mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 13:05:12 +00:00
Initial LUA support - MarioState read/write
This commit is contained in:
parent
511e7c5028
commit
1a47707be8
12 changed files with 2053 additions and 3 deletions
10
Makefile
10
Makefile
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@ -316,7 +316,7 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Hi, I'm a PC
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# Hi, I'm a PC
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
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SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui
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SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua
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ASM_DIRS :=
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ASM_DIRS :=
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#ifeq ($(DISCORDRPC),1)
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#ifeq ($(DISCORDRPC),1)
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@ -484,6 +484,10 @@ SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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# coop-specific includes
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INCLUDE_CFLAGS += -I lib/lua/include
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# Huge deleted N64 section was here
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# Huge deleted N64 section was here
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AS := $(CROSS)as
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AS := $(CROSS)as
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@ -741,6 +745,9 @@ endif
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# coop specific libraries
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# coop specific libraries
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# lua
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LDFLAGS += -Llib/lua -l:liblua54.a
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS += -L"ws2_32" -lwsock32
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LDFLAGS += -L"ws2_32" -lwsock32
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ifeq ($(DISCORD_SDK),1)
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ifeq ($(DISCORD_SDK),1)
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@ -752,7 +759,6 @@ else
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endif
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endif
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endif
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endif
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# End of LDFLAGS
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# End of LDFLAGS
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# Prevent a crash with -sopt
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# Prevent a crash with -sopt
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@ -71,7 +71,7 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>../;../include/;../src/;C:/msys64/mingw64/include;$(IncludePath)</IncludePath>
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<IncludePath>../;../include/;../src/;C:/msys64/mingw64/include;../lib/lua/include/;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)\..\build\us_pc\</OutDir>
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<OutDir>$(SolutionDir)\..\build\us_pc\</OutDir>
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<TargetName>sm64.us.f3dex2e</TargetName>
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<TargetName>sm64.us.f3dex2e</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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@ -3962,6 +3962,7 @@
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<ClCompile Include="..\src\pc\djui\djui_panel_menu.c" />
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<ClCompile Include="..\src\pc\djui\djui_panel_menu.c" />
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<ClCompile Include="..\src\pc\djui\djui_panel_pause.c" />
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<ClCompile Include="..\src\pc\djui\djui_panel_pause.c" />
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<ClCompile Include="..\src\pc\djui\djui_panel_player.c" />
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<ClCompile Include="..\src\pc\djui\djui_panel_player.c" />
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<ClCompile Include="..\src\pc\djui\djui_panel_playerlist.c" />
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<ClCompile Include="..\src\pc\djui\djui_popup.c" />
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<ClCompile Include="..\src\pc\djui\djui_popup.c" />
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<ClCompile Include="..\src\pc\djui\djui_selectionbox.c" />
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<ClCompile Include="..\src\pc\djui\djui_selectionbox.c" />
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<ClCompile Include="..\src\pc\djui\djui_cursor.c" />
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<ClCompile Include="..\src\pc\djui\djui_cursor.c" />
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@ -3997,6 +3998,7 @@
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<ClCompile Include="..\src\pc\gfx\gfx_pc.c" />
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<ClCompile Include="..\src\pc\gfx\gfx_pc.c" />
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<ClCompile Include="..\src\pc\gfx\gfx_sdl2.c" />
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<ClCompile Include="..\src\pc\gfx\gfx_sdl2.c" />
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<ClCompile Include="..\src\pc\ini.c" />
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<ClCompile Include="..\src\pc\ini.c" />
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<ClCompile Include="..\src\pc\lua\smlua.c" />
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<ClCompile Include="..\src\pc\mixer.c" />
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<ClCompile Include="..\src\pc\mixer.c" />
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<ClCompile Include="..\src\pc\network\discord\activity.c" />
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<ClCompile Include="..\src\pc\network\discord\activity.c" />
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<ClCompile Include="..\src\pc\network\discord\discord.c" />
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<ClCompile Include="..\src\pc\network\discord\discord.c" />
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@ -4414,6 +4416,7 @@
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<ClInclude Include="..\src\pc\djui\djui_panel_menu.h" />
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<ClInclude Include="..\src\pc\djui\djui_panel_menu.h" />
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<ClInclude Include="..\src\pc\djui\djui_panel_pause.h" />
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<ClInclude Include="..\src\pc\djui\djui_panel_pause.h" />
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<ClInclude Include="..\src\pc\djui\djui_panel_player.h" />
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<ClInclude Include="..\src\pc\djui\djui_panel_player.h" />
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<ClInclude Include="..\src\pc\djui\djui_panel_playerlist.h" />
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<ClInclude Include="..\src\pc\djui\djui_popup.h" />
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<ClInclude Include="..\src\pc\djui\djui_popup.h" />
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<ClInclude Include="..\src\pc\djui\djui_selectionbox.h" />
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<ClInclude Include="..\src\pc\djui\djui_selectionbox.h" />
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<ClInclude Include="..\src\pc\djui\djui_cursor.h" />
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<ClInclude Include="..\src\pc\djui\djui_cursor.h" />
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@ -4437,6 +4440,7 @@
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<ClInclude Include="..\src\pc\djui\djui_text.h" />
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<ClInclude Include="..\src\pc\djui\djui_text.h" />
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<ClInclude Include="..\src\pc\djui\djui_three_panel.h" />
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<ClInclude Include="..\src\pc\djui\djui_three_panel.h" />
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<ClInclude Include="..\src\pc\djui\djui_types.h" />
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<ClInclude Include="..\src\pc\djui\djui_types.h" />
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<ClInclude Include="..\src\pc\lua\smlua.h" />
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<ClInclude Include="..\src\pc\network\branch.h" />
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<ClInclude Include="..\src\pc\network\branch.h" />
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<ClInclude Include="..\src\pc\network\discord\activity.h" />
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<ClInclude Include="..\src\pc\network\discord\activity.h" />
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<ClInclude Include="..\src\pc\network\discord\discord.h" />
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<ClInclude Include="..\src\pc\network\discord\discord.h" />
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@ -3457,6 +3457,9 @@
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<Filter Include="Source Files\src\pc\djui\component\compound">
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<Filter Include="Source Files\src\pc\djui\component\compound">
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<UniqueIdentifier>{a7515004-4574-4bc0-9288-f716100c8a43}</UniqueIdentifier>
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<UniqueIdentifier>{a7515004-4574-4bc0-9288-f716100c8a43}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Source Files\src\pc\lua">
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<UniqueIdentifier>{ac062221-ed4a-4cc5-a9e3-0302063efa5a}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\amp\anims\anim_0800401C.inc.c">
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<ClCompile Include="..\actors\amp\anims\anim_0800401C.inc.c">
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@ -15288,6 +15291,12 @@
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<ClCompile Include="..\src\pc\network\packets\packet_debug_sync.c">
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<ClCompile Include="..\src\pc\network\packets\packet_debug_sync.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\src\pc\djui\djui_panel_playerlist.c">
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<Filter>Source Files\src\pc\djui\panel</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\lua\smlua.c">
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<Filter>Source Files\src\pc\lua</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h">
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<ClCompile Include="..\actors\common0.h">
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@ -16387,5 +16396,11 @@
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<ClInclude Include="..\actors\custom0.h">
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<ClInclude Include="..\actors\custom0.h">
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<Filter>Header Files\actors</Filter>
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<Filter>Header Files\actors</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\src\pc\djui\djui_panel_playerlist.h">
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<Filter>Source Files\src\pc\djui\panel</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pc\lua\smlua.h">
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<Filter>Source Files\src\pc\lua</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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276
lib/lua/include/lauxlib.h
Normal file
276
lib/lua/include/lauxlib.h
Normal file
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@ -0,0 +1,276 @@
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/*
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** $Id: lauxlib.h $
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** Auxiliary functions for building Lua libraries
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** See Copyright Notice in lua.h
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*/
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#ifndef lauxlib_h
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#define lauxlib_h
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#include <stddef.h>
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#include <stdio.h>
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#include "lua.h"
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/* global table */
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#define LUA_GNAME "_G"
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typedef struct luaL_Buffer luaL_Buffer;
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/* extra error code for 'luaL_loadfilex' */
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#define LUA_ERRFILE (LUA_ERRERR+1)
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/* key, in the registry, for table of loaded modules */
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#define LUA_LOADED_TABLE "_LOADED"
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/* key, in the registry, for table of preloaded loaders */
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#define LUA_PRELOAD_TABLE "_PRELOAD"
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typedef struct luaL_Reg {
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const char *name;
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lua_CFunction func;
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} luaL_Reg;
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#define LUAL_NUMSIZES (sizeof(lua_Integer)*16 + sizeof(lua_Number))
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LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz);
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#define luaL_checkversion(L) \
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luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)
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LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
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LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
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LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len);
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LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg);
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LUALIB_API int (luaL_typeerror) (lua_State *L, int arg, const char *tname);
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LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg,
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size_t *l);
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LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg,
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const char *def, size_t *l);
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LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg);
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LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def);
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LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg);
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LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg,
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lua_Integer def);
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LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
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LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t);
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LUALIB_API void (luaL_checkany) (lua_State *L, int arg);
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LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
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LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
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LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
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LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
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LUALIB_API void (luaL_where) (lua_State *L, int lvl);
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LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
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LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
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const char *const lst[]);
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LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
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LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
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/* predefined references */
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#define LUA_NOREF (-2)
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#define LUA_REFNIL (-1)
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LUALIB_API int (luaL_ref) (lua_State *L, int t);
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LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
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LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
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const char *mode);
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#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL)
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LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
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const char *name, const char *mode);
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LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
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LUALIB_API lua_State *(luaL_newstate) (void);
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LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
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LUALIB_API void luaL_addgsub (luaL_Buffer *b, const char *s,
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const char *p, const char *r);
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LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s,
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const char *p, const char *r);
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LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);
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LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname);
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LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1,
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const char *msg, int level);
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LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
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lua_CFunction openf, int glb);
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/*
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** ===============================================================
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** some useful macros
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** ===============================================================
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*/
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#define luaL_newlibtable(L,l) \
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lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
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#define luaL_newlib(L,l) \
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(luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
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#define luaL_argcheck(L, cond,arg,extramsg) \
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((void)((cond) || luaL_argerror(L, (arg), (extramsg))))
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#define luaL_argexpected(L,cond,arg,tname) \
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((void)((cond) || luaL_typeerror(L, (arg), (tname))))
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#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
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#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
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#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
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#define luaL_dofile(L, fn) \
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(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
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#define luaL_dostring(L, s) \
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(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
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#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
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#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
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#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL)
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/* push the value used to represent failure/error */
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#define luaL_pushfail(L) lua_pushnil(L)
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/*
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** {======================================================
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** Generic Buffer manipulation
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** =======================================================
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|
*/
|
||||||
|
|
||||||
|
struct luaL_Buffer {
|
||||||
|
char *b; /* buffer address */
|
||||||
|
size_t size; /* buffer size */
|
||||||
|
size_t n; /* number of characters in buffer */
|
||||||
|
lua_State *L;
|
||||||
|
union {
|
||||||
|
LUAI_MAXALIGN; /* ensure maximum alignment for buffer */
|
||||||
|
char b[LUAL_BUFFERSIZE]; /* initial buffer */
|
||||||
|
} init;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#define luaL_bufflen(bf) ((bf)->n)
|
||||||
|
#define luaL_buffaddr(bf) ((bf)->b)
|
||||||
|
|
||||||
|
|
||||||
|
#define luaL_addchar(B,c) \
|
||||||
|
((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
|
||||||
|
((B)->b[(B)->n++] = (c)))
|
||||||
|
|
||||||
|
#define luaL_addsize(B,s) ((B)->n += (s))
|
||||||
|
|
||||||
|
#define luaL_buffsub(B,s) ((B)->n -= (s))
|
||||||
|
|
||||||
|
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
|
||||||
|
LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz);
|
||||||
|
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
|
||||||
|
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
|
||||||
|
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
|
||||||
|
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
|
||||||
|
LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz);
|
||||||
|
LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz);
|
||||||
|
|
||||||
|
#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE)
|
||||||
|
|
||||||
|
/* }====================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {======================================================
