mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
massive Hide and Seek overhaul (#364)
- Seekers only go faster in water - No more Act Select - Pause exits only allowed 30 seconds after entering a level - Dying no longer makes you seeker unless next to a seeker - Picks random seeker at the end of a round instead of last seeker - staying too long in a cannon shoots you out - can't trigger text or dialog - Defaults to hit to tag instead of touch to tag - no levels are banned - Anti camp removed - Much more optimized - Probably other stuff i cannot remember
This commit is contained in:
parent
2aa6e1aa08
commit
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1 changed files with 223 additions and 380 deletions
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@ -1,61 +1,70 @@
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-- name: Hide and Seek
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-- name: \\#5feb7a\\Hide and Seek
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-- incompatible: gamemode
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-- description: A simple hide-and-seek gamemode for\nCo-op.\n\nThe game is split into two teams:\n\nHiders and Seekers. The goal is for all\n\Hiders to be converted into a Seeker within a certain timeframe.\n\nAll Seekers appear as a metal character, and are given boosted speed\n\and jump height.\n\nHiders are given no enhancements, and\n\become a Seeker upon dying.\n\nEnjoy! :D\n\nConcept by: Super Keeberghrh
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-- globally sync enabled state
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gGlobalSyncTable.hideAndSeek = true
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-- description: A simple hide-and-seek gamemode for\nCo-op.\n\nThe game is split into two teams:\n\nHiders and Seekers. The goal is for all\n\Hiders to be converted into a Seeker within a certain timeframe.\n\nAll Seekers appear as a metal character.\n\nEnjoy! :D\n\nConcept by: Super Keeberghrh
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-- keep track of round info
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ROUND_STATE_WAIT = 0
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ROUND_STATE_ACTIVE = 1
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ROUND_STATE_SEEKERS_WIN = 2
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ROUND_STATE_HIDERS_WIN = 3
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ROUND_STATE_UNKNOWN_END = 4
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gGlobalSyncTable.touchTag = true
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gGlobalSyncTable.campingTimer = false -- enable/disable camping timer
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gGlobalSyncTable.hiderCaps = true
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local ROUND_STATE_WAIT = 0
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local ROUND_STATE_ACTIVE = 1
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local ROUND_STATE_SEEKERS_WIN = 2
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local ROUND_STATE_HIDERS_WIN = 3
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local ROUND_STATE_UNKNOWN_END = 4
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gGlobalSyncTable.roundState = ROUND_STATE_WAIT -- current round state
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gGlobalSyncTable.touchTag = false
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gGlobalSyncTable.hiderCaps = false
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gGlobalSyncTable.seekerCaps = false
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gGlobalSyncTable.banKoopaShell = true
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gGlobalSyncTable.banRR = true
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gGlobalSyncTable.roundState = ROUND_STATE_WAIT -- current round state
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gGlobalSyncTable.displayTimer = 0 -- the displayed timer
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sRoundTimer = 0 -- the server's round timer
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sRoundStartTimeout = 15 * 30 -- fifteen seconds
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sRoundEndTimeout = 3 * 60 * 30 -- three minutes
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local sRoundTimer = 0 -- the server's round timer
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local sRoundStartTimeout = 15 * 30 -- fifteen seconds
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local sRoundEndTimeout = 3 * 60 * 30 -- three minutes
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local pauseExitTimer = 0
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local canLeave = false
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-- server keeps track of last player turned seeker
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sLastSeekerIndex = 0
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-- keep track of distance moved recently (camping detection)
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sLastPos = {}
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sLastPos.x = 0
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sLastPos.y = 0
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sLastPos.z = 0
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sDistanceMoved = 0
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sDistanceTimer = 0
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sDistanceTimeout = 10 * 30 -- ten seconds
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-- flashing 'keep moving' index
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sFlashingIndex = 0
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-- flashing text index
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local sFlashingIndex = 0
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-- pu prevention
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local puX = 0
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local puZ = 0
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function server_update(m)
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-- avoid repetion
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local np = gNetworkPlayers[0]
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--localize functions to improve performance
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local
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hook_chat_command, network_player_set_description, hook_on_sync_table_change, network_is_server,
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hook_event, djui_popup_create, network_get_player_text_color_string, play_sound,
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play_character_sound, djui_chat_message_create, djui_hud_set_resolution, djui_hud_set_font,
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djui_hud_set_color, djui_hud_render_rect, djui_hud_print_text, djui_hud_get_screen_width, djui_hud_get_screen_height,
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djui_hud_measure_text, tostring, warp_to_level, warp_to_start_level, stop_cap_music, dist_between_objects,
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math_floor, math_ceil, table_insert, set_camera_mode
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=
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hook_chat_command, network_player_set_description, hook_on_sync_table_change, network_is_server,
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hook_event, djui_popup_create, network_get_player_text_color_string, play_sound,
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play_character_sound, djui_chat_message_create, djui_hud_set_resolution, djui_hud_set_font,
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djui_hud_set_color, djui_hud_render_rect, djui_hud_print_text, djui_hud_get_screen_width, djui_hud_get_screen_height,
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djui_hud_measure_text, tostring, warp_to_level, warp_to_start_level, stop_cap_music, dist_between_objects,
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math.floor, math.ceil, table.insert, set_camera_mode
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local function on_or_off(value)
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if value then return "enabled" end
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return "disabled"
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end
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local function server_update()
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-- increment timer
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sRoundTimer = sRoundTimer + 1
