mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
game now uses non-working directory paths by default
saves by default go into XDG_DATA_HOME/sm64pc external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc both save data and readonly data fall back to other options in case of a problem behavior can be overridden by specifying --datapath and --savepath on the CLI both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
This commit is contained in:
parent
9825b02f50
commit
1873f7aba5
11 changed files with 234 additions and 29 deletions
8
Makefile
8
Makefile
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@ -491,8 +491,8 @@ PYTHON := python3
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SDLCONFIG := $(CROSS)sdl2-config
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ifeq ($(WINDOWS_BUILD),1)
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2
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else ifeq ($(TARGET_WEB),1)
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
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@ -500,8 +500,8 @@ CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fn
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# Linux / Other builds below
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else
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2
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endif
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# Check for enhancement options
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@ -496,7 +496,7 @@ void optmenu_toggle(void) {
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newcam_init_settings(); // load bettercam settings from config vars
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#endif
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controller_reconfigure(); // rebind using new config values
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configfile_save(gCLIOpts.ConfigFile);
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configfile_save(configfile_name());
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}
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}
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@ -2,6 +2,7 @@
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#include "configfile.h"
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#include "cheats.h"
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#include "pc_main.h"
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#include "platform.h"
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#include <strings.h>
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#include <stdlib.h>
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@ -15,15 +16,27 @@ static void print_help(void) {
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printf("Super Mario 64 PC Port\n");
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printf("%-20s\tEnables the cheat menu.\n", "--cheats");
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printf("%-20s\tSaves the configuration file as CONFIGNAME.\n", "--configfile CONFIGNAME");
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printf("%-20s\tOverrides the default read-only data path ('!' expands to executable path).\n", "--datapath DATAPATH");
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printf("%-20s\tOverrides the default save/config path ('!' expands to executable path).\n", "--savepath SAVEPATH");
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printf("%-20s\tStarts the game in full screen mode.\n", "--fullscreen");
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printf("%-20s\tSkips the Peach and Castle intro when starting a new game.\n", "--skip-intro");
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printf("%-20s\tStarts the game in windowed mode.\n", "--windowed");
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}
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static inline int arg_string(const char *name, const char *value, char *target) {
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const unsigned int arglen = strlen(value);
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if (arglen >= SYS_MAX_PATH) {
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fprintf(stderr, "Supplied value for `%s` is too long.\n", name);
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return 0;
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}
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strncpy(target, value, arglen);
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target[arglen] = '\0';
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return 1;
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}
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void parse_cli_opts(int argc, char* argv[]) {
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// Initialize options with false values.
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memset(&gCLIOpts, 0, sizeof(gCLIOpts));
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strncpy(gCLIOpts.ConfigFile, CONFIGFILE_DEFAULT, sizeof(gCLIOpts.ConfigFile));
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for (int i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--skip-intro") == 0) // Skip Peach Intro
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@ -38,25 +51,19 @@ void parse_cli_opts(int argc, char* argv[]) {
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else if (strcmp(argv[i], "--cheats") == 0) // Enable cheats menu
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Cheats.EnableCheats = true;
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else if (strcmp(argv[i], "--configfile") == 0 && (i + 1) < argc)
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arg_string("--configfile", argv[++i], gCLIOpts.ConfigFile);
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else if (strcmp(argv[i], "--datapath") == 0 && (i + 1) < argc)
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arg_string("--datapath", argv[++i], gCLIOpts.DataPath);
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else if (strcmp(argv[i], "--savepath") == 0 && (i + 1) < argc)
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arg_string("--savepath", argv[++i], gCLIOpts.SavePath);
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// Print help
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else if (strcmp(argv[i], "--help") == 0) {
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print_help();
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game_exit();
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}
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else if (strcmp(argv[i], "--configfile") == 0) {
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if (i+1 < argc) {
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const unsigned int arglen = strlen(argv[i+1]);
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if (arglen >= sizeof(gCLIOpts.ConfigFile)) {
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fprintf(stderr, "Configuration file supplied has a name too long.\n");
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} else {
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strncpy(gCLIOpts.ConfigFile, argv[i+1], arglen);
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gCLIOpts.ConfigFile[arglen] = '\0';
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}
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}
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// Skip the next string since it's the configuration file name.