|
||||||
|
** File handles for IO library
|
||||||
|
** =======================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
|
||||||
|
** initial structure 'luaL_Stream' (it may contain other fields
|
||||||
|
** after that initial structure).
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define LUA_FILEHANDLE "FILE*"
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct luaL_Stream {
|
||||||
|
FILE *f; /* stream (NULL for incompletely created streams) */
|
||||||
|
lua_CFunction closef; /* to close stream (NULL for closed streams) */
|
||||||
|
} luaL_Stream;
|
||||||
|
|
||||||
|
/* }====================================================== */
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** "Abstraction Layer" for basic report of messages and errors
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* print a string */
|
||||||
|
#if !defined(lua_writestring)
|
||||||
|
#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* print a newline and flush the output */
|
||||||
|
#if !defined(lua_writeline)
|
||||||
|
#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* print an error message */
|
||||||
|
#if !defined(lua_writestringerror)
|
||||||
|
#define lua_writestringerror(s,p) \
|
||||||
|
(fprintf(stderr, (s), (p)), fflush(stderr))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {============================================================
|
||||||
|
** Compatibility with deprecated conversions
|
||||||
|
** =============================================================
|
||||||
|
*/
|
||||||
|
#if defined(LUA_COMPAT_APIINTCASTS)
|
||||||
|
|
||||||
|
#define luaL_checkunsigned(L,a) ((lua_Unsigned)luaL_checkinteger(L,a))
|
||||||
|
#define luaL_optunsigned(L,a,d) \
|
||||||
|
((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))
|
||||||
|
|
||||||
|
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
|
||||||
|
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
|
||||||
|
|
||||||
|
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
|
||||||
|
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
|
||||||
|
|
||||||
|
#endif
|
||||||
|
/* }============================================================ */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
517
lib/lua/include/lua.h
Normal file
517
lib/lua/include/lua.h
Normal file
|
@ -0,0 +1,517 @@
|
||||||
|
/*
|
||||||
|
** $Id: lua.h $
|
||||||
|
** Lua - A Scripting Language
|
||||||
|
** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
|
||||||
|
** See Copyright Notice at the end of this file
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef lua_h
|
||||||
|
#define lua_h
|
||||||
|
|
||||||
|
#include <stdarg.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
|
||||||
|
#include "luaconf.h"
|
||||||
|
|
||||||
|
|
||||||
|
#define LUA_VERSION_MAJOR "5"
|
||||||
|
#define LUA_VERSION_MINOR "4"
|
||||||
|
#define LUA_VERSION_RELEASE "2"
|
||||||
|
|
||||||
|
#define LUA_VERSION_NUM 504
|
||||||
|
#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + 0)
|
||||||
|
|
||||||
|
#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
||||||
|
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
|
||||||
|
#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2020 Lua.org, PUC-Rio"
|
||||||
|
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
|
||||||
|
|
||||||
|
|
||||||
|
/* mark for precompiled code ('<esc>Lua') */
|
||||||
|
#define LUA_SIGNATURE "\x1bLua"
|
||||||
|
|
||||||
|
/* option for multiple returns in 'lua_pcall' and 'lua_call' */
|
||||||
|
#define LUA_MULTRET (-1)
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Pseudo-indices
|
||||||
|
** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
|
||||||
|
** space after that to help overflow detection)
|
||||||
|
*/
|
||||||
|
#define LUA_REGISTRYINDEX (-LUAI_MAXSTACK - 1000)
|
||||||
|
#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i))
|
||||||
|
|
||||||
|
|
||||||
|
/* thread status */
|
||||||
|
#define LUA_OK 0
|
||||||
|
#define LUA_YIELD 1
|
||||||
|
#define LUA_ERRRUN 2
|
||||||
|
#define LUA_ERRSYNTAX 3
|
||||||
|
#define LUA_ERRMEM 4
|
||||||
|
#define LUA_ERRERR 5
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct lua_State lua_State;
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** basic types
|
||||||
|
*/
|
||||||
|
#define LUA_TNONE (-1)
|
||||||
|
|
||||||
|
#define LUA_TNIL 0
|
||||||
|
#define LUA_TBOOLEAN 1
|
||||||
|
#define LUA_TLIGHTUSERDATA 2
|
||||||
|
#define LUA_TNUMBER 3
|
||||||
|
#define LUA_TSTRING 4
|
||||||
|
#define LUA_TTABLE 5
|
||||||
|
#define LUA_TFUNCTION 6
|
||||||
|
#define LUA_TUSERDATA 7
|
||||||
|
#define LUA_TTHREAD 8
|
||||||
|
|
||||||
|
#define LUA_NUMTYPES 9
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* minimum Lua stack available to a C function */
|
||||||
|
#define LUA_MINSTACK 20
|
||||||
|
|
||||||
|
|
||||||
|
/* predefined values in the registry */
|
||||||
|
#define LUA_RIDX_MAINTHREAD 1
|
||||||
|
#define LUA_RIDX_GLOBALS 2
|
||||||
|
#define LUA_RIDX_LAST LUA_RIDX_GLOBALS
|
||||||
|
|
||||||
|
|
||||||
|
/* type of numbers in Lua */
|
||||||
|
typedef LUA_NUMBER lua_Number;
|
||||||
|
|
||||||
|
|
||||||
|
/* type for integer functions */
|
||||||
|
typedef LUA_INTEGER lua_Integer;
|
||||||
|
|
||||||
|
/* unsigned integer type */
|
||||||
|
typedef LUA_UNSIGNED lua_Unsigned;
|
||||||
|
|
||||||
|
/* type for continuation-function contexts */
|
||||||
|
typedef LUA_KCONTEXT lua_KContext;
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Type for C functions registered with Lua
|
||||||
|
*/
|
||||||
|
typedef int (*lua_CFunction) (lua_State *L);
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Type for continuation functions
|
||||||
|
*/
|
||||||
|
typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Type for functions that read/write blocks when loading/dumping Lua chunks
|
||||||
|
*/
|
||||||
|
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
|
||||||
|
|
||||||
|
typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Type for memory-allocation functions
|
||||||
|
*/
|
||||||
|
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Type for warning functions
|
||||||
|
*/
|
||||||
|
typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** generic extra include file
|
||||||
|
*/
|
||||||
|
#if defined(LUA_USER_H)
|
||||||
|
#include LUA_USER_H
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** RCS ident string
|
||||||
|
*/
|
||||||
|
extern const char lua_ident[];
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** state manipulation
|
||||||
|
*/
|
||||||
|
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
|
||||||
|
LUA_API void (lua_close) (lua_State *L);
|
||||||
|
LUA_API lua_State *(lua_newthread) (lua_State *L);
|
||||||
|
LUA_API int (lua_resetthread) (lua_State *L);
|
||||||
|
|
||||||
|
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
|
||||||
|
|
||||||
|
|
||||||
|
LUA_API lua_Number (lua_version) (lua_State *L);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** basic stack manipulation
|
||||||
|
*/
|
||||||
|
LUA_API int (lua_absindex) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_gettop) (lua_State *L);
|
||||||
|
LUA_API void (lua_settop) (lua_State *L, int idx);
|
||||||
|
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
|
||||||
|
LUA_API void (lua_rotate) (lua_State *L, int idx, int n);
|
||||||
|
LUA_API void (lua_copy) (lua_State *L, int fromidx, int toidx);
|
||||||
|
LUA_API int (lua_checkstack) (lua_State *L, int n);
|
||||||
|
|
||||||
|
LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** access functions (stack -> C)
|
||||||
|
*/
|
||||||
|
|
||||||
|
LUA_API int (lua_isnumber) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_isstring) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_isinteger) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_type) (lua_State *L, int idx);
|
||||||
|
LUA_API const char *(lua_typename) (lua_State *L, int tp);
|
||||||
|
|
||||||
|
LUA_API lua_Number (lua_tonumberx) (lua_State *L, int idx, int *isnum);
|
||||||
|
LUA_API lua_Integer (lua_tointegerx) (lua_State *L, int idx, int *isnum);
|
||||||
|
LUA_API int (lua_toboolean) (lua_State *L, int idx);
|
||||||
|
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
|
||||||
|
LUA_API lua_Unsigned (lua_rawlen) (lua_State *L, int idx);
|
||||||
|
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
|
||||||
|
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
|
||||||
|
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
|
||||||
|
LUA_API const void *(lua_topointer) (lua_State *L, int idx);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Comparison and arithmetic functions
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define LUA_OPADD 0 /* ORDER TM, ORDER OP */
|
||||||
|
#define LUA_OPSUB 1
|
||||||
|
#define LUA_OPMUL 2
|
||||||
|
#define LUA_OPMOD 3
|
||||||
|
#define LUA_OPPOW 4
|
||||||
|
#define LUA_OPDIV 5
|
||||||
|
#define LUA_OPIDIV 6
|
||||||
|
#define LUA_OPBAND 7
|
||||||
|
#define LUA_OPBOR 8
|
||||||
|
#define LUA_OPBXOR 9
|
||||||
|
#define LUA_OPSHL 10
|
||||||
|
#define LUA_OPSHR 11
|
||||||
|
#define LUA_OPUNM 12
|
||||||
|
#define LUA_OPBNOT 13
|
||||||
|
|
||||||
|
LUA_API void (lua_arith) (lua_State *L, int op);
|
||||||
|
|
||||||
|
#define LUA_OPEQ 0
|
||||||
|
#define LUA_OPLT 1
|
||||||
|
#define LUA_OPLE 2
|
||||||
|
|
||||||
|
LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
|
||||||
|
LUA_API int (lua_compare) (lua_State *L, int idx1, int idx2, int op);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** push functions (C -> stack)
|
||||||
|
*/
|
||||||
|
LUA_API void (lua_pushnil) (lua_State *L);
|
||||||
|
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
|
||||||
|
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
|
||||||
|
LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
