mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Color metal textures based on palette (#26)
This commit is contained in:
parent
013edccfed
commit
2802d0e7a4
9 changed files with 111 additions and 60 deletions
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@ -3233,7 +3233,7 @@ Gfx mat_luigi_body[] = {
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Gfx mat_luigi_metal[] = {
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gsDPPipeSync(),
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gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT, 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4031, 1983, 0, 0, 1),
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gsDPTileSync(),
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@ -3244,6 +3244,8 @@ Gfx mat_luigi_metal[] = {
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gsDPPipeSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
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gsDPSetTileSize(0, 0, 0, 252, 124),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPEndDisplayList(),
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};
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@ -288,11 +288,11 @@ const Gfx luigi_cap_seg3_dl_03022F48[] = {
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const Gfx luigi_cap_seg3_dl_03022FF8[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPLoadTextureBlock(luigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&luigi_cap_seg3_lights_white.l, 1),
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gsSPLight(&luigi_cap_seg3_lights_white.a, 2),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
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gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
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gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),
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@ -382,7 +382,7 @@ const Gfx luigi_cap_seg3_dl_03023160[] = {
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const Gfx luigi_cap_seg3_dl_03023298[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301CF50),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPLoadSync(),
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@ -391,8 +391,8 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&luigi_cap_seg3_lights_white.l, 1),
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gsSPLight(&luigi_cap_seg3_lights_white.a, 2),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
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gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
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gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),
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@ -37,99 +37,99 @@ static const Lights1 mario_brown2_lights_group = gdSPDefLights1(
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);
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// 0x04000090
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ALIGNED8 static const Texture mario_texture_metal[] = {
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ALIGNED8 static const u8 mario_texture_metal[] = {
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#include "actors/mario/mario_metal.rgba16.inc.c"
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};
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// 0x04001090
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ALIGNED8 static const Texture mario_texture_yellow_button[] = {
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ALIGNED8 static const u8 mario_texture_yellow_button[] = {
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#include "actors/mario/mario_overalls_button.rgba16.inc.c"
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};
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// 0x04001890
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ALIGNED8 static const Texture mario_texture_m_logo[] = {
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ALIGNED8 static const u8 mario_texture_m_logo[] = {
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#include "actors/mario/custom_mario_logo.rgba16.inc.c"
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};
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// 0x04002090
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ALIGNED8 static const Texture mario_texture_hair_sideburn[] = {
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ALIGNED8 static const u8 mario_texture_hair_sideburn[] = {
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#include "actors/mario/mario_sideburn.rgba16.inc.c"
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};
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// 0x04002890
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ALIGNED8 static const Texture mario_texture_mustache[] = {
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ALIGNED8 static const u8 mario_texture_mustache[] = {
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#include "actors/mario/mario_mustache.rgba16.inc.c"
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};
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// 0x04003090
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ALIGNED8 static const Texture mario_texture_eyes_front[] = {
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ALIGNED8 static const u8 mario_texture_eyes_front[] = {
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#include "actors/mario/mario_eyes_center.rgba16.inc.c"
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};
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// 0x04003890
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ALIGNED8 static const Texture mario_texture_eyes_half_closed[] = {
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ALIGNED8 static const u8 mario_texture_eyes_half_closed[] = {
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#include "actors/mario/mario_eyes_half_closed.rgba16.inc.c"
