Color metal textures based on palette (#26)

This commit is contained in:
Sonicxryan 2022-03-14 00:32:27 +00:00 committed by GitHub
parent 013edccfed
commit 2802d0e7a4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 111 additions and 60 deletions

View file

@ -3233,7 +3233,7 @@ Gfx mat_luigi_body[] = {
Gfx mat_luigi_metal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT, 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4031, 1983, 0, 0, 1),
gsDPTileSync(),
@ -3244,6 +3244,8 @@ Gfx mat_luigi_metal[] = {
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPEndDisplayList(),
};

View file

@ -288,11 +288,11 @@ const Gfx luigi_cap_seg3_dl_03022F48[] = {
const Gfx luigi_cap_seg3_dl_03022FF8[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(luigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&luigi_cap_seg3_lights_white.l, 1),
gsSPLight(&luigi_cap_seg3_lights_white.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),
@ -382,7 +382,7 @@ const Gfx luigi_cap_seg3_dl_03023160[] = {
const Gfx luigi_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301CF50),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPLoadSync(),
@ -391,8 +391,8 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&luigi_cap_seg3_lights_white.l, 1),
gsSPLight(&luigi_cap_seg3_lights_white.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),

View file

@ -37,99 +37,99 @@ static const Lights1 mario_brown2_lights_group = gdSPDefLights1(
);
// 0x04000090
ALIGNED8 static const Texture mario_texture_metal[] = {
ALIGNED8 static const u8 mario_texture_metal[] = {
#include "actors/mario/mario_metal.rgba16.inc.c"
};
// 0x04001090
ALIGNED8 static const Texture mario_texture_yellow_button[] = {
ALIGNED8 static const u8 mario_texture_yellow_button[] = {
#include "actors/mario/mario_overalls_button.rgba16.inc.c"
};
// 0x04001890
ALIGNED8 static const Texture mario_texture_m_logo[] = {
ALIGNED8 static const u8 mario_texture_m_logo[] = {
#include "actors/mario/custom_mario_logo.rgba16.inc.c"
};
// 0x04002090
ALIGNED8 static const Texture mario_texture_hair_sideburn[] = {
ALIGNED8 static const u8 mario_texture_hair_sideburn[] = {
#include "actors/mario/mario_sideburn.rgba16.inc.c"
};
// 0x04002890
ALIGNED8 static const Texture mario_texture_mustache[] = {
ALIGNED8 static const u8 mario_texture_mustache[] = {
#include "actors/mario/mario_mustache.rgba16.inc.c"
};
// 0x04003090
ALIGNED8 static const Texture mario_texture_eyes_front[] = {
ALIGNED8 static const u8 mario_texture_eyes_front[] = {
#include "actors/mario/mario_eyes_center.rgba16.inc.c"
};
// 0x04003890
ALIGNED8 static const Texture mario_texture_eyes_half_closed[] = {
ALIGNED8 static const u8 mario_texture_eyes_half_closed[] = {
#include "actors/mario/mario_eyes_half_closed.rgba16.inc.c"
};
// 0x04004090
ALIGNED8 static const Texture mario_texture_eyes_closed[] = {
ALIGNED8 static const u8 mario_texture_eyes_closed[] = {
#include "actors/mario/mario_eyes_closed.rgba16.inc.c"
};
// Unreferenced
// 0x04004890
ALIGNED8 static const Texture mario_texture_eyes_closed_unused1[] = {
ALIGNED8 static const u8 mario_texture_eyes_closed_unused1[] = {
#include "actors/mario/mario_eyes_closed_unused_0.rgba16.inc.c"
};
// Unreferenced
// 0x04005090
ALIGNED8 static const Texture mario_texture_eyes_closed_unused2[] = {
ALIGNED8 static const u8 mario_texture_eyes_closed_unused2[] = {
#include "actors/mario/mario_eyes_closed_unused_1.rgba16.inc.c"
};
// 0x04005890
ALIGNED8 static const Texture mario_texture_eyes_right[] = {
ALIGNED8 static const u8 mario_texture_eyes_right[] = {
#include "actors/mario/mario_eyes_left_unused.rgba16.inc.c"
};
// 0x04006090
ALIGNED8 static const Texture mario_texture_eyes_left[] = {
ALIGNED8 static const u8 mario_texture_eyes_left[] = {
#include "actors/mario/mario_eyes_right_unused.rgba16.inc.c"
};
// 0x04006890
ALIGNED8 static const Texture mario_texture_eyes_up[] = {
ALIGNED8 static const u8 mario_texture_eyes_up[] = {
#include "actors/mario/mario_eyes_up_unused.rgba16.inc.c"
};
// 0x04007090
ALIGNED8 static const Texture mario_texture_eyes_down[] = {
ALIGNED8 static const u8 mario_texture_eyes_down[] = {
#include "actors/mario/mario_eyes_down_unused.rgba16.inc.c"
};
// 0x04007890
ALIGNED8 static const Texture mario_texture_eyes_dead[] = {
ALIGNED8 static const u8 mario_texture_eyes_dead[] = {
#include "actors/mario/mario_eyes_dead.rgba16.inc.c"
};
// 0x04008090
ALIGNED8 static const Texture mario_texture_wings_half_1[] = {
ALIGNED8 static const u8 mario_texture_wings_half_1[] = {
#include "actors/mario/mario_wing.rgba16.inc.c"
};
// 0x04009090
ALIGNED8 static const Texture mario_texture_wings_half_2[] = {
ALIGNED8 static const u8 mario_texture_wings_half_2[] = {
#include "actors/mario/mario_wing_tip.rgba16.inc.c"
};
// 0x0400A090
ALIGNED8 static const Texture mario_texture_metal_wings_half_1[] = {
ALIGNED8 static const u8 mario_texture_metal_wings_half_1[] = {
#include "actors/mario/mario_metal_wing_unused.rgba16.inc.c"
};
// 0x0400B090
ALIGNED8 static const Texture mario_texture_metal_wings_half_2[] = {
ALIGNED8 static const u8 mario_texture_metal_wings_half_2[] = {
#include "actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c"
};
@ -391,11 +391,11 @@ const Gfx mario_butt[] = {
const Gfx mario_metal_butt[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(mario_butt_dl),
gsSPEndDisplayList(),
};
@ -989,11 +989,11 @@ const Gfx mario_left_thigh[] = {
const Gfx mario_metal_left_thigh[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(mario_left_thigh_dl),
gsSPEndDisplayList(),
};