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gGlobalSyncTable.displayTimer = math.floor(sRoundTimer / 30)
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gGlobalSyncTable.displayTimer = math_floor(sRoundTimer / 30)
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-- figure out state of the game
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local hasSeeker = false
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local hasHider = false
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local activePlayers = {}
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local connectedCount = 0
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for i=0,(MAX_PLAYERS-1) do
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for i = 0, (MAX_PLAYERS-1) do
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if gNetworkPlayers[i].connected then
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connectedCount = connectedCount + 1
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table.insert(activePlayers, gPlayerSyncTable[i])
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table_insert(activePlayers, gPlayerSyncTable[i])
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if gPlayerSyncTable[i].seeking then
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hasSeeker = true
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else
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@ -99,15 +108,7 @@ function server_update(m)
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end
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hasSeeker = false
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-- set seeker to last one turned into seeker
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local np = gNetworkPlayers[sLastSeekerIndex]
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if np.connected then
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local s = gPlayerSyncTable[sLastSeekerIndex]
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s.seeking = true
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hasSeeker = true
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end
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-- pick random seeker if last turned to seeker is invalid
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-- pick random seeker
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if not hasSeeker then
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local randNum = math.random(#activePlayers)
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local s = activePlayers[randNum]
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@ -119,87 +120,76 @@ function server_update(m)
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sRoundTimer = 0
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gGlobalSyncTable.displayTimer = 0
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end
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end
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function camping_detection(m)
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-- this code only runs for the local player
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local s = gPlayerSyncTable[m.playerIndex]
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local function update()
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pauseExitTimer = pauseExitTimer + 1
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-- track how far the local player has moved recently
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sDistanceMoved = sDistanceMoved - 0.25 + vec3f_dist(sLastPos, m.pos) * 0.02
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vec3f_copy(sLastPos, m.pos)
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-- clamp between 0 to 100
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if sDistanceMoved < 0 then sDistanceMoved = 0 end
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if sDistanceMoved > 100 then sDistanceMoved = 100 end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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sDistanceMoved = 0
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if pauseExitTimer >= 900 and not canLeave then
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canLeave = true
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end
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-- if player hasn't moved enough, start a timer
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if sDistanceMoved < 10 and not s.seeking then
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sDistanceTimer = sDistanceTimer + 1
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end
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-- if the player has moved enough, reset the timer
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if sDistanceMoved > 25 then
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sDistanceTimer = 0
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end
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-- inform the player that they need to move, or make them a seeker
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if sDistanceTimer > sDistanceTimeout then
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s.seeking = true
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end
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-- make sound
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if sDistanceTimer > 0 and sDistanceTimer % 30 == 1 then
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play_sound(SOUND_MENU_CAMERA_BUZZ, m.marioObj.header.gfx.cameraToObject)
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end
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end
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function update()
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-- check gamemode enabled state
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if not gGlobalSyncTable.hideAndSeek then
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return
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end
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-- only allow the server to figure out the seeker
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if network_is_server() then
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server_update(gMarioStates[0])
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end
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-- check if local player is camping
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if gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
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if gGlobalSyncTable.campingTimer or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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camping_detection(gMarioStates[0])
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else
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sDistanceTimer = 0
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end
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else
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sDistanceTimer = 0
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server_update()
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end
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end
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function mario_update(m)
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-- check gamemode enabled state
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if not gGlobalSyncTable.hideAndSeek then
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return
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end
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local function screen_transition(trans)
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-- if the local player died next to a seeker, make them a seeker
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local s = gPlayerSyncTable[0]
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if not s.seeking then
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for i=1,(MAX_PLAYERS-1) do
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if gNetworkPlayers[i].connected and gNetworkPlayers[i].currLevelNum == np.currLevelNum and
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gNetworkPlayers[i].currActNum == np.currActNum and gNetworkPlayers[i].currAreaIndex == np.currAreaIndex
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and gPlayerSyncTable[i].seeking then
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local m = gMarioStates[0]
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local a = gMarioStates[i]
