Fix compile errors / run autogen

This commit is contained in:
MysterD 2022-03-29 21:12:42 -07:00
parent dec4d0c51c
commit 2115e4358d
7 changed files with 186 additions and 35 deletions

View file

@ -2142,6 +2142,12 @@ function is_player_active(m)
-- ... -- ...
end end
--- @param m MarioState
--- @return integer
function is_player_in_local_area(m)
-- ...
end
--- @param obj Object --- @param obj Object
--- @param x number --- @param x number
--- @param y number --- @param y number
@ -2642,6 +2648,14 @@ function random_mod_offset(base, step, mod)
-- ... -- ...
end end
--- @param threshold number
--- @param distanceToPlayer Pointer_integer
--- @param angleToPlayer Pointer_integer
--- @return nil
function treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)
-- ...
end
--- @param x0 integer --- @param x0 integer
--- @param x1 integer --- @param x1 integer
--- @return integer --- @return integer
@ -3475,6 +3489,11 @@ function enable_time_stop()
-- ... -- ...
end end
--- @return nil
function enable_time_stop_if_alone()
-- ...
end
--- @return nil --- @return nil
function enable_time_stop_including_mario() function enable_time_stop_including_mario()
-- ... -- ...
@ -3912,6 +3931,12 @@ function set_time_stop_flags(flags)
-- ... -- ...
end end
--- @param flags integer
--- @return nil
function set_time_stop_flags_if_alone(flags)
-- ...
end
--- @param x integer --- @param x integer
--- @return integer --- @return integer
function signum_positive(x) function signum_positive(x)

View file

@ -31,6 +31,7 @@
--- @field public instantWarps InstantWarp --- @field public instantWarps InstantWarp
--- @field public localAreaTimer integer --- @field public localAreaTimer integer
--- @field public macroObjects Pointer_integer --- @field public macroObjects Pointer_integer
--- @field public macroObjectsAltered Pointer_integer
--- @field public musicParam integer --- @field public musicParam integer
--- @field public musicParam2 integer --- @field public musicParam2 integer
--- @field public objectSpawnInfos SpawnInfo --- @field public objectSpawnInfos SpawnInfo
@ -1326,6 +1327,7 @@
--- @field public prevObj Object --- @field public prevObj Object
--- @field public respawnInfoType integer --- @field public respawnInfoType integer
--- @field public unused1 integer --- @field public unused1 integer
--- @field public usingObj Object
--- @class ObjectHitbox --- @class ObjectHitbox
--- @field public damageOrCoinValue integer --- @field public damageOrCoinValue integer