|
||||||
|
LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
|
||||||
|
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
|
||||||
|
va_list argp);
|
||||||
|
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
|
||||||
|
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
|
||||||
|
LUA_API void (lua_pushboolean) (lua_State *L, int b);
|
||||||
|
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
|
||||||
|
LUA_API int (lua_pushthread) (lua_State *L);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** get functions (Lua -> stack)
|
||||||
|
*/
|
||||||
|
LUA_API int (lua_getglobal) (lua_State *L, const char *name);
|
||||||
|
LUA_API int (lua_gettable) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k);
|
||||||
|
LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n);
|
||||||
|
LUA_API int (lua_rawget) (lua_State *L, int idx);
|
||||||
|
LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n);
|
||||||
|
LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p);
|
||||||
|
|
||||||
|
LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
|
||||||
|
LUA_API void *(lua_newuserdatauv) (lua_State *L, size_t sz, int nuvalue);
|
||||||
|
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
|
||||||
|
LUA_API int (lua_getiuservalue) (lua_State *L, int idx, int n);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** set functions (stack -> Lua)
|
||||||
|
*/
|
||||||
|
LUA_API void (lua_setglobal) (lua_State *L, const char *name);
|
||||||
|
LUA_API void (lua_settable) (lua_State *L, int idx);
|
||||||
|
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
|
||||||
|
LUA_API void (lua_seti) (lua_State *L, int idx, lua_Integer n);
|
||||||
|
LUA_API void (lua_rawset) (lua_State *L, int idx);
|
||||||
|
LUA_API void (lua_rawseti) (lua_State *L, int idx, lua_Integer n);
|
||||||
|
LUA_API void (lua_rawsetp) (lua_State *L, int idx, const void *p);
|
||||||
|
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
|
||||||
|
LUA_API int (lua_setiuservalue) (lua_State *L, int idx, int n);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** 'load' and 'call' functions (load and run Lua code)
|
||||||
|
*/
|
||||||
|
LUA_API void (lua_callk) (lua_State *L, int nargs, int nresults,
|
||||||
|
lua_KContext ctx, lua_KFunction k);
|
||||||
|
#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL)
|
||||||
|
|
||||||
|
LUA_API int (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc,
|
||||||
|
lua_KContext ctx, lua_KFunction k);
|
||||||
|
#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL)
|
||||||
|
|
||||||
|
LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
|
||||||
|
const char *chunkname, const char *mode);
|
||||||
|
|
||||||
|
LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** coroutine functions
|
||||||
|
*/
|
||||||
|
LUA_API int (lua_yieldk) (lua_State *L, int nresults, lua_KContext ctx,
|
||||||
|
lua_KFunction k);
|
||||||
|
LUA_API int (lua_resume) (lua_State *L, lua_State *from, int narg,
|
||||||
|
int *nres);
|
||||||
|
LUA_API int (lua_status) (lua_State *L);
|
||||||
|
LUA_API int (lua_isyieldable) (lua_State *L);
|
||||||
|
|
||||||
|
#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL)
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Warning-related functions
|
||||||
|
*/
|
||||||
|
LUA_API void (lua_setwarnf) (lua_State *L, lua_WarnFunction f, void *ud);
|
||||||
|
LUA_API void (lua_warning) (lua_State *L, const char *msg, int tocont);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** garbage-collection function and options
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define LUA_GCSTOP 0
|
||||||
|
#define LUA_GCRESTART 1
|
||||||
|
#define LUA_GCCOLLECT 2
|
||||||
|
#define LUA_GCCOUNT 3
|
||||||
|
#define LUA_GCCOUNTB 4
|
||||||
|
#define LUA_GCSTEP 5
|
||||||
|
#define LUA_GCSETPAUSE 6
|
||||||
|
#define LUA_GCSETSTEPMUL 7
|
||||||
|
#define LUA_GCISRUNNING 9
|
||||||
|
#define LUA_GCGEN 10
|
||||||
|
#define LUA_GCINC 11
|
||||||
|
|
||||||
|
LUA_API int (lua_gc) (lua_State *L, int what, ...);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** miscellaneous functions
|
||||||
|
*/
|
||||||
|
|
||||||
|
LUA_API int (lua_error) (lua_State *L);
|
||||||
|
|
||||||
|
LUA_API int (lua_next) (lua_State *L, int idx);
|
||||||
|
|
||||||
|
LUA_API void (lua_concat) (lua_State *L, int n);
|
||||||
|
LUA_API void (lua_len) (lua_State *L, int idx);
|
||||||
|
|
||||||
|
LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s);
|
||||||
|
|
||||||
|
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
|
||||||
|
LUA_API void (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud);
|
||||||
|
|
||||||
|
LUA_API void (lua_toclose) (lua_State *L, int idx);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==============================================================
|
||||||
|
** some useful macros
|
||||||
|
** ===============================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE))
|
||||||
|
|
||||||
|
#define lua_tonumber(L,i) lua_tonumberx(L,(i),NULL)
|
||||||
|
#define lua_tointeger(L,i) lua_tointegerx(L,(i),NULL)
|
||||||
|
|
||||||
|
#define lua_pop(L,n) lua_settop(L, -(n)-1)
|
||||||
|
|
||||||
|
#define lua_newtable(L) lua_createtable(L, 0, 0)
|
||||||
|
|
||||||
|
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
|
||||||
|
|
||||||
|
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
|
||||||
|
|
||||||
|
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
|
||||||
|
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
|
||||||
|
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
|
||||||
|
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
|
||||||
|
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
|
||||||
|
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
|
||||||
|
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
|
||||||
|
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
|
||||||
|
|
||||||
|
#define lua_pushliteral(L, s) lua_pushstring(L, "" s)
|
||||||
|
|
||||||
|
#define lua_pushglobaltable(L) \
|
||||||
|
((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
|
||||||
|
|
||||||
|
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
|
||||||
|
|
||||||
|
|
||||||
|
#define lua_insert(L,idx) lua_rotate(L, (idx), 1)
|
||||||
|
|
||||||
|
#define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1))
|
||||||
|
|
||||||
|
#define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1))
|
||||||
|
|
||||||
|
/* }============================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==============================================================
|
||||||
|
** compatibility macros
|
||||||
|
** ===============================================================
|
||||||
|
*/
|
||||||
|
#if defined(LUA_COMPAT_APIINTCASTS)
|
||||||
|
|
||||||
|
#define lua_pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n))
|
||||||
|
#define lua_tounsignedx(L,i,is) ((lua_Unsigned)lua_tointegerx(L,i,is))
|
||||||
|
#define lua_tounsigned(L,i) lua_tounsignedx(L,(i),NULL)
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1)
|
||||||
|
#define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1)
|
||||||
|
#define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1)
|
||||||
|
|
||||||
|
#define LUA_NUMTAGS LUA_NUMTYPES
|
||||||
|
|
||||||
|
/* }============================================================== */
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {======================================================================
|
||||||
|
** Debug API
|
||||||
|
** =======================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Event codes
|
||||||
|
*/
|
||||||
|
#define LUA_HOOKCALL 0
|
||||||
|
#define LUA_HOOKRET 1
|
||||||
|
#define LUA_HOOKLINE 2
|
||||||
|
#define LUA_HOOKCOUNT 3
|
||||||
|
#define LUA_HOOKTAILCALL 4
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Event masks
|
||||||
|
*/
|
||||||
|
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
|
||||||
|
#define LUA_MASKRET (1 << LUA_HOOKRET)
|
||||||
|
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
|
||||||
|
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
|
||||||
|
|
||||||
|
typedef struct lua_Debug lua_Debug; /* activation record */
|
||||||
|
|
||||||
|
|
||||||
|
/* Functions to be called by the debugger in specific events */
|
||||||
|
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
|
||||||
|
|
||||||
|
|
||||||
|
LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
|
||||||
|
LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
|
||||||
|
LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n);
|
||||||
|
LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n);
|
||||||
|
LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n);
|
||||||
|
LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n);
|
||||||
|
|
||||||
|
LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n);
|
||||||
|
LUA_API void (lua_upvaluejoin) (lua_State *L, int fidx1, int n1,
|
||||||
|
int fidx2, int n2);
|
||||||
|
|
||||||
|
LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count);
|
||||||
|
LUA_API lua_Hook (lua_gethook) (lua_State *L);
|
||||||
|
LUA_API int (lua_gethookmask) (lua_State *L);
|
||||||
|
LUA_API int (lua_gethookcount) (lua_State *L);
|
||||||
|
|
||||||
|
LUA_API int (lua_setcstacklimit) (lua_State *L, unsigned int limit);
|
||||||
|
|
||||||
|
struct lua_Debug {
|
||||||
|
int event;
|
||||||
|
const char *name; /* (n) */
|
||||||
|
const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */
|
||||||
|
const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */
|
||||||
|
const char *source; /* (S) */
|
||||||
|
size_t srclen; /* (S) */
|
||||||
|
int currentline; /* (l) */
|
||||||
|
int linedefined; /* (S) */
|
||||||
|
int lastlinedefined; /* (S) */
|
||||||
|
