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https://github.com/coop-deluxe/sm64coopdx.git
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parent
3e39f5651a
commit
15eb8dd8fc
1 changed files with 8 additions and 5 deletions
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@ -768,6 +768,14 @@ static float gfx_adjust_x_for_aspect_ratio(float x) {
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}
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static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx *vertices, bool luaVertexColor) {
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float globalLightCached[2][3];
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if (rsp.geometry_mode & G_LIGHTING) {
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < 3; j++)
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globalLightCached[i][j] = gLightingColor[i][j] / 255.0f;
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}
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}
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#ifdef __SSE__
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__m128 mat0 = _mm_load_ps(rsp.MP_matrix[0]);
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__m128 mat1 = _mm_load_ps(rsp.MP_matrix[1]);
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@ -803,11 +811,6 @@ static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, cons
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short V = v->tc[1] * rsp.texture_scaling_factor.t >> 16;
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if (rsp.geometry_mode & G_LIGHTING) {
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float globalLightCached[2][3] = {
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{gLightingColor[0][0] / 255.0f, gLightingColor[0][1] / 255.0f, gLightingColor[0][2] / 255.0f},
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{gLightingColor[1][0] / 255.0f, gLightingColor[1][1] / 255.0f, gLightingColor[1][2] / 255.0f},
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};
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if (rsp.lights_changed) {
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bool applyLightingDir = !(rsp.geometry_mode & G_TEXTURE_GEN);
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for (int32_t i = 0; i < rsp.current_num_lights - 1; i++) {
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