View file

@ -399,6 +399,7 @@
- [is_nearest_mario_state_to_object](#is_nearest_mario_state_to_object) - [is_nearest_mario_state_to_object](#is_nearest_mario_state_to_object)
- [is_nearest_player_to_object](#is_nearest_player_to_object) - [is_nearest_player_to_object](#is_nearest_player_to_object)
- [is_player_active](#is_player_active) - [is_player_active](#is_player_active)
- [is_player_in_local_area](#is_player_in_local_area)
- [is_point_close_to_object](#is_point_close_to_object) - [is_point_close_to_object](#is_point_close_to_object)
- [is_point_within_radius_of_mario](#is_point_within_radius_of_mario) - [is_point_within_radius_of_mario](#is_point_within_radius_of_mario)
- [nearest_mario_state_to_object](#nearest_mario_state_to_object) - [nearest_mario_state_to_object](#nearest_mario_state_to_object)
@ -472,6 +473,7 @@
- [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball) - [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball)
- [random_linear_offset](#random_linear_offset) - [random_linear_offset](#random_linear_offset)
- [random_mod_offset](#random_mod_offset) - [random_mod_offset](#random_mod_offset)
- [treat_far_home_as_mario](#treat_far_home_as_mario)
<br /> <br />
@ -614,6 +616,7 @@
- [dist_between_object_and_point](#dist_between_object_and_point) - [dist_between_object_and_point](#dist_between_object_and_point)
- [dist_between_objects](#dist_between_objects) - [dist_between_objects](#dist_between_objects)
- [enable_time_stop](#enable_time_stop) - [enable_time_stop](#enable_time_stop)
- [enable_time_stop_if_alone](#enable_time_stop_if_alone)
- [enable_time_stop_including_mario](#enable_time_stop_including_mario) - [enable_time_stop_including_mario](#enable_time_stop_including_mario)
- [find_unimportant_object](#find_unimportant_object) - [find_unimportant_object](#find_unimportant_object)
- [geo_offset_klepto_debug](#geo_offset_klepto_debug) - [geo_offset_klepto_debug](#geo_offset_klepto_debug)
@ -676,6 +679,7 @@
- [random_f32_around_zero](#random_f32_around_zero) - [random_f32_around_zero](#random_f32_around_zero)
- [set_mario_interact_hoot_if_in_range](#set_mario_interact_hoot_if_in_range) - [set_mario_interact_hoot_if_in_range](#set_mario_interact_hoot_if_in_range)
- [set_time_stop_flags](#set_time_stop_flags) - [set_time_stop_flags](#set_time_stop_flags)
- [set_time_stop_flags_if_alone](#set_time_stop_flags_if_alone)
- [signum_positive](#signum_positive) - [signum_positive](#signum_positive)
- [spawn_base_star_with_no_lvl_exit](#spawn_base_star_with_no_lvl_exit) - [spawn_base_star_with_no_lvl_exit](#spawn_base_star_with_no_lvl_exit)
- [spawn_mist_particles](#spawn_mist_particles) - [spawn_mist_particles](#spawn_mist_particles)
@ -7447,6 +7451,26 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br /> <br />
## [is_player_in_local_area](#is_player_in_local_area)
### Lua Example
`local integerValue = is_player_in_local_area(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u8 is_player_in_local_area(struct MarioState* m);`
[:arrow_up_small:](#)
<br />
## [is_point_close_to_object](#is_point_close_to_object) ## [is_point_close_to_object](#is_point_close_to_object)
### Lua Example ### Lua Example
@ -8908,6 +8932,28 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br /> <br />
## [treat_far_home_as_mario](#treat_far_home_as_mario)
### Lua Example
`treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)`
### Parameters
| Field | Type |
| ----- | ---- |
| threshold | `number` |
| distanceToPlayer | `Pointer` <`integer`> |
| angleToPlayer | `Pointer` <`integer`> |
### Returns
- None
### C Prototype
`void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);`
[:arrow_up_small:](#)
<br />
--- ---
# functions from object_helpers.c # functions from object_helpers.c
@ -11619,6 +11665,24 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br /> <br />
## [enable_time_stop_if_alone](#enable_time_stop_if_alone)
### Lua Example
`enable_time_stop_if_alone()`
### Parameters
- None
### Returns
- None
### C Prototype
`void enable_time_stop_if_alone(void);`
[:arrow_up_small:](#)
<br />
## [enable_time_stop_including_mario](#enable_time_stop_including_mario) ## [enable_time_stop_including_mario](#enable_time_stop_including_mario)
### Lua Example ### Lua Example
@ -12921,6 +12985,26 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br /> <br />
## [set_time_stop_flags_if_alone](#set_time_stop_flags_if_alone)
### Lua Example
`set_time_stop_flags_if_alone(flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| flags | `integer` |
### Returns
- None
### C Prototype
`void set_time_stop_flags_if_alone(s32 flags);`
[:arrow_up_small:](#)
<br />
## [signum_positive](#signum_positive) ## [signum_positive](#signum_positive)
### Lua Example ### Lua Example

View file

@ -113,6 +113,7 @@
| instantWarps | [InstantWarp](structs.md#InstantWarp) | | | instantWarps | [InstantWarp](structs.md#InstantWarp) | |
| localAreaTimer | `integer` | read-only | | localAreaTimer | `integer` | read-only |
| macroObjects | `Pointer` <`integer`> | read-only | | macroObjects | `Pointer` <`integer`> | read-only |
| macroObjectsAltered | `Pointer` <`integer`> | read-only |
| musicParam | `integer` | | | musicParam | `integer` | |
| musicParam2 | `integer` | | | musicParam2 | `integer` | |
| objectSpawnInfos | [SpawnInfo](structs.md#SpawnInfo) | | | objectSpawnInfos | [SpawnInfo](structs.md#SpawnInfo) | |
@ -878,6 +879,7 @@
| prevObj | [Object](structs.md#Object) | | | prevObj | [Object](structs.md#Object) | |
| respawnInfoType | `integer` | | | respawnInfoType | `integer` | |
| unused1 | `integer` | | | unused1 | `integer` | |
| usingObj | [Object](structs.md#Object) | |
### Object-Independent Data Fields ### Object-Independent Data Fields
| Field | Type | Access | | Field | Type | Access |

