This commit is contained in:
uwabami 2020-05-14 14:35:15 +02:00
commit 24b672df33
5 changed files with 464 additions and 30 deletions

View file

@ -426,14 +426,15 @@ else
LD := $(CC)
endif
CPP := cpp -P
OBJDUMP := objdump
OBJCOPY := objcopy
CPP := $(CROSS)cpp -P
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
PYTHON := python3
SDLCONFIG := $(CROSS)sdl2-config
ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
else ifeq ($(TARGET_WEB),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
@ -441,8 +442,8 @@ CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fn
# Linux / Other builds below
else
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
endif
# Check for better camera option
@ -464,14 +465,17 @@ LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base ht
else
ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
ifeq ($(WINDOWS_CONSOLE),1)
LDFLAGS += -mconsole
endif
else
# Linux / Other builds below
ifeq ($(TARGET_RPI),1)
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
else
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(CROSS)sdl2-config --libs` -no-pie -lpthread
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
endif
endif
endif #Added for Pi ifeq

View file

@ -0,0 +1,10 @@
# No Draw Distances
This is a work-in-progress by [wabberz](https://github.com/wabberz) that disables the drawing distance for most objects and enemies.
**This will crash some levels in the 32-bit version**.
[Related Push Request](https://github.com/sm64pc/sm64pc/pull/75).
For instructions on how to apply patches, please refer to [the Wiki](https://github.com/sm64pc/sm64pc/wiki/Patches).