unsigned char nups; /* (u) number of upvalues */
|
||||||
|
unsigned char nparams;/* (u) number of parameters */
|
||||||
|
char isvararg; /* (u) */
|
||||||
|
char istailcall; /* (t) */
|
||||||
|
unsigned short ftransfer; /* (r) index of first value transferred */
|
||||||
|
unsigned short ntransfer; /* (r) number of transferred values */
|
||||||
|
char short_src[LUA_IDSIZE]; /* (S) */
|
||||||
|
/* private part */
|
||||||
|
struct CallInfo *i_ci; /* active function */
|
||||||
|
};
|
||||||
|
|
||||||
|
/* }====================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/******************************************************************************
|
||||||
|
* Copyright (C) 1994-2020 Lua.org, PUC-Rio.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
* a copy of this software and associated documentation files (the
|
||||||
|
* "Software"), to deal in the Software without restriction, including
|
||||||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
||||||
|
* permit persons to whom the Software is furnished to do so, subject to
|
||||||
|
* the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be
|
||||||
|
* included in all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
******************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
9
lib/lua/include/lua.hpp
Normal file
9
lib/lua/include/lua.hpp
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
// lua.hpp
|
||||||
|
// Lua header files for C++
|
||||||
|
// <<extern "C">> not supplied automatically because Lua also compiles as C++
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include "lua.h"
|
||||||
|
#include "lualib.h"
|
||||||
|
#include "lauxlib.h"
|
||||||
|
}
|
763
lib/lua/include/luaconf.h
Normal file
763
lib/lua/include/luaconf.h
Normal file
|
@ -0,0 +1,763 @@
|
||||||
|
/*
|
||||||
|
** $Id: luaconf.h $
|
||||||
|
** Configuration file for Lua
|
||||||
|
** See Copyright Notice in lua.h
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef luaconf_h
|
||||||
|
#define luaconf_h
|
||||||
|
|
||||||
|
#include <limits.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** ===================================================================
|
||||||
|
** General Configuration File for Lua
|
||||||
|
**
|
||||||
|
** Some definitions here can be changed externally, through the
|
||||||
|
** compiler (e.g., with '-D' options). Those are protected by
|
||||||
|
** '#if !defined' guards. However, several other definitions should
|
||||||
|
** be changed directly here, either because they affect the Lua
|
||||||
|
** ABI (by making the changes here, you ensure that all software
|
||||||
|
** connected to Lua, such as C libraries, will be compiled with the
|
||||||
|
** same configuration); or because they are seldom changed.
|
||||||
|
**
|
||||||
|
** Search for "@@" to find all configurable definitions.
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {====================================================================
|
||||||
|
** System Configuration: macros to adapt (if needed) Lua to some
|
||||||
|
** particular platform, for instance restricting it to C89.
|
||||||
|
** =====================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
|
||||||
|
** Define it if you want Lua to avoid the use of a few C99 features
|
||||||
|
** or Windows-specific features on Windows.
|
||||||
|
*/
|
||||||
|
/* #define LUA_USE_C89 */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** By default, Lua on Windows use (some) specific Windows features
|
||||||
|
*/
|
||||||
|
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
|
||||||
|
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(LUA_USE_WINDOWS)
|
||||||
|
#define LUA_DL_DLL /* enable support for DLL */
|
||||||
|
#define LUA_USE_C89 /* broadly, Windows is C89 */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(LUA_USE_LINUX)
|
||||||
|
#define LUA_USE_POSIX
|
||||||
|
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(LUA_USE_MACOSX)
|
||||||
|
#define LUA_USE_POSIX
|
||||||
|
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
|
||||||
|
*/
|
||||||
|
#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Configuration for Number types.
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
|
||||||
|
*/
|
||||||
|
/* #define LUA_32BITS */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
|
||||||
|
** C89 ('long' and 'double'); Windows always has '__int64', so it does
|
||||||
|
** not need to use this case.
|
||||||
|
*/
|
||||||
|
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
|
||||||
|
#define LUA_C89_NUMBERS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_INT_TYPE defines the type for Lua integers.
|
||||||
|
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
|
||||||
|
** Lua should work fine with any mix of these options supported
|
||||||
|
** by your C compiler. The usual configurations are 64-bit integers
|
||||||
|
** and 'double' (the default), 32-bit integers and 'float' (for
|
||||||
|
** restricted platforms), and 'long'/'double' (for C compilers not
|
||||||
|
** compliant with C99, which may not have support for 'long long').
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* predefined options for LUA_INT_TYPE */
|
||||||
|
#define LUA_INT_INT 1
|
||||||
|
#define LUA_INT_LONG 2
|
||||||
|
#define LUA_INT_LONGLONG 3
|
||||||
|
|
||||||
|
/* predefined options for LUA_FLOAT_TYPE */
|
||||||
|
#define LUA_FLOAT_FLOAT 1
|
||||||
|
#define LUA_FLOAT_DOUBLE 2
|
||||||
|
#define LUA_FLOAT_LONGDOUBLE 3
|
||||||
|
|
||||||
|
#if defined(LUA_32BITS) /* { */
|
||||||
|
/*
|
||||||
|
** 32-bit integers and 'float'
|
||||||
|
*/
|
||||||
|
#if LUAI_IS32INT /* use 'int' if big enough */
|
||||||
|
#define LUA_INT_TYPE LUA_INT_INT
|
||||||
|
#else /* otherwise use 'long' */
|
||||||
|
#define LUA_INT_TYPE LUA_INT_LONG
|
||||||
|
#endif
|
||||||
|
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
|
||||||
|
|
||||||
|
#elif defined(LUA_C89_NUMBERS) /* }{ */
|
||||||
|
/*
|
||||||
|
** largest types available for C89 ('long' and 'double')
|
||||||
|
*/
|
||||||
|
#define LUA_INT_TYPE LUA_INT_LONG
|
||||||
|
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
|
||||||
|
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** default configuration for 64-bit Lua ('long long' and 'double')
|
||||||
|
*/
|
||||||
|
#if !defined(LUA_INT_TYPE)
|
||||||
|
#define LUA_INT_TYPE LUA_INT_LONGLONG
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(LUA_FLOAT_TYPE)
|
||||||
|
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Configuration for Paths.
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
** LUA_PATH_SEP is the character that separates templates in a path.
|
||||||
|
** LUA_PATH_MARK is the string that marks the substitution points in a
|
||||||
|
** template.
|
||||||
|
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
|
||||||
|
** directory.
|
||||||
|
*/
|
||||||
|
#define LUA_PATH_SEP ";"
|
||||||
|
#define LUA_PATH_MARK "?"
|
||||||
|
#define LUA_EXEC_DIR "!"
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
|
||||||
|
** Lua libraries.
|
||||||
|
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
|
||||||
|
** C libraries.
|
||||||
|
** CHANGE them if your machine has a non-conventional directory
|
||||||
|
** hierarchy or if you want to install your libraries in
|
||||||
|
** non-conventional directories.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
||||||
|
#if defined(_WIN32) /* { */
|
||||||
|
/*
|
||||||
|
** In Windows, any exclamation mark ('!') in the path is replaced by the
|
||||||
|
** path of the directory of the executable file of the current process.
|
||||||
|
*/
|
||||||
|
#define LUA_LDIR "!\\lua\\"
|
||||||
|
#define LUA_CDIR "!\\"
|
||||||
|
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
|
||||||
|
|
||||||
|
#if !defined(LUA_PATH_DEFAULT)
|
||||||
|
#define LUA_PATH_DEFAULT \
|
||||||
|
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
||||||
|
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
|
||||||
|
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
|
||||||
|
".\\?.lua;" ".\\?\\init.lua"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(LUA_CPATH_DEFAULT)
|
||||||
|
#define LUA_CPATH_DEFAULT \
|
||||||
|
LUA_CDIR"?.dll;" \
|
||||||
|
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
|
||||||
|
LUA_CDIR"loadall.dll;" ".\\?.dll;" \
|
||||||
|
LUA_CDIR"?54.dll;" ".\\?54.dll"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#else /* }{ */
|
||||||
|
|
||||||
|
#define LUA_ROOT "/usr/local/"
|
||||||
|
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
|
||||||
|
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
|
||||||
|
|
||||||
|
#if !defined(LUA_PATH_DEFAULT)
|
||||||
|
#define LUA_PATH_DEFAULT \
|
||||||
|
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
||||||
|
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
|
||||||
|
"./?.lua;" "./?/init.lua"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(LUA_CPATH_DEFAULT)
|
||||||
|
#define LUA_CPATH_DEFAULT \
|
||||||
|
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so;" \
|
||||||
|
LUA_CDIR"lib?54.so;" "./lib?54.so"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_DIRSEP is the directory separator (for submodules).
|
||||||
|
** CHANGE it if your machine does not use "/" as the directory separator
|
||||||
|
** and is not Windows. (On Windows Lua automatically uses "\".)
|
||||||
|
*/
|
||||||
|
#if !defined(LUA_DIRSEP)
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
#define LUA_DIRSEP "\\"
|
||||||
|
#else
|
||||||
|
#define LUA_DIRSEP "/"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Marks for exported symbols in the C code
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_API is a mark for all core API functions.
|
||||||
|
@@ LUALIB_API is a mark for all auxiliary library functions.