View file

@ -19,32 +19,32 @@ static const Lights1 mario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
);
// 0x0301CF50
ALIGNED8 static const Texture mario_cap_seg3_texture_0301CF50[] = {
ALIGNED8 static const u8 mario_cap_seg3_texture_0301CF50[] = {
#include "actors/mario_cap/mario_cap_metal.rgba16.inc.c"
};
// 0x0301DF50
ALIGNED8 static const Texture mario_cap_seg3_texture_0301DF50[] = {
ALIGNED8 static const u8 mario_cap_seg3_texture_0301DF50[] = {
#include "actors/mario_cap/custom_mario_cap_logo.rgba16.inc.c"
};
// 0x0301E750
ALIGNED8 static const Texture mario_cap_seg3_texture_0301E750[] = {
ALIGNED8 static const u8 mario_cap_seg3_texture_0301E750[] = {
#include "actors/mario_cap/mario_cap_wing.rgba16.inc.c"
};
// 0x0301F750
ALIGNED8 static const Texture mario_cap_seg3_texture_0301F750[] = {
ALIGNED8 static const u8 mario_cap_seg3_texture_0301F750[] = {
#include "actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c"
};
// 0x03020750
ALIGNED8 static const Texture mario_cap_seg3_texture_03020750[] = {
ALIGNED8 static const u8 mario_cap_seg3_texture_03020750[] = {
#include "actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c"
};
// 0x03021750
ALIGNED8 static const Texture mario_cap_seg3_texture_03021750[] = {
ALIGNED8 static const u8 mario_cap_seg3_texture_03021750[] = {
#include "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c"
};
@ -282,11 +282,11 @@ const Gfx mario_cap_seg3_dl_03022F48[] = {
const Gfx mario_cap_seg3_dl_03022FF8[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(mario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_cap_seg3_lights_0301CF20.l, 1),
gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPDisplayList(mario_cap_seg3_dl_03022B68),
gsSPDisplayList(mario_cap_seg3_dl_03022CC8),
@ -376,7 +376,7 @@ const Gfx mario_cap_seg3_dl_03023160[] = {
const Gfx mario_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301CF50),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPLoadSync(),