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};
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// 0x04004090
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ALIGNED8 static const Texture mario_texture_eyes_closed[] = {
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ALIGNED8 static const u8 mario_texture_eyes_closed[] = {
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#include "actors/mario/mario_eyes_closed.rgba16.inc.c"
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};
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// Unreferenced
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// 0x04004890
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ALIGNED8 static const Texture mario_texture_eyes_closed_unused1[] = {
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ALIGNED8 static const u8 mario_texture_eyes_closed_unused1[] = {
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#include "actors/mario/mario_eyes_closed_unused_0.rgba16.inc.c"
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};
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// Unreferenced
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// 0x04005090
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ALIGNED8 static const Texture mario_texture_eyes_closed_unused2[] = {
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ALIGNED8 static const u8 mario_texture_eyes_closed_unused2[] = {
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#include "actors/mario/mario_eyes_closed_unused_1.rgba16.inc.c"
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};
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// 0x04005890
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ALIGNED8 static const Texture mario_texture_eyes_right[] = {
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ALIGNED8 static const u8 mario_texture_eyes_right[] = {
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#include "actors/mario/mario_eyes_left_unused.rgba16.inc.c"
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};
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// 0x04006090
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ALIGNED8 static const Texture mario_texture_eyes_left[] = {
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ALIGNED8 static const u8 mario_texture_eyes_left[] = {
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#include "actors/mario/mario_eyes_right_unused.rgba16.inc.c"
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};
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// 0x04006890
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ALIGNED8 static const Texture mario_texture_eyes_up[] = {
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ALIGNED8 static const u8 mario_texture_eyes_up[] = {
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#include "actors/mario/mario_eyes_up_unused.rgba16.inc.c"
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};
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// 0x04007090
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ALIGNED8 static const Texture mario_texture_eyes_down[] = {
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ALIGNED8 static const u8 mario_texture_eyes_down[] = {
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#include "actors/mario/mario_eyes_down_unused.rgba16.inc.c"
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};
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// 0x04007890
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ALIGNED8 static const Texture mario_texture_eyes_dead[] = {
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ALIGNED8 static const u8 mario_texture_eyes_dead[] = {
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#include "actors/mario/mario_eyes_dead.rgba16.inc.c"
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};
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// 0x04008090
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ALIGNED8 static const Texture mario_texture_wings_half_1[] = {
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ALIGNED8 static const u8 mario_texture_wings_half_1[] = {
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#include "actors/mario/mario_wing.rgba16.inc.c"
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};
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// 0x04009090
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ALIGNED8 static const Texture mario_texture_wings_half_2[] = {
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ALIGNED8 static const u8 mario_texture_wings_half_2[] = {
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#include "actors/mario/mario_wing_tip.rgba16.inc.c"
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};
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// 0x0400A090
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ALIGNED8 static const Texture mario_texture_metal_wings_half_1[] = {
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ALIGNED8 static const u8 mario_texture_metal_wings_half_1[] = {
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#include "actors/mario/mario_metal_wing_unused.rgba16.inc.c"
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};
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// 0x0400B090
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ALIGNED8 static const Texture mario_texture_metal_wings_half_2[] = {
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ALIGNED8 static const u8 mario_texture_metal_wings_half_2[] = {
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#include "actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c"
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};
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@ -391,11 +391,11 @@ const Gfx mario_butt[] = {
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const Gfx mario_metal_butt[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&mario_white_lights_group.l, 1),