|
||||||
|
@@ LUAMOD_API is a mark for all standard library opening functions.
|
||||||
|
** CHANGE them if you need to define those functions in some special way.
|
||||||
|
** For instance, if you want to create one Windows DLL with the core and
|
||||||
|
** the libraries, you may want to use the following definition (define
|
||||||
|
** LUA_BUILD_AS_DLL to get it).
|
||||||
|
*/
|
||||||
|
#if defined(LUA_BUILD_AS_DLL) /* { */
|
||||||
|
|
||||||
|
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
|
||||||
|
#define LUA_API __declspec(dllexport)
|
||||||
|
#else /* }{ */
|
||||||
|
#define LUA_API __declspec(dllimport)
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
#else /* }{ */
|
||||||
|
|
||||||
|
#define LUA_API extern
|
||||||
|
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** More often than not the libs go together with the core.
|
||||||
|
*/
|
||||||
|
#define LUALIB_API LUA_API
|
||||||
|
#define LUAMOD_API LUA_API
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUAI_FUNC is a mark for all extern functions that are not to be
|
||||||
|
** exported to outside modules.
|
||||||
|
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
|
||||||
|
** none of which to be exported to outside modules (LUAI_DDEF for
|
||||||
|
** definitions and LUAI_DDEC for declarations).
|
||||||
|
** CHANGE them if you need to mark them in some special way. Elf/gcc
|
||||||
|
** (versions 3.2 and later) mark them as "hidden" to optimize access
|
||||||
|
** when Lua is compiled as a shared library. Not all elf targets support
|
||||||
|
** this attribute. Unfortunately, gcc does not offer a way to check
|
||||||
|
** whether the target offers that support, and those without support
|
||||||
|
** give a warning about it. To avoid these warnings, change to the
|
||||||
|
** default definition.
|
||||||
|
*/
|
||||||
|
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
|
||||||
|
defined(__ELF__) /* { */
|
||||||
|
#define LUAI_FUNC __attribute__((visibility("internal"))) extern
|
||||||
|
#else /* }{ */
|
||||||
|
#define LUAI_FUNC extern
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
#define LUAI_DDEC(dec) LUAI_FUNC dec
|
||||||
|
#define LUAI_DDEF /* empty */
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Compatibility with previous versions
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
|
||||||
|
** You can define it to get all options, or change specific options
|
||||||
|
** to fit your specific needs.
|
||||||
|
*/
|
||||||
|
#if defined(LUA_COMPAT_5_3) /* { */
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
|
||||||
|
** functions in the mathematical library.
|
||||||
|
** (These functions were already officially removed in 5.3;
|
||||||
|
** nevertheless they are still available here.)
|
||||||
|
*/
|
||||||
|
#define LUA_COMPAT_MATHLIB
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
|
||||||
|
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
|
||||||
|
** luaL_checkint, luaL_checklong, etc.)
|
||||||
|
** (These macros were also officially removed in 5.3, but they are still
|
||||||
|
** available here.)
|
||||||
|
*/
|
||||||
|
#define LUA_COMPAT_APIINTCASTS
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
|
||||||
|
** using '__lt'.
|
||||||
|
*/
|
||||||
|
#define LUA_COMPAT_LT_LE
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ The following macros supply trivial compatibility for some
|
||||||
|
** changes in the API. The macros themselves document how to
|
||||||
|
** change your code to avoid using them.
|
||||||
|
** (Once more, these macros were officially removed in 5.3, but they are
|
||||||
|
** still available here.)
|
||||||
|
*/
|
||||||
|
#define lua_strlen(L,i) lua_rawlen(L, (i))
|
||||||
|
|
||||||
|
#define lua_objlen(L,i) lua_rawlen(L, (i))
|
||||||
|
|
||||||
|
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
|
||||||
|
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
|
||||||
|
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Configuration for Numbers.
|
||||||
|
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
|
||||||
|
** satisfy your needs.
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_NUMBER is the floating-point type used by Lua.
|
||||||
|
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
|
||||||
|
@@ over a floating number.
|
||||||
|
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
|
||||||
|
** by prefixing it with one of FLT/DBL/LDBL.
|
||||||
|
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
|
||||||
|
@@ LUA_NUMBER_FMT is the format for writing floats.
|
||||||
|
@@ lua_number2str converts a float to a string.
|
||||||
|
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
|
||||||
|
@@ l_floor takes the floor of a float.
|
||||||
|
@@ lua_str2number converts a decimal numeral to a number.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/* The following definitions are good for most cases here */
|
||||||
|
|
||||||
|
#define l_floor(x) (l_mathop(floor)(x))
|
||||||
|
|
||||||
|
#define lua_number2str(s,sz,n) \
|
||||||
|
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ lua_numbertointeger converts a float number with an integral value
|
||||||
|
** to an integer, or returns 0 if float is not within the range of
|
||||||
|
** a lua_Integer. (The range comparisons are tricky because of
|
||||||
|
** rounding. The tests here assume a two-complement representation,
|
||||||
|
** where MININTEGER always has an exact representation as a float;
|
||||||
|
** MAXINTEGER may not have one, and therefore its conversion to float
|
||||||
|
** may have an ill-defined value.)
|
||||||
|
*/
|
||||||
|
#define lua_numbertointeger(n,p) \
|
||||||
|
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
|
||||||
|
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
|
||||||
|
(*(p) = (LUA_INTEGER)(n), 1))
|
||||||
|
|
||||||
|
|
||||||
|
/* now the variable definitions */
|
||||||
|
|
||||||
|
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
|
||||||
|
|
||||||
|
#define LUA_NUMBER float
|
||||||
|
|
||||||
|
#define l_floatatt(n) (FLT_##n)
|
||||||
|
|
||||||
|
#define LUAI_UACNUMBER double
|
||||||
|
|
||||||
|
#define LUA_NUMBER_FRMLEN ""
|
||||||
|
#define LUA_NUMBER_FMT "%.7g"
|
||||||
|
|
||||||
|
#define l_mathop(op) op##f
|
||||||
|
|
||||||
|
#define lua_str2number(s,p) strtof((s), (p))
|
||||||
|
|
||||||
|
|
||||||
|
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
|
||||||
|
|
||||||
|
#define LUA_NUMBER long double
|
||||||
|
|
||||||
|
#define l_floatatt(n) (LDBL_##n)
|
||||||
|
|
||||||
|
#define LUAI_UACNUMBER long double
|
||||||
|
|
||||||
|
#define LUA_NUMBER_FRMLEN "L"
|
||||||
|
#define LUA_NUMBER_FMT "%.19Lg"
|
||||||
|
|
||||||
|
#define l_mathop(op) op##l
|
||||||
|
|
||||||
|
#define lua_str2number(s,p) strtold((s), (p))
|
||||||
|
|
||||||
|
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
|
||||||
|
|
||||||
|
#define LUA_NUMBER double
|
||||||
|
|
||||||
|
#define l_floatatt(n) (DBL_##n)
|
||||||
|
|
||||||
|
#define LUAI_UACNUMBER double
|
||||||
|
|
||||||
|
#define LUA_NUMBER_FRMLEN ""
|
||||||
|
#define LUA_NUMBER_FMT "%.14g"
|
||||||
|
|
||||||
|
#define l_mathop(op) op
|
||||||
|
|
||||||
|
#define lua_str2number(s,p) strtod((s), (p))
|
||||||
|
|
||||||
|
#else /* }{ */
|
||||||
|
|
||||||
|
#error "numeric float type not defined"
|
||||||
|
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_INTEGER is the integer type used by Lua.
|
||||||
|
**
|
||||||
|
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
|
||||||
|
**
|
||||||
|
@@ LUAI_UACINT is the result of a 'default argument promotion'
|
||||||
|
@@ over a LUA_INTEGER.
|
||||||
|
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
|
||||||
|
@@ LUA_INTEGER_FMT is the format for writing integers.
|
||||||
|
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
|
||||||
|
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
|
||||||
|
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
|
||||||
|
@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
|
||||||
|
@@ lua_integer2str converts an integer to a string.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/* The following definitions are good for most cases here */
|
||||||
|
|
||||||
|
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
|
||||||
|
|
||||||
|
#define LUAI_UACINT LUA_INTEGER
|
||||||
|
|
||||||
|
#define lua_integer2str(s,sz,n) \
|
||||||
|
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
|
||||||
|
|
||||||
|
/*
|
||||||
|
** use LUAI_UACINT here to avoid problems with promotions (which
|
||||||
|
** can turn a comparison between unsigneds into a signed comparison)
|
||||||
|
*/
|
||||||
|
#define LUA_UNSIGNED unsigned LUAI_UACINT
|
||||||
|
|
||||||
|
|
||||||
|
#define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
|
||||||
|
|
||||||
|
|
||||||
|
/* now the variable definitions */
|
||||||
|
|
||||||
|
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
|
||||||
|
|
||||||
|
#define LUA_INTEGER int
|
||||||
|
#define LUA_INTEGER_FRMLEN ""
|
||||||
|
|
||||||
|
#define LUA_MAXINTEGER INT_MAX
|
||||||
|
#define LUA_MININTEGER INT_MIN
|
||||||
|
|
||||||
|
#define LUA_MAXUNSIGNED UINT_MAX
|
||||||
|
|
||||||
|
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
|
||||||
|
|
||||||
|
#define LUA_INTEGER long
|
||||||
|
#define LUA_INTEGER_FRMLEN "l"
|
||||||
|
|
||||||
|
#define LUA_MAXINTEGER LONG_MAX
|
||||||
|
#define LUA_MININTEGER LONG_MIN
|
||||||
|
|
||||||
|
#define LUA_MAXUNSIGNED ULONG_MAX
|
||||||
|
|
||||||
|
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
|
||||||
|
|
||||||
|
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
|
||||||
|
#if defined(LLONG_MAX) /* { */
|
||||||
|
/* use ISO C99 stuff */
|
||||||
|
|
||||||
|
#define LUA_INTEGER long long
|
||||||
|
#define LUA_INTEGER_FRMLEN "ll"
|
||||||
|
|
||||||
|
#define LUA_MAXINTEGER LLONG_MAX
|
||||||
|
#define LUA_MININTEGER LLONG_MIN
|
||||||
|
|
||||||
|
#define LUA_MAXUNSIGNED ULLONG_MAX
|
||||||
|
|
||||||
|
#elif defined(LUA_USE_WINDOWS) /* }{ */
|
||||||
|
/* in Windows, can use specific Windows types */
|
||||||
|
|
||||||
|
#define LUA_INTEGER __int64
|
||||||
|
#define LUA_INTEGER_FRMLEN "I64"
|
||||||
|
|
||||||
|
#define LUA_MAXINTEGER _I64_MAX
|
||||||
|
#define LUA_MININTEGER _I64_MIN
|
||||||
|
|
||||||
|
#define LUA_MAXUNSIGNED _UI64_MAX
|
||||||
|
|
||||||
|
#else /* }{ */
|
||||||
|
|
||||||
|
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
|
||||||
|
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
|
||||||
|
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
#else /* }{ */
|
||||||
|
|
||||||
|
#error "numeric integer type not defined"
|
||||||
|
|
||||||
|
#endif /* } */
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Dependencies with C99 and other C details
|
||||||
|
** ===================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
|
||||||
|
** (All uses in Lua have only one format item.)
|
||||||
|
*/
|
||||||
|
#if !defined(LUA_USE_C89)
|
||||||
|
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
|
||||||
|
#else
|
||||||
|
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ lua_strx2number converts a hexadecimal numeral to a number.