View file

@ -0,0 +1,406 @@
From c98a263cf40520bf0d131eb2d1a2f90240787c98 Mon Sep 17 00:00:00 2001
From: uwabami <uwabami@localhost>
Date: Tue, 12 May 2020 09:26:16 +0200
Subject: [PATCH] adding option to disable draw distance
---
Makefile | 8 ++++++++
src/engine/behavior_script.c | 4 ++++
src/engine/surface_load.c | 4 ++++
src/game/behaviors/butterfly.inc.c | 3 ++-
src/game/behaviors/chain_chomp.inc.c | 8 ++++++++
src/game/behaviors/coin.inc.c | 6 ++++++
src/game/behaviors/fish.inc.c | 4 ++++
src/game/behaviors/goomba.inc.c | 4 ++++
src/game/behaviors/heave_ho.inc.c | 4 ++++
src/game/behaviors/king_bobomb.inc.c | 4 ++++
src/game/behaviors/pokey.inc.c | 6 ++++++
src/game/behaviors/snufit.inc.c | 4 ++++
src/game/behaviors/triplet_butterfly.inc.c | 4 ++++
src/game/behaviors/water_bomb_cannon.inc.c | 8 ++++++++
src/game/behaviors/whirlpool.inc.c | 4 ++++
15 files changed, 74 insertions(+), 1 deletion(-)
diff --git a/Makefile b/Makefile
index d4bd284..efeb63e 100644
--- a/Makefile
+++ b/Makefile
@@ -27,6 +27,8 @@ COMPILER ?= ido
# Disable better camera by default
BETTERCAMERA ?= 0
+# Disable no drawing distance by default
+NODRAWINGDISTANCE ?= 0
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
@@ -449,6 +451,12 @@ CC_CHECK += -DBETTERCAMERA
CFLAGS += -DBETTERCAMERA
endif
+# Check for no drawing distance option
+ifeq ($(NODRAWINGDISTANCE),1)
+CC_CHECK += -DNODRAWINGDISTANCE
+CFLAGS += -DNODRAWINGDISTANCE
+endif
+
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
ifeq ($(TARGET_WEB),1)
diff --git a/src/engine/behavior_script.c b/src/engine/behavior_script.c
index edd5247..feb6fef 100644
--- a/src/engine/behavior_script.c
+++ b/src/engine/behavior_script.c
@@ -987,11 +987,15 @@ void cur_obj_update(void) {
} else if ((objFlags & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) && gCurrentObject->collisionData == NULL) {
if (!(objFlags & OBJ_FLAG_ACTIVE_FROM_AFAR)) {
// If the object has a render distance, check if it should be shown.
+#ifndef NODRAWINGDISTANCE
if (distanceFromMario > gCurrentObject->oDrawingDistance) {
// Out of render distance, hide the object.
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
gCurrentObject->activeFlags |= ACTIVE_FLAG_FAR_AWAY;
} else if (gCurrentObject->oHeldState == HELD_FREE) {
+#else
+ if (distanceFromMario <= gCurrentObject->oDrawingDistance && gCurrentObject->oHeldState == HELD_FREE) {
+#endif
// In render distance (and not being held), show the object.
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
gCurrentObject->activeFlags &= ~ACTIVE_FLAG_FAR_AWAY;
diff --git a/src/engine/surface_load.c b/src/engine/surface_load.c
index 363f9af..498fae0 100644
--- a/src/engine/surface_load.c
+++ b/src/engine/surface_load.c
@@ -789,9 +789,13 @@ void load_object_collision_model(void) {
}
}
+#ifndef NODRAWINGDISTANCE
if (marioDist < gCurrentObject->oDrawingDistance) {
+#endif
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
+#ifndef NODRAWINGDISTANCE
} else {
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
}
+#endif
}
diff --git a/src/game/behaviors/butterfly.inc.c b/src/game/behaviors/butterfly.inc.c
index d435d8d..9296ed5 100644
--- a/src/game/behaviors/butterfly.inc.c
+++ b/src/game/behaviors/butterfly.inc.c
@@ -107,6 +107,7 @@ void bhv_butterfly_loop(void) {
butterfly_act_return_home();
break;
}
-
+#ifndef NODRAWINGDISTANCE
set_object_visibility(o, 3000);
+#endif
}
diff --git a/src/game/behaviors/chain_chomp.inc.c b/src/game/behaviors/chain_chomp.inc.c
index a77c5d5..9b9c342 100644
--- a/src/game/behaviors/chain_chomp.inc.c
+++ b/src/game/behaviors/chain_chomp.inc.c
@@ -53,7 +53,9 @@ static void chain_chomp_act_uninitialized(void) {
struct ChainSegment *segments;
s32 i;
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 3000.0f) {
+#endif
segments = mem_pool_alloc(gObjectMemoryPool, 5 * sizeof(struct ChainSegment));
if (segments != NULL) {
// Each segment represents the offset of a chain part to the pivot.
@@ -81,7 +83,9 @@ static void chain_chomp_act_uninitialized(void) {
cur_obj_unhide();
}
}
+#ifndef NODRAWINGDISTANCE
}
+#endif
}
/**
@@ -359,10 +363,12 @@ static void chain_chomp_act_move(void) {