View file

@ -508,7 +508,7 @@ s32 act_reading_automatic_dialog(struct MarioState *m) {
if (m->actionState == 9) { if (m->actionState == 9) {
// only show dialog for local player // only show dialog for local player
if (m == &gMarioStates[0]) { if (m == &gMarioStates[0]) {
actionArg = m->actionArg; u32 actionArg = m->actionArg;
if (GET_HIGH_U16_OF_32(actionArg) == 0) { if (GET_HIGH_U16_OF_32(actionArg) == 0) {
create_dialog_box(GET_LOW_U16_OF_32(actionArg)); create_dialog_box(GET_LOW_U16_OF_32(actionArg));
} else { } else {
@ -1428,13 +1428,14 @@ s32 act_bbh_enter_spin(struct MarioState *m) {
switch (m->actionState) { switch (m->actionState) {
case 0: case 0:
f32 floorDist = 512.0f - (m->pos[1] - m->floorHeight); {
m->vel[1] = floorDist > 0 ? sqrtf(4.0f * floorDist + 1.0f) - 1.0f : 2.0f; f32 floorDist = 512.0f - (m->pos[1] - m->floorHeight);
m->vel[1] = floorDist > 0 ? sqrtf(4.0f * floorDist + 1.0f) - 1.0f : 2.0f;
m->actionState = 1; m->actionState = 1;
m->actionTimer = 100; m->actionTimer = 100;
}
// fall through // fall through
case 1: case 1:
m->faceAngle[1] = atan2s(cageDZ, cageDX); m->faceAngle[1] = atan2s(cageDZ, cageDX);
mario_set_forward_vel(m, forwardVel); mario_set_forward_vel(m, forwardVel);