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if trans == WARP_TRANSITION_FADE_INTO_BOWSER or (m.floor.type == SURFACE_DEATH_PLANE and m.pos.y <= m.floorHeight + 2048) then
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if dist_between_objects(m.marioObj, a.marioObj) <= 4000 and m.playerIndex == 0 then
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s.seeking = true
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end
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end
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end
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end
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end
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end
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local cannonTimer = 0
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--- @param m MarioState
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local function mario_update(m)
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if (m.flags & MARIO_VANISH_CAP) ~= 0 then
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m.flags = m.flags & ~MARIO_VANISH_CAP --Always Remove Vanish Cap Cuz Broken
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m.flags = m.flags & ~MARIO_VANISH_CAP --Always Remove Vanish Cap
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stop_cap_music()
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end
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-- this code runs for all players
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local s = gPlayerSyncTable[m.playerIndex]
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-- if the local player died, make them a seeker
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if m.playerIndex == 0 and m.health <= 0x110 then
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s.seeking = true
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if m.playerIndex == 0 and m.action == ACT_IN_CANNON and m.actionState == 2 then
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cannonTimer = cannonTimer + 1
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if cannonTimer >= 150 then
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m.forwardVel = 100 * coss(m.faceAngle.x)
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m.vel.y = 100 * sins(m.faceAngle.x)
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m.pos.x = m.pos.x + 120 * coss(m.faceAngle.x) * sins(m.faceAngle.y)
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m.pos.y = m.pos.y + 120 * sins(m.faceAngle.x)
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m.pos.z = m.pos.z + 120 * coss(m.faceAngle.x) * coss(m.faceAngle.y)
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play_sound(SOUND_ACTION_FLYING_FAST, m.marioObj.header.gfx.cameraToObject)
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play_sound(SOUND_OBJ_POUNDING_CANNON, m.marioObj.header.gfx.cameraToObject)
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m.marioObj.header.gfx.node.flags = m.marioObj.header.gfx.node.flags | GRAPH_RENDER_ACTIVE
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set_camera_mode(m.area.camera, m.area.camera.defMode, 1)
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set_mario_action(m, ACT_SHOT_FROM_CANNON, 0)
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queue_rumble_data_mario(m, 60, 70)
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m.usedObj.oAction = 2
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cannonTimer = 0
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end
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end
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-- remove caps
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end
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end
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-- warp players out of banned levels
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-- warp to the beninging
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if m.playerIndex == 0 then
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if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_RR and gGlobalSyncTable.banRR then
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warp_to_castle(LEVEL_RR)
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end
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if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_1 then
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warp_to_castle(LEVEL_BITDW)
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end
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if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_2 then
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warp_to_castle(LEVEL_BITFS)
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end
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if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_3 then
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warp_to_castle(LEVEL_BITS)
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end
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if gPlayerSyncTable[m.playerIndex].seeking and gGlobalSyncTable.displayTimer == 0 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
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warp_to_level(gLevelValues.entryLevel, 1, 0)
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warp_to_start_level()
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end
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end
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-- display all seekers as metal
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if s.seeking then
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m.marioBodyState.modelState = MODEL_STATE_METAL
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m.health = 0x880
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m.marioBodyState.modelState = m.marioBodyState.modelState | MODEL_STATE_METAL
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end
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-- pu prevention
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if m.pos.x >= 0 then
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puX = math.floor((8192 + m.pos.x) / 65536)
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puX = math_floor((8192 + m.pos.x) / 65536)
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else
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puX = math.ceil((-8192 + m.pos.x) / 65536)
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puX = math_ceil((-8192 + m.pos.x) / 65536)
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end
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if m.pos.z >= 0 then
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puZ = math.floor((8192 + m.pos.z) / 65536)
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puZ = math_floor((8192 + m.pos.z) / 65536)
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else
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puZ = math.ceil((-8192 + m.pos.z) / 65536)
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puZ = math_ceil((-8192 + m.pos.z) / 65536)
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end
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if (puX ~= 0) or (puZ ~= 0) then
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if puX ~= 0 or puZ ~= 0 then
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s.seeking = true
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warp_restart_level()
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end
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end
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function mario_before_phys_step(m)
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function before_set_mario_action(m, action)
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if m.playerIndex == 0 then
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if action == ACT_WAITING_FOR_DIALOG or action == ACT_READING_SIGN or action == ACT_READING_AUTOMATIC_DIALOG or action == ACT_READING_NPC_DIALOG or action == ACT_JUMBO_STAR_CUTSCENE then
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return 1
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elseif action == ACT_EXIT_LAND_SAVE_DIALOG then
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set_camera_mode(m.area.camera, m.area.camera.defMode, 1)
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return ACT_IDLE
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end
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end
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end
