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Hide-and-seek: only update last seeker index when the round is active
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1 changed files with 3 additions and 1 deletions
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@ -457,7 +457,9 @@ function on_seeking_changed(tag, oldVal, newVal)
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play_sound(SOUND_OBJ_BOWSER_LAUGH, m.marioObj.header.gfx.cameraToObject)
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play_sound(SOUND_OBJ_BOWSER_LAUGH, m.marioObj.header.gfx.cameraToObject)
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playerColor = network_get_player_text_color_string(m.playerIndex)
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playerColor = network_get_player_text_color_string(m.playerIndex)
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djui_popup_create(playerColor .. np.name .. '\\#ffa0a0\\ is now a seeker', 2)
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djui_popup_create(playerColor .. np.name .. '\\#ffa0a0\\ is now a seeker', 2)
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sLastSeekerIndex = m.playerIndex
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if gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
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sLastSeekerIndex = m.playerIndex
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end
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sRoundTimer = 0
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sRoundTimer = 0
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end
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end
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