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gsSPLight(&mario_white_lights_group.a, 2),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPDisplayList(mario_butt_dl),
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gsSPEndDisplayList(),
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};
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@ -989,11 +989,11 @@ const Gfx mario_left_thigh[] = {
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const Gfx mario_metal_left_thigh[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&mario_white_lights_group.l, 1),
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gsSPLight(&mario_white_lights_group.a, 2),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPDisplayList(mario_left_thigh_dl),
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gsSPEndDisplayList(),
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};
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@ -19,32 +19,32 @@ static const Lights1 mario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
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);
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// 0x0301CF50
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ALIGNED8 static const Texture mario_cap_seg3_texture_0301CF50[] = {
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ALIGNED8 static const u8 mario_cap_seg3_texture_0301CF50[] = {
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#include "actors/mario_cap/mario_cap_metal.rgba16.inc.c"
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};
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// 0x0301DF50
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ALIGNED8 static const Texture mario_cap_seg3_texture_0301DF50[] = {
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ALIGNED8 static const u8 mario_cap_seg3_texture_0301DF50[] = {
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#include "actors/mario_cap/custom_mario_cap_logo.rgba16.inc.c"
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};
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// 0x0301E750
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ALIGNED8 static const Texture mario_cap_seg3_texture_0301E750[] = {
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ALIGNED8 static const u8 mario_cap_seg3_texture_0301E750[] = {
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#include "actors/mario_cap/mario_cap_wing.rgba16.inc.c"
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};
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// 0x0301F750
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ALIGNED8 static const Texture mario_cap_seg3_texture_0301F750[] = {
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ALIGNED8 static const u8 mario_cap_seg3_texture_0301F750[] = {
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#include "actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c"
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};
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// 0x03020750
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ALIGNED8 static const Texture mario_cap_seg3_texture_03020750[] = {
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ALIGNED8 static const u8 mario_cap_seg3_texture_03020750[] = {
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#include "actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c"
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};
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// 0x03021750
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ALIGNED8 static const Texture mario_cap_seg3_texture_03021750[] = {
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ALIGNED8 static const u8 mario_cap_seg3_texture_03021750[] = {
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#include "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c"
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};
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@ -282,11 +282,11 @@ const Gfx mario_cap_seg3_dl_03022F48[] = {
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const Gfx mario_cap_seg3_dl_03022FF8[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPLoadTextureBlock(mario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&mario_cap_seg3_lights_0301CF20.l, 1),
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gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPDisplayList(mario_cap_seg3_dl_03022B30),
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gsSPDisplayList(mario_cap_seg3_dl_03022B68),
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gsSPDisplayList(mario_cap_seg3_dl_03022CC8),
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@ -376,7 +376,7 @@ const Gfx mario_cap_seg3_dl_03023160[] = {
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const Gfx mario_cap_seg3_dl_03023298[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301CF50),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPLoadSync(),
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@ -14,18 +14,22 @@ ALIGNED8 static const u8 toad_player_texture_metal[] = {
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const Gfx toad_player_metal_start[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsDPLoadTextureBlock(toad_player_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&toad_player_lights_white.l, 1),
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gsSPLight(&toad_player_lights_white.a, 2),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPEndDisplayList(),
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};
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const Gfx toad_player_metal_stop[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetAlphaCompare(G_AC_NONE),
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@ -1067,6 +1071,38 @@ const Gfx toad_player_dl_body_inner[] = {
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gsSPEndDisplayList(),