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--- @param m MarioState
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local function before_phys_step(m)
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-- prevent physics from being altered when bubbled
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if m.action == ACT_BUBBLED then
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return
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end
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-- check gamemode enabled state
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if not gGlobalSyncTable.hideAndSeek then
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return
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end
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local s = gPlayerSyncTable[m.playerIndex]
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if m.action == ACT_BUBBLED or s.seeking then return end
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-- only make seekers faster
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if not s.seeking then
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return
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end
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local hScale = 1.0
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local vScale = 1.0
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vScale = vScale * 1.05
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end
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end
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-- faster ground movement
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if (m.action & ACT_FLAG_MOVING) ~= 0 then
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hScale = hScale * 1.19
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end
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m.vel.x = m.vel.x * hScale
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m.vel.y = m.vel.y * vScale
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m.vel.z = m.vel.z * hScale
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end
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function on_pvp_attack(attacker, victim)
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-- check gamemode enabled state
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if not gGlobalSyncTable.hideAndSeek then
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return
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end
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local function on_pvp_attack(attacker, victim)
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-- this code runs when a player attacks another player
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local sAttacker = gPlayerSyncTable[attacker.playerIndex]
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local sVictim = gPlayerSyncTable[victim.playerIndex]
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end
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end
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function on_player_connected(m)
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--- @param m MarioState
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local function on_player_connected(m)
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-- start out as a seeker
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local s = gPlayerSyncTable[m.playerIndex]
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s.seeking = true
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network_player_set_description(gNetworkPlayers[m.playerIndex], "seeker", 255, 64, 64, 255)
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end
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function hud_top_render()
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-- check gamemode enabled state
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if not gGlobalSyncTable.hideAndSeek then
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return
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end
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local function hud_top_render()
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local seconds = 0
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local text = ''
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local text = ""
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if gGlobalSyncTable.roundState == ROUND_STATE_WAIT then
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seconds = 60
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text = 'waiting for players'
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text = "waiting for players"
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elseif gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
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seconds = math.floor(sRoundEndTimeout / 30 - gGlobalSyncTable.displayTimer)
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seconds = math_floor(sRoundEndTimeout / 30 - gGlobalSyncTable.displayTimer)
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if seconds < 0 then seconds = 0 end
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text = 'seekers have ' .. seconds .. ' seconds'
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text = "seekers have " .. seconds .. " seconds"
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else
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seconds = math.floor(sRoundStartTimeout / 30 - gGlobalSyncTable.displayTimer)
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seconds = math_floor(sRoundStartTimeout / 30 - gGlobalSyncTable.displayTimer)
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if seconds < 0 then seconds = 0 end
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text = 'next round in ' .. seconds .. ' seconds'
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text = "next round in " .. seconds .. " seconds"
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end
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local scale = 0.50
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local scale = 0.5
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-- get width of screen and text
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local screenWidth = djui_hud_get_screen_width()
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local width = djui_hud_measure_text(text) * scale
|
||||
|
||||
local x = (screenWidth - width) / 2.0
|
||||
local x = (screenWidth - width) * 0.5
|
||||
local y = 0
|
||||
|
||||
local background = 0.0
|
||||
if seconds < 60 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
|
||||
background = (math.sin(sFlashingIndex / 10.0) * 0.5 + 0.5) * 1.0
|
||||
background = (math.sin(sFlashingIndex * 0.1) * 0.5 + 0.5) * 1
|
||||
background = background * background
|
||||
background = background * background
|
||||
end
|
||||
|
||||
-- render top
|
||||
djui_hud_set_color(255 * background, 0, 0, 128);
|
||||
djui_hud_render_rect(x - 6, y, width + 12, 16);
|
||||
djui_hud_set_color(255 * background, 0, 0, 128)
|
||||
djui_hud_render_rect(x - 6, y, width + 12, 16)
|
||||
|
||||
djui_hud_set_color(255, 255, 255, 255);
|
||||
djui_hud_print_text(text, x, y, scale);
|
||||
djui_hud_set_color(255, 255, 255, 255)
|
||||
djui_hud_print_text(text, x, y, scale)
|
||||
end
|
||||
|
||||
function hud_bottom_render()
|
||||
local seconds = math.floor((sDistanceTimeout - sDistanceTimer) / 30)
|
||||
if seconds < 0 then seconds = 0 end
|
||||
if sDistanceTimer < 1 then return end
|
||||
|
||||
local text = 'Keep moving! (' .. seconds .. ')'
|
||||
local scale = 0.50
|
||||
|
||||
-- get width of screen and text
|
||||
local screenWidth = djui_hud_get_screen_width()
|
||||
local screenHeight = djui_hud_get_screen_height()
|
||||
local width = djui_hud_measure_text(text) * scale
|
||||
|
||||
local x = (screenWidth - width) / 2.0
|
||||
local y = screenHeight - 16
|
||||
|
||||
local background = (math.sin(sFlashingIndex / 10.0) * 0.5 + 0.5) * 1.0
|
||||
background = background * background
|
||||
background = background * background
|
||||
|
||||
-- render top
|
||||
djui_hud_set_color(255 * background, 0, 0, 128);
|
||||
djui_hud_render_rect(x - 6, y, width + 12, 16);
|
||||
|
||||
djui_hud_set_color(255, 255, 255, 255);
|
||||
djui_hud_print_text(text, x, y, scale);
|
||||
end
|
||||
|
||||
function hud_center_render()
|
||||
local function hud_center_render()
|
||||
if gGlobalSyncTable.displayTimer > 3 then return end
|
||||
|
||||
-- set text
|
||||
local text = ''
|
||||
local text = ""
|
||||
if gGlobalSyncTable.roundState == ROUND_STATE_SEEKERS_WIN then
|
||||
text = 'Seekers Win!'
