mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Synchronized bowling balls
Added flag to keep randomization for sync objects
This commit is contained in:
parent
199bd07bb3
commit
2a0a3df34f
6 changed files with 48 additions and 7 deletions
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@ -13,6 +13,7 @@
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#include "game/object_list_processor.h"
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#include "game/object_list_processor.h"
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#include "graph_node.h"
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#include "graph_node.h"
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#include "surface_collision.h"
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#include "surface_collision.h"
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#include "pc/network/network.h"
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// Macros for retrieving arguments from behavior scripts.
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// Macros for retrieving arguments from behavior scripts.
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#define BHV_CMD_GET_1ST_U8(index) (u8)((gCurBhvCommand[index] >> 24) & 0xFF) // unused
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#define BHV_CMD_GET_1ST_U8(index) (u8)((gCurBhvCommand[index] >> 24) & 0xFF) // unused
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@ -63,7 +64,12 @@ void force_replicable_seed(u8 always) {
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// Generate a pseudorandom integer from 0 to 65535 from the random seed, and update the seed.
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// Generate a pseudorandom integer from 0 to 65535 from the random seed, and update the seed.
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u16 random_u16(void) {
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u16 random_u16(void) {
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// override this function for synchronized entities
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// override this function for synchronized entities
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if (gCurrentObject->oSyncID != 0) { force_replicable_seed(FALSE); }
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if (gCurrentObject->oSyncID != 0) {
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struct SyncObject* so = &syncObjects[gCurrentObject->oSyncID];
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if (so->o != NULL && !so->keepRandomSeed) {
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force_replicable_seed(FALSE);
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}
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}
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u16 temp1, temp2;
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u16 temp1, temp2;
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@ -180,41 +180,69 @@ void bhv_generic_bowling_ball_spawner_init(void) {
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}
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}
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void bhv_generic_bowling_ball_spawner_loop(void) {
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void bhv_generic_bowling_ball_spawner_loop(void) {
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if (o->oSyncID == 0) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_object_settings(o, FALSE, 0, TRUE);
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}
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struct Object *bowlingBall;
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struct Object *bowlingBall;
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if (o->oTimer == 256)
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if (o->oTimer == 256)
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o->oTimer = 0;
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o->oTimer = 0;
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struct Object* player = nearest_player_to_object(o);
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1000)
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1000)
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|| (o->oPosY < gMarioObject->header.gfx.pos[1]))
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|| (o->oPosY < player->header.gfx.pos[1]))
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return;
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return;
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if ((o->oTimer & o->oBBallSpawnerPeriodMinus1) == 0) /* Modulus */
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if ((o->oTimer & o->oBBallSpawnerPeriodMinus1) == 0) /* Modulus */
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{
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{
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, o->oBBallSpawnerMaxSpawnDist)) {
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, o->oBBallSpawnerMaxSpawnDist)) {
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if ((s32)(random_float() * o->oBBallSpawnerSpawnOdds) == 0) {
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if ((s32)(random_float() * o->oBBallSpawnerSpawnOdds) == 0) {
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if (!network_owns_object(o)) {
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return;
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}
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// this branch only runs for one player at a time
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bowlingBall = spawn_object(o, MODEL_BOWLING_BALL, bhvBowlingBall);
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bowlingBall = spawn_object(o, MODEL_BOWLING_BALL, bhvBowlingBall);
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bowlingBall->oBehParams2ndByte = o->oBehParams2ndByte;
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bowlingBall->oBehParams2ndByte = o->oBehParams2ndByte;
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// send out the bowlingBall object
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struct Object* spawn_objects[] = { bowlingBall };
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u32 models[] = { MODEL_BOWLING_BALL };
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network_send_spawn_objects(spawn_objects, models, 1);
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}
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}
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}
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}
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}
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}
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}
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}
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void bhv_thi_bowling_ball_spawner_loop(void) {
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void bhv_thi_bowling_ball_spawner_loop(void) {
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if (o->oSyncID == 0) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_object_settings(o, FALSE, 0, TRUE);
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}
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struct Object *bowlingBall;
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struct Object *bowlingBall;
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struct Object* player = nearest_player_to_object(o);
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if (o->oTimer == 256)
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if (o->oTimer == 256)
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o->oTimer = 0;
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o->oTimer = 0;
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 800)
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 800)
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|| (o->oPosY < gMarioObject->header.gfx.pos[1]))
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|| (o->oPosY < player->header.gfx.pos[1]))
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return;
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return;
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if ((o->oTimer % 64) == 0) {
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if ((o->oTimer % 64) == 0) {
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 12000)) {
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 12000)) {
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if ((s32)(random_float() * 1.5) == 0) {
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if (network_owns_object(o) && (s32)(random_float() * 1.5) == 0) {
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// this branch only runs for one player at a time
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bowlingBall = spawn_object(o, MODEL_BOWLING_BALL, bhvBowlingBall);
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bowlingBall = spawn_object(o, MODEL_BOWLING_BALL, bhvBowlingBall);
