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Change MAX_PLAYERS check to unstable branch
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@ -390,7 +390,7 @@ struct MarioState
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// NOTE: this defines the maximum number of players...
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// NOTE: this defines the maximum number of players...
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// HOWEVER, simply increasing this to 3 will not magically work
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// HOWEVER, simply increasing this to 3 will not magically work
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// many things will have to be overhauled!
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// many things will have to be overhauled!
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#ifdef DEVELOPMENT
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#ifdef UNSTABLE_BRANCH
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#define MAX_PLAYERS 4
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#define MAX_PLAYERS 4
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#else
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#else
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#define MAX_PLAYERS 2
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#define MAX_PLAYERS 2
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