f32 maxDistToPivot;
// Unload chain if mario is far enough
+#ifndef NODRAWINGDISTANCE
if (o->oChainChompReleaseStatus == CHAIN_CHOMP_NOT_RELEASED && o->oDistanceToMario > 4000.0f) {
o->oAction = CHAIN_CHOMP_ACT_UNLOAD_CHAIN;
o->oForwardVel = o->oVelY = 0.0f;
} else {
+#endif
cur_obj_update_floor_and_walls();
switch (o->oChainChompReleaseStatus) {
@@ -446,7 +452,9 @@ static void chain_chomp_act_move(void) {
o->oGravity = -4.0f;
o->oChainChompTargetPitch = -0x3000;
}
+#ifndef NODRAWINGDISTANCE
}
+#endif
}
/**
diff --git a/src/game/behaviors/coin.inc.c b/src/game/behaviors/coin.inc.c
index 913c583..05619b9 100644
--- a/src/game/behaviors/coin.inc.c
+++ b/src/game/behaviors/coin.inc.c
@@ -184,17 +184,23 @@ void bhv_coin_formation_loop(void) {
s32 bitIndex;
switch (o->oAction) {
case 0:
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 2000.0f) {
+#endif
for (bitIndex = 0; bitIndex < 8; bitIndex++) {
if (!(o->oCoinUnkF4 & (1 << bitIndex)))
spawn_coin_in_formation(bitIndex, o->oBehParams2ndByte);
}
o->oAction++;
+#ifndef NODRAWINGDISTANCE
}
+#endif
break;
case 1:
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario > 2100.0f)
o->oAction++;
+#endif
break;
case 2:
o->oAction = 0;
diff --git a/src/game/behaviors/fish.inc.c b/src/game/behaviors/fish.inc.c
index 839ab8d..f652ef4 100644
--- a/src/game/behaviors/fish.inc.c
+++ b/src/game/behaviors/fish.inc.c
@@ -42,7 +42,9 @@ void fish_act_spawn(void) {
* If the current level is Secret Aquarium, ignore this requirement.
* Fish moves at random with a max-range of 700.0f.
*/
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < minDistToMario || gCurrLevelNum == LEVEL_SA) {
+#endif
for (i = 0; i < schoolQuantity; i++) {
fishObject = spawn_object(o, model, bhvFish);
fishObject->oBehParams2ndByte = o->oBehParams2ndByte;
@@ -50,7 +52,9 @@ void fish_act_spawn(void) {
obj_translate_xyz_random(fishObject, 700.0f);
}
o->oAction = FISH_ACT_ACTIVE;
+#ifndef NODRAWINGDISTANCE
}
+#endif
}
/**
diff --git a/src/game/behaviors/goomba.inc.c b/src/game/behaviors/goomba.inc.c
index 2dab2fe..bf47dda 100644
--- a/src/game/behaviors/goomba.inc.c
+++ b/src/game/behaviors/goomba.inc.c
@@ -78,7 +78,9 @@ void bhv_goomba_triplet_spawner_update(void) {
// If mario is close enough and the goombas aren't currently loaded, then
// spawn them
if (o->oAction == GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED) {
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 3000.0f) {
+#endif
// The spawner is capable of spawning more than 3 goombas, but this
// is not used in the game
dAngle =
@@ -98,11 +100,13 @@ void bhv_goomba_triplet_spawner_update(void) {
}
o->oAction += 1;
+#ifndef NODRAWINGDISTANCE
}
} else if (o->oDistanceToMario > 4000.0f) {
// If mario is too far away, enter the unloaded action. The goombas
// will detect this and unload themselves
o->oAction = GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED;
+#endif
}
}
diff --git a/src/game/behaviors/heave_ho.inc.c b/src/game/behaviors/heave_ho.inc.c
index 662bb0b..2f9da86 100644
--- a/src/game/behaviors/heave_ho.inc.c
+++ b/src/game/behaviors/heave_ho.inc.c
@@ -73,14 +73,18 @@ void heave_ho_act_3(void) {
void heave_ho_act_0(void) {
cur_obj_set_pos_to_home();
+#ifndef NODRAWINGDISTANCE
if (find_water_level(o->oPosX, o->oPosZ) < o->oPosY && o->oDistanceToMario < 4000.0f) {
+#endif
cur_obj_become_tangible();
cur_obj_unhide();
o->oAction = 1;
+#ifndef NODRAWINGDISTANCE
} else {
cur_obj_become_intangible();
cur_obj_hide();
}
+#endif
}
void (*sHeaveHoActions[])(void) = { heave_ho_act_0, heave_ho_act_1, heave_ho_act_2, heave_ho_act_3 };
diff --git a/src/game/behaviors/king_bobomb.inc.c b/src/game/behaviors/king_bobomb.inc.c
index 63a7575..af1cb0a 100644
--- a/src/game/behaviors/king_bobomb.inc.c
+++ b/src/game/behaviors/king_bobomb.inc.c
@@ -295,10 +295,14 @@ void king_bobomb_move(void) {
cur_obj_move_using_fvel_and_gravity();
cur_obj_call_action_function(sKingBobombActions);
exec_anim_sound_state(sKingBobombSoundStates);
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 5000.0f)
+#endif
cur_obj_enable_rendering();