View file

@ -14,18 +14,22 @@ ALIGNED8 static const u8 toad_player_texture_metal[] = {
const Gfx toad_player_metal_start[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsDPLoadTextureBlock(toad_player_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&toad_player_lights_white.l, 1),
gsSPLight(&toad_player_lights_white.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPEndDisplayList(),
};
const Gfx toad_player_metal_stop[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
@ -1067,6 +1071,38 @@ const Gfx toad_player_dl_body_inner[] = {
gsSPEndDisplayList(),
};
const Gfx toad_player_metal_dl_body_inner[] = {
gsSPVertex(toad_player_vertex_body_1, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
gsSP2Triangles( 7, 8, 3, 0x0, 3, 9, 4, 0x0),
gsSP2Triangles( 3, 8, 9, 0x0, 10, 7, 6, 0x0),
gsSP2Triangles(10, 6, 11, 0x0, 11, 6, 5, 0x0),
gsSP2Triangles( 7, 0, 8, 0x0, 0, 7, 10, 0x0),
gsSP2Triangles( 2, 12, 13, 0x0, 2, 1, 12, 0x0),
gsSP2Triangles( 2, 8, 0, 0x0, 2, 13, 9, 0x0),
gsSP1Triangle( 2, 9, 8, 0x0),
gsSPVertex(toad_player_vertex_body_2, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 1, 0x0),
gsSP2Triangles( 7, 1, 9, 0x0, 7, 10, 8, 0x0),
gsSP2Triangles( 7, 9, 4, 0x0, 5, 4, 9, 0x0),
gsSP2Triangles( 5, 9, 0, 0x0, 0, 9, 1, 0x0),
gsSP2Triangles(11, 6, 0, 0x0, 11, 0, 2, 0x0),
gsSP1Triangle( 0, 6, 5, 0x0),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPVertex(toad_player_vertex_body_3, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 4, 1, 5, 0x0),
gsSP2Triangles( 6, 7, 2, 0x0, 6, 2, 4, 0x0),
gsSP2Triangles( 2, 7, 3, 0x0, 5, 8, 4, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 6, 4, 8, 0x0),
gsSP2Triangles(10, 3, 7, 0x0, 7, 11, 10, 0x0),
gsSP2Triangles( 7, 6, 11, 0x0, 9, 11, 6, 0x0),
gsSPEndDisplayList(),
};
const Gfx toad_player_dl_body[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
@ -1080,8 +1116,13 @@ const Gfx toad_player_dl_body[] = {
};
const Gfx toad_player_metal_dl_body[] = {
gsSPDisplayList(toad_player_dl_body_inner),
gsSPDisplayList(toad_player_metal_dl_body_inner),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(toad_player_dl_jacket_inner),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPEndDisplayList(),
};
@ -1383,9 +1424,13 @@ const Gfx toad_player_dl_foot_right_metal[] = {
gsSPDisplayList(toad_player_dl_foot_right_inner),
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPEndDisplayList(),
};

View file

@ -3473,7 +3473,7 @@ Gfx mat_waluigi_body_v3[] = {
Gfx mat_waluigi_metal_v3[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT, 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4031, 1983, 0, 0, 1),
gsDPTileSync(),
@ -3484,6 +3484,8 @@ Gfx mat_waluigi_metal_v3[] = {
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPEndDisplayList(),
};

View file

@ -282,11 +282,11 @@ const Gfx waluigi_cap_seg3_dl_03022F48[] = {
const Gfx waluigi_cap_seg3_dl_03022FF8[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(waluigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&waluigi_cap_seg3_lights_0301CF20.l, 1),
gsSPLight(&waluigi_cap_seg3_lights_0301CF20.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(waluigi_cap_seg3_dl_03022B30),
gsSPDisplayList(waluigi_cap_seg3_dl_03022B68),
gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8),
@ -376,7 +376,7 @@ const Gfx waluigi_cap_seg3_dl_03023160[] = {
const Gfx waluigi_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301CF50),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPLoadSync(),

View file

@ -3422,7 +3422,7 @@ Gfx mat_wario_overalls[] = {
Gfx mat_wario_metal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT, 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4031, 1983, 0, 0, 1),
gsDPTileSync(),
@ -3433,6 +3433,8 @@ Gfx mat_wario_metal[] = {
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPEndDisplayList(),
};

View file

@ -288,11 +288,11 @@ const Gfx wario_cap_seg3_dl_03022F48[] = {
const Gfx wario_cap_seg3_dl_03022FF8[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(wario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&wario_cap_seg3_lights_white.l, 1),
gsSPLight(&wario_cap_seg3_lights_white.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
@ -382,7 +382,7 @@ const Gfx wario_cap_seg3_dl_03023160[] = {
const Gfx wario_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301CF50),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPLoadSync(),
@ -391,8 +391,8 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&wario_cap_seg3_lights_white.l, 1),
gsSPLight(&wario_cap_seg3_lights_white.a, 2),
gsSPCopyLightEXT(1, 5),
gsSPCopyLightEXT(2, 6),
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),