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};
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const Gfx toad_player_metal_dl_body_inner[] = {
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gsSPVertex(toad_player_vertex_body_1, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
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gsSP2Triangles( 7, 8, 3, 0x0, 3, 9, 4, 0x0),
|
||||
gsSP2Triangles( 3, 8, 9, 0x0, 10, 7, 6, 0x0),
|
||||
gsSP2Triangles(10, 6, 11, 0x0, 11, 6, 5, 0x0),
|
||||
gsSP2Triangles( 7, 0, 8, 0x0, 0, 7, 10, 0x0),
|
||||
gsSP2Triangles( 2, 12, 13, 0x0, 2, 1, 12, 0x0),
|
||||
gsSP2Triangles( 2, 8, 0, 0x0, 2, 13, 9, 0x0),
|
||||
gsSP1Triangle( 2, 9, 8, 0x0),
|
||||
gsSPVertex(toad_player_vertex_body_2, 12, 0),
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 1, 0x0),
|
||||
gsSP2Triangles( 7, 1, 9, 0x0, 7, 10, 8, 0x0),
|
||||
gsSP2Triangles( 7, 9, 4, 0x0, 5, 4, 9, 0x0),
|
||||
gsSP2Triangles( 5, 9, 0, 0x0, 0, 9, 1, 0x0),
|
||||
gsSP2Triangles(11, 6, 0, 0x0, 11, 0, 2, 0x0),
|
||||
gsSP1Triangle( 0, 6, 5, 0x0),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
gsSPVertex(toad_player_vertex_body_3, 12, 0),
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
||||
gsSP2Triangles( 4, 2, 1, 0x0, 4, 1, 5, 0x0),
|
||||
gsSP2Triangles( 6, 7, 2, 0x0, 6, 2, 4, 0x0),
|
||||
gsSP2Triangles( 2, 7, 3, 0x0, 5, 8, 4, 0x0),
|
||||
gsSP2Triangles( 6, 8, 9, 0x0, 6, 4, 8, 0x0),
|
||||
gsSP2Triangles(10, 3, 7, 0x0, 7, 11, 10, 0x0),
|
||||
gsSP2Triangles( 7, 6, 11, 0x0, 9, 11, 6, 0x0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
const Gfx toad_player_dl_body[] = {
|
||||
gsDPPipeSync(),
|
||||
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
||||
|
@ -1080,8 +1116,13 @@ const Gfx toad_player_dl_body[] = {
|
|||
};
|
||||
|
||||
const Gfx toad_player_metal_dl_body[] = {
|
||||
gsSPDisplayList(toad_player_dl_body_inner),
|
||||
gsSPDisplayList(toad_player_metal_dl_body_inner),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
|
||||
gsSPDisplayList(toad_player_dl_jacket_inner),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
@ -1383,9 +1424,13 @@ const Gfx toad_player_dl_foot_right_metal[] = {
|
|||
gsSPDisplayList(toad_player_dl_foot_right_inner),
|
||||
gsDPPipeSync(),
|
||||
gsSPClearGeometryMode(G_TEXTURE_GEN),
|
||||
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
||||
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
|
||||
gsDPSetEnvColor(255, 255, 255, 255),
|
||||
gsDPSetAlphaCompare(G_AC_NONE),
|
||||
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
|
|
@ -3473,7 +3473,7 @@ Gfx mat_waluigi_body_v3[] = {
|
|||
|
||||
Gfx mat_waluigi_metal_v3[] = {
|
||||
gsDPPipeSync(),
|
||||
gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT, 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4031, 1983, 0, 0, 1),
|
||||
gsDPTileSync(),
|
||||
|
@ -3484,6 +3484,8 @@ Gfx mat_waluigi_metal_v3[] = {
|
|||
gsDPPipeSync(),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
|
||||
gsDPSetTileSize(0, 0, 0, 252, 124),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
|
|
@ -282,11 +282,11 @@ const Gfx waluigi_cap_seg3_dl_03022F48[] = {
|
|||
const Gfx waluigi_cap_seg3_dl_03022FF8[] = {
|
||||
gsDPPipeSync(),
|
||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
||||
gsDPLoadTextureBlock(waluigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsSPLight(&waluigi_cap_seg3_lights_0301CF20.l, 1),
|
||||
gsSPLight(&waluigi_cap_seg3_lights_0301CF20.a, 2),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
gsSPDisplayList(waluigi_cap_seg3_dl_03022B30),
|
||||
gsSPDisplayList(waluigi_cap_seg3_dl_03022B68),
|
||||
gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8),
|
||||
|
@ -376,7 +376,7 @@ const Gfx waluigi_cap_seg3_dl_03023160[] = {
|
|||
const Gfx waluigi_cap_seg3_dl_03023298[] = {
|
||||
gsDPPipeSync(),
|
||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301CF50),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
|
||||
gsDPLoadSync(),
|
||||
|
|
|
@ -3422,7 +3422,7 @@ Gfx mat_wario_overalls[] = {
|
|||
|
||||
Gfx mat_wario_metal[] = {
|
||||
gsDPPipeSync(),
|
||||
gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT, 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4031, 1983, 0, 0, 1),
|
||||
gsDPTileSync(),
|
||||
|
@ -3433,6 +3433,8 @@ Gfx mat_wario_metal[] = {
|
|||
gsDPPipeSync(),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
|
||||
gsDPSetTileSize(0, 0, 0, 252, 124),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
|
|
@ -288,11 +288,11 @@ const Gfx wario_cap_seg3_dl_03022F48[] = {
|
|||
const Gfx wario_cap_seg3_dl_03022FF8[] = {
|
||||
gsDPPipeSync(),
|
||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
||||
gsDPLoadTextureBlock(wario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsSPLight(&wario_cap_seg3_lights_white.l, 1),
|
||||
gsSPLight(&wario_cap_seg3_lights_white.a, 2),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
|
||||
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
|
||||
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
|
||||
|
@ -382,7 +382,7 @@ const Gfx wario_cap_seg3_dl_03023160[] = {
|
|||
const Gfx wario_cap_seg3_dl_03023298[] = {
|
||||
gsDPPipeSync(),
|
||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301CF50),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
|
||||
gsDPLoadSync(),
|
||||
|
@ -391,8 +391,8 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
|
|||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
|
||||
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
||||
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsSPLight(&wario_cap_seg3_lights_white.l, 1),
|
||||
gsSPLight(&wario_cap_seg3_lights_white.a, 2),
|
||||
gsSPCopyLightEXT(1, 5),
|
||||
gsSPCopyLightEXT(2, 6),
|
||||
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
|
||||
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
|
||||
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
|
||||
|
|
Loading…
Reference in a new issue