mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
Remove OMM Rebirth temporary fixes (#542)
This commit is contained in:
parent
3819bbe0a3
commit
2a36b14dcd
5 changed files with 14 additions and 4 deletions
|
@ -5625,6 +5625,12 @@ MARIO_ANIM_FORWARD_SPINNING_FLIP = 207
|
||||||
--- @type MarioAnimID
|
--- @type MarioAnimID
|
||||||
MARIO_ANIM_TRIPLE_JUMP_FLY = 208
|
MARIO_ANIM_TRIPLE_JUMP_FLY = 208
|
||||||
|
|
||||||
|
--- @type MarioAnimID
|
||||||
|
WALUIGI_ANIM_WALKING = 209
|
||||||
|
|
||||||
|
--- @type MarioAnimID
|
||||||
|
WALUIGI_ANIM_RUNNING = 210
|
||||||
|
|
||||||
--- @class MarioCapGSCId
|
--- @class MarioCapGSCId
|
||||||
|
|
||||||
--- @type MarioCapGSCId
|
--- @type MarioCapGSCId
|
||||||
|
|
|
@ -1978,6 +1978,8 @@
|
||||||
| MARIO_ANIM_RETURN_FROM_STAR_DANCE | 206 |
|
| MARIO_ANIM_RETURN_FROM_STAR_DANCE | 206 |
|
||||||
| MARIO_ANIM_FORWARD_SPINNING_FLIP | 207 |
|
| MARIO_ANIM_FORWARD_SPINNING_FLIP | 207 |
|
||||||
| MARIO_ANIM_TRIPLE_JUMP_FLY | 208 |
|
| MARIO_ANIM_TRIPLE_JUMP_FLY | 208 |
|
||||||
|
| WALUIGI_ANIM_WALKING | 209 |
|
||||||
|
| WALUIGI_ANIM_RUNNING | 210 |
|
||||||
|
|
||||||
[:arrow_up_small:](#)
|
[:arrow_up_small:](#)
|
||||||
|
|
||||||
|
|
|
@ -215,8 +215,8 @@ enum MarioAnimID
|
||||||
/* 0xCE */ MARIO_ANIM_RETURN_FROM_STAR_DANCE,
|
/* 0xCE */ MARIO_ANIM_RETURN_FROM_STAR_DANCE,
|
||||||
/* 0xCF */ MARIO_ANIM_FORWARD_SPINNING_FLIP,
|
/* 0xCF */ MARIO_ANIM_FORWARD_SPINNING_FLIP,
|
||||||
/* 0xD0 */ MARIO_ANIM_TRIPLE_JUMP_FLY,
|
/* 0xD0 */ MARIO_ANIM_TRIPLE_JUMP_FLY,
|
||||||
/* 0xD1 */ // WALUIGI_ANIM_WALKING, // disabling for now until we find a better way to deal with OMM
|
/* 0xD1 */ WALUIGI_ANIM_WALKING,
|
||||||
/* 0xD2 */ // WALUIGI_ANIM_RUNNING // disabling for now until we find a better way to deal with OMM
|
/* 0xD2 */ WALUIGI_ANIM_RUNNING
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Character Animation IDs*/
|
/* Character Animation IDs*/
|
||||||
|
|
|
@ -954,7 +954,7 @@ struct Character gCharacters[CT_MAX] = {
|
||||||
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
|
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
|
||||||
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
|
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
|
||||||
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
|
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
|
||||||
.animWalking = MARIO_ANIM_WALKING,
|
.animWalking = WALUIGI_ANIM_WALKING,
|
||||||
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
|
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
|
||||||
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
|
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
|
||||||
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
|
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
|
||||||
|
@ -996,7 +996,7 @@ struct Character gCharacters[CT_MAX] = {
|
||||||
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
|
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
|
||||||
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
|
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
|
||||||
.animBreakdance = MARIO_ANIM_BREAKDANCE,
|
.animBreakdance = MARIO_ANIM_BREAKDANCE,
|
||||||
.animRunning = MARIO_ANIM_RUNNING,
|
.animRunning = WALUIGI_ANIM_RUNNING,
|
||||||
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
|
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
|
||||||
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
|
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
|
||||||
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
|
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
|
||||||
|
|
|
@ -1876,6 +1876,8 @@ char gSmluaConstants[] = ""
|
||||||
"MARIO_ANIM_RETURN_FROM_STAR_DANCE = 206\n"
|
"MARIO_ANIM_RETURN_FROM_STAR_DANCE = 206\n"
|
||||||
"MARIO_ANIM_FORWARD_SPINNING_FLIP = 207\n"
|
"MARIO_ANIM_FORWARD_SPINNING_FLIP = 207\n"
|
||||||
"MARIO_ANIM_TRIPLE_JUMP_FLY = 208\n"
|
"MARIO_ANIM_TRIPLE_JUMP_FLY = 208\n"
|
||||||
|
"WALUIGI_ANIM_WALKING = 209\n"
|
||||||
|
"WALUIGI_ANIM_RUNNING = 210\n"
|
||||||
"CHAR_ANIM_SLOW_LEDGE_GRAB = 0\n"
|
"CHAR_ANIM_SLOW_LEDGE_GRAB = 0\n"
|
||||||
"CHAR_ANIM_FALL_OVER_BACKWARDS = 1\n"
|
"CHAR_ANIM_FALL_OVER_BACKWARDS = 1\n"
|
||||||
"CHAR_ANIM_BACKWARD_AIR_KB = 2\n"
|
"CHAR_ANIM_BACKWARD_AIR_KB = 2\n"
|
||||||
|
|
Loading…
Reference in a new issue