|
||||
text = "Seekers Win!"
|
||||
elseif gGlobalSyncTable.roundState == ROUND_STATE_HIDERS_WIN then
|
||||
text = 'Hiders Win!'
|
||||
text = "Hiders Win!"
|
||||
elseif gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
|
||||
text = 'Go!'
|
||||
text = "Go!"
|
||||
else
|
||||
return
|
||||
end
|
||||
|
@ -430,203 +358,114 @@ function hud_center_render()
|
|||
local width = djui_hud_measure_text(text) * scale
|
||||
local height = 32 * scale
|
||||
|
||||
local x = (screenWidth - width) / 2.0
|
||||
local y = (screenHeight - height) / 2.0
|
||||
local x = (screenWidth - width) * 0.5
|
||||
local y = (screenHeight - height) * 0.5
|
||||
|
||||
-- render
|
||||
djui_hud_set_color(0, 0, 0, 128);
|
||||
djui_hud_render_rect(x - 6 * scale, y, width + 12 * scale, height);
|
||||
djui_hud_set_color(0, 0, 0, 128)
|
||||
djui_hud_render_rect(x - 6 * scale, y, width + 12 * scale, height)
|
||||
|
||||
djui_hud_set_color(255, 255, 255, 255);
|
||||
djui_hud_print_text(text, x, y, scale);
|
||||
djui_hud_set_color(255, 255, 255, 255)
|
||||
djui_hud_print_text(text, x, y, scale)
|
||||
end
|
||||
|
||||
function on_hud_render()
|
||||
local function on_hud_render()
|
||||
-- render to N64 screen space, with the HUD font
|
||||
djui_hud_set_resolution(RESOLUTION_N64)
|
||||
djui_hud_set_font(FONT_NORMAL)
|
||||
|
||||
hud_top_render()
|
||||
hud_bottom_render()
|
||||
hud_center_render()
|
||||
|
||||
sFlashingIndex = sFlashingIndex + 1
|
||||
end
|
||||
|
||||
function on_hide_and_seek_command(msg)
|
||||
if msg == 'on' then
|
||||
djui_chat_message_create('Hide-and-seek mod: enabled')
|
||||
gGlobalSyncTable.hideAndSeek = true
|
||||
gGlobalSyncTable.roundState = ROUND_STATE_WAIT
|
||||
sRoundTimer = 0
|
||||
for i=0,(MAX_PLAYERS-1) do
|
||||
gPlayerSyncTable[i].seeking = true
|
||||
end
|
||||
sLastSeekerIndex = 0
|
||||
|
||||
return true
|
||||
elseif msg == 'off' then
|
||||
djui_chat_message_create('Hide-and-seek mod: disabled')
|
||||
gGlobalSyncTable.hideAndSeek = false
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
local function on_touch_tag_command()
|
||||
gGlobalSyncTable.touchTag = not gGlobalSyncTable.touchTag
|
||||
djui_chat_message_create("Touch tag: " .. on_or_off(gGlobalSyncTable.touchTag))
|
||||
return true
|
||||
end
|
||||
|
||||
function on_anti_camp_command(msg)
|
||||
if msg == 'on' then
|
||||
djui_chat_message_create('Anti-camping timer: enabled')
|
||||
gGlobalSyncTable.campingTimer = true
|
||||
return true
|
||||
elseif msg == 'off' then
|
||||
djui_chat_message_create('Anti-camping timer: disabled')
|
||||
gGlobalSyncTable.campingTimer = false
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
local function on_hider_cap_command()
|
||||
gGlobalSyncTable.hiderCaps = not gGlobalSyncTable.hiderCaps
|
||||
djui_chat_message_create("Hider Caps: " .. on_or_off(gGlobalSyncTable.hiderCaps))
|
||||
return true
|
||||
end
|
||||
|
||||
function on_touch_tag_command(msg)
|
||||
if msg == 'on' then
|
||||
djui_chat_message_create('Touch tag: enabled')
|
||||
gGlobalSyncTable.touchTag = true
|
||||
return true
|
||||
elseif msg == 'off' then
|
||||
djui_chat_message_create('Touch tag: disabled')
|
||||
gGlobalSyncTable.touchTag = false
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
local function on_seeker_cap_command()
|
||||
gGlobalSyncTable.seekerCaps = not gGlobalSyncTable.seekerCaps
|
||||