View file

@ -46,28 +46,29 @@ static struct LuaObjectField sAnimationFields[LUA_ANIMATION_FIELD_COUNT] = {
{ "values", LVT_S16_P, offsetof(struct Animation, values), true, LOT_POINTER }, { "values", LVT_S16_P, offsetof(struct Animation, values), true, LOT_POINTER },
}; };
#define LUA_AREA_FIELD_COUNT 14 #define LUA_AREA_FIELD_COUNT 15
static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = { static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
// { "cachedBehaviors", LOT_???, offsetof(struct Area, cachedBehaviors), false, LOT_??? }, <--- UNIMPLEMENTED // { "cachedBehaviors", LOT_???, offsetof(struct Area, cachedBehaviors), false, LOT_??? }, <--- UNIMPLEMENTED
// { "cachedPositions", LOT_???, offsetof(struct Area, cachedPositions), false, LOT_??? }, <--- UNIMPLEMENTED // { "cachedPositions", LOT_???, offsetof(struct Area, cachedPositions), false, LOT_??? }, <--- UNIMPLEMENTED
{ "camera", LVT_COBJECT_P, offsetof(struct Area, camera), false, LOT_CAMERA }, { "camera", LVT_COBJECT_P, offsetof(struct Area, camera), false, LOT_CAMERA },
// { "dialog", LOT_???, offsetof(struct Area, dialog), false, LOT_??? }, <--- UNIMPLEMENTED // { "dialog", LOT_???, offsetof(struct Area, dialog), false, LOT_??? }, <--- UNIMPLEMENTED
{ "flags", LVT_S8, offsetof(struct Area, flags), false, LOT_NONE }, { "flags", LVT_S8, offsetof(struct Area, flags), false, LOT_NONE },
{ "index", LVT_S8, offsetof(struct Area, index), false, LOT_NONE }, { "index", LVT_S8, offsetof(struct Area, index), false, LOT_NONE },
{ "instantWarps", LVT_COBJECT_P, offsetof(struct Area, instantWarps), false, LOT_INSTANTWARP }, { "instantWarps", LVT_COBJECT_P, offsetof(struct Area, instantWarps), false, LOT_INSTANTWARP },
{ "localAreaTimer", LVT_U32, offsetof(struct Area, localAreaTimer), true, LOT_NONE }, { "localAreaTimer", LVT_U32, offsetof(struct Area, localAreaTimer), true, LOT_NONE },
{ "macroObjects", LVT_S16_P, offsetof(struct Area, macroObjects), true, LOT_POINTER }, { "macroObjects", LVT_S16_P, offsetof(struct Area, macroObjects), true, LOT_POINTER },
{ "musicParam", LVT_U16, offsetof(struct Area, musicParam), false, LOT_NONE }, { "macroObjectsAltered", LVT_U8_P, offsetof(struct Area, macroObjectsAltered), true, LOT_POINTER },
{ "musicParam2", LVT_U16, offsetof(struct Area, musicParam2), false, LOT_NONE }, { "musicParam", LVT_U16, offsetof(struct Area, musicParam), false, LOT_NONE },
{ "objectSpawnInfos", LVT_COBJECT_P, offsetof(struct Area, objectSpawnInfos), false, LOT_SPAWNINFO }, { "musicParam2", LVT_U16, offsetof(struct Area, musicParam2), false, LOT_NONE },
{ "paintingWarpNodes", LVT_COBJECT_P, offsetof(struct Area, paintingWarpNodes), false, LOT_WARPNODE }, { "objectSpawnInfos", LVT_COBJECT_P, offsetof(struct Area, objectSpawnInfos), false, LOT_SPAWNINFO },
{ "surfaceRooms", LVT_S8_P, offsetof(struct Area, surfaceRooms), true, LOT_POINTER }, { "paintingWarpNodes", LVT_COBJECT_P, offsetof(struct Area, paintingWarpNodes), false, LOT_WARPNODE },
{ "terrainData", LVT_S16_P, offsetof(struct Area, terrainData), true, LOT_POINTER }, { "surfaceRooms", LVT_S8_P, offsetof(struct Area, surfaceRooms), true, LOT_POINTER },
{ "terrainType", LVT_U16, offsetof(struct Area, terrainType), false, LOT_NONE }, { "terrainData", LVT_S16_P, offsetof(struct Area, terrainData), true, LOT_POINTER },
// { "unk04", LVT_COBJECT_P, offsetof(struct Area, unk04), false, LOT_??? }, <--- UNIMPLEMENTED { "terrainType", LVT_U16, offsetof(struct Area, terrainType), false, LOT_NONE },
// { "unused28", LVT_COBJECT_P, offsetof(struct Area, unused28), false, LOT_??? }, <--- UNIMPLEMENTED // { "unk04", LVT_COBJECT_P, offsetof(struct Area, unk04), false, LOT_??? }, <--- UNIMPLEMENTED
{ "warpNodes", LVT_COBJECT_P, offsetof(struct Area, warpNodes), false, LOT_OBJECTWARPNODE }, // { "unused28", LVT_COBJECT_P, offsetof(struct Area, unused28), false, LOT_??? }, <--- UNIMPLEMENTED
// { "whirlpools", LOT_???, offsetof(struct Area, whirlpools), false, LOT_??? }, <--- UNIMPLEMENTED { "warpNodes", LVT_COBJECT_P, offsetof(struct Area, warpNodes), false, LOT_OBJECTWARPNODE },
// { "whirlpools", LOT_???, offsetof(struct Area, whirlpools), false, LOT_??? }, <--- UNIMPLEMENTED
}; };
#define LUA_BULLY_COLLISION_DATA_FIELD_COUNT 6 #define LUA_BULLY_COLLISION_DATA_FIELD_COUNT 6
@ -681,7 +682,7 @@ static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT
{ "type", LVT_U8, offsetof(struct NetworkPlayer, type), true, LOT_NONE }, { "type", LVT_U8, offsetof(struct NetworkPlayer, type), true, LOT_NONE },
}; };
#define LUA_OBJECT_FIELD_COUNT 751 #define LUA_OBJECT_FIELD_COUNT 752
static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = { static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
{ "activeFlags", LVT_S16, offsetof(struct Object, activeFlags), false, LOT_NONE }, { "activeFlags", LVT_S16, offsetof(struct Object, activeFlags), false, LOT_NONE },
{ "areaTimer", LVT_U32, offsetof(struct Object, areaTimer), false, LOT_NONE }, { "areaTimer", LVT_U32, offsetof(struct Object, areaTimer), false, LOT_NONE },
@ -1446,6 +1447,7 @@ static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
{ "respawnInfoType", LVT_S16, offsetof(struct Object, respawnInfoType), false, LOT_NONE }, { "respawnInfoType", LVT_S16, offsetof(struct Object, respawnInfoType), false, LOT_NONE },
// { "transform", LVT_???, offsetof(struct Object, transform), false, LOT_??? }, <--- UNIMPLEMENTED // { "transform", LVT_???, offsetof(struct Object, transform), false, LOT_??? }, <--- UNIMPLEMENTED
{ "unused1", LVT_U32, offsetof(struct Object, unused1), false, LOT_NONE }, { "unused1", LVT_U32, offsetof(struct Object, unused1), false, LOT_NONE },
{ "usingObj", LVT_COBJECT_P, offsetof(struct Object, usingObj), false, LOT_OBJECT },
}; };
#define LUA_OBJECT_HITBOX_FIELD_COUNT 9 #define LUA_OBJECT_HITBOX_FIELD_COUNT 9

