Added actor textures to dynos builtin list; added shadow_spike_ext

This commit is contained in:
MysterD 2022-04-13 19:13:25 -07:00
parent 8e20697f4f
commit 1508f07fef
122 changed files with 1369 additions and 434 deletions

View file

@ -1,22 +1,22 @@
// Amp
// 0x08000F18
ALIGNED8 static const Texture amp_seg8_texture_08000F18[] = {
ALIGNED8 const Texture amp_seg8_texture_08000F18[] = {
#include "actors/amp/amp_electricity.rgba16.inc.c"
};
// 0x08001318
ALIGNED8 static const Texture amp_seg8_texture_08001318[] = {
ALIGNED8 const Texture amp_seg8_texture_08001318[] = {
#include "actors/amp/amp_eyes.rgba16.inc.c"
};
// 0x08001B18
ALIGNED8 static const Texture amp_seg8_texture_08001B18[] = {
ALIGNED8 const Texture amp_seg8_texture_08001B18[] = {
#include "actors/amp/amp_body.rgba16.inc.c"
};
// 0x08002318
ALIGNED8 static const Texture amp_seg8_texture_08002318[] = {
ALIGNED8 const Texture amp_seg8_texture_08002318[] = {
#include "actors/amp/amp_mouth.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1(
);
// 0x08000018
ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000018[] = {
ALIGNED8 const Texture blue_coin_switch_seg8_texture_08000018[] = {
#include "actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c"
};
// 0x08000418
ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000418[] = {
ALIGNED8 const Texture blue_coin_switch_seg8_texture_08000418[] = {
#include "actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c"
};

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@ -7,7 +7,7 @@ static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(
);
// 0x0301B5E0
ALIGNED8 static const Texture blue_fish_seg3_texture_0301B5E0[] = {
ALIGNED8 const Texture blue_fish_seg3_texture_0301B5E0[] = {
#include "actors/blue_fish/blue_fish.rgba16.inc.c"
};

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@ -1,32 +1,32 @@
// Bobomb
// 0x0801DA60
ALIGNED8 static const Texture bobomb_seg8_texture_0801DA60[] = {
ALIGNED8 const Texture bobomb_seg8_texture_0801DA60[] = {
#include "actors/bobomb/bob-omb_left_side.rgba16.inc.c"
};
// 0x0801EA60
ALIGNED8 static const Texture bobomb_seg8_texture_0801EA60[] = {
ALIGNED8 const Texture bobomb_seg8_texture_0801EA60[] = {
#include "actors/bobomb/bob-omb_right_side.rgba16.inc.c"
};
// 0x0801FA60
ALIGNED8 static const Texture bobomb_seg8_texture_0801FA60[] = {
ALIGNED8 const Texture bobomb_seg8_texture_0801FA60[] = {
#include "actors/bobomb/bob-omb_buddy_left_side.rgba16.inc.c"
};
// 0x08020A60
ALIGNED8 static const Texture bobomb_seg8_texture_08020A60[] = {
ALIGNED8 const Texture bobomb_seg8_texture_08020A60[] = {
#include "actors/bobomb/bob-omb_buddy_right_side.rgba16.inc.c"
};
// 0x08021A60
ALIGNED8 static const Texture bobomb_seg8_texture_08021A60[] = {
ALIGNED8 const Texture bobomb_seg8_texture_08021A60[] = {
#include "actors/bobomb/bob-omb_eyes.rgba16.inc.c"
};
// 0x08022260
ALIGNED8 static const Texture bobomb_seg8_texture_08022260[] = {
ALIGNED8 const Texture bobomb_seg8_texture_08022260[] = {
#include "actors/bobomb/bob-omb_eyes_blink.rgba16.inc.c"
};

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@ -7,17 +7,17 @@ static const Lights1 bomb_seg6_lights_06057AA8 = gdSPDefLights1(
);
// 0x06057AC0
ALIGNED8 static const Texture bomb_seg6_texture_06057AC0[] = {
ALIGNED8 const Texture bomb_seg6_texture_06057AC0[] = {
#include "actors/bomb/bomb_left_side.rgba16.inc.c"
};
// 0x06058AC0
ALIGNED8 static const Texture bomb_seg6_texture_06058AC0[] = {
ALIGNED8 const Texture bomb_seg6_texture_06058AC0[] = {
#include "actors/bomb/bomb_right_side.rgba16.inc.c"
};
// 0x06059AC0
ALIGNED8 static const Texture bomb_seg6_texture_06059AC0[] = {
ALIGNED8 const Texture bomb_seg6_texture_06059AC0[] = {
#include "actors/bomb/bomb_spike.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1(
);
// 0x05009B40
ALIGNED8 static const Texture boo_seg5_texture_05009B40[] = {
ALIGNED8 const Texture boo_seg5_texture_05009B40[] = {
#include "actors/boo/boo_eyes.rgba16.inc.c"
};
// 0x0500AB40
ALIGNED8 static const Texture boo_seg5_texture_0500AB40[] = {
ALIGNED8 const Texture boo_seg5_texture_0500AB40[] = {
#include "actors/boo/boo_mouth.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1(
);
// 0x06015670
ALIGNED8 static const Texture boo_castle_seg6_texture_06015670[] = {
ALIGNED8 const Texture boo_castle_seg6_texture_06015670[] = {
#include "actors/boo_castle/bbh_boo_eyes.rgba16.inc.c"
};
// 0x06016670
ALIGNED8 static const Texture boo_castle_seg6_texture_06016670[] = {
ALIGNED8 const Texture boo_castle_seg6_texture_06016670[] = {
#include "actors/boo_castle/bbh_boo_mouth.rgba16.inc.c"
};

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@ -9,7 +9,7 @@ static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
);
// 0x05002570
ALIGNED8 static const Texture book_seg5_texture_05002570[] = {
ALIGNED8 const Texture book_seg5_texture_05002570[] = {
#include "actors/book/book_cover.rgba16.inc.c"
};

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@ -25,27 +25,27 @@ UNUSED static const Lights1 bookend_lights_unused4 = gdSPDefLights1(
);
// 0x05000060
ALIGNED8 static const Texture bookend_seg5_texture_05000060[] = {
ALIGNED8 const Texture bookend_seg5_texture_05000060[] = {
#include "actors/bookend/bookend_spine.rgba16.inc.c"
};
// 0x05000460
ALIGNED8 static const Texture bookend_seg5_texture_05000460[] = {
ALIGNED8 const Texture bookend_seg5_texture_05000460[] = {
#include "actors/bookend/bookend_tooth.rgba16.inc.c"
};
// 0x05000860
ALIGNED8 static const Texture bookend_seg5_texture_05000860[] = {
ALIGNED8 const Texture bookend_seg5_texture_05000860[] = {
#include "actors/bookend/bookend_mouth.rgba16.inc.c"
};
// 0x05000C60
ALIGNED8 static const Texture bookend_seg5_texture_05000C60[] = {
ALIGNED8 const Texture bookend_seg5_texture_05000C60[] = {
#include "actors/bookend/bookend_pages.rgba16.inc.c"
};
// 0x05001060
ALIGNED8 static const Texture bookend_seg5_texture_05001060[] = {
ALIGNED8 const Texture bookend_seg5_texture_05001060[] = {
#include "actors/bookend/bookend_cover.rgba16.inc.c"
};

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@ -1,149 +1,149 @@
// Bowser (King Koopa)
// 0x0601F438
ALIGNED8 static const Texture bowser_seg6_texture_0601F438[] = {
ALIGNED8 const Texture bowser_seg6_texture_0601F438[] = {
#include "actors/bowser/bowser_shell.rgba16.inc.c"
};
// 0x0601FC38
ALIGNED8 static const Texture bowser_seg6_texture_0601FC38[] = {
ALIGNED8 const Texture bowser_seg6_texture_0601FC38[] = {
#include "actors/bowser/bowser_eyebrow.rgba16.inc.c"
};
// 0x06020C38
ALIGNED8 static const Texture bowser_seg6_texture_06020C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06020C38[] = {
#include "actors/bowser/bowser_muzzle.rgba16.inc.c"
};
// 0x06021438
ALIGNED8 static const Texture bowser_seg6_texture_06021438[] = {
ALIGNED8 const Texture bowser_seg6_texture_06021438[] = {
#include "actors/bowser/bowser_nostrils.rgba16.inc.c"
};
// 0x06022438
ALIGNED8 static const Texture bowser_seg6_texture_06022438[] = {
ALIGNED8 const Texture bowser_seg6_texture_06022438[] = {
#include "actors/bowser/bowser_body.rgba16.inc.c"
};
// 0x06022C38
ALIGNED8 static const Texture bowser_seg6_texture_06022C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06022C38[] = {
#include "actors/bowser/bowser_armband_spike.rgba16.inc.c"
};
// 0x06023C38
ALIGNED8 static const Texture bowser_seg6_texture_06023C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06023C38[] = {
#include "actors/bowser/bowser_armband.rgba16.inc.c"
};
// 0x06024438
ALIGNED8 static const Texture bowser_seg6_texture_06024438[] = {
ALIGNED8 const Texture bowser_seg6_texture_06024438[] = {
#include "actors/bowser/bowser_tongue.rgba16.inc.c"
};
// 0x06025438
ALIGNED8 static const Texture bowser_seg6_texture_06025438[] = {
ALIGNED8 const Texture bowser_seg6_texture_06025438[] = {
#include "actors/bowser/bowser_chest.rgba16.inc.c"
};
// 0x06025C38
ALIGNED8 static const Texture bowser_seg6_texture_06025C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06025C38[] = {
#include "actors/bowser/bowser_shell_edge.rgba16.inc.c"
};
// unreferenced, seen in pre-Spaceworld 1995 B-roll footage build
// 0x06026438
ALIGNED8 static const Texture bowser_seg6_texture_06026438[] = {
ALIGNED8 const Texture bowser_seg6_texture_06026438[] = {
#include "actors/bowser/bowser_blue_eye_unused.rgba16.inc.c"
};
// unreferenced (stubbed texture? possibly original texture for mouth)
// 0x06027438
ALIGNED8 static const Texture bowser_seg6_texture_06027438[] = {
ALIGNED8 const Texture bowser_seg6_texture_06027438[] = {
#include "actors/bowser/bowser_mouth_unused.rgba16.inc.c"
};
// 0x06028438
ALIGNED8 static const Texture bowser_seg6_texture_06028438[] = {
ALIGNED8 const Texture bowser_seg6_texture_06028438[] = {
#include "actors/bowser/bowser_upper_face.rgba16.inc.c"
};
// 0x06028C38
ALIGNED8 static const Texture bowser_seg6_texture_06028C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06028C38[] = {
#include "actors/bowser/bowser_hair.rgba16.inc.c"
};
// 0x06029C38
ALIGNED8 static const Texture bowser_seg6_texture_06029C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06029C38[] = {
#include "actors/bowser/bowser_claw_edge.rgba16.inc.c"
};
// 0x0602AC38
ALIGNED8 static const Texture bowser_seg6_texture_0602AC38[] = {
ALIGNED8 const Texture bowser_seg6_texture_0602AC38[] = {
#include "actors/bowser/bowser_claw_horn_tooth.rgba16.inc.c"
};
// 0x0602BC38
ALIGNED8 static const Texture bowser_seg6_texture_0602BC38[] = {
ALIGNED8 const Texture bowser_seg6_texture_0602BC38[] = {
#include "actors/bowser/bowser_claw_horn_angle.rgba16.inc.c"
};
// 0x0602CC38
ALIGNED8 static const Texture bowser_seg6_texture_0602CC38[] = {
ALIGNED8 const Texture bowser_seg6_texture_0602CC38[] = {
#include "actors/bowser/bowser_eye_left_0.rgba16.inc.c"
};
// 0x0602DC38
ALIGNED8 static const Texture bowser_seg6_texture_0602DC38[] = {
ALIGNED8 const Texture bowser_seg6_texture_0602DC38[] = {
#include "actors/bowser/bowser_eye_half_closed_0.rgba16.inc.c"
};
// 0x0602EC38
ALIGNED8 static const Texture bowser_seg6_texture_0602EC38[] = {
ALIGNED8 const Texture bowser_seg6_texture_0602EC38[] = {
#include "actors/bowser/bowser_eye_closed_0.rgba16.inc.c"
};
// 0x0602FC38
ALIGNED8 static const Texture bowser_seg6_texture_0602FC38[] = {
ALIGNED8 const Texture bowser_seg6_texture_0602FC38[] = {
#include "actors/bowser/bowser_eye_center_0.rgba16.inc.c"
};
// 0x06030C38
ALIGNED8 static const Texture bowser_seg6_texture_06030C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06030C38[] = {
#include "actors/bowser/bowser_eye_right_0.rgba16.inc.c"
};
// 0x06031C38
ALIGNED8 static const Texture bowser_seg6_texture_06031C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06031C38[] = {
#include "actors/bowser/bowser_eye_far_left_0.rgba16.inc.c"
};
// 0x06032C38
ALIGNED8 static const Texture bowser_seg6_texture_06032C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06032C38[] = {
#include "actors/bowser/bowser_eye_left_1.rgba16.inc.c"
};
// 0x06033C38
ALIGNED8 static const Texture bowser_seg6_texture_06033C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06033C38[] = {
#include "actors/bowser/bowser_eye_half_closed_1.rgba16.inc.c"
};
// 0x06034C38
ALIGNED8 static const Texture bowser_seg6_texture_06034C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06034C38[] = {
#include "actors/bowser/bowser_eye_closed_1.rgba16.inc.c"
};
// 0x06035C38
ALIGNED8 static const Texture bowser_seg6_texture_06035C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06035C38[] = {
#include "actors/bowser/bowser_eye_center_1.rgba16.inc.c"
};
// 0x06036C38
ALIGNED8 static const Texture bowser_seg6_texture_06036C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06036C38[] = {
#include "actors/bowser/bowser_eye_right_1.rgba16.inc.c"
};
// 0x06037C38
ALIGNED8 static const Texture bowser_seg6_texture_06037C38[] = {
ALIGNED8 const Texture bowser_seg6_texture_06037C38[] = {
#include "actors/bowser/bowser_eye_far_left_1.rgba16.inc.c"
};

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@ -3,72 +3,72 @@
// TODO: These 64x64 textures are referenced as two different texture addresses in the DLs
// 0x06000000
ALIGNED8 static const Texture flame_seg6_texture_06000000[] = {
ALIGNED8 const Texture flame_seg6_texture_06000000[] = {
#include "actors/bowser_flame/bowser_flame_0.rgba16.inc.c"
};
// 0x06002000
ALIGNED8 static const Texture flame_seg6_texture_06002000[] = {
ALIGNED8 const Texture flame_seg6_texture_06002000[] = {
#include "actors/bowser_flame/bowser_flame_1.rgba16.inc.c"
};
// 0x06004000
ALIGNED8 static const Texture flame_seg6_texture_06004000[] = {
ALIGNED8 const Texture flame_seg6_texture_06004000[] = {
#include "actors/bowser_flame/bowser_flame_2.rgba16.inc.c"
};
// 0x06006000
ALIGNED8 static const Texture flame_seg6_texture_06006000[] = {
ALIGNED8 const Texture flame_seg6_texture_06006000[] = {
#include "actors/bowser_flame/bowser_flame_3.rgba16.inc.c"
};
// 0x06008000
ALIGNED8 static const Texture flame_seg6_texture_06008000[] = {
ALIGNED8 const Texture flame_seg6_texture_06008000[] = {
#include "actors/bowser_flame/bowser_flame_4.rgba16.inc.c"
};
// 0x0600A000
ALIGNED8 static const Texture flame_seg6_texture_0600A000[] = {
ALIGNED8 const Texture flame_seg6_texture_0600A000[] = {
#include "actors/bowser_flame/bowser_flame_5.rgba16.inc.c"
};
// 0x0600C000
ALIGNED8 static const Texture flame_seg6_texture_0600C000[] = {
ALIGNED8 const Texture flame_seg6_texture_0600C000[] = {
#include "actors/bowser_flame/bowser_flame_6.rgba16.inc.c"
};
// 0x0600E000
ALIGNED8 static const Texture flame_seg6_texture_0600E000[] = {
ALIGNED8 const Texture flame_seg6_texture_0600E000[] = {
#include "actors/bowser_flame/bowser_flame_7.rgba16.inc.c"
};
// 0x06010000
ALIGNED8 static const Texture flame_seg6_texture_06010000[] = {
ALIGNED8 const Texture flame_seg6_texture_06010000[] = {
#include "actors/bowser_flame/bowser_flame_8.rgba16.inc.c"
};
// 0x06012000
ALIGNED8 static const Texture flame_seg6_texture_06012000[] = {
ALIGNED8 const Texture flame_seg6_texture_06012000[] = {
#include "actors/bowser_flame/bowser_flame_9.rgba16.inc.c"
};
// 0x06014000
ALIGNED8 static const Texture flame_seg6_texture_06014000[] = {
ALIGNED8 const Texture flame_seg6_texture_06014000[] = {
#include "actors/bowser_flame/bowser_flame_10.rgba16.inc.c"
};
// 0x06016000
ALIGNED8 static const Texture flame_seg6_texture_06016000[] = {
ALIGNED8 const Texture flame_seg6_texture_06016000[] = {
#include "actors/bowser_flame/bowser_flame_11.rgba16.inc.c"
};
// 0x06018000
ALIGNED8 static const Texture flame_seg6_texture_06018000[] = {
ALIGNED8 const Texture flame_seg6_texture_06018000[] = {
#include "actors/bowser_flame/bowser_flame_12.rgba16.inc.c"
};
// 0x0601A000
ALIGNED8 static const Texture flame_seg6_texture_0601A000[] = {
ALIGNED8 const Texture flame_seg6_texture_0601A000[] = {
#include "actors/bowser_flame/bowser_flame_13.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
);
// 0x08011A90
ALIGNED8 static const Texture breakable_box_seg8_texture_08011A90[] = {
ALIGNED8 const Texture breakable_box_seg8_texture_08011A90[] = {
#include "actors/breakable_box/crazy_box_surface.rgba16.inc.c"
};
// 0x08012290
ALIGNED8 static const Texture breakable_box_seg8_texture_08012290[] = {
ALIGNED8 const Texture breakable_box_seg8_texture_08012290[] = {
#include "actors/breakable_box/cork_box_surface.rgba16.inc.c"
};

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@ -13,22 +13,22 @@ static const Lights1 bub_seg6_lights_0600E290 = gdSPDefLights1(
);
// 0x0600E2A8
ALIGNED8 static const Texture bub_seg6_texture_0600E2A8[] = {
ALIGNED8 const Texture bub_seg6_texture_0600E2A8[] = {
#include "actors/bub/bub_eye_border.rgba16.inc.c"
};
// 0x0600EAA8
ALIGNED8 static const Texture bub_seg6_texture_0600EAA8[] = {
ALIGNED8 const Texture bub_seg6_texture_0600EAA8[] = {
#include "actors/bub/bub_fins.rgba16.inc.c"
};
// 0x0600F2A8
ALIGNED8 static const Texture bub_seg6_texture_0600F2A8[] = {
ALIGNED8 const Texture bub_seg6_texture_0600F2A8[] = {
#include "actors/bub/bub_eyes.rgba16.inc.c"
};
// 0x060102A8
ALIGNED8 static const Texture bub_seg6_texture_060102A8[] = {
ALIGNED8 const Texture bub_seg6_texture_060102A8[] = {
#include "actors/bub/bub_scales.rgba16.inc.c"
};

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@ -8,28 +8,28 @@ UNUSED static const u64 bubba_unused_1 = 0;
// Bubba
// 0x05000008
ALIGNED8 static const Texture bubba_seg5_texture_05000008[] = {
ALIGNED8 const Texture bubba_seg5_texture_05000008[] = {
#include "actors/bubba/bubba_sunglasses.rgba16.inc.c"
};
// unused eye texture, assumed leftover from when actor file was copied from bub
// 0x05000408
ALIGNED8 static const Texture bubba_seg5_texture_05000408[] = {
ALIGNED8 const Texture bubba_seg5_texture_05000408[] = {
#include "actors/bubba/bubba_eyes_unused.rgba16.inc.c"
};
// 0x05001408
ALIGNED8 static const Texture bubba_seg5_texture_05001408[] = {
ALIGNED8 const Texture bubba_seg5_texture_05001408[] = {
#include "actors/bubba/bubba_eye_border.rgba16.inc.c"
};
// 0x05001C08
ALIGNED8 static const Texture bubba_seg5_texture_05001C08[] = {
ALIGNED8 const Texture bubba_seg5_texture_05001C08[] = {
#include "actors/bubba/bubba_fins.rgba16.inc.c"
};
// 0x05002408
ALIGNED8 static const Texture bubba_seg5_texture_05002408[] = {
ALIGNED8 const Texture bubba_seg5_texture_05002408[] = {
#include "actors/bubba/bubba_scales.rgba16.inc.c"
};

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@ -9,12 +9,12 @@ static const Vtx bubble_seg4_vertex_0401CD20[] = {
};
// 0x0401CD60
ALIGNED8 static const Texture bubble_seg4_texture_0401CD60[] = {
ALIGNED8 const Texture bubble_seg4_texture_0401CD60[] = {
#include "actors/bubble/bubble.rgba16.inc.c"
};
// 0x0401D560
ALIGNED8 static const Texture bubble_seg4_texture_0401D560[] = {
ALIGNED8 const Texture bubble_seg4_texture_0401D560[] = {
#include "actors/bubble/mr_i_bubble.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 bullet_bill_seg5_lights_0500BA90 = gdSPDefLights1(
);
// 0x0500BAA8
ALIGNED8 static const Texture bullet_bill_seg5_texture_0500BAA8[] = {
ALIGNED8 const Texture bullet_bill_seg5_texture_0500BAA8[] = {
#include "actors/bullet_bill/bullet_bill_eye.rgba16.inc.c"
};
// 0x0500CAA8
ALIGNED8 static const Texture bullet_bill_seg5_texture_0500CAA8[] = {
ALIGNED8 const Texture bullet_bill_seg5_texture_0500CAA8[] = {
#include "actors/bullet_bill/bullet_bill_mouth.rgba16.inc.c"
};

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@ -19,7 +19,7 @@ static const Vtx bully_seg5_vertex_05000000[] = {
};
// 0x050000E0
ALIGNED8 static const Texture bully_seg5_texture_050000E0[] = {
ALIGNED8 const Texture bully_seg5_texture_050000E0[] = {
#include "actors/bully/bully_horn.rgba16.inc.c"
};
@ -85,17 +85,17 @@ static const Lights1 bully_seg5_lights_05000450 = gdSPDefLights1(
// //! There's another malformed light entry here.
// 0x05000468
ALIGNED8 static const Texture bully_seg5_texture_05000468[] = {
ALIGNED8 const Texture bully_seg5_texture_05000468[] = {
#include "actors/bully/bully_left_side.rgba16.inc.c"
};
// 0x05001468
ALIGNED8 static const Texture bully_seg5_texture_05001468[] = {
ALIGNED8 const Texture bully_seg5_texture_05001468[] = {
#include "actors/bully/bully_right_side.rgba16.inc.c"
};
// 0x05002468
ALIGNED8 static const Texture bully_seg5_texture_05002468[] = {
ALIGNED8 const Texture bully_seg5_texture_05002468[] = {
#include "actors/bully/bully_eye.rgba16.inc.c"
};

View file

@ -15,7 +15,7 @@ static const Vtx burn_smoke_seg4_vertex_040217C0[] = {
// said fix is on a compile-time variable. Use TEXTURE_FIX=1 at compile time
// to fix this.
// 0x04021800
ALIGNED8 static const Texture burn_smoke_seg4_texture_04021800[] = {
ALIGNED8 const Texture burn_smoke_seg4_texture_04021800[] = {
#include "actors/burn_smoke/burn_smoke.ia16.inc.c"
};

View file

@ -11,7 +11,7 @@ static const Vtx butterfly_seg3_vertex_03004348[] = {
};
// 0x030043A8
ALIGNED8 static const Texture butterfly_seg3_texture_030043A8[] = {
ALIGNED8 const Texture butterfly_seg3_texture_030043A8[] = {
#include "actors/butterfly/butterfly_wing.rgba16.inc.c"
};

View file

@ -13,7 +13,7 @@ static const Lights1 cannon_barrel_seg8_lights_08005890 = gdSPDefLights1(
);
// 0x080058A8
ALIGNED8 static const Texture cannon_barrel_seg8_texture_080058A8[] = {
ALIGNED8 const Texture cannon_barrel_seg8_texture_080058A8[] = {
#include "actors/cannon_barrel/cannon_barrel.rgba16.inc.c"
};

View file

@ -13,7 +13,7 @@ static const Lights1 cannon_base_seg8_lights_080049A0 = gdSPDefLights1(
);
// 0x080049B8
ALIGNED8 static const Texture cannon_base_seg8_texture_080049B8[] = {
ALIGNED8 const Texture cannon_base_seg8_texture_080049B8[] = {
#include "actors/cannon_base/cannon_base.rgba16.inc.c"
};

View file

@ -7,7 +7,7 @@ static const Lights1 cannon_lid_seg8_lights_08004040 = gdSPDefLights1(
);
// 0x08004058
ALIGNED8 static const Texture cannon_lid_seg8_texture_08004058[] = {
ALIGNED8 const Texture cannon_lid_seg8_texture_08004058[] = {
#include "actors/cannon_lid/cannon_lid.rgba16.inc.c"
};

View file

@ -37,12 +37,12 @@ static const Lights1 capswitch_seg5_lights_05001C30 = gdSPDefLights1(
);
// 0x05001C48
ALIGNED8 static const Texture capswitch_seg5_texture_05001C48[] = {
ALIGNED8 const Texture capswitch_seg5_texture_05001C48[] = {
#include "actors/capswitch/cap_switch_head.ia16.inc.c"
};
// 0x05002C48
ALIGNED8 static const Texture capswitch_seg5_texture_05002C48[] = {
ALIGNED8 const Texture capswitch_seg5_texture_05002C48[] = {
#include "actors/capswitch/cap_switch_base.rgba16.inc.c"
};

View file

@ -13,7 +13,7 @@ static const Vtx chain_ball_seg6_vertex_06020AA0[] = {
UNUSED static const u64 chain_ball_unused_1 = 0;
// 0x06020AE8
ALIGNED8 static const Texture chain_ball_seg6_texture_06020AE8[] = {
ALIGNED8 const Texture chain_ball_seg6_texture_06020AE8[] = {
#include "actors/chain_ball/chain_ball.rgba16.inc.c"
};

View file

@ -19,27 +19,27 @@ UNUSED static const Lights1 chain_chomp_lights_unused3 = gdSPDefLights1(
);
// 0x060213D0
ALIGNED8 static const Texture chain_chomp_seg6_texture_060213D0[] = {
ALIGNED8 const Texture chain_chomp_seg6_texture_060213D0[] = {
#include "actors/chain_chomp/chain_chomp_bright_shine.rgba16.inc.c"
};
// 0x06021BD0
ALIGNED8 static const Texture chain_chomp_seg6_texture_06021BD0[] = {
ALIGNED8 const Texture chain_chomp_seg6_texture_06021BD0[] = {
#include "actors/chain_chomp/chain_chomp_dull_shine.rgba16.inc.c"
};
// 0x060223D0
ALIGNED8 static const Texture chain_chomp_seg6_texture_060223D0[] = {
ALIGNED8 const Texture chain_chomp_seg6_texture_060223D0[] = {
#include "actors/chain_chomp/chain_chomp_tongue.rgba16.inc.c"
};
// 0x06022BD0
ALIGNED8 static const Texture chain_chomp_seg6_texture_06022BD0[] = {
ALIGNED8 const Texture chain_chomp_seg6_texture_06022BD0[] = {
#include "actors/chain_chomp/chain_chomp_tooth.rgba16.inc.c"
};
// 0x060233D0
ALIGNED8 static const Texture chain_chomp_seg6_texture_060233D0[] = {
ALIGNED8 const Texture chain_chomp_seg6_texture_060233D0[] = {
#include "actors/chain_chomp/chain_chomp_eye.rgba16.inc.c"
};

View file

@ -7,23 +7,23 @@ UNUSED static const Lights1 chair_lights_unused = gdSPDefLights1(
);
// 0x05003060
ALIGNED8 static const Texture chair_seg5_texture_05003060[] = {
ALIGNED8 const Texture chair_seg5_texture_05003060[] = {
#include "actors/chair/chair_front.rgba16.inc.c"
};
// 0x05003860
ALIGNED8 static const Texture chair_seg5_texture_05003860[] = {
ALIGNED8 const Texture chair_seg5_texture_05003860[] = {
#include "actors/chair/chair_leg.rgba16.inc.c"
};
// 0x05004060
ALIGNED8 static const Texture chair_seg5_texture_05004060[] = {
ALIGNED8 const Texture chair_seg5_texture_05004060[] = {
#include "actors/chair/chair_bottom.rgba16.inc.c"
};
// unreferenced
// 0x05004460
ALIGNED8 static const Texture chair_seg5_texture_05004460[] = {
ALIGNED8 const Texture chair_seg5_texture_05004460[] = {
#include "actors/chair/chair_surface_unused.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 checkerboard_platform_seg8_lights_0800C828 = gdSPDefLights1
);
// 0x0800C840
ALIGNED8 static const Texture checkerboard_platform_seg8_texture_0800C840[] = {
ALIGNED8 const Texture checkerboard_platform_seg8_texture_0800C840[] = {
#include "actors/checkerboard_platform/checkerboard_platform_side.rgba16.inc.c"
};
// 0x0800CC40
ALIGNED8 static const Texture checkerboard_platform_seg8_texture_0800CC40[] = {
ALIGNED8 const Texture checkerboard_platform_seg8_texture_0800CC40[] = {
#include "actors/checkerboard_platform/checkerboard_platform.rgba16.inc.c"
};

View file

@ -25,17 +25,17 @@ UNUSED static const Lights1 chillychief_lights_unused = gdSPDefLights1(
);
// 0x06000060
ALIGNED8 static const Texture chilly_chief_seg6_texture_06000060[] = {
ALIGNED8 const Texture chilly_chief_seg6_texture_06000060[] = {
#include "actors/chillychief/chill_bully_left_side.rgba16.inc.c"
};
// 0x06001060
ALIGNED8 static const Texture chilly_chief_seg6_texture_06001060[] = {
ALIGNED8 const Texture chilly_chief_seg6_texture_06001060[] = {
#include "actors/chillychief/chill_bully_right_side.rgba16.inc.c"
};
// 0x06002060
ALIGNED8 static const Texture chilly_chief_seg6_texture_06002060[] = {
ALIGNED8 const Texture chilly_chief_seg6_texture_06002060[] = {
#include "actors/chillychief/chill_bully_eye.rgba16.inc.c"
};

View file

@ -43,22 +43,22 @@ UNUSED static const Lights1 chuckya_lights_unused7 = gdSPDefLights1(
);
// 0x08006778
ALIGNED8 static const Texture chuckya_seg8_texture_08006778[] = {
ALIGNED8 const Texture chuckya_seg8_texture_08006778[] = {
#include "actors/chuckya/chuckya_eyes.rgba16.inc.c"
};
// 0x08007778
ALIGNED8 static const Texture chuckya_seg8_texture_08007778[] = {
ALIGNED8 const Texture chuckya_seg8_texture_08007778[] = {
#include "actors/chuckya/chuckya_hand_antenna.rgba16.inc.c"
};
// 0x08007F78
ALIGNED8 static const Texture chuckya_seg8_texture_08007F78[] = {
ALIGNED8 const Texture chuckya_seg8_texture_08007F78[] = {
#include "actors/chuckya/chuckya_body_arm_left_side.rgba16.inc.c"
};
// 0x08008F78
ALIGNED8 static const Texture chuckya_seg8_texture_08008F78[] = {
ALIGNED8 const Texture chuckya_seg8_texture_08008F78[] = {
#include "actors/chuckya/chuckya_body_arm_right_side.rgba16.inc.c"
};

View file

@ -13,12 +13,12 @@ UNUSED static const Lights1 clam_shell_lights_unused2 = gdSPDefLights1(
);
// 0x05000030
ALIGNED8 static const Texture clam_shell_seg5_texture_05000030[] = {
ALIGNED8 const Texture clam_shell_seg5_texture_05000030[] = {
#include "actors/clam_shell/clam_shell.rgba16.inc.c"
};
// 0x05000830
ALIGNED8 static const Texture clam_shell_seg5_texture_05000830[] = {
ALIGNED8 const Texture clam_shell_seg5_texture_05000830[] = {
#include "actors/clam_shell/clam_shell_mouth.rgba16.inc.c"
};

View file

@ -25,22 +25,22 @@ static const Vtx coin_seg3_vertex_03005740[] = {
};
// 0x03005780
ALIGNED8 static const Texture coin_seg3_texture_03005780[] = {
ALIGNED8 const Texture coin_seg3_texture_03005780[] = {
#include "actors/coin/coin_front.ia16.inc.c"
};
// 0x03005F80
ALIGNED8 static const Texture coin_seg3_texture_03005F80[] = {
ALIGNED8 const Texture coin_seg3_texture_03005F80[] = {
#include "actors/coin/coin_tilt_right.ia16.inc.c"
};
// 0x03006780
ALIGNED8 static const Texture coin_seg3_texture_03006780[] = {
ALIGNED8 const Texture coin_seg3_texture_03006780[] = {
#include "actors/coin/coin_side.ia16.inc.c"
};
// 0x03006F80
ALIGNED8 static const Texture coin_seg3_texture_03006F80[] = {
ALIGNED8 const Texture coin_seg3_texture_03006F80[] = {
#include "actors/coin/coin_tilt_left.ia16.inc.c"
};

View file

@ -4,7 +4,7 @@
UNUSED static const u64 cyan_fish_unused_1 = 0;
// 0x0600D468
ALIGNED8 static const Texture cyan_fish_seg6_texture_0600D468[] = {
ALIGNED8 const Texture cyan_fish_seg6_texture_0600D468[] = {
#include "actors/cyan_fish/cyan_fish.rgba16.inc.c"
};

View file

@ -32,7 +32,7 @@ static const Vtx dirt_seg3_vertex_0302BDC8[] = {
};
// 0x0302BDF8
ALIGNED8 static const Texture dirt_seg3_texture_0302BDF8[] = {
ALIGNED8 const Texture dirt_seg3_texture_0302BDF8[] = {
#include "actors/dirt/dirt_particle.rgba16.inc.c"
};

View file

@ -13,72 +13,72 @@ static const Lights1 door_seg3_lights_03009CF8 = gdSPDefLights1(
);
// 0x03009D10
ALIGNED8 static const Texture door_seg3_texture_03009D10[] = {
ALIGNED8 const Texture door_seg3_texture_03009D10[] = {
#include "actors/door/polished_wooden_door.rgba16.inc.c"
};
// 0x0300AD10
ALIGNED8 static const Texture door_seg3_texture_0300AD10[] = {
ALIGNED8 const Texture door_seg3_texture_0300AD10[] = {
#include "actors/door/polished_wooden_door_overlay.rgba16.inc.c"
};
// 0x0300BD10
ALIGNED8 static const Texture door_seg3_texture_0300BD10[] = {
ALIGNED8 const Texture door_seg3_texture_0300BD10[] = {
#include "actors/door/rough_wooden_door.rgba16.inc.c"
};
// 0x0300CD10
ALIGNED8 static const Texture door_seg3_texture_0300CD10[] = {
ALIGNED8 const Texture door_seg3_texture_0300CD10[] = {
#include "actors/door/rough_wooden_door_overlay.rgba16.inc.c"
};
// 0x0300D510
ALIGNED8 static const Texture door_seg3_texture_0300D510[] = {
ALIGNED8 const Texture door_seg3_texture_0300D510[] = {
#include "actors/door/metal_door.rgba16.inc.c"
};
// 0x0300E510
ALIGNED8 static const Texture door_seg3_texture_0300E510[] = {
ALIGNED8 const Texture door_seg3_texture_0300E510[] = {
#include "actors/door/metal_door_overlay.rgba16.inc.c"
};
// 0x0300ED10
ALIGNED8 static const Texture door_seg3_texture_0300ED10[] = {
ALIGNED8 const Texture door_seg3_texture_0300ED10[] = {
#include "actors/door/hmc_mural_door.rgba16.inc.c"
};
// 0x0300FD10
ALIGNED8 static const Texture door_seg3_texture_0300FD10[] = {
ALIGNED8 const Texture door_seg3_texture_0300FD10[] = {
#include "actors/door/hmc_mural_door_overlay.rgba16.inc.c"
};
// 0x03010510
ALIGNED8 static const Texture door_seg3_texture_03010510[] = {
ALIGNED8 const Texture door_seg3_texture_03010510[] = {
#include "actors/door/bbh_door.rgba16.inc.c"
};
// 0x03011510
ALIGNED8 static const Texture door_seg3_texture_03011510[] = {
ALIGNED8 const Texture door_seg3_texture_03011510[] = {
#include "actors/door/bbh_door_overlay.rgba16.inc.c"
};
// 0x03011D10
ALIGNED8 static const Texture door_seg3_texture_03011D10[] = {
ALIGNED8 const Texture door_seg3_texture_03011D10[] = {
#include "actors/door/zero_star_door_sign.rgba16.inc.c"
};
// 0x03012510
ALIGNED8 static const Texture door_seg3_texture_03012510[] = {
ALIGNED8 const Texture door_seg3_texture_03012510[] = {
#include "actors/door/one_star_door_sign.rgba16.inc.c"
};
// 0x03012D10
ALIGNED8 static const Texture door_seg3_texture_03012D10[] = {
ALIGNED8 const Texture door_seg3_texture_03012D10[] = {
#include "actors/door/three_star_door_sign.rgba16.inc.c"
};
// 0x03013510
ALIGNED8 static const Texture door_seg3_texture_03013510[] = {
ALIGNED8 const Texture door_seg3_texture_03013510[] = {
#include "actors/door/door_lock.rgba16.inc.c"
};

View file

@ -1,17 +1,17 @@
// Dorrie
// 0x06009BA0
ALIGNED8 static const Texture dorrie_seg6_texture_06009BA0[] = {
ALIGNED8 const Texture dorrie_seg6_texture_06009BA0[] = {
#include "actors/dorrie/dorrie_eye.rgba16.inc.c"
};
// 0x06009DA0
ALIGNED8 static const Texture dorrie_seg6_texture_06009DA0[] = {
ALIGNED8 const Texture dorrie_seg6_texture_06009DA0[] = {
#include "actors/dorrie/dorrie_skin.rgba16.inc.c"
};
// 0x0600ADA0
ALIGNED8 static const Texture dorrie_seg6_texture_0600ADA0[] = {
ALIGNED8 const Texture dorrie_seg6_texture_0600ADA0[] = {
#include "actors/dorrie/dorrie_tongue.rgba16.inc.c"
};

View file

@ -7,42 +7,42 @@ static const Lights1 exclamation_box_seg8_lights_08012E10 = gdSPDefLights1(
);
// 0x08012E28
ALIGNED8 static const Texture exclamation_box_seg8_texture_08012E28[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08012E28[] = {
#include "actors/exclamation_box/vanish_cap_box_front.rgba16.inc.c"
};
// 0x08013628
ALIGNED8 static const Texture exclamation_box_seg8_texture_08013628[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08013628[] = {
#include "actors/exclamation_box/vanish_cap_box_side.rgba16.inc.c"
};
// 0x08014628
ALIGNED8 static const Texture exclamation_box_seg8_texture_08014628[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08014628[] = {
#include "actors/exclamation_box/metal_cap_box_front.rgba16.inc.c"
};
// 0x08014E28
ALIGNED8 static const Texture exclamation_box_seg8_texture_08014E28[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08014E28[] = {
#include "actors/exclamation_box/metal_cap_box_side.rgba16.inc.c"
};
// 0x08015E28
ALIGNED8 static const Texture exclamation_box_seg8_texture_08015E28[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08015E28[] = {
#include "actors/exclamation_box/wing_cap_box_front.rgba16.inc.c"
};
// 0x08016628
ALIGNED8 static const Texture exclamation_box_seg8_texture_08016628[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08016628[] = {
#include "actors/exclamation_box/wing_cap_box_side.rgba16.inc.c"
};
// 0x08017628
ALIGNED8 static const Texture exclamation_box_seg8_texture_08017628[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08017628[] = {
#include "actors/exclamation_box/exclamation_box_front.rgba16.inc.c"
};
// 0x08017E28
ALIGNED8 static const Texture exclamation_box_seg8_texture_08017E28[] = {
ALIGNED8 const Texture exclamation_box_seg8_texture_08017E28[] = {
#include "actors/exclamation_box/exclamation_box_side.rgba16.inc.c"
};

View file

@ -154,7 +154,7 @@ static const Vtx exclamation_box_outline_seg8_vertex_080250E8[] = {
};
// 0x08025168
ALIGNED8 static const Texture exclamation_box_outline_seg8_texture_08025168[] = {
ALIGNED8 const Texture exclamation_box_outline_seg8_texture_08025168[] = {
#include "actors/exclamation_box_outline/exclamation_box_outline.rgba16.inc.c"
};
@ -199,7 +199,7 @@ static const Lights1 exclamation_box_outline_seg8_lights_08025A68 = gdSPDefLight
);
// 0x08025A80
ALIGNED8 static const Texture exclamation_box_outline_seg8_texture_08025A80[] = {
ALIGNED8 const Texture exclamation_box_outline_seg8_texture_08025A80[] = {
#include "actors/exclamation_box_outline/exclamation_point.rgba16.inc.c"
};

View file

@ -9,37 +9,37 @@ static const Vtx explosion_seg3_vertex_030009C8[] = {
};
// 0x03000A08
ALIGNED8 static const Texture explosion_seg3_texture_03000A08[] = {
ALIGNED8 const Texture explosion_seg3_texture_03000A08[] = {
#include "actors/explosion/explosion_0.rgba16.inc.c"
};
// 0x03001208
ALIGNED8 static const Texture explosion_seg3_texture_03001208[] = {
ALIGNED8 const Texture explosion_seg3_texture_03001208[] = {
#include "actors/explosion/explosion_1.rgba16.inc.c"
};
// 0x03001A08
ALIGNED8 static const Texture explosion_seg3_texture_03001A08[] = {
ALIGNED8 const Texture explosion_seg3_texture_03001A08[] = {
#include "actors/explosion/explosion_2.rgba16.inc.c"
};
// 0x03002208
ALIGNED8 static const Texture explosion_seg3_texture_03002208[] = {
ALIGNED8 const Texture explosion_seg3_texture_03002208[] = {
#include "actors/explosion/explosion_3.rgba16.inc.c"
};
// 0x03002A08
ALIGNED8 static const Texture explosion_seg3_texture_03002A08[] = {
ALIGNED8 const Texture explosion_seg3_texture_03002A08[] = {
#include "actors/explosion/explosion_4.rgba16.inc.c"
};
// 0x03003208
ALIGNED8 static const Texture explosion_seg3_texture_03003208[] = {
ALIGNED8 const Texture explosion_seg3_texture_03003208[] = {
#include "actors/explosion/explosion_5.rgba16.inc.c"
};
// 0x03003A08
ALIGNED8 static const Texture explosion_seg3_texture_03003A08[] = {
ALIGNED8 const Texture explosion_seg3_texture_03003A08[] = {
#include "actors/explosion/explosion_6.rgba16.inc.c"
};

View file

@ -7,27 +7,27 @@ UNUSED static const Lights1 eyerok_lights_unused = gdSPDefLights1(
);
// 0x05008D40
ALIGNED8 static const Texture eyerok_seg5_texture_05008D40[] = {
ALIGNED8 const Texture eyerok_seg5_texture_05008D40[] = {
#include "actors/eyerok/eyerok_bricks.rgba16.inc.c"
};
// 0x05009540
ALIGNED8 static const Texture eyerok_seg5_texture_05009540[] = {
ALIGNED8 const Texture eyerok_seg5_texture_05009540[] = {
#include "actors/eyerok/eyerok_eye_open.rgba16.inc.c"
};
// 0x05009D40
ALIGNED8 static const Texture eyerok_seg5_texture_05009D40[] = {
ALIGNED8 const Texture eyerok_seg5_texture_05009D40[] = {
#include "actors/eyerok/eyerok_eye_mostly_open.rgba16.inc.c"
};
// 0x0500A540
ALIGNED8 static const Texture eyerok_seg5_texture_0500A540[] = {
ALIGNED8 const Texture eyerok_seg5_texture_0500A540[] = {
#include "actors/eyerok/eyerok_eye_mostly_closed.rgba16.inc.c"
};
// 0x0500AD40
ALIGNED8 static const Texture eyerok_seg5_texture_0500AD40[] = {
ALIGNED8 const Texture eyerok_seg5_texture_0500AD40[] = {
#include "actors/eyerok/eyerok_eye_closed.rgba16.inc.c"
};

View file

@ -9,42 +9,42 @@ static const Vtx flame_seg3_vertex_030172E0[] = {
};
// 0x03017320
ALIGNED8 static const Texture flame_seg3_texture_03017320[] = {
ALIGNED8 const Texture flame_seg3_texture_03017320[] = {
#include "actors/flame/flame_0.ia16.inc.c"
};
// 0x03017B20
ALIGNED8 static const Texture flame_seg3_texture_03017B20[] = {
ALIGNED8 const Texture flame_seg3_texture_03017B20[] = {
#include "actors/flame/flame_1.ia16.inc.c"
};
// 0x03018320
ALIGNED8 static const Texture flame_seg3_texture_03018320[] = {
ALIGNED8 const Texture flame_seg3_texture_03018320[] = {
#include "actors/flame/flame_2.ia16.inc.c"
};
// 0x03018B20
ALIGNED8 static const Texture flame_seg3_texture_03018B20[] = {
ALIGNED8 const Texture flame_seg3_texture_03018B20[] = {
#include "actors/flame/flame_3.ia16.inc.c"
};
// 0x03019320
ALIGNED8 static const Texture flame_seg3_texture_03019320[] = {
ALIGNED8 const Texture flame_seg3_texture_03019320[] = {
#include "actors/flame/flame_4.ia16.inc.c"
};
// 0x03019B20
ALIGNED8 static const Texture flame_seg3_texture_03019B20[] = {
ALIGNED8 const Texture flame_seg3_texture_03019B20[] = {
#include "actors/flame/flame_5.ia16.inc.c"
};
// 0x0301A320
ALIGNED8 static const Texture flame_seg3_texture_0301A320[] = {
ALIGNED8 const Texture flame_seg3_texture_0301A320[] = {
#include "actors/flame/flame_6.ia16.inc.c"
};
// 0x0301AB20
ALIGNED8 static const Texture flame_seg3_texture_0301AB20[] = {
ALIGNED8 const Texture flame_seg3_texture_0301AB20[] = {
#include "actors/flame/flame_7.ia16.inc.c"
};

View file

@ -4,17 +4,17 @@
UNUSED static const u64 flyguy_unused_1 = 0;
// 0x0800E088
ALIGNED8 static const Texture flyguy_seg8_texture_0800E088[] = {
ALIGNED8 const Texture flyguy_seg8_texture_0800E088[] = {
#include "actors/flyguy/flyguy_cloth_wrinkle.rgba16.inc.c"
};
// 0x0800F088
ALIGNED8 static const Texture flyguy_seg8_texture_0800F088[] = {
ALIGNED8 const Texture flyguy_seg8_texture_0800F088[] = {
#include "actors/flyguy/flyguy_face.rgba16.inc.c"
};
// 0x0800F888
ALIGNED8 static const Texture flyguy_seg8_texture_0800F888[] = {
ALIGNED8 const Texture flyguy_seg8_texture_0800F888[] = {
#include "actors/flyguy/flyguy_propeller.ia16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx fwoosh_seg5_vertex_050157C8[] = {
};
// 0x05015808
ALIGNED8 static const Texture fwoosh_seg5_texture_05015808[] = {
ALIGNED8 const Texture fwoosh_seg5_texture_05015808[] = {
#include "actors/fwoosh/fwoosh_face.ia16.inc.c"
};

View file

@ -37,17 +37,17 @@ static const Lights1 goomba_seg8_lights_08019518 = gdSPDefLights1(
);
// 0x08019530
ALIGNED8 static const Texture goomba_seg8_texture_08019530[] = {
ALIGNED8 const Texture goomba_seg8_texture_08019530[] = {
#include "actors/goomba/goomba_body.rgba16.inc.c"
};
// 0x08019D30
ALIGNED8 static const Texture goomba_seg8_texture_08019D30[] = {
ALIGNED8 const Texture goomba_seg8_texture_08019D30[] = {
#include "actors/goomba/goomba_face.rgba16.inc.c"
};
// 0x0801A530
ALIGNED8 static const Texture goomba_seg8_texture_0801A530[] = {
ALIGNED8 const Texture goomba_seg8_texture_0801A530[] = {
#include "actors/goomba/goomba_face_blink.rgba16.inc.c"
};

View file

@ -13,27 +13,27 @@ static const Lights1 haunted_cage_seg5_lights_0500C270 = gdSPDefLights1(
);
// 0x0500C288
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500C288[] = {
ALIGNED8 const Texture haunted_cage_seg5_texture_0500C288[] = {
#include "actors/haunted_cage/bbh_cage_floor.rgba16.inc.c"
};
// 0x0500CA88
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500CA88[] = {
ALIGNED8 const Texture haunted_cage_seg5_texture_0500CA88[] = {
#include "actors/haunted_cage/bbh_cage_double_ornament.rgba16.inc.c"
};
// 0x0500D288
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500D288[] = {
ALIGNED8 const Texture haunted_cage_seg5_texture_0500D288[] = {
#include "actors/haunted_cage/bbh_cage_ornament.rgba16.inc.c"
};
// 0x0500D688
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500D688[] = {
ALIGNED8 const Texture haunted_cage_seg5_texture_0500D688[] = {
#include "actors/haunted_cage/bbh_cage_wooden_base.rgba16.inc.c"
};
// 0x0500DA88
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500DA88[] = {
ALIGNED8 const Texture haunted_cage_seg5_texture_0500DA88[] = {
#include "actors/haunted_cage/bbh_cage_bars.rgba16.inc.c"
};
@ -41,7 +41,7 @@ ALIGNED8 static const Texture haunted_cage_seg5_texture_0500DA88[] = {
// also could be some sort of shader mask from much earlier in development, considering
// Big Boo's Haunt was a very very early level.
// 0x0500E288
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500E288[] = {
ALIGNED8 const Texture haunted_cage_seg5_texture_0500E288[] = {
#include "actors/haunted_cage/bbh_cage_garbage.rgba16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx heart_seg8_vertex_0800D7A0[] = {
};
// 0x0800D7E0
ALIGNED8 static const Texture heart_seg8_texture_0800D7E0[] = {
ALIGNED8 const Texture heart_seg8_texture_0800D7E0[] = {
#include "actors/heart/spinning_heart.rgba16.inc.c"
};

View file

@ -43,32 +43,32 @@ static const Lights1 heave_ho_lights_unused5 = gdSPDefLights1(
);
// 0x0500E9C8
ALIGNED8 static const Texture heave_ho_seg5_texture_0500E9C8[] = {
ALIGNED8 const Texture heave_ho_seg5_texture_0500E9C8[] = {
#include "actors/heave_ho/heave-ho_face.rgba16.inc.c"
};
// 0x0500F1C8
ALIGNED8 static const Texture heave_ho_seg5_texture_0500F1C8[] = {
ALIGNED8 const Texture heave_ho_seg5_texture_0500F1C8[] = {
#include "actors/heave_ho/heave-ho_platform.rgba16.inc.c"
};
// 0x0500F9C8
ALIGNED8 static const Texture heave_ho_seg5_texture_0500F9C8[] = {
ALIGNED8 const Texture heave_ho_seg5_texture_0500F9C8[] = {
#include "actors/heave_ho/heave-ho_logo.rgba16.inc.c"
};
// 0x050109C8
ALIGNED8 static const Texture heave_ho_seg5_texture_050109C8[] = {
ALIGNED8 const Texture heave_ho_seg5_texture_050109C8[] = {
#include "actors/heave_ho/heave-ho_arm_ornament.rgba16.inc.c"
};
// 0x050111C8
ALIGNED8 static const Texture heave_ho_seg5_texture_050111C8[] = {
ALIGNED8 const Texture heave_ho_seg5_texture_050111C8[] = {
#include "actors/heave_ho/heave-ho_roller.rgba16.inc.c"
};
// 0x050113C8
ALIGNED8 static const Texture heave_ho_seg5_texture_050113C8[] = {
ALIGNED8 const Texture heave_ho_seg5_texture_050113C8[] = {
#include "actors/heave_ho/heave-ho_turnkey.rgba16.inc.c"
};

View file

@ -73,7 +73,7 @@ static const Lights1 hoot_seg5_lights_05000A08 = gdSPDefLights1(
);
// 0x05000A20
ALIGNED8 static const Texture hoot_seg5_texture_05000A20[] = {
ALIGNED8 const Texture hoot_seg5_texture_05000A20[] = {
#include "actors/hoot/hoot_eyes.rgba16.inc.c"
};
@ -351,12 +351,12 @@ static const Lights1 hoot_seg5_lights_05001E38 = gdSPDefLights1(
);
// 0x05001E50
ALIGNED8 static const Texture hoot_seg5_texture_05001E50[] = {
ALIGNED8 const Texture hoot_seg5_texture_05001E50[] = {
#include "actors/hoot/hoot_wing.rgba16.inc.c"
};
// 0x05002650
ALIGNED8 static const Texture hoot_seg5_texture_05002650[] = {
ALIGNED8 const Texture hoot_seg5_texture_05002650[] = {
#include "actors/hoot/hoot_wing_tip.rgba16.inc.c"
};

View file

@ -17,12 +17,12 @@ static const Vtx impact_ring_seg6_vertex_0601CA10[] = {
};
// 0x0601CA50
ALIGNED8 static const Texture impact_ring_seg6_texture_0601CA50[] = {
ALIGNED8 const Texture impact_ring_seg6_texture_0601CA50[] = {
#include "actors/impact_ring/impact_ring_left_side.ia16.inc.c"
};
// 0x0601DA50
ALIGNED8 static const Texture impact_ring_seg6_texture_0601DA50[] = {
ALIGNED8 const Texture impact_ring_seg6_texture_0601DA50[] = {
#include "actors/impact_ring/impact_ring_right_side.ia16.inc.c"
};

View file

@ -31,52 +31,52 @@ UNUSED static const Lights1 king_bobomb_lights_unused5 = gdSPDefLights1(
);
// 0x05000078
ALIGNED8 static const Texture king_bobomb_seg5_texture_05000078[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05000078[] = {
#include "actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.inc.c"
};
// 0x05001078
ALIGNED8 static const Texture king_bobomb_seg5_texture_05001078[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05001078[] = {
#include "actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.inc.c"
};
// 0x05002078
ALIGNED8 static const Texture king_bobomb_seg5_texture_05002078[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05002078[] = {
#include "actors/king_bobomb/king_bob-omb_arm.rgba16.inc.c"
};
// 0x05002878
ALIGNED8 static const Texture king_bobomb_seg5_texture_05002878[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05002878[] = {
#include "actors/king_bobomb/king_bob-omb_body_unused.rgba16.inc.c"
};
// 0x05004878
ALIGNED8 static const Texture king_bobomb_seg5_texture_05004878[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05004878[] = {
#include "actors/king_bobomb/king_bob-omb_eyes.rgba16.inc.c"
};
// 0x05005878
ALIGNED8 static const Texture king_bobomb_seg5_texture_05005878[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05005878[] = {
#include "actors/king_bobomb/king_bob-omb_hand.rgba16.inc.c"
};
// 0x05006078
ALIGNED8 static const Texture king_bobomb_seg5_texture_05006078[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05006078[] = {
#include "actors/king_bobomb/king_bob-omb_crown_rim.rgba16.inc.c"
};
// 0x05006478
ALIGNED8 static const Texture king_bobomb_seg5_texture_05006478[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05006478[] = {
#include "actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.inc.c"
};
// 0x05008478
ALIGNED8 static const Texture king_bobomb_seg5_texture_05008478[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05008478[] = {
#include "actors/king_bobomb/king_bob-omb_left_side.rgba16.inc.c"
};
// 0x05009478
ALIGNED8 static const Texture king_bobomb_seg5_texture_05009478[] = {
ALIGNED8 const Texture king_bobomb_seg5_texture_05009478[] = {
#include "actors/king_bobomb/king_bob-omb_right_side.rgba16.inc.c"
};

View file

@ -6,27 +6,27 @@ UNUSED static const u64 klepto_unused_1 = 0;
// Klepto
// 0x05000008
ALIGNED8 static const Texture klepto_seg5_texture_05000008[] = {
ALIGNED8 const Texture klepto_seg5_texture_05000008[] = {
#include "actors/klepto/klepto_chest_tuft.rgba16.inc.c"
};
// 0x05000808
ALIGNED8 static const Texture klepto_seg5_texture_05000808[] = {
ALIGNED8 const Texture klepto_seg5_texture_05000808[] = {
#include "actors/klepto/klepto_eye.rgba16.inc.c"
};
// 0x05001008
ALIGNED8 static const Texture klepto_seg5_texture_05001008[] = {
ALIGNED8 const Texture klepto_seg5_texture_05001008[] = {
#include "actors/klepto/klepto_beak.rgba16.inc.c"
};
// 0x05002008
ALIGNED8 static const Texture klepto_seg5_texture_05002008[] = {
ALIGNED8 const Texture klepto_seg5_texture_05002008[] = {
#include "actors/klepto/klepto_wing.rgba16.inc.c"
};
// 0x05003008
ALIGNED8 static const Texture klepto_seg5_texture_05003008[] = {
ALIGNED8 const Texture klepto_seg5_texture_05003008[] = {
#include "actors/klepto/klepto_wing_flap.rgba16.inc.c"
};

View file

@ -57,42 +57,42 @@ static const Lights1 koopa_seg6_lights_06002630 = gdSPDefLights1(
// Due to debate in the PR surrounding the fix to this, said fix is on
// a compile-time variable. Use TEXTURE_FIX=1 at compile time to fix this.
// 0x06002648
ALIGNED8 static const Texture koopa_seg6_texture_06002648[] = {
ALIGNED8 const Texture koopa_seg6_texture_06002648[] = {
#include "actors/koopa/koopa_shell_front.rgba16.inc.c"
};
// 0x06002E48
ALIGNED8 static const Texture koopa_seg6_texture_06002E48[] = {
ALIGNED8 const Texture koopa_seg6_texture_06002E48[] = {
#include "actors/koopa/koopa_shell_back.rgba16.inc.c"
};
// 0x06003648
ALIGNED8 static const Texture koopa_seg6_texture_06003648[] = {
ALIGNED8 const Texture koopa_seg6_texture_06003648[] = {
#include "actors/koopa/koopa_shoe.rgba16.inc.c"
};
// 0x06003E48
ALIGNED8 static const Texture koopa_seg6_texture_06003E48[] = {
ALIGNED8 const Texture koopa_seg6_texture_06003E48[] = {
#include "actors/koopa/koopa_shell_front_top.rgba16.inc.c"
};
// 0x06004648
ALIGNED8 static const Texture koopa_seg6_texture_06004648[] = {
ALIGNED8 const Texture koopa_seg6_texture_06004648[] = {
#include "actors/koopa/koopa_eyes_open.rgba16.inc.c"
};
// 0x06004E48
ALIGNED8 static const Texture koopa_seg6_texture_06004E48[] = {
ALIGNED8 const Texture koopa_seg6_texture_06004E48[] = {
#include "actors/koopa/koopa_eyes_closed.rgba16.inc.c"
};
// 0x06005648
ALIGNED8 static const Texture koopa_seg6_texture_06005648[] = {
ALIGNED8 const Texture koopa_seg6_texture_06005648[] = {
#include "actors/koopa/koopa_eye_border.rgba16.inc.c"
};
// 0x06005E48
ALIGNED8 static const Texture koopa_seg6_texture_06005E48[] = {
ALIGNED8 const Texture koopa_seg6_texture_06005E48[] = {
#include "actors/koopa/koopa_nostrils.rgba16.inc.c"
};

View file

@ -19,7 +19,7 @@ static const Lights1 koopa_flag_seg6_lights_06000030 = gdSPDefLights1(
);
// 0x06000048
ALIGNED8 static const Texture koopa_flag_seg6_texture_06000048[] = {
ALIGNED8 const Texture koopa_flag_seg6_texture_06000048[] = {
#include "actors/koopa_flag/koopa_flag_banner.rgba16.inc.c"
};

View file

@ -408,12 +408,12 @@ static const Lights1 koopa_shell_seg8_lights_08027488 = gdSPDefLights1(
);
// 0x080274A0
ALIGNED8 static const Texture koopa_shell_seg8_texture_080274A0[] = {
ALIGNED8 const Texture koopa_shell_seg8_texture_080274A0[] = {
#include "actors/koopa_shell/koopa_shell_front.rgba16.inc.c"
};
// 0x08027CA0
ALIGNED8 static const Texture koopa_shell_seg8_texture_08027CA0[] = {
ALIGNED8 const Texture koopa_shell_seg8_texture_08027CA0[] = {
#include "actors/koopa_shell/koopa_shell_back.rgba16.inc.c"
};

View file

@ -1,32 +1,32 @@
// Lakitu (Cameraman)
// 0x06000000
ALIGNED8 static const Texture lakitu_seg6_texture_06000000[] = {
ALIGNED8 const Texture lakitu_seg6_texture_06000000[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.inc.c"
};
// 0x06000800
ALIGNED8 static const Texture lakitu_seg6_texture_06000800[] = {
ALIGNED8 const Texture lakitu_seg6_texture_06000800[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.inc.c"
};
// 0x06001800
ALIGNED8 static const Texture lakitu_seg6_texture_06001800[] = {
ALIGNED8 const Texture lakitu_seg6_texture_06001800[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.inc.c"
};
// 0x06002800
ALIGNED8 static const Texture lakitu_seg6_texture_06002800[] = {
ALIGNED8 const Texture lakitu_seg6_texture_06002800[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.inc.c"
};
// 0x06003000
ALIGNED8 static const Texture lakitu_seg6_texture_06003000[] = {
ALIGNED8 const Texture lakitu_seg6_texture_06003000[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.inc.c"
};
// 0x06003800
ALIGNED8 static const Texture lakitu_seg6_texture_06003800[] = {
ALIGNED8 const Texture lakitu_seg6_texture_06003800[] = {
#include "actors/lakitu_cameraman/lakitu_camera_lens.rgba16.inc.c"
};

View file

@ -20,27 +20,27 @@ UNUSED static const Lights1 lakitu_enemy_lights_unused2 = gdSPDefLights1(
// Unreferenced texture
// 0x0500ECE0
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_0500ECE0[] = {
ALIGNED8 const Texture lakitu_enemy_seg5_texture_0500ECE0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.inc.c"
};
// 0x0500F4E0
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_0500F4E0[] = {
ALIGNED8 const Texture lakitu_enemy_seg5_texture_0500F4E0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.inc.c"
};
// 0x050104E0
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_050104E0[] = {
ALIGNED8 const Texture lakitu_enemy_seg5_texture_050104E0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.inc.c"
};
// 0x050114E0
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_050114E0[] = {
ALIGNED8 const Texture lakitu_enemy_seg5_texture_050114E0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_shell.rgba16.inc.c"
};
// 0x05011CE0
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_05011CE0[] = {
ALIGNED8 const Texture lakitu_enemy_seg5_texture_05011CE0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_frown.rgba16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx leaves_seg3_vertex_0301CBA0[] = {
};
// 0x0301CBE0
ALIGNED8 static const Texture leaves_seg3_texture_0301CBE0[] = {
ALIGNED8 const Texture leaves_seg3_texture_0301CBE0[] = {
#include "actors/leaves/leaf.rgba16.inc.c"
};

View file

@ -25,32 +25,32 @@ UNUSED static const Lights1 mad_piano_lights_unused4 = gdSPDefLights1(
);
// 0x05006AF0
ALIGNED8 static const Texture mad_piano_seg5_texture_05006AF0[] = {
ALIGNED8 const Texture mad_piano_seg5_texture_05006AF0[] = {
#include "actors/mad_piano/mad_piano_tooth.rgba16.inc.c"
};
// 0x050072F0
ALIGNED8 static const Texture mad_piano_seg5_texture_050072F0[] = {
ALIGNED8 const Texture mad_piano_seg5_texture_050072F0[] = {
#include "actors/mad_piano/mad_piano_body.rgba16.inc.c"
};
// 0x050076F0
ALIGNED8 static const Texture mad_piano_seg5_texture_050076F0[] = {
ALIGNED8 const Texture mad_piano_seg5_texture_050076F0[] = {
#include "actors/mad_piano/mad_piano_keys_corner.rgba16.inc.c"
};
// 0x05007AF0
ALIGNED8 static const Texture mad_piano_seg5_texture_05007AF0[] = {
ALIGNED8 const Texture mad_piano_seg5_texture_05007AF0[] = {
#include "actors/mad_piano/mad_piano_mouth.rgba16.inc.c"
};
// 0x05007EF0
ALIGNED8 static const Texture mad_piano_seg5_texture_05007EF0[] = {
ALIGNED8 const Texture mad_piano_seg5_texture_05007EF0[] = {
#include "actors/mad_piano/mad_piano_keys.rgba16.inc.c"
};
// 0x050082F0
ALIGNED8 static const Texture mad_piano_seg5_texture_050082F0[] = {
ALIGNED8 const Texture mad_piano_seg5_texture_050082F0[] = {
#include "actors/mad_piano/mad_piano_keys_edge.rgba16.inc.c"
};

View file

@ -19,22 +19,22 @@ static const Lights1 manta_lights_unused = gdSPDefLights1(
);
// 0x050017A0
ALIGNED8 static const Texture manta_seg5_texture_050017A0[] = {
ALIGNED8 const Texture manta_seg5_texture_050017A0[] = {
#include "actors/manta/manta_fin_corner.rgba16.inc.c"
};
// 0x05001FA0
ALIGNED8 static const Texture manta_seg5_texture_05001FA0[] = {
ALIGNED8 const Texture manta_seg5_texture_05001FA0[] = {
#include "actors/manta/manta_gills.rgba16.inc.c"
};
// 0x05002FA0
ALIGNED8 static const Texture manta_seg5_texture_05002FA0[] = {
ALIGNED8 const Texture manta_seg5_texture_05002FA0[] = {
#include "actors/manta/manta_eye.rgba16.inc.c"
};
// 0x050037A0
ALIGNED8 static const Texture manta_seg5_texture_050037A0[] = {
ALIGNED8 const Texture manta_seg5_texture_050037A0[] = {
#include "actors/manta/manta_fin_edge.rgba16.inc.c"
};

View file

@ -7,7 +7,7 @@ static const Lights1 metal_box_seg8_lights_08023980 = gdSPDefLights1(
);
// 0x08023998
ALIGNED8 static const Texture metal_box_seg8_texture_08023998[] = {
ALIGNED8 const Texture metal_box_seg8_texture_08023998[] = {
#include "actors/metal_box/metal_box_side.rgba16.inc.c"
};

View file

@ -1,7 +1,7 @@
// Mips
// 0x0600FB80
ALIGNED8 static const Texture mips_seg6_texture_0600FB80[] = {
ALIGNED8 const Texture mips_seg6_texture_0600FB80[] = {
#include "actors/mips/mips_eyes.rgba16.inc.c"
};

View file

@ -17,7 +17,7 @@ static const Vtx mist_seg3_vertex_03000040[] = {
};
// 0x03000080
ALIGNED8 static const Texture mist_seg3_texture_03000080[] = {
ALIGNED8 const Texture mist_seg3_texture_03000080[] = {
#include "actors/mist/mist.ia16.inc.c"
};

View file

@ -1,12 +1,12 @@
// Moneybag
// 0x060039B0
ALIGNED8 static const Texture moneybag_seg6_texture_060039B0[] = {
ALIGNED8 const Texture moneybag_seg6_texture_060039B0[] = {
#include "actors/moneybag/moneybag_mouth.rgba16.inc.c"
};
// 0x060049B0
ALIGNED8 static const Texture moneybag_seg6_texture_060049B0[] = {
ALIGNED8 const Texture moneybag_seg6_texture_060049B0[] = {
#include "actors/moneybag/moneybag_eyes.rgba16.inc.c"
};

View file

@ -37,27 +37,27 @@ UNUSED static const Lights1 monty_mole_lights_unused6 = gdSPDefLights1(
);
// 0x05000970
ALIGNED8 static const Texture monty_mole_seg5_texture_05000970[] = {
ALIGNED8 const Texture monty_mole_seg5_texture_05000970[] = {
#include "actors/monty_mole/monty_mole_cheek.rgba16.inc.c"
};
// 0x05001170
ALIGNED8 static const Texture monty_mole_seg5_texture_05001170[] = {
ALIGNED8 const Texture monty_mole_seg5_texture_05001170[] = {
#include "actors/monty_mole/monty_mole_eye.rgba16.inc.c"
};
// 0x05001970
ALIGNED8 static const Texture monty_mole_seg5_texture_05001970[] = {
ALIGNED8 const Texture monty_mole_seg5_texture_05001970[] = {
#include "actors/monty_mole/monty_mole_nose.rgba16.inc.c"
};
// 0x05002170
ALIGNED8 static const Texture monty_mole_seg5_texture_05002170[] = {
ALIGNED8 const Texture monty_mole_seg5_texture_05002170[] = {
#include "actors/monty_mole/monty_mole_tooth.rgba16.inc.c"
};
// 0x05002970
ALIGNED8 static const Texture monty_mole_seg5_texture_05002970[] = {
ALIGNED8 const Texture monty_mole_seg5_texture_05002970[] = {
#include "actors/monty_mole/monty_mole_claw.rgba16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx monty_mole_hole_seg5_vertex_05000000[] = {
};
// 0x05000040
ALIGNED8 static const Texture monty_mole_hole_seg5_texture_05000040[] = {
ALIGNED8 const Texture monty_mole_hole_seg5_texture_05000040[] = {
#include "actors/monty_mole_hole/monty_mole_hole.ia16.inc.c"
};

View file

@ -13,12 +13,12 @@ static const Vtx mr_i_eyeball_seg6_vertex_06000000[] = {
};
// 0x06000080
ALIGNED8 static const Texture mr_i_eyeball_seg6_texture_06000080[] = {
ALIGNED8 const Texture mr_i_eyeball_seg6_texture_06000080[] = {
#include "actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.inc.c"
};
// 0x06001080
ALIGNED8 static const Texture mr_i_eyeball_seg6_texture_06001080[] = {
ALIGNED8 const Texture mr_i_eyeball_seg6_texture_06001080[] = {
#include "actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.inc.c"
};

View file

@ -9,22 +9,22 @@ static const Vtx mr_i_iris_seg6_vertex_06002130[] = {
};
// 0x06002170
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06002170[] = {
ALIGNED8 const Texture mr_i_iris_seg6_texture_06002170[] = {
#include "actors/mr_i_iris/mr_i_iris_open.rgba16.inc.c"
};
// 0x06002970
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06002970[] = {
ALIGNED8 const Texture mr_i_iris_seg6_texture_06002970[] = {
#include "actors/mr_i_iris/mr_i_iris_mostly_open.rgba16.inc.c"
};
// 0x06003170
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06003170[] = {
ALIGNED8 const Texture mr_i_iris_seg6_texture_06003170[] = {
#include "actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16.inc.c"
};
// 0x06003970
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06003970[] = {
ALIGNED8 const Texture mr_i_iris_seg6_texture_06003970[] = {
#include "actors/mr_i_iris/mr_i_iris_closed.rgba16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx mushroom_1up_seg3_vertex_030295E8[] = {
};
// 0x03029628
ALIGNED8 static const Texture mushroom_1up_seg3_texture_03029628[] = {
ALIGNED8 const Texture mushroom_1up_seg3_texture_03029628[] = {
#include "actors/mushroom_1up/1-up_mushroom.rgba16.inc.c"
};

View file

@ -13,52 +13,52 @@ static const Lights1 peach_seg5_lights_05000A10 = gdSPDefLights1(
);
// 0x05000A28
ALIGNED8 static const Texture peach_seg5_texture_05000A28[] = {
ALIGNED8 const Texture peach_seg5_texture_05000A28[] = {
#include "actors/peach/peach_eye_open.rgba16.inc.c"
};
// 0x05001228
ALIGNED8 static const Texture peach_seg5_texture_05001228[] = {
ALIGNED8 const Texture peach_seg5_texture_05001228[] = {
#include "actors/peach/peach_eye_mostly_open.rgba16.inc.c"
};
// 0x05001A28
ALIGNED8 static const Texture peach_seg5_texture_05001A28[] = {
ALIGNED8 const Texture peach_seg5_texture_05001A28[] = {
#include "actors/peach/peach_eye_mostly_closed.rgba16.inc.c"
};
// 0x05002228
ALIGNED8 static const Texture peach_seg5_texture_05002228[] = {
ALIGNED8 const Texture peach_seg5_texture_05002228[] = {
#include "actors/peach/peach_eye_closed.rgba16.inc.c"
};
// 0x05002A28
ALIGNED8 static const Texture peach_seg5_texture_05002A28[] = {
ALIGNED8 const Texture peach_seg5_texture_05002A28[] = {
#include "actors/peach/peach_crown_jewel.rgba16.inc.c"
};
// 0x05002C28
ALIGNED8 static const Texture peach_seg5_texture_05002C28[] = {
ALIGNED8 const Texture peach_seg5_texture_05002C28[] = {
#include "actors/peach/peach_chest_jewel.rgba16.inc.c"
};
// 0x05002E28
ALIGNED8 static const Texture peach_seg5_texture_05002E28[] = {
ALIGNED8 const Texture peach_seg5_texture_05002E28[] = {
#include "actors/peach/peach_lips_scrunched.rgba16.inc.c"
};
// 0x05003628
ALIGNED8 static const Texture peach_seg5_texture_05003628[] = {
ALIGNED8 const Texture peach_seg5_texture_05003628[] = {
#include "actors/peach/peach_lips.rgba16.inc.c"
};
// 0x05003E28
ALIGNED8 static const Texture peach_seg5_texture_05003E28[] = {
ALIGNED8 const Texture peach_seg5_texture_05003E28[] = {
#include "actors/peach/peach_nostril.rgba16.inc.c"
};
// 0x05004028
ALIGNED8 static const Texture peach_seg5_texture_05004028[] = {
ALIGNED8 const Texture peach_seg5_texture_05004028[] = {
#include "actors/peach/peach_dress.rgba16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx pebble_seg3_vertex_0301C2C0[] = {
};
// 0x0301C300
ALIGNED8 static const Texture pebble_seg3_texture_0301C300[] = {
ALIGNED8 const Texture pebble_seg3_texture_0301C300[] = {
#include "actors/pebble/pebble.rgba16.inc.c"
};

View file

@ -25,32 +25,32 @@ static const Lights1 penguin_seg5_lights_05002DC8 = gdSPDefLights1(
);
// 0x05002DE0
ALIGNED8 static const Texture penguin_seg5_texture_05002DE0[] = {
ALIGNED8 const Texture penguin_seg5_texture_05002DE0[] = {
#include "actors/penguin/penguin_eye_open.rgba16.inc.c"
};
// 0x050035E0
ALIGNED8 static const Texture penguin_seg5_texture_050035E0[] = {
ALIGNED8 const Texture penguin_seg5_texture_050035E0[] = {
#include "actors/penguin/penguin_eye_half_closed.rgba16.inc.c"
};
// 0x05003DE0
ALIGNED8 static const Texture penguin_seg5_texture_05003DE0[] = {
ALIGNED8 const Texture penguin_seg5_texture_05003DE0[] = {
#include "actors/penguin/penguin_eye_closed.rgba16.inc.c"
};
// 0x050045E0
ALIGNED8 static const Texture penguin_seg5_texture_050045E0[] = {
ALIGNED8 const Texture penguin_seg5_texture_050045E0[] = {
#include "actors/penguin/penguin_eye_angry.rgba16.inc.c"
};
// 0x05004DE0
ALIGNED8 static const Texture penguin_seg5_texture_05004DE0[] = {
ALIGNED8 const Texture penguin_seg5_texture_05004DE0[] = {
#include "actors/penguin/penguin_eye_angry_unused.rgba16.inc.c"
};
// 0x050055E0
ALIGNED8 static const Texture penguin_seg5_texture_050055E0[] = {
ALIGNED8 const Texture penguin_seg5_texture_050055E0[] = {
#include "actors/penguin/penguin_beak.rgba16.inc.c"
};

View file

@ -19,32 +19,32 @@ static const Lights1 piranha_plant_seg6_lights_060113E0 = gdSPDefLights1(
);
// 0x060113F8
ALIGNED8 static const Texture piranha_plant_seg6_texture_060113F8[] = {
ALIGNED8 const Texture piranha_plant_seg6_texture_060113F8[] = {
#include "actors/piranha_plant/piranha_plant_tongue.rgba16.inc.c"
};
// 0x060123F8
ALIGNED8 static const Texture piranha_plant_seg6_texture_060123F8[] = {
ALIGNED8 const Texture piranha_plant_seg6_texture_060123F8[] = {
#include "actors/piranha_plant/piranha_plant_skin.rgba16.inc.c"
};
// 0x06012BF8
ALIGNED8 static const Texture piranha_plant_seg6_texture_06012BF8[] = {
ALIGNED8 const Texture piranha_plant_seg6_texture_06012BF8[] = {
#include "actors/piranha_plant/piranha_plant_stem.rgba16.inc.c"
};
// 0x060133F8
ALIGNED8 static const Texture piranha_plant_seg6_texture_060133F8[] = {
ALIGNED8 const Texture piranha_plant_seg6_texture_060133F8[] = {
#include "actors/piranha_plant/piranha_plant_bottom_lip.rgba16.inc.c"
};
// 0x06013BF8
ALIGNED8 static const Texture piranha_plant_seg6_texture_06013BF8[] = {
ALIGNED8 const Texture piranha_plant_seg6_texture_06013BF8[] = {
#include "actors/piranha_plant/piranha_plant_tooth.rgba16.inc.c"
};
// 0x060143F8
ALIGNED8 static const Texture piranha_plant_seg6_texture_060143F8[] = {
ALIGNED8 const Texture piranha_plant_seg6_texture_060143F8[] = {
#include "actors/piranha_plant/piranha_plant_leaf.rgba16.inc.c"
};

View file

@ -9,12 +9,12 @@ static const Vtx pokey_seg5_vertex_05011710[] = {
};
// 0x05011750
ALIGNED8 static const Texture pokey_seg5_texture_05011750[] = {
ALIGNED8 const Texture pokey_seg5_texture_05011750[] = {
#include "actors/pokey/pokey_face.rgba16.inc.c"
};
// 0x05011F50
ALIGNED8 static const Texture pokey_seg5_texture_05011F50[] = {
ALIGNED8 const Texture pokey_seg5_texture_05011F50[] = {
#include "actors/pokey/pokey_face_blink.rgba16.inc.c"
};
@ -71,7 +71,7 @@ static const Vtx pokey_seg5_vertex_05012838[] = {
};
// 0x05012878
ALIGNED8 static const Texture pokey_seg5_texture_05012878[] = {
ALIGNED8 const Texture pokey_seg5_texture_05012878[] = {
#include "actors/pokey/pokey_body.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 poundable_pole_seg6_lights_06001038 = gdSPDefLights1(
);
// 0x06001050
ALIGNED8 static const Texture poundable_pole_seg6_texture_06001050[] = {
ALIGNED8 const Texture poundable_pole_seg6_texture_06001050[] = {
#include "actors/poundable_pole/poundable_pole_top.rgba16.inc.c"
};
// 0x06001850
ALIGNED8 static const Texture poundable_pole_seg6_texture_06001850[] = {
ALIGNED8 const Texture poundable_pole_seg6_texture_06001850[] = {
#include "actors/poundable_pole/poundable_pole_side.rgba16.inc.c"
};

View file

@ -3,52 +3,52 @@
UNUSED static const u64 power_meter_unused_1 = 0;
// 0x030233E0
ALIGNED8 static const Texture texture_power_meter_left_side[] = {
ALIGNED8 const Texture texture_power_meter_left_side[] = {
#include "actors/power_meter/power_meter_left_side.rgba16.inc.c"
};
// 0x030243E0
ALIGNED8 static const Texture texture_power_meter_right_side[] = {
ALIGNED8 const Texture texture_power_meter_right_side[] = {
#include "actors/power_meter/power_meter_right_side.rgba16.inc.c"
};
// 0x030253E0
ALIGNED8 static const Texture texture_power_meter_full[] = {
ALIGNED8 const Texture texture_power_meter_full[] = {
#include "actors/power_meter/power_meter_full.rgba16.inc.c"
};
// 0x03025BE0
ALIGNED8 static const Texture texture_power_meter_seven_segments[] = {
ALIGNED8 const Texture texture_power_meter_seven_segments[] = {
#include "actors/power_meter/power_meter_seven_segments.rgba16.inc.c"
};
// 0x030263E0
ALIGNED8 static const Texture texture_power_meter_six_segments[] = {
ALIGNED8 const Texture texture_power_meter_six_segments[] = {
#include "actors/power_meter/power_meter_six_segments.rgba16.inc.c"
};
// 0x03026BE0
ALIGNED8 static const Texture texture_power_meter_five_segments[] = {
ALIGNED8 const Texture texture_power_meter_five_segments[] = {
#include "actors/power_meter/power_meter_five_segments.rgba16.inc.c"
};
// 0x030273E0
ALIGNED8 static const Texture texture_power_meter_four_segments[] = {
ALIGNED8 const Texture texture_power_meter_four_segments[] = {
#include "actors/power_meter/power_meter_four_segments.rgba16.inc.c"
};
// 0x03027BE0
ALIGNED8 static const Texture texture_power_meter_three_segments[] = {
ALIGNED8 const Texture texture_power_meter_three_segments[] = {
#include "actors/power_meter/power_meter_three_segments.rgba16.inc.c"
};
// 0x030283E0
ALIGNED8 static const Texture texture_power_meter_two_segments[] = {
ALIGNED8 const Texture texture_power_meter_two_segments[] = {
#include "actors/power_meter/power_meter_two_segments.rgba16.inc.c"
};
// 0x03028BE0
ALIGNED8 static const Texture texture_power_meter_one_segments[] = {
ALIGNED8 const Texture texture_power_meter_one_segments[] = {
#include "actors/power_meter/power_meter_one_segment.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 purple_switch_seg8_lights_0800C090 = gdSPDefLights1(
);
// 0x0800C0A8
ALIGNED8 static const Texture purple_switch_seg8_texture_0800C0A8[] = {
ALIGNED8 const Texture purple_switch_seg8_texture_0800C0A8[] = {
#include "actors/purple_switch/purple_switch_base.rgba16.inc.c"
};
// 0x0800C128
ALIGNED8 static const Texture purple_switch_seg8_texture_0800C128[] = {
ALIGNED8 const Texture purple_switch_seg8_texture_0800C128[] = {
#include "actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx sand_seg3_vertex_0302BA90[] = {
};
// 0x0302BAD0
ALIGNED8 static const Texture sand_seg3_texture_0302BAD0[] = {
ALIGNED8 const Texture sand_seg3_texture_0302BAD0[] = {
#include "actors/sand/sand_particle.rgba16.inc.c"
};

View file

@ -13,27 +13,27 @@ UNUSED static const Lights1 scuttlebug_lights_unused2 = gdSPDefLights1(
);
// 0x06010108
ALIGNED8 static const Texture scuttlebug_seg6_texture_06010108[] = {
ALIGNED8 const Texture scuttlebug_seg6_texture_06010108[] = {
#include "actors/scuttlebug/scuttlebug_eye.rgba16.inc.c"
};
// 0x06010908
ALIGNED8 static const Texture scuttlebug_seg6_texture_06010908[] = {
ALIGNED8 const Texture scuttlebug_seg6_texture_06010908[] = {
#include "actors/scuttlebug/scuttlebug_left_side.rgba16.inc.c"
};
// 0x06011908
ALIGNED8 static const Texture scuttlebug_seg6_texture_06011908[] = {
ALIGNED8 const Texture scuttlebug_seg6_texture_06011908[] = {
#include "actors/scuttlebug/scuttlebug_right_side.rgba16.inc.c"
};
// 0x06012908
ALIGNED8 static const Texture scuttlebug_seg6_texture_06012908[] = {
ALIGNED8 const Texture scuttlebug_seg6_texture_06012908[] = {
#include "actors/scuttlebug/scuttlebug_iris.rgba16.inc.c"
};
// 0x06013108
ALIGNED8 static const Texture scuttlebug_seg6_texture_06013108[] = {
ALIGNED8 const Texture scuttlebug_seg6_texture_06013108[] = {
#include "actors/scuttlebug/scuttlebug_leg.rgba16.inc.c"
};

View file

@ -7,22 +7,22 @@ static const Lights1 seaweed_seg6_lights_06007DF8 = gdSPDefLights1(
);
// 0x06007E10
ALIGNED8 static const Texture seaweed_seg6_texture_06007E10[] = {
ALIGNED8 const Texture seaweed_seg6_texture_06007E10[] = {
#include "actors/seaweed/seaweed_tip.rgba16.inc.c"
};
// 0x06008610
ALIGNED8 static const Texture seaweed_seg6_texture_06008610[] = {
ALIGNED8 const Texture seaweed_seg6_texture_06008610[] = {
#include "actors/seaweed/seaweed_upper_center.rgba16.inc.c"
};
// 0x06008E10
ALIGNED8 static const Texture seaweed_seg6_texture_06008E10[] = {
ALIGNED8 const Texture seaweed_seg6_texture_06008E10[] = {
#include "actors/seaweed/seaweed_lower_center.rgba16.inc.c"
};
// 0x06009610
ALIGNED8 static const Texture seaweed_seg6_texture_06009610[] = {
ALIGNED8 const Texture seaweed_seg6_texture_06009610[] = {
#include "actors/seaweed/seaweed_base.rgba16.inc.c"
};

View file

@ -37,12 +37,12 @@ UNUSED static const Lights1 skeeter_lights_unused6 = gdSPDefLights1(
);
// 0x06000090
ALIGNED8 static const Texture skeeter_seg6_texture_06000090[] = {
ALIGNED8 const Texture skeeter_seg6_texture_06000090[] = {
#include "actors/skeeter/skeeter_eye.rgba16.inc.c"
};
// 0x06000890
ALIGNED8 static const Texture skeeter_seg6_texture_06000890[] = {
ALIGNED8 const Texture skeeter_seg6_texture_06000890[] = {
#include "actors/skeeter/skeeter_iris.rgba16.inc.c"
};

View file

@ -9,7 +9,7 @@ static const Vtx smoke_seg5_vertex_05007280[] = {
};
// 0x050072C0
ALIGNED8 static const Texture smoke_seg5_texture_050072C0[] = {
ALIGNED8 const Texture smoke_seg5_texture_050072C0[] = {
#include "actors/smoke/smoke.ia16.inc.c"
};

View file

@ -28,27 +28,27 @@ UNUSED static const Lights1 snowman_lights_unused4 = gdSPDefLights1(
);
// 0x05008C70
ALIGNED8 static const Texture snowman_seg5_texture_05008C70[] = {
ALIGNED8 const Texture snowman_seg5_texture_05008C70[] = {
#include "actors/snowman/mr_blizzard_mitten.rgba16.inc.c"
};
// 0x05009470
ALIGNED8 static const Texture snowman_seg5_texture_05009470[] = {
ALIGNED8 const Texture snowman_seg5_texture_05009470[] = {
#include "actors/snowman/mr_blizzard_left_side.rgba16.inc.c"
};
// 0x0500A470
ALIGNED8 static const Texture snowman_seg5_texture_0500A470[] = {
ALIGNED8 const Texture snowman_seg5_texture_0500A470[] = {
#include "actors/snowman/mr_blizzard_right_side.rgba16.inc.c"
};
// 0x0500B470
ALIGNED8 static const Texture snowman_seg5_texture_0500B470[] = {
ALIGNED8 const Texture snowman_seg5_texture_0500B470[] = {
#include "actors/snowman/mr_blizzard_eye.rgba16.inc.c"
};
// 0x0500BC70
ALIGNED8 static const Texture snowman_seg5_texture_0500BC70[] = {
ALIGNED8 const Texture snowman_seg5_texture_0500BC70[] = {
#include "actors/snowman/mr_blizzard_mouth.rgba16.inc.c"
};

View file

@ -1,22 +1,22 @@
// Snufit
// 0x060070E0
ALIGNED8 static const Texture snufit_seg6_texture_060070E0[] = {
ALIGNED8 const Texture snufit_seg6_texture_060070E0[] = {
#include "actors/snufit/snufit_body.rgba16.inc.c"
};
// 0x060078E0
ALIGNED8 static const Texture snufit_seg6_texture_060078E0[] = {
ALIGNED8 const Texture snufit_seg6_texture_060078E0[] = {
#include "actors/snufit/snufit_eye.rgba16.inc.c"
};
// 0x060080E0
ALIGNED8 static const Texture snufit_seg6_texture_060080E0[] = {
ALIGNED8 const Texture snufit_seg6_texture_060080E0[] = {
#include "actors/snufit/snufit_mask_strap.rgba16.inc.c"
};
// 0x060084E0
ALIGNED8 static const Texture snufit_seg6_texture_060084E0[] = {
ALIGNED8 const Texture snufit_seg6_texture_060084E0[] = {
#include "actors/snufit/snufit_mouth.rgba16.inc.c"
};

View file

@ -9,32 +9,32 @@ static const Vtx sparkles_seg4_vertex_04027450[] = {
};
// 0x04027490
ALIGNED8 static const Texture sparkles_seg4_texture_04027490[] = {
ALIGNED8 const Texture sparkles_seg4_texture_04027490[] = {
#include "actors/sparkle/sparkle_0.rgba16.inc.c"
};
// 0x04027C90
ALIGNED8 static const Texture sparkles_seg4_texture_04027C90[] = {
ALIGNED8 const Texture sparkles_seg4_texture_04027C90[] = {
#include "actors/sparkle/sparkle_1.rgba16.inc.c"
};
// 0x04028490
ALIGNED8 static const Texture sparkles_seg4_texture_04028490[] = {
ALIGNED8 const Texture sparkles_seg4_texture_04028490[] = {
#include "actors/sparkle/sparkle_2.rgba16.inc.c"
};
// 0x04028C90
ALIGNED8 static const Texture sparkles_seg4_texture_04028C90[] = {
ALIGNED8 const Texture sparkles_seg4_texture_04028C90[] = {
#include "actors/sparkle/sparkle_3.rgba16.inc.c"
};
// 0x04029490
ALIGNED8 static const Texture sparkles_seg4_texture_04029490[] = {
ALIGNED8 const Texture sparkles_seg4_texture_04029490[] = {
#include "actors/sparkle/sparkle_4.rgba16.inc.c"
};
// 0x04029C90
ALIGNED8 static const Texture sparkles_seg4_texture_04029C90[] = {
ALIGNED8 const Texture sparkles_seg4_texture_04029C90[] = {
#include "actors/sparkle/sparkle_5.rgba16.inc.c"
};

View file

@ -9,27 +9,27 @@ static const Vtx sparkles_animation_seg4_vertex_04032A48[] = {
};
// 0x04032A88
ALIGNED8 static const Texture sparkles_animation_seg4_texture_04032A88[] = {
ALIGNED8 const Texture sparkles_animation_seg4_texture_04032A88[] = {
#include "actors/sparkle_animation/sparkle_animation_0.ia16.inc.c"
};
// 0x04033288
ALIGNED8 static const Texture sparkles_animation_seg4_texture_04033288[] = {
ALIGNED8 const Texture sparkles_animation_seg4_texture_04033288[] = {
#include "actors/sparkle_animation/sparkle_animation_1.ia16.inc.c"
};
// 0x04033A88
ALIGNED8 static const Texture sparkles_animation_seg4_texture_04033A88[] = {
ALIGNED8 const Texture sparkles_animation_seg4_texture_04033A88[] = {
#include "actors/sparkle_animation/sparkle_animation_2.ia16.inc.c"
};
// 0x04034288
ALIGNED8 static const Texture sparkles_animation_seg4_texture_04034288[] = {
ALIGNED8 const Texture sparkles_animation_seg4_texture_04034288[] = {
#include "actors/sparkle_animation/sparkle_animation_3.ia16.inc.c"
};
// 0x04034A88
ALIGNED8 static const Texture sparkles_animation_seg