djui_chat_message_create("Seeker Caps: " .. on_or_off(gGlobalSyncTable.seekerCaps))
|
||||
return true
|
||||
end
|
||||
|
||||
function on_hider_cap_command(msg)
|
||||
if msg == 'on' then
|
||||
djui_chat_message_create('Hider Caps: enabled')
|
||||
gGlobalSyncTable.hiderCaps = false
|
||||
return true
|
||||
elseif msg == 'off' then
|
||||
djui_chat_message_create('Hider Caps: disabled')
|
||||
gGlobalSyncTable.hiderCaps = true
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
local function on_koopa_shell_command()
|
||||
gGlobalSyncTable.banKoopaShell = not gGlobalSyncTable.banKoopaShell
|
||||
djui_chat_message_create("Koopa Shells: " .. on_or_off(not gGlobalSyncTable.seekerCaps))
|
||||
return true
|
||||
end
|
||||
|
||||
function on_seeker_cap_command(msg)
|
||||
if msg == 'on' then
|
||||
djui_chat_message_create('Seeker Caps: enabled')
|
||||
gGlobalSyncTable.seekerCaps = false
|
||||
return true
|
||||
elseif msg == 'off' then
|
||||
djui_chat_message_create('Seeker Caps: disabled')
|
||||
gGlobalSyncTable.seekerCaps = true
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function on_koopa_shell_command(msg)
|
||||
if msg == 'on' then
|
||||
djui_chat_message_create('Koopa Shell: enabled')
|
||||
gGlobalSyncTable.banKoopaShell = false
|
||||
return true
|
||||
elseif msg == 'off' then
|
||||
djui_chat_message_create('Koopa Shell: disabled')
|
||||
gGlobalSyncTable.banKoopaShell = true
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function on_ban_rr_command(msg)
|
||||
if msg == 'on' then
|
||||
djui_chat_message_create('Ban RR: enabled')
|
||||
gGlobalSyncTable.banRR = true
|
||||
return true
|
||||
elseif msg == 'off' then
|
||||
djui_chat_message_create('Ban RR: disabled')
|
||||
gGlobalSyncTable.banRR = false
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function on_pause_exit(exitToCastle)
|
||||
local function level_init()
|
||||
local s = gPlayerSyncTable[0]
|
||||
if not s.seeking then
|
||||
for i=1,(MAX_PLAYERS-1) do
|
||||
if gNetworkPlayers[i].connected and gNetworkPlayers[i].currLevelNum == gNetworkPlayers[0].currLevelNum and gNetworkPlayers[i].currActNum == gNetworkPlayers[0].currActNum and gNetworkPlayers[i].currAreaIndex == gNetworkPlayers[0].currAreaIndex and gPlayerSyncTable[i].seeking then
|
||||
local m = gMarioStates[0]
|
||||
local a = gMarioStates[i]
|
||||
|
||||
if dist_between_objects(m.marioObj, a.marioObj) <= 4000 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
pauseExitTimer = 0
|
||||
canLeave = false
|
||||
|
||||
if s.seeking then canLeave = true end
|
||||
end
|
||||
|
||||
function allow_pvp_attack(m1, m2)
|
||||
local s1 = gPlayerSyncTable[m1.playerIndex]
|
||||
local s2 = gPlayerSyncTable[m2.playerIndex]
|
||||
if s1.seeking == s2.seeking then
|
||||
local function on_pause_exit()
|
||||
local s = gPlayerSyncTable[0]
|
||||
|
||||
if not canLeave and not s.seeking then
|
||||
djui_popup_create(tostring(math_floor(30 - pauseExitTimer / 30)).." Seconds until you can leave!", 2)
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-----------------------
|
||||
-- network callbacks --
|
||||
-----------------------
|
||||
|
||||
function on_round_state_changed(tag, oldVal, newVal)
|
||||
local function on_round_state_changed()
|
||||
local rs = gGlobalSyncTable.roundState
|
||||
|
||||
if rs == ROUND_STATE_WAIT then
|
||||
-- nothing
|
||||
elseif rs == ROUND_STATE_ACTIVE then
|