+#ifndef NODRAWINGDISTANCE
else
cur_obj_disable_rendering();
+#endif
}
void bhv_king_bobomb_loop(void) {
diff --git a/src/game/behaviors/pokey.inc.c b/src/game/behaviors/pokey.inc.c
index df5d11f..cfcc92c 100644
--- a/src/game/behaviors/pokey.inc.c
+++ b/src/game/behaviors/pokey.inc.c
@@ -151,7 +151,9 @@ static void pokey_act_uninitialized(void) {
s32 i;
s16 partModel;
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 2000.0f) {
+#endif
partModel = MODEL_POKEY_HEAD;
for (i = 0; i < 5; i++) {
@@ -170,7 +172,9 @@ static void pokey_act_uninitialized(void) {
o->oPokeyNumAliveBodyParts = 5;
o->oPokeyBottomBodyPartSize = 1.0f;
o->oAction = POKEY_ACT_WANDER;
+#ifndef NODRAWINGDISTANCE
}
+#endif
}
/**
@@ -185,9 +189,11 @@ static void pokey_act_wander(void) {
if (o->oPokeyNumAliveBodyParts == 0) {
obj_mark_for_deletion(o);
+#ifndef NODRAWINGDISTANCE
} else if (o->oDistanceToMario > 2500.0f) {
o->oAction = POKEY_ACT_UNLOAD_PARTS;
o->oForwardVel = 0.0f;
+#endif
} else {
treat_far_home_as_mario(1000.0f);
cur_obj_update_floor_and_walls();
diff --git a/src/game/behaviors/snufit.inc.c b/src/game/behaviors/snufit.inc.c
index f3a0c9e..76e78c0 100644
--- a/src/game/behaviors/snufit.inc.c
+++ b/src/game/behaviors/snufit.inc.c
@@ -180,7 +180,11 @@ void bhv_snufit_loop(void) {
void bhv_snufit_balls_loop(void) {
// If far from Mario or in a different room, despawn.
if ((o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)
+#ifndef NODRAWINGDISTANCE
|| (o->oTimer != 0 && o->oDistanceToMario > 1500.0f)) {
+#else
+ || (o->oTimer != 0)) {
+#endif
obj_mark_for_deletion(o);
}
diff --git a/src/game/behaviors/triplet_butterfly.inc.c b/src/game/behaviors/triplet_butterfly.inc.c
index 1c2b926..3d16a9d 100644
--- a/src/game/behaviors/triplet_butterfly.inc.c
+++ b/src/game/behaviors/triplet_butterfly.inc.c
@@ -54,9 +54,11 @@ static void triplet_butterfly_act_init(void) {
}
static void triplet_butterfly_act_wander(void) {
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario > 1500.0f) {
obj_mark_for_deletion(o);
} else {
+#endif
approach_f32_ptr(&o->oTripletButterflySpeed, 8.0f, 0.5f);
if (o->oTimer < 60) {
o->oTripletButterflyTargetYaw = cur_obj_angle_to_home();
@@ -82,7 +84,9 @@ static void triplet_butterfly_act_wander(void) {
obj_move_pitch_approach(o->oTripletButterflyTargetPitch, 400);
cur_obj_rotate_yaw_toward(o->oTripletButterflyTargetYaw, random_linear_offset(400, 800));
+#ifndef NODRAWINGDISTANCE
}
+#endif
}
static void triplet_butterfly_act_activate(void) {
diff --git a/src/game/behaviors/water_bomb_cannon.inc.c b/src/game/behaviors/water_bomb_cannon.inc.c
index 8e9ba33..fb82e43 100644
--- a/src/game/behaviors/water_bomb_cannon.inc.c
+++ b/src/game/behaviors/water_bomb_cannon.inc.c
@@ -38,19 +38,27 @@ void bhv_bubble_cannon_barrel_loop(void) {
}
void water_bomb_cannon_act_0(void) {
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 2000.0f) {
+#endif
spawn_object(o, MODEL_CANNON_BARREL, bhvCannonBarrelBubbles);
cur_obj_unhide();
o->oAction = 1;
o->oMoveAnglePitch = o->oWaterCannonUnkFC = 0x1C00;
+#ifndef NODRAWINGDISTANCE
}
+#endif
}
void water_bomb_cannon_act_1(void) {
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario > 2500.0f) {
o->oAction = 2;
} else if (o->oBehParams2ndByte == 0) {
+#else
+ if (o->oBehParams2ndByte == 0) {
+#endif
if (o->oWaterCannonUnkF4 != 0) {
o->oWaterCannonUnkF4 -= 1;
} else {
diff --git a/src/game/behaviors/whirlpool.inc.c b/src/game/behaviors/whirlpool.inc.c
index 405e051..5aebebd 100644
--- a/src/game/behaviors/whirlpool.inc.c
+++ b/src/game/behaviors/whirlpool.inc.c
@@ -35,7 +35,9 @@ void whirpool_orient_graph(void) {
}
void bhv_whirlpool_loop(void) {
+#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 5000.0f) {
+#endif
o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
// not sure if actually an array
@@ -52,10 +54,12 @@ void bhv_whirlpool_loop(void) {
whirpool_orient_graph();
o->oFaceAngleYaw += 0x1F40;
+#ifndef NODRAWINGDISTANCE
} else {
o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
gEnvFxBubbleConfig[ENVFX_STATE_PARTICLECOUNT] = 0;
}
+#endif
cur_obj_play_sound_1(SOUND_ENV_WATER);

