Revert object pool increase due to coop compatibility

This reverts commit e467f6ed68.
This commit is contained in:
Agent X 2024-02-29 17:57:46 -05:00
parent e467f6ed68
commit 23a217fd77
3 changed files with 3 additions and 3 deletions

View file

@ -7644,7 +7644,7 @@ YOSHI_ACT_WALK = 1
YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3
--- @type integer
OBJECT_POOL_CAPACITY = 1200
OBJECT_POOL_CAPACITY = 960
--- @type integer
TIME_STOP_ACTIVE = (1 << 6)

View file

@ -23,7 +23,7 @@
/**
* The maximum number of objects that can be loaded at once.
*/
#define OBJECT_POOL_CAPACITY 1200
#define OBJECT_POOL_CAPACITY 960
/**
* Every object is categorized into an object list, which controls the order

View file

@ -2760,7 +2760,7 @@ char gSmluaConstants[] = ""
"TIME_STOP_ALL_OBJECTS = (1 << 4)\n"
"TIME_STOP_MARIO_OPENED_DOOR = (1 << 5)\n"
"TIME_STOP_ACTIVE = (1 << 6)\n"
"OBJECT_POOL_CAPACITY = 1200\n"
"OBJECT_POOL_CAPACITY = 960\n"
"OBJ_LIST_PLAYER = 0\n"
"OBJ_LIST_UNUSED_1 = 1\n"
"OBJ_LIST_DESTRUCTIVE = 2\n"