rumble! %s\n", SDL_GetError());
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return -1;
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} else {
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return 0;
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}
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}
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s32 controller_rumble_stop(void) {
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if (SDL_HapticRumbleStop(sdl_haptic) != 0) {
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printf("Unable to stop rumble! %s\n", SDL_GetError());
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return -1;
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} else {
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return 0;
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}
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}
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struct ControllerAPI controller_sdl = {
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VK_BASE_SDL_GAMEPAD,
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@ -7,7 +7,7 @@
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extern struct ControllerAPI controller_sdl;
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s32 controller_rumble_init(void);
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u32 controller_rumble_init(void);
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s32 controller_rumble_play(f32 strength, u32 length);
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s32 controller_rumble_stop(void);
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