||||
if rs == ROUND_STATE_ACTIVE then
|
||||
play_character_sound(gMarioStates[0], CHAR_SOUND_HERE_WE_GO)
|
||||
elseif rs == ROUND_STATE_SEEKERS_WIN then
|
||||
play_sound(SOUND_MENU_CLICK_CHANGE_VIEW, gMarioStates[0].marioObj.header.gfx.cameraToObject)
|
||||
elseif rs == ROUND_STATE_HIDERS_WIN then
|
||||
elseif rs == ROUND_STATE_HIDERS_WIN then
|
||||
play_sound(SOUND_MENU_CLICK_CHANGE_VIEW, gMarioStates[0].marioObj.header.gfx.cameraToObject)
|
||||
elseif rs == ROUND_STATE_UNKNOWN_END then
|
||||
-- nothing
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function on_seeking_changed(tag, oldVal, newVal)
|
||||
local function on_seeking_changed(tag, oldVal, newVal)
|
||||
local m = gMarioStates[tag]
|
||||
local np = gNetworkPlayers[tag]
|
||||
local npT = gNetworkPlayers[tag]
|
||||
|
||||
-- play sound and create popup if became a seeker
|
||||
if newVal and not oldVal then
|
||||
play_sound(SOUND_OBJ_BOWSER_LAUGH, m.marioObj.header.gfx.cameraToObject)
|
||||
playerColor = network_get_player_text_color_string(m.playerIndex)
|
||||
djui_popup_create(playerColor .. np.name .. '\\#ffa0a0\\ is now a seeker', 2)
|
||||
if gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
|
||||
sLastSeekerIndex = m.playerIndex
|
||||
end
|
||||
djui_popup_create(playerColor .. npT.name .. "\\#ffa0a0\\ is now a seeker", 2)
|
||||
sRoundTimer = 32
|
||||
end
|
||||
|
||||
if newVal then
|
||||
network_player_set_description(np, "seeker", 255, 64, 64, 255)
|
||||
network_player_set_description(npT, "seeker", 255, 64, 64, 255)
|
||||
else
|
||||
network_player_set_description(np, "hider", 128, 128, 128, 255)
|
||||
network_player_set_description(npT, "hider", 128, 128, 128, 255)
|
||||
end
|
||||
end
|
||||
|
||||
function on_interact(m, obj, intee)
|
||||
local function check_touch_tag_allowed(i)
|
||||
if gMarioStates[i].action ~= ACT_TELEPORT_FADE_IN and gMarioStates[i].action ~= ACT_TELEPORT_FADE_OUT and gMarioStates[i].action ~= ACT_PULLING_DOOR and gMarioStates[i].action ~= ACT_PUSHING_DOOR and gMarioStates[i].action ~= ACT_WARP_DOOR_SPAWN and gMarioStates[i].action ~= ACT_ENTERING_STAR_DOOR and gMarioStates[i].action ~= ACT_STAR_DANCE_EXIT and gMarioStates[i].action ~= ACT_STAR_DANCE_NO_EXIT and gMarioStates[i].action ~= ACT_STAR_DANCE_WATER and gMarioStates[i].action ~= ACT_PANTING and gMarioStates[i].action ~= ACT_UNINITIALIZED and gMarioStates[i].action ~= ACT_WARP_DOOR_SPAWN then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function on_interact(m, obj, intee)
|
||||
if intee == INTERACT_PLAYER then
|
||||
|
||||
if not gGlobalSyncTable.touchTag then
|
||||
|
@ -647,50 +486,54 @@ function on_interact(m, obj, intee)
|
|||
end
|
||||
end
|
||||
|
||||
function check_touch_tag_allowed(i)
|
||||
if gMarioStates[i].action ~= ACT_TELEPORT_FADE_IN and gMarioStates[i].action ~= ACT_TELEPORT_FADE_OUT and gMarioStates[i].action ~= ACT_PULLING_DOOR and gMarioStates[i].action ~= ACT_PUSHING_DOOR and gMarioStates[i].action ~= ACT_WARP_DOOR_SPAWN and gMarioStates[i].action ~= ACT_ENTERING_STAR_DOOR and gMarioStates[i].action ~= ACT_STAR_DANCE_EXIT and gMarioStates[i].action ~= ACT_STAR_DANCE_NO_EXIT and gMarioStates[i].action ~= ACT_STAR_DANCE_WATER and gMarioStates[i].action ~= ACT_PANTING and gMarioStates[i].action ~= ACT_UNINITIALIZED and gMarioStates[i].action ~= ACT_WARP_DOOR_SPAWN then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function allow_interact(m, obj, intee)