View file

@ -6,8 +6,8 @@
#include "pc/gfx/gfx_pc.h"
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio + (v))
#define GFX_DIMENSIONS_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio - (v))
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v))
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v))
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) ((int)floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v)))
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ((int)ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v)))
#define GFX_DIMENSIONS_ASPECT_RATIO (gfx_current_dimensions.aspect_ratio)
#else
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (v)

View file

@ -1,4 +1,8 @@
#!/bin/bash
# Super Mario 64 PC on Raspberry Pi
# Find latest updates and code on https://www.github.com/sm64pc/sm64pc
# ToDo: Test on more Pi models with fresh Raspbian and allow existing src folders to be updated.
#
clear
echo "This script will assist with compiling Super Mario 64 on Raspbian 10"
echo "Note that accelerated OpenGL (vc4_drm) is required for maximum performance"
@ -65,7 +69,8 @@ clear
echo "Super Mario 64 RPi Initial Setup"
if [[ $pi != 4 ]]
then #Dumb idea, but quick hack. We CANNOT enable VC4 for Pi4.
then #Dumb idea, but quick hack.
#We CANNOT enable VC4 for Pi4 as it uses VC6
inxinf=$(inxi -Gx)
echo "Checking for pre-enabled VC4 acceleration (inxi -Gx)"
@ -119,7 +124,7 @@ fixmem=$(cat /boot/cmdline.txt | grep cma=128M)
else
echo ""
echo "Warning: VC4 enabled, but your Rasp Pi has 512MB or less RAM"
echo "Warning: VC4 enabled, but your RasPi has 512MB or less RAM"
echo "To ensure VC4_DRM and game compilation is succesful, video memory will be reduced"
echo "gpu_mem=48M (config.txt) | cma=128M (cmdline.txt) will be written to /boot "
echo ""
@ -149,11 +154,12 @@ read -p "Reboot to enable changes? (Y/N): " fixstart
if [[ $fixstart =~ "Y" ]]
then
echo ""
echo "Rebooting RasPi!"
echo "Rebooting RasPi in 4 seconds! Press Control-C to cancel."
sleep 4
sudo reboot
fi
fi
fi #This should never run on a Pi 4
fi
fi # "Should never run on a Pi 4" part ends here
#--------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
@ -182,7 +188,7 @@ fi
#-------------------------------------------------------------------------------------
clear
echo "Optional: Compile SDL2 with 'KMSDRM' for enhanced performance?"
echo "KMSDRM allows Super Mario 64 to be run without GUI/Desktop enabled on boot."
echo "KMSDRM allows Super Mario 64 to be run without GUI/Desktop (Xorg) enabled on boot"
echo ""
echo "Warning: Compile could take up to an hour on older Raspberry Pi models"
read -p "Proceed? (Y/N): " sdlcomp
@ -293,7 +299,12 @@ echo ""
echo "Step 3. Compiling Super Mario 64 for the Raspberry Pi"
echo ""
echo "Warning: Super Mario 64 assets are required in order to compile"
if [[ $curdir ==1 ]]
then
echo "Assets will be extracted from "$PWD" "
else
echo "Assets will be extracted from $HOME/src/sm64pi/sm64pc/baserom.(us/eu/jp).z64 "
fi
if [[ $curdir == 1 ]]
then
@ -312,12 +323,15 @@ else
echo ""
echo "Please satisfy this requirement before continuing."
echo "Exiting Super Mario 64 RasPi setup and compilation script."
echo ""
echo "Note: Re-run script once baserom(s) are inserted into"
if [[ $curdir == 1 ]]
then
echo $PWD
echo ""
else
echo ""
echo $HOME/src/sm64pi/sm64pc/
fi