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bowlingBall->oBehParams2ndByte = o->oBehParams2ndByte;
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bowlingBall->oBehParams2ndByte = o->oBehParams2ndByte;
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// send out the bowlingBall object
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struct Object* spawn_objects[] = { bowlingBall };
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u32 models[] = { MODEL_BOWLING_BALL };
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network_send_spawn_objects(spawn_objects, models, 1);
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}
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}
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}
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}
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}
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}
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@ -224,6 +252,9 @@ void bhv_bob_pit_bowling_ball_init(void) {
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o->oGravity = 12.0f;
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o->oGravity = 12.0f;
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o->oFriction = 1.0f;
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o->oFriction = 1.0f;
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o->oBuoyancy = 2.0f;
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o->oBuoyancy = 2.0f;
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network_init_object(o, 5000.0f);
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network_object_settings(o, FALSE, 5.0f, TRUE);
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}
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}
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void bhv_bob_pit_bowling_ball_loop(void) {
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void bhv_bob_pit_bowling_ball_loop(void) {
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@ -46,7 +46,7 @@ void checkerboard_plat_act_rotate(s32 a0, s16 a1) {
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void bhv_checkerboard_platform_init(void) {
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void bhv_checkerboard_platform_init(void) {
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o->oCheckerBoardPlatformUnkFC = o->parentObj->oBehParams2ndByte;
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o->oCheckerBoardPlatformUnkFC = o->parentObj->oBehParams2ndByte;
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network_init_object(o, 1000.0f);
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network_init_object(o, 1000.0f);
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network_object_settings(o, TRUE, 5.0f);
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network_object_settings(o, TRUE, 5.0f, TRUE);
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}
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}
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void bhv_checkerboard_platform_loop(void) {
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void bhv_checkerboard_platform_loop(void) {
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@ -33,6 +33,7 @@ void bhv_water_bomb_spawner_update(void) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oWaterBombSpawnerBombActive);
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network_init_object_field(o, &o->oWaterBombSpawnerBombActive);
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network_init_object_field(o, &o->oWaterBombSpawnerTimeToSpawn);
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network_init_object_field(o, &o->oWaterBombSpawnerTimeToSpawn);
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network_object_settings(o, FALSE, 0, TRUE);
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}
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}
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f32 latDistToMario = 9999;
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f32 latDistToMario = 9999;
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@ -43,6 +43,7 @@ struct SyncObject {
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u16 onEventId;
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u16 onEventId;
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u8 extraFieldCount;
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u8 extraFieldCount;
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bool fullObjectSync;
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bool fullObjectSync;
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bool keepRandomSeed;
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float maxUpdateRate;
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float maxUpdateRate;
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void* extraFields[MAX_SYNC_OBJECT_FIELDS];
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void* extraFields[MAX_SYNC_OBJECT_FIELDS];
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};
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};
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@ -55,7 +56,7 @@ extern struct SyncObject syncObjects[];
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void network_init(enum NetworkType networkType);
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void network_init(enum NetworkType networkType);
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void network_init_object(struct Object *object, float maxSyncDistance);
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void network_init_object(struct Object *object, float maxSyncDistance);
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void network_object_settings(struct Object *object, bool fullObjectSync, float maxUpdateRate);
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void network_object_settings(struct Object *object, bool fullObjectSync, float maxUpdateRate, bool keepRandomSeed);
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void network_send(struct Packet* p);
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void network_send(struct Packet* p);
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void network_update(void);
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void network_update(void);
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void network_shutdown(void);
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void network_shutdown(void);
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@ -27,15 +27,17 @@ void network_init_object(struct Object *o, float maxSyncDistance) {
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so->behavior = o->behavior;
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so->behavior = o->behavior;
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so->onEventId = 0;
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so->onEventId = 0;
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so->fullObjectSync = false;
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so->fullObjectSync = false;
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so->keepRandomSeed = false;
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so->maxUpdateRate = 0;
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so->maxUpdateRate = 0;
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memset(so->extraFields, 0, sizeof(void*) * MAX_SYNC_OBJECT_FIELDS);
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memset(so->extraFields, 0, sizeof(void*) * MAX_SYNC_OBJECT_FIELDS);
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}
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}
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void network_object_settings(struct Object *o, bool fullObjectSync, float maxUpdateRate) {
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void network_object_settings(struct Object *o, bool fullObjectSync, float maxUpdateRate, bool keepRandomSeed) {
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assert(o->oSyncID != 0);
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assert(o->oSyncID != 0);
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struct SyncObject* so = &syncObjects[o->oSyncID];
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struct SyncObject* so = &syncObjects[o->oSyncID];
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so->fullObjectSync = fullObjectSync;
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so->fullObjectSync = fullObjectSync;
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so->maxUpdateRate = maxUpdateRate;
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so->maxUpdateRate = maxUpdateRate;
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so->keepRandomSeed = keepRandomSeed;
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}
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}
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void network_init_object_field(struct Object *o, void* field) {
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void network_init_object_field(struct Object *o, void* field) {
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