|
||||||
|
** In C99, 'strtod' does that conversion. Otherwise, you can
|
||||||
|
** leave 'lua_strx2number' undefined and Lua will provide its own
|
||||||
|
** implementation.
|
||||||
|
*/
|
||||||
|
#if !defined(LUA_USE_C89)
|
||||||
|
#define lua_strx2number(s,p) lua_str2number(s,p)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ lua_pointer2str converts a pointer to a readable string in a
|
||||||
|
** non-specified way.
|
||||||
|
*/
|
||||||
|
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ lua_number2strx converts a float to a hexadecimal numeral.
|
||||||
|
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
|
||||||
|
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
|
||||||
|
** provide its own implementation.
|
||||||
|
*/
|
||||||
|
#if !defined(LUA_USE_C89)
|
||||||
|
#define lua_number2strx(L,b,sz,f,n) \
|
||||||
|
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** 'strtof' and 'opf' variants for math functions are not valid in
|
||||||
|
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
|
||||||
|
** availability of these variants. ('math.h' is already included in
|
||||||
|
** all files that use these macros.)
|
||||||
|
*/
|
||||||
|
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
|
||||||
|
#undef l_mathop /* variants not available */
|
||||||
|
#undef lua_str2number
|
||||||
|
#define l_mathop(op) (lua_Number)op /* no variant */
|
||||||
|
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
|
||||||
|
** functions. It must be a numerical type; Lua will use 'intptr_t' if
|
||||||
|
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
|
||||||
|
** 'intptr_t' in C89)
|
||||||
|
*/
|
||||||
|
#define LUA_KCONTEXT ptrdiff_t
|
||||||
|
|
||||||
|
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
|
||||||
|
__STDC_VERSION__ >= 199901L
|
||||||
|
#include <stdint.h>
|
||||||
|
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
|
||||||
|
#undef LUA_KCONTEXT
|
||||||
|
#define LUA_KCONTEXT intptr_t
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
|
||||||
|
** Change that if you do not want to use C locales. (Code using this
|
||||||
|
** macro must include the header 'locale.h'.)
|
||||||
|
*/
|
||||||
|
#if !defined(lua_getlocaledecpoint)
|
||||||
|
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Language Variations
|
||||||
|
** =====================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
|
||||||
|
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
|
||||||
|
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
|
||||||
|
** coercion from strings to numbers.
|
||||||
|
*/
|
||||||
|
/* #define LUA_NOCVTN2S */
|
||||||
|
/* #define LUA_NOCVTS2N */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
|
||||||
|
** Define it as a help when debugging C code.
|
||||||
|
*/
|
||||||
|
#if defined(LUA_USE_APICHECK)
|
||||||
|
#include <assert.h>
|
||||||
|
#define luai_apicheck(l,e) assert(e)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
** {==================================================================
|
||||||
|
** Macros that affect the API and must be stable (that is, must be the
|
||||||
|
** same when you compile Lua and when you compile code that links to
|
||||||
|
** Lua).
|
||||||
|
** =====================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
||||||
|
** CHANGE it if you need a different limit. This limit is arbitrary;
|
||||||
|
** its only purpose is to stop Lua from consuming unlimited stack
|
||||||
|
** space (and to reserve some numbers for pseudo-indices).
|
||||||
|
** (It must fit into max(size_t)/32.)
|
||||||
|
*/
|
||||||
|
#if LUAI_IS32INT
|
||||||
|
#define LUAI_MAXSTACK 1000000
|
||||||
|
#else
|
||||||
|
#define LUAI_MAXSTACK 15000
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
|
||||||
|
** a Lua state with very fast access.
|
||||||
|
** CHANGE it if you need a different size.
|
||||||
|
*/
|
||||||
|
#define LUA_EXTRASPACE (sizeof(void *))
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUA_IDSIZE gives the maximum size for the description of the source
|
||||||
|
@@ of a function in debug information.
|
||||||
|
** CHANGE it if you want a different size.
|
||||||
|
*/
|
||||||
|
#define LUA_IDSIZE 60
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
||||||
|
*/
|
||||||
|
#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
|
||||||
|
** maximum alignment for the other items in that union.
|
||||||
|
*/
|
||||||
|
#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
|
||||||
|
|
||||||
|
/* }================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* =================================================================== */
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Local configuration. You can use this space to add your redefinitions
|
||||||
|
** without modifying the main part of the file.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
58
lib/lua/include/lualib.h
Normal file
58
lib/lua/include/lualib.h
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
/*
|
||||||
|
** $Id: lualib.h $
|
||||||
|
** Lua standard libraries
|
||||||
|
** See Copyright Notice in lua.h
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef lualib_h
|
||||||
|
#define lualib_h
|
||||||
|
|
||||||
|
#include "lua.h"
|
||||||
|
|
||||||
|
|
||||||
|
/* version suffix for environment variable names */
|
||||||
|
#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
|
||||||
|
|
||||||
|
|
||||||
|
LUAMOD_API int (luaopen_base) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_COLIBNAME "coroutine"
|
||||||
|
LUAMOD_API int (luaopen_coroutine) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_TABLIBNAME "table"
|
||||||
|
LUAMOD_API int (luaopen_table) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_IOLIBNAME "io"
|
||||||
|
LUAMOD_API int (luaopen_io) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_OSLIBNAME "os"
|
||||||
|
LUAMOD_API int (luaopen_os) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_STRLIBNAME "string"
|
||||||
|
LUAMOD_API int (luaopen_string) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_UTF8LIBNAME "utf8"
|
||||||
|
LUAMOD_API int (luaopen_utf8) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_MATHLIBNAME "math"
|
||||||
|
LUAMOD_API int (luaopen_math) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_DBLIBNAME "debug"
|
||||||
|
LUAMOD_API int (luaopen_debug) (lua_State *L);
|
||||||
|
|
||||||
|
#define LUA_LOADLIBNAME "package"
|
||||||
|
LUAMOD_API int (luaopen_package) (lua_State *L);
|
||||||
|
|
||||||
|
|
||||||
|
/* open all previous libraries */
|
||||||
|
LUALIB_API void (luaL_openlibs) (lua_State *L);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(lua_assert)
|
||||||
|
#define lua_assert(x) ((void)0)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
|
@ -202,6 +202,8 @@ bool djui_interactable_on_key_down(int scancode) {
|
||||||
for (int i = 0; i < MAX_BINDS; i++) {
|
for (int i = 0; i < MAX_BINDS; i++) {
|
||||||
if (scancode == (int)configKeyPlayerList[i]) {
|
if (scancode == (int)configKeyPlayerList[i]) {
|
||||||
djui_base_set_visible(&gDjuiPlayerList->base, true);
|
djui_base_set_visible(&gDjuiPlayerList->base, true);
|
||||||
|
extern void smlua_run(void);
|
||||||
|
smlua_run();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
387
src/pc/lua/smlua.c
Normal file
387
src/pc/lua/smlua.c
Normal file
|
@ -0,0 +1,387 @@
|
||||||
|
#include <lua.h>
|
||||||
|
#include <lualib.h>
|
||||||
|
#include <lauxlib.h>
|
||||||
|
|
||||||
|
#include "smlua.h"
|
||||||
|
|
||||||
|
#include "game\level_update.h"
|
||||||
|
#include "object_fields.h"
|
||||||
|
|
||||||
|
static lua_State* sLuaState = NULL;
|
||||||
|
|
||||||
|
static void smlua_dump_stack(lua_State* L) {
|
||||||
|
int top = lua_gettop(L);
|
||||||
|
for (int i = 1; i <= top; i++) {
|
||||||
|
printf("%d\t%s\t", i, luaL_typename(L, i));
|
||||||
|
switch (lua_type(L, i)) {
|
||||||
|
case LUA_TNUMBER:
|
||||||
|
printf("%g\n", lua_tonumber(L, i));
|
||||||
|
break;
|
||||||
|
case LUA_TSTRING:
|
||||||
|
printf("%s\n", lua_tostring(L, i));
|
||||||
|
break;
|
||||||
|
case LUA_TBOOLEAN:
|
||||||
|
printf("%s\n", (lua_toboolean(L, i) ? "true" : "false"));
|
||||||
|
break;
|
||||||
|
case LUA_TNIL:
|
||||||
|
printf("%s\n", "nil");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
printf("%p\n", lua_topointer(L, i));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_push_integer_field(int val, char* name) {
|
||||||
|
int t = lua_gettop(sLuaState);
|
||||||
|
lua_pushinteger(sLuaState, val);
|
||||||
|
lua_setfield(sLuaState, t, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_push_number_field(float val, char* name) {
|
||||||
|
int t = lua_gettop(sLuaState);
|
||||||
|
lua_pushnumber(sLuaState, val);
|
||||||
|
lua_setfield(sLuaState, t, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_get_u8_field(u8* val, char* name) {
|
||||||
|
lua_getfield(sLuaState, -1, name);
|
||||||
|
*val = lua_tointeger(sLuaState, -1);
|
||||||
|
lua_pop(sLuaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_get_u16_field(u16* val, char* name) {
|
||||||
|
lua_getfield(sLuaState, -1, name);
|
||||||
|
*val = lua_tointeger(sLuaState, -1);
|
||||||
|
lua_pop(sLuaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_get_u32_field(u32* val, char* name) {
|
||||||
|
lua_getfield(sLuaState, -1, name);
|
||||||
|
*val = lua_tointeger(sLuaState, -1);
|
||||||
|
lua_pop(sLuaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_get_s8_field(s8* val, char* name) {
|
||||||
|
lua_getfield(sLuaState, -1, name);
|
||||||
|
*val = lua_tointeger(sLuaState, -1);
|
||||||
|
lua_pop(sLuaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_get_s16_field(s16* val, char* name) {
|
||||||
|
lua_getfield(sLuaState, -1, name);
|
||||||
|
*val = lua_tointeger(sLuaState, -1);
|
||||||
|
lua_pop(sLuaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_get_s32_field(s32* val, char* name) {
|
||||||
|
lua_getfield(sLuaState, -1, name);
|
||||||
|
*val = lua_tointeger(sLuaState, -1);
|
||||||
|
lua_pop(sLuaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void smlua_get_number_field(float* val, char* name) {
|
||||||
|
lua_getfield(sLuaState, -1, name);
|
||||||
|
*val = lua_tonumber(sLuaState, -1);
|
||||||
|
lua_pop(sLuaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int smlua_get_mario_state(lua_State* L) {
|
||||||
|
int index = lua_tointeger(L, -1);
|
||||||
|
lua_newtable(L);
|
||||||
|
|
||||||
|
{
|
||||||
|
struct MarioState* m = &gMarioStates[index];
|
||||||
|
const int t = lua_gettop(L);
|
||||||
|
|
||||||
|
smlua_push_integer_field(m->playerIndex, "playerIndex");
|
||||||
|
smlua_push_integer_field(m->input, "input");
|
||||||
|
smlua_push_integer_field(m->flags, "flags");
|
||||||
|
smlua_push_integer_field(m->particleFlags, "particleFlags");
|
||||||
|
smlua_push_integer_field(m->action, "action");
|
||||||
|
smlua_push_integer_field(m->prevAction, "prevAction");
|
||||||
|
smlua_push_integer_field(m->terrainSoundAddend, "terrainSoundAddend");
|
||||||
|
smlua_push_integer_field(m->actionState, "actionState");
|
||||||
|
smlua_push_integer_field(m->actionTimer, "actionTimer");
|
||||||
|
smlua_push_integer_field(m->actionArg, "actionArg");
|
||||||
|
smlua_push_number_field(m->intendedMag, "intendedMag");
|
||||||
|
smlua_push_integer_field(m->intendedYaw, "intendedYaw");
|
||||||
|
smlua_push_integer_field(m->invincTimer, "invincTimer");
|
||||||
|
smlua_push_integer_field(m->framesSinceA, "framesSinceA");
|
||||||
|
smlua_push_integer_field(m->framesSinceB, "framesSinceB");
|
||||||
|
smlua_push_integer_field(m->wallKickTimer, "wallKickTimer");
|
||||||
|
smlua_push_integer_field(m->doubleJumpTimer, "doubleJumpTimer");
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_newtable(L);
|
||||||
|
smlua_push_integer_field(m->faceAngle[0], "x");
|
||||||
|
smlua_push_integer_field(m->faceAngle[1], "y");
|
||||||
|
smlua_push_integer_field(m->faceAngle[2], "z");
|
||||||
|
lua_setfield(L, t, "faceAngle");
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_newtable(L);
|
||||||
|
smlua_push_integer_field(m->angleVel[0], "x");
|
||||||
|
smlua_push_integer_field(m->angleVel[1], "y");
|
||||||
|
smlua_push_integer_field(m->angleVel[2], "z");
|
||||||
|
lua_setfield(L, t, "angleVel");
|
||||||
|
}
|
||||||
|
|
||||||
|
smlua_push_integer_field(m->slideYaw, "slideYaw");
|
||||||
|
smlua_push_integer_field(m->twirlYaw, "twirlYaw");
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_newtable(L);
|
||||||
|
smlua_push_number_field(m->pos[0], "x");
|
||||||
|
smlua_push_number_field(m->pos[1], "y");
|
||||||
|
smlua_push_number_field(m->pos[2], "z");
|
||||||
|
lua_setfield(L, t, "pos");
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_newtable(L);
|
||||||
|
smlua_push_number_field(m->vel[0], "x");
|
||||||
|
smlua_push_number_field(m->vel[1], "y");
|
||||||
|
smlua_push_number_field(m->vel[2], "z");
|
||||||
|
lua_setfield(L, t, "vel");
|
||||||
|
}
|
||||||
|
|
||||||
|
smlua_push_number_field(m->forwardVel, "forwardVel");
|
||||||
|
smlua_push_number_field(m->slideVelX, "slideVelX");
|
||||||
|
smlua_push_number_field(m->slideVelZ, "slideVelZ");
|
||||||
|
|
||||||
|
//struct Surface* wall;
|
||||||
|
//struct Surface* ceil;
|
||||||
|
//struct Surface* floor;
|
||||||
|
|
||||||
|
smlua_push_number_field(m->ceilHeight, "ceilHeight");
|
||||||
|
smlua_push_number_field(m->floorHeight, "floorHeight");
|
||||||
|
smlua_push_integer_field(m->floorAngle, "floorAngle");
|
||||||
|
smlua_push_integer_field(m->waterLevel, "waterLevel");
|
||||||
|
|
||||||
|
//struct Object* interactObj;
|
||||||
|
//struct Object* heldObj;
|
||||||
|
//struct Object* usedObj;
|
||||||
|
//struct Object* riddenObj;
|
||||||
|
//struct Object* marioObj;
|
||||||
|
//struct SpawnInfo* spawnInfo;
|
||||||
|
//struct Area* area;
|
||||||
|
//struct PlayerCameraState* statusForCamera;
|
||||||
|
//struct MarioBodyState* marioBodyState;
|
||||||
|
//struct Controller* controller;
|
||||||
|
//struct MarioAnimation* animation;
|
||||||
|
|
||||||
|
smlua_push_integer_field(m->collidedObjInteractTypes, "collidedObjInteractTypes");
|
||||||
|
smlua_push_integer_field(m->numCoins, "numCoins");
|
||||||
|
smlua_push_integer_field(m->numStars, "numStars");
|
||||||
|
smlua_push_integer_field(m->numKeys, "numKeys");
|
||||||
|
smlua_push_integer_field(m->numLives, "numLives");
|
||||||
|
smlua_push_integer_field(m->health, "health");
|
||||||
|
smlua_push_integer_field(m->unkB0, "unkB0");
|
||||||
|
smlua_push_integer_field(m->hurtCounter, "hurtCounter");
|
||||||
|
smlua_push_integer_field(m->healCounter, "healCounter");
|
||||||
|
smlua_push_integer_field(m->squishTimer, "squishTimer");
|
||||||
|
smlua_push_integer_field(m->fadeWarpOpacity, "fadeWarpOpacity");
|
||||||
|
smlua_push_integer_field(m->capTimer, "capTimer");
|
||||||
|
smlua_push_integer_field(m->prevNumStarsForDialog, "prevNumStarsForDialog");
|
||||||
|
smlua_push_number_field(m->peakHeight, "peakHeight");
|
||||||
|
smlua_push_number_field(m->quicksandDepth, "quicksandDepth");
|
||||||
|
smlua_push_number_field(m->unkC4, "unkC4");
|
||||||
|
smlua_push_integer_field(m->currentRoom, "currentRoom");
|
||||||
|
|
||||||
|
//struct Object* heldByObj;
|
||||||
|
|
||||||
|
smlua_push_integer_field(m->isSnoring, "isSnoring");
|
||||||
|
|
||||||
|
//struct Object* bubbleObj;
|
||||||
|
|
||||||
|
smlua_push_integer_field(m->freeze, "freeze");
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_newtable(L);
|
||||||
|
smlua_push_number_field(m->nonInstantWarpPos[0], "x");
|
||||||
|
smlua_push_number_field(m->nonInstantWarpPos[1], "y");
|
||||||
|
smlua_push_number_field(m->nonInstantWarpPos[2], "z");
|
||||||
|
lua_setfield(L, t, "nonInstantWarpPos");
|
||||||
|
}
|
||||||
|
|
||||||
|
//struct Character* character;
|
||||||
|
|
||||||
|
smlua_push_integer_field(m->wasNetworkVisible, "wasNetworkVisible");
|
||||||
|
smlua_push_number_field(m->minimumBoneY, "minimumBoneY");
|
||||||
|
smlua_push_number_field(m->curAnimOffset, "curAnimOffset");
|
||||||
|
}
|
||||||
|
|
||||||
|
luaL_setmetatable(L, "mariostate");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int smlua_set_mario_state(lua_State* L) {
|
||||||
|
|
||||||
|