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i++;
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}
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}
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}
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@ -1,10 +1,14 @@
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#ifndef _CLIOPTS_H
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#define _CLIOPTS_H
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#include "platform.h"
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struct PCCLIOptions {
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unsigned int SkipIntro;
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unsigned int FullScreen;
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char ConfigFile[1024];
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char ConfigFile[SYS_MAX_PATH];
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char SavePath[SYS_MAX_PATH];
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char DataPath[SYS_MAX_PATH];
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};
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extern struct PCCLIOptions gCLIOpts;
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@ -7,7 +7,9 @@
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#include <ctype.h>
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#include <SDL2/SDL.h>
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#include "platform.h"
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#include "configfile.h"
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#include "cliopts.h"
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#include "gfx/gfx_screen_config.h"
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#include "controller/controller_api.h"
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@ -192,6 +194,18 @@ static unsigned int tokenize_string(char *str, int maxTokens, char **tokens) {
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return count;
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}
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// Gets the config file path and caches it
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const char *configfile_name(void) {
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static char cfgpath[SYS_MAX_PATH] = { 0 };
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if (!cfgpath[0]) {
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if (gCLIOpts.ConfigFile[0])
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snprintf(cfgpath, sizeof(cfgpath), "%s", gCLIOpts.ConfigFile);
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else
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snprintf(cfgpath, sizeof(cfgpath), "%s/%s", sys_save_path(), CONFIGFILE_DEFAULT);
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}
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return cfgpath;
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}
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// Loads the config file specified by 'filename'
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void configfile_load(const char *filename) {
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FILE *file;
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@ -4,7 +4,6 @@
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#include <stdbool.h>
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#define CONFIGFILE_DEFAULT "sm64config.txt"
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#define DATAPATH_DEFAULT "res"
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#define MAX_BINDS 3
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#define MAX_VOLUME 127
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@ -51,5 +50,6 @@ extern bool configHUD;
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void configfile_load(const char *filename);
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void configfile_save(const char *filename);
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const char *configfile_name(void);
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#endif
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@ -23,6 +23,7 @@
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#include "gfx_rendering_api.h"
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#include "gfx_screen_config.h"
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#include "../platform.h"
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#include "../configfile.h"
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#define SUPPORT_CHECK(x) assert(x)
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@ -505,10 +506,10 @@ static void import_texture(int tile) {
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#ifdef EXTERNAL_TEXTURES
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// the "texture data" is actually a C string with the path to our texture in it
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// load it from an external image in our data path
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static char fpath[1024];
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static char fpath[SYS_MAX_PATH];
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int w, h;
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const char *texname = (const char*)rdp.loaded_texture[tile].addr;
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snprintf(fpath, sizeof(fpath), "%s/%s.png", DATAPATH_DEFAULT, texname);
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snprintf(fpath, sizeof(fpath), "%s/%s.png", sys_data_path(), texname);
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u8 *data = stbi_load(fpath, &w, &h, NULL, 4);
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if (!data) {
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fprintf(stderr, "texture not found: `%s`\n", fpath);
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@ -92,7 +92,7 @@ void audio_shutdown(void) {
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}
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void game_deinit(void) {
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configfile_save(gCLIOpts.ConfigFile);;
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configfile_save(configfile_name());
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controller_shutdown();
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audio_shutdown();
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gfx_shutdown();
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main_pool_init(pool, pool + sizeof(pool) / sizeof(pool[0]));
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gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
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configfile_load(gCLIOpts.ConfigFile);
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configfile_load(configfile_name());
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wm_api = &gfx_sdl;
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rendering_api = &gfx_opengl_api;
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158
src/pc/platform.c
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158
src/pc/platform.c
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@ -0,0 +1,158 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <direct.h>
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#endif
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#include "cliopts.h"
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static inline bool dir_exists(const char *path) {
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struct stat st;
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return (stat(path, &st) == 0 && S_ISDIR(st.st_mode));
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}
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bool sys_mkdir(const char *name) {
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#ifdef _WIN32
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return _mkdir(name) == 0;
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#else
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return mkdir(name, 0777) == 0;
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#endif
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}
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#if USE_SDL
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// we can just ask SDL for most of this shit if we have it
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#include <SDL2/SDL.h>
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const char *sys_data_path(void) {
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static char path[SYS_MAX_PATH] = { 0 };
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if (!path[0]) {
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// prefer the override, if it is set
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// "!" expands to executable path
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if (gCLIOpts.DataPath[0]) {
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if (gCLIOpts.DataPath[0] == '!')
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snprintf(path, sizeof(path), "%s%s", sys_exe_path(), gCLIOpts.DataPath + 1);
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else
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snprintf(path, sizeof(path), "%s", gCLIOpts.DataPath);
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if (dir_exists(path)) return path;
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printf("Warning: Specified data path ('%s') doesn't exist\n", path);
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}
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// then the executable directory
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snprintf(path, sizeof(path), "%s/" DATADIR, sys_exe_path());
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if (dir_exists(path)) return path;
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// then the save path
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snprintf(path, sizeof(path), "%s/" DATADIR, sys_save_path());
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if (dir_exists(path)) return path;
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#if defined(__linux__) || defined(__unix__)
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// on Linux/BSD try some common paths for read-only data
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const char *try[] = {
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"/usr/local/share/sm64pc/" DATADIR,
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"/usr/share/sm64pc/" DATADIR,
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"/opt/sm64pc/" DATADIR,
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};
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for (unsigned i = 0; i < sizeof(try) / sizeof(try[0]); ++i) {
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if (dir_exists(try[i])) {
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strcpy(path, try[i]);
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return path;
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}
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}
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#endif
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// hope for the best
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strcpy(path, "./" DATADIR);
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}
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return path;
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}
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const char *sys_save_path(void) {
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static char path[SYS_MAX_PATH] = { 0 };
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if (!path[0]) {
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// if the override is set, use that
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// "!" expands to executable path
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if (gCLIOpts.SavePath[0]) {
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if (gCLIOpts.SavePath[0] == '!')
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snprintf(path, sizeof(path), "%s%s", sys_exe_path(), gCLIOpts.SavePath + 1);
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else
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snprintf(path, sizeof(path), "%s", gCLIOpts.SavePath);
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if (!dir_exists(path) && !sys_mkdir(path)) {
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printf("Warning: Specified save path ('%s') doesn't exist and can't be created\n", path);
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path[0] = 0; // doesn't exist and no write access
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}
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}
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// didn't work? get it from SDL
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if (!path[0]) {
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char *sdlpath = SDL_GetPrefPath("", "sm64pc");
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if (sdlpath) {
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const unsigned int len = strlen(sdlpath);
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strncpy(path, sdlpath, sizeof(path));
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path[sizeof(path)-1] = 0;
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SDL_free(sdlpath);
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if (path[len-1] == '/' || path[len-1] == '\\')
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path[len-1] = 0; // strip the trailing separator
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if (!dir_exists(path) && !sys_mkdir(path))
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path[0] = 0;
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}
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}
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// if all else fails, just store near the EXE
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if (!path[0])
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strcpy(path, sys_exe_path());
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printf("Save path set to '%s'\n", path);
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}
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return path;
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}
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const char *sys_exe_path(void) {
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static char path[SYS_MAX_PATH] = { 0 };
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if (!path[0]) {
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char *sdlpath = SDL_GetBasePath();
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if (sdlpath) {
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// use the SDL path if it exists
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const unsigned int len = strlen(sdlpath);
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strncpy(path, sdlpath, sizeof(path));
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path[sizeof(path)-1] = 0;
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SDL_free(sdlpath);
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if (path[len-1] == '/' || path[len-1] == '\\')
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path[len-1] = 0; // strip the trailing separator
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} else {
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// hope for the best
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strcpy(path, ".");
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}
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printf("Executable path set to '%s'\n", path);
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}
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return path;
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}
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#else
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#warning "You might want to implement these functions for your platform"
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const char *sys_data_path(void) {
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return ".";
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}
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const char *sys_save_path(void) {
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return ".";
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}
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const char *sys_exe_path(void) {
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return ".";
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}
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#endif // platform switch
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16
src/pc/platform.h
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16
src/pc/platform.h
Normal file
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#ifndef _SM64_PLATFORM_H_
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#define _SM64_PLATFORM_H_
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#include <stdbool.h>
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/* Platform-specific functions and whatnot */
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#define DATADIR "res"
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#define SYS_MAX_PATH 1024 // FIXME: define this on different platforms
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bool sys_mkdir(const char *name); // creates with 0777 by default
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const char *sys_data_path(void);
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const char *sys_save_path(void);
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const char *sys_exe_path(void);
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#endif // _SM64_PLATFORM_H_
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@ -2,6 +2,7 @@
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#include <string.h>
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#include "lib/src/libultra_internal.h"
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#include "macros.h"
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#include "platform.h"
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#ifdef TARGET_WEB
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#include <emscripten.h>
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@ -119,7 +120,9 @@ s32 osEepromLongRead(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes)
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ret = 0;
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}
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#else
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FILE *fp = fopen("sm64_save_file.bin", "rb");
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char save_path[SYS_MAX_PATH] = { 0 };
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snprintf(save_path, sizeof(save_path), "%s/sm64_save_file.bin", sys_save_path());
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FILE *fp = fopen(save_path, "rb");
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if (fp == NULL) {
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return -1;
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}
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@ -149,7 +152,9 @@ s32 osEepromLongWrite(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes
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}, content);
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s32 ret = 0;
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#else
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FILE* fp = fopen("sm64_save_file.bin", "wb");
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char save_path[SYS_MAX_PATH] = { 0 };
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snprintf(save_path, sizeof(save_path), "%s/sm64_save_file.bin", sys_save_path());
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FILE *fp = fopen(save_path, "wb");
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if (fp == NULL) {
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return -1;
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}
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