|
||||
local function allow_interact(_, _, intee)
|
||||
if intee == INTERACT_KOOPA_SHELL and gGlobalSyncTable.banKoopaShell then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function allow_pvp_attack(m1, m2)
|
||||
local s1 = gPlayerSyncTable[m1.playerIndex]
|
||||
local s2 = gPlayerSyncTable[m2.playerIndex]
|
||||
if s1.seeking == s2.seeking then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
gLevelValues.disableActs = true
|
||||
|
||||
-----------
|
||||
-- hooks --
|
||||
-----------
|
||||
|
||||
hook_event(HOOK_UPDATE, update)
|
||||
hook_event(HOOK_ON_SCREEN_TRANSITION, screen_transition)
|
||||
hook_event(HOOK_BEFORE_SET_MARIO_ACTION, before_set_mario_action)
|
||||
hook_event(HOOK_MARIO_UPDATE, mario_update)
|
||||
hook_event(HOOK_BEFORE_PHYS_STEP, mario_before_phys_step)
|
||||
hook_event(HOOK_BEFORE_PHYS_STEP, before_phys_step)
|
||||
hook_event(HOOK_ALLOW_PVP_ATTACK, allow_pvp_attack)
|
||||
hook_event(HOOK_ON_PVP_ATTACK, on_pvp_attack)
|
||||
hook_event(HOOK_ON_PLAYER_CONNECTED, on_player_connected)
|
||||
hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
|
||||
hook_event(HOOK_ON_PAUSE_EXIT, on_pause_exit)
|
||||
hook_event(HOOK_ALLOW_PVP_ATTACK, allow_pvp_attack)
|
||||
hook_event(HOOK_ON_LEVEL_INIT, level_init)
|
||||
hook_event(HOOK_ON_PAUSE_EXIT, on_pause_exit) -- timer
|
||||
hook_event(HOOK_ON_INTERACT, on_interact)
|
||||
hook_event(HOOK_ALLOW_INTERACT, allow_interact)
|
||||
hook_event(HOOK_USE_ACT_SELECT, function () return false end)
|
||||
|
||||
if network_is_server() then
|
||||
hook_chat_command('hide-and-seek', "[on|off] turn hide-and-seek on or off", on_hide_and_seek_command)
|
||||
hook_chat_command('touch-to-tag', "[on|off] turn touch tag on or off", on_touch_tag_command)
|
||||
hook_chat_command('hiders-caps', "[on|off] turn caps for hiders on or off", on_hider_cap_command)
|
||||
hook_chat_command('seekers-caps', "[on|off] turn caps for seekers on or off", on_seeker_cap_command)
|
||||
hook_chat_command('anti-camp', "[on|off] turn the anti-camp timer on or off", on_anti_camp_command)
|
||||
hook_chat_command('koopa-shell', "[on|off] Turn the koopa shell on or off", on_koopa_shell_command)
|
||||
hook_chat_command('ban-rr', "[on|off] Turn Banning RR on or off", on_ban_rr_command)
|
||||
hook_chat_command("touch-to-tag", "turn touch tag on or off", on_touch_tag_command)
|
||||
hook_chat_command("hiders-caps", "turn caps for hiders on or off", on_hider_cap_command)
|
||||
hook_chat_command("seekers-caps", "turn caps for seekers on or off", on_seeker_cap_command)
|
||||
hook_chat_command("koopa-shell", "Turn the koopa shell on or off", on_koopa_shell_command)
|
||||
end
|
||||
|
||||
-- call functions when certain sync table values change
|
||||
hook_on_sync_table_change(gGlobalSyncTable, 'roundState', 0, on_round_state_changed)
|
||||
for i=0,(MAX_PLAYERS-1) do
|
||||
hook_on_sync_table_change(gGlobalSyncTable, "roundState", 0, on_round_state_changed)
|
||||
|
||||
for i = 0, (MAX_PLAYERS - 1) do
|
||||
gPlayerSyncTable[i].seeking = true
|
||||
hook_on_sync_table_change(gPlayerSyncTable[i], 'seeking', i, on_seeking_changed)
|
||||
hook_on_sync_table_change(gPlayerSyncTable[i], "seeking", i, on_seeking_changed)
|
||||
network_player_set_description(gNetworkPlayers[i], "seeker", 255, 64, 64, 255)
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in a new issue