int index = lua_tointeger(L, -2);
|
||||||
|
|
||||||
|
{
|
||||||
|
struct MarioState* m = &gMarioStates[index];
|
||||||
|
smlua_get_u16_field(&m->playerIndex, "playerIndex");
|
||||||
|
smlua_get_u16_field(&m->input, "input");
|
||||||
|
smlua_get_u32_field(&m->flags, "flags");
|
||||||
|
smlua_get_u32_field(&m->particleFlags, "particleFlags");
|
||||||
|
smlua_get_u32_field(&m->action, "action");
|
||||||
|
smlua_get_u32_field(&m->prevAction, "prevAction");
|
||||||
|
smlua_get_u32_field(&m->terrainSoundAddend, "terrainSoundAddend");
|
||||||
|
smlua_get_u16_field(&m->actionState, "actionState");
|
||||||
|
smlua_get_u16_field(&m->actionTimer, "actionTimer");
|
||||||
|
smlua_get_u32_field(&m->actionArg, "actionArg");
|
||||||
|
smlua_get_number_field(&m->intendedMag, "intendedMag");
|
||||||
|
smlua_get_s16_field(&m->intendedYaw, "intendedYaw");
|
||||||
|
smlua_get_s16_field(&m->invincTimer, "invincTimer");
|
||||||
|
smlua_get_u8_field(&m->framesSinceA, "framesSinceA");
|
||||||
|
smlua_get_u8_field(&m->framesSinceB, "framesSinceB");
|
||||||
|
smlua_get_u8_field(&m->wallKickTimer, "wallKickTimer");
|
||||||
|
smlua_get_u8_field(&m->doubleJumpTimer, "doubleJumpTimer");
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_getfield(L, -1, "faceAngle");
|
||||||
|
smlua_get_s16_field(&m->faceAngle[0], "x");
|
||||||
|
smlua_get_s16_field(&m->faceAngle[1], "y");
|
||||||
|
smlua_get_s16_field(&m->faceAngle[2], "z");
|
||||||
|
lua_pop(L, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_getfield(L, -1, "angleVel");
|
||||||
|
smlua_get_s16_field(&m->angleVel[0], "x");
|
||||||
|
smlua_get_s16_field(&m->angleVel[1], "y");
|
||||||
|
smlua_get_s16_field(&m->angleVel[2], "z");
|
||||||
|
lua_pop(L, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
smlua_get_s16_field(&m->slideYaw, "slideYaw");
|
||||||
|
smlua_get_s16_field(&m->twirlYaw, "twirlYaw");
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_getfield(L, -1, "pos");
|
||||||
|
smlua_get_number_field(&m->pos[0], "x");
|
||||||
|
smlua_get_number_field(&m->pos[1], "y");
|
||||||
|
smlua_get_number_field(&m->pos[2], "z");
|
||||||
|
if (m->marioObj != NULL) {
|
||||||
|
m->marioObj->oPosX = m->pos[0];
|
||||||
|
m->marioObj->oPosY = m->pos[1];
|
||||||
|
m->marioObj->oPosZ = m->pos[2];
|
||||||
|
m->marioObj->header.gfx.pos[0] = m->pos[0];
|
||||||
|
m->marioObj->header.gfx.pos[1] = m->pos[1];
|
||||||
|
m->marioObj->header.gfx.pos[2] = m->pos[2];
|
||||||
|
}
|
||||||
|
lua_pop(L, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_getfield(L, -1, "vel");
|
||||||
|
smlua_get_number_field(&m->vel[0], "x");
|
||||||
|
smlua_get_number_field(&m->vel[1], "y");
|
||||||
|
smlua_get_number_field(&m->vel[2], "z");
|
||||||
|
lua_pop(L, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
smlua_get_number_field(&m->forwardVel, "forwardVel");
|
||||||
|
smlua_get_number_field(&m->slideVelX, "slideVelX");
|
||||||
|
smlua_get_number_field(&m->slideVelZ, "slideVelZ");
|
||||||
|
|
||||||
|
//struct Surface* wall;
|
||||||
|
//struct Surface* ceil;
|
||||||
|
//struct Surface* floor;
|
||||||
|
|
||||||
|
smlua_get_number_field(&m->ceilHeight, "ceilHeight");
|
||||||
|
smlua_get_number_field(&m->floorHeight, "floorHeight");
|
||||||
|
smlua_get_s16_field(&m->floorAngle, "floorAngle");
|
||||||
|
smlua_get_s16_field(&m->waterLevel, "waterLevel");
|
||||||
|
|
||||||
|
//struct Object* interactObj;
|
||||||
|
//struct Object* heldObj;
|
||||||
|
//struct Object* usedObj;
|
||||||
|
//struct Object* riddenObj;
|
||||||
|
//struct Object* marioObj;
|
||||||
|
//struct SpawnInfo* spawnInfo;
|
||||||
|
//struct Area* area;
|
||||||
|
//struct PlayerCameraState* statusForCamera;
|
||||||
|
//struct MarioBodyState* marioBodyState;
|
||||||
|
//struct Controller* controller;
|
||||||
|
//struct MarioAnimation* animation;
|
||||||
|
|
||||||
|
smlua_get_u32_field(&m->collidedObjInteractTypes, "collidedObjInteractTypes");
|
||||||
|
smlua_get_s16_field(&m->numCoins, "numCoins");
|
||||||
|
smlua_get_s16_field(&m->numStars, "numStars");
|
||||||
|
smlua_get_s8_field(&m->numKeys, "numKeys");
|
||||||
|
smlua_get_s8_field(&m->numLives, "numLives");
|
||||||
|
smlua_get_s16_field(&m->health, "health");
|
||||||
|
smlua_get_s16_field(&m->unkB0, "unkB0");
|
||||||
|
smlua_get_u8_field(&m->hurtCounter, "hurtCounter");
|
||||||
|
smlua_get_u8_field(&m->healCounter, "healCounter");
|
||||||
|
smlua_get_u8_field(&m->squishTimer, "squishTimer");
|
||||||
|
smlua_get_u8_field(&m->fadeWarpOpacity, "fadeWarpOpacity");
|
||||||
|
smlua_get_u16_field(&m->capTimer, "capTimer");
|
||||||
|
smlua_get_s16_field(&m->prevNumStarsForDialog, "prevNumStarsForDialog");
|
||||||
|
smlua_get_number_field(&m->peakHeight, "peakHeight");
|
||||||
|
smlua_get_number_field(&m->quicksandDepth, "quicksandDepth");
|
||||||
|
smlua_get_number_field(&m->unkC4, "unkC4");
|
||||||
|
smlua_get_s16_field(&m->currentRoom, "currentRoom");
|
||||||
|
|
||||||
|
//struct Object* heldByObj;
|
||||||
|
|
||||||
|
smlua_get_u8_field(&m->isSnoring, "isSnoring");
|
||||||
|
|
||||||
|
//struct Object* bubbleObj;
|
||||||
|
|
||||||
|
smlua_get_u8_field(&m->freeze, "freeze");
|
||||||
|
|
||||||
|
{
|
||||||
|
lua_getfield(L, -1, "nonInstantWarpPos");
|
||||||
|
smlua_get_number_field(&m->nonInstantWarpPos[0], "x");
|
||||||
|
smlua_get_number_field(&m->nonInstantWarpPos[1], "y");
|
||||||
|
smlua_get_number_field(&m->nonInstantWarpPos[2], "z");
|
||||||
|
lua_pop(L, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
//struct Character* character;
|
||||||
|
|
||||||
|
smlua_get_u8_field(&m->wasNetworkVisible, "wasNetworkVisible");
|
||||||
|
smlua_get_number_field(&m->minimumBoneY, "minimumBoneY");
|
||||||
|
smlua_get_number_field(&m->curAnimOffset, "curAnimOffset");
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void smlua_init(void) {
|
||||||
|
sLuaState = luaL_newstate();
|
||||||
|
lua_State* L = sLuaState;
|
||||||
|
luaL_openlibs(L);
|
||||||
|
|
||||||
|
lua_pushcfunction(L, smlua_get_mario_state);
|
||||||
|
lua_setglobal(L, "get_mario_state");
|
||||||
|
|
||||||
|
lua_pushcfunction(L, smlua_set_mario_state);
|
||||||
|
lua_setglobal(L, "set_mario_state");
|
||||||
|
}
|
||||||
|
|
||||||
|
void smlua_run(void) {
|
||||||
|
lua_State* L = sLuaState;
|
||||||
|
// Our Lua code, it simply prints a Hello, World message
|
||||||
|
char* code = "local m = get_mario_state(0)\nm.pos.y=600\nset_mario_state(0, m)";
|
||||||
|
|
||||||
|
// Here we load the string and use lua_pcall for run the code
|
||||||
|
if (luaL_loadstring(L, code) == LUA_OK) {
|
||||||
|
if (lua_pcall(L, 0, 0, 0) == LUA_OK) {
|
||||||
|
// If it was executed successfuly we
|
||||||
|
// remove the code from the stack
|
||||||
|
lua_pop(L, lua_gettop(L));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void smlua_shutdown(void) {
|
||||||
|
lua_State* L = sLuaState;
|
||||||
|
lua_close(L);
|
||||||
|
}
|
8
src/pc/lua/smlua.h
Normal file
8
src/pc/lua/smlua.h
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
#ifndef SMLUA_H
|
||||||
|
#define SMLUA_H
|
||||||
|
|
||||||
|
void smlua_init(void);
|
||||||
|
void smlua_run(void);
|
||||||
|
void smlua_shutdown(void);
|
||||||
|
|
||||||
|
#endif
|
|
@ -9,6 +9,8 @@
|
||||||
|
|
||||||
#include "sm64.h"
|
#include "sm64.h"
|
||||||
|
|
||||||
|
#include "pc/lua/smlua.h"
|
||||||
|
|
||||||
#include "game/memory.h"
|
#include "game/memory.h"
|
||||||
#include "audio/external.h"
|
#include "audio/external.h"
|
||||||
|
|
||||||
|
@ -163,6 +165,7 @@ void game_deinit(void) {
|
||||||
audio_shutdown();
|
audio_shutdown();
|
||||||
gfx_shutdown();
|
gfx_shutdown();
|
||||||
network_shutdown(true);
|
network_shutdown(true);
|
||||||
|
smlua_shutdown();
|
||||||
inited = false;
|
inited = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -291,6 +294,8 @@ void main_func(void) {
|
||||||
} else {
|
} else {
|
||||||
network_init(NT_NONE);
|
network_init(NT_NONE);
|
||||||
}
|
}
|
||||||
|
smlua_init();
|
||||||
|
smlua_run();
|
||||||
|
|
||||||
audio_init();
|
audio_init();
|
||||||
sound_init();
|
sound_init();
|
||||||
|
|
Loading…
Reference in a new issue