View file

@ -33,7 +33,7 @@
int smlua_func_get_behavior_from_id(lua_State* L) { int smlua_func_get_behavior_from_id(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; } if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
s32 id = smlua_to_integer(L, 1); int id = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { return 0; } if (!gSmLuaConvertSuccess) { return 0; }
smlua_push_pointer(L, LVT_BEHAVIORSCRIPT_P, (void*)get_behavior_from_id(id)); smlua_push_pointer(L, LVT_BEHAVIORSCRIPT_P, (void*)get_behavior_from_id(id));
@ -4936,6 +4936,18 @@ int smlua_func_is_player_active(lua_State* L) {
return 1; return 1;
} }
int smlua_func_is_player_in_local_area(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { return 0; }
extern u8 is_player_in_local_area(struct MarioState* m);
lua_pushinteger(L, is_player_in_local_area(m));
return 1;
}
int smlua_func_is_point_close_to_object(lua_State* L) { int smlua_func_is_point_close_to_object(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 5)) { return 0; } if(!smlua_functions_valid_param_count(L, 5)) { return 0; }
@ -5950,23 +5962,21 @@ int smlua_func_random_mod_offset(lua_State* L) {
return 1; return 1;
} }
/*
int smlua_func_treat_far_home_as_mario(lua_State* L) { int smlua_func_treat_far_home_as_mario(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 3)) { return 0; } if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
f32 threshold = smlua_to_number(L, 1); f32 threshold = smlua_to_number(L, 1);
if (!gSmLuaConvertSuccess) { return 0; } if (!gSmLuaConvertSuccess) { return 0; }
// int* distanceToPlayer = (int*)smlua_to_cobject(L, 2, LOT_???); <--- UNIMPLEMENTED s32* distanceToPlayer = (s32*)smlua_to_cpointer(L, 2, LVT_S32_P);
if (!gSmLuaConvertSuccess) { return 0; } if (!gSmLuaConvertSuccess) { return 0; }
// int* angleToPlayer = (int*)smlua_to_cobject(L, 3, LOT_???); <--- UNIMPLEMENTED s32* angleToPlayer = (s32*)smlua_to_cpointer(L, 3, LVT_S32_P);
if (!gSmLuaConvertSuccess) { return 0; } if (!gSmLuaConvertSuccess) { return 0; }
extern void treat_far_home_as_mario(f32 threshold, int* distanceToPlayer, int* angleToPlayer); extern void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);
treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer); treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer);
return 1; return 1;
} }
*/
////////////////////// //////////////////////
// object_helpers.c // // object_helpers.c //
@ -7656,6 +7666,16 @@ int smlua_func_enable_time_stop(UNUSED lua_State* L) {
return 1; return 1;
} }
int smlua_func_enable_time_stop_if_alone(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
extern void enable_time_stop_if_alone(void);
enable_time_stop_if_alone();
return 1;
}
int smlua_func_enable_time_stop_including_mario(UNUSED lua_State* L) { int smlua_func_enable_time_stop_including_mario(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; } if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
@ -8760,6 +8780,18 @@ int smlua_func_set_time_stop_flags(lua_State* L) {
return 1; return 1;
} }
int smlua_func_set_time_stop_flags_if_alone(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
s32 flags = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { return 0; }
extern void set_time_stop_flags_if_alone(s32 flags);
set_time_stop_flags_if_alone(flags);
return 1;
}
int smlua_func_signum_positive(lua_State* L) { int smlua_func_signum_positive(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; } if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -10297,6 +10329,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "is_nearest_mario_state_to_object", smlua_func_is_nearest_mario_state_to_object); smlua_bind_function(L, "is_nearest_mario_state_to_object", smlua_func_is_nearest_mario_state_to_object);
smlua_bind_function(L, "is_nearest_player_to_object", smlua_func_is_nearest_player_to_object); smlua_bind_function(L, "is_nearest_player_to_object", smlua_func_is_nearest_player_to_object);
smlua_bind_function(L, "is_player_active", smlua_func_is_player_active); smlua_bind_function(L, "is_player_active", smlua_func_is_player_active);
smlua_bind_function(L, "is_player_in_local_area", smlua_func_is_player_in_local_area);
smlua_bind_function(L, "is_point_close_to_object", smlua_func_is_point_close_to_object); smlua_bind_function(L, "is_point_close_to_object", smlua_func_is_point_close_to_object);
smlua_bind_function(L, "is_point_within_radius_of_mario", smlua_func_is_point_within_radius_of_mario); smlua_bind_function(L, "is_point_within_radius_of_mario", smlua_func_is_point_within_radius_of_mario);
smlua_bind_function(L, "nearest_mario_state_to_object", smlua_func_nearest_mario_state_to_object); smlua_bind_function(L, "nearest_mario_state_to_object", smlua_func_nearest_mario_state_to_object);
@ -10368,7 +10401,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "platform_on_track_update_pos_or_spawn_ball", smlua_func_platform_on_track_update_pos_or_spawn_ball); smlua_bind_function(L, "platform_on_track_update_pos_or_spawn_ball", smlua_func_platform_on_track_update_pos_or_spawn_ball);
smlua_bind_function(L, "random_linear_offset", smlua_func_random_linear_offset); smlua_bind_function(L, "random_linear_offset", smlua_func_random_linear_offset);
smlua_bind_function(L, "random_mod_offset", smlua_func_random_mod_offset); smlua_bind_function(L, "random_mod_offset", smlua_func_random_mod_offset);
//smlua_bind_function(L, "treat_far_home_as_mario", smlua_func_treat_far_home_as_mario); <--- UNIMPLEMENTED smlua_bind_function(L, "treat_far_home_as_mario", smlua_func_treat_far_home_as_mario);
// object_helpers.c // object_helpers.c
smlua_bind_function(L, "abs_angle_diff", smlua_func_abs_angle_diff); smlua_bind_function(L, "abs_angle_diff", smlua_func_abs_angle_diff);
@ -10510,6 +10543,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "dist_between_object_and_point", smlua_func_dist_between_object_and_point); smlua_bind_function(L, "dist_between_object_and_point", smlua_func_dist_between_object_and_point);
smlua_bind_function(L, "dist_between_objects", smlua_func_dist_between_objects); smlua_bind_function(L, "dist_between_objects", smlua_func_dist_between_objects);
smlua_bind_function(L, "enable_time_stop", smlua_func_enable_time_stop); smlua_bind_function(L, "enable_time_stop", smlua_func_enable_time_stop);
smlua_bind_function(L, "enable_time_stop_if_alone", smlua_func_enable_time_stop_if_alone);
smlua_bind_function(L, "enable_time_stop_including_mario", smlua_func_enable_time_stop_including_mario); smlua_bind_function(L, "enable_time_stop_including_mario", smlua_func_enable_time_stop_including_mario);
smlua_bind_function(L, "find_unimportant_object", smlua_func_find_unimportant_object); smlua_bind_function(L, "find_unimportant_object", smlua_func_find_unimportant_object);
smlua_bind_function(L, "geo_offset_klepto_debug", smlua_func_geo_offset_klepto_debug); smlua_bind_function(L, "geo_offset_klepto_debug", smlua_func_geo_offset_klepto_debug);
@ -10583,6 +10617,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "random_f32_around_zero", smlua_func_random_f32_around_zero); smlua_bind_function(L, "random_f32_around_zero", smlua_func_random_f32_around_zero);
smlua_bind_function(L, "set_mario_interact_hoot_if_in_range", smlua_func_set_mario_interact_hoot_if_in_range); smlua_bind_function(L, "set_mario_interact_hoot_if_in_range", smlua_func_set_mario_interact_hoot_if_in_range);
smlua_bind_function(L, "set_time_stop_flags", smlua_func_set_time_stop_flags); smlua_bind_function(L, "set_time_stop_flags", smlua_func_set_time_stop_flags);
smlua_bind_function(L, "set_time_stop_flags_if_alone", smlua_func_set_time_stop_flags_if_alone);
smlua_bind_function(L, "signum_positive", smlua_func_signum_positive); smlua_bind_function(L, "signum_positive", smlua_func_signum_positive);
smlua_bind_function(L, "spawn_base_star_with_no_lvl_exit", smlua_func_spawn_base_star_with_no_lvl_exit); smlua_bind_function(L, "spawn_base_star_with_no_lvl_exit", smlua_func_spawn_base_star_with_no_lvl_exit);
smlua_bind_function(L, "spawn_mist_particles", smlua_func_spawn_mist_particles); smlua_bind_function(L, "spawn_mist_particles", smlua_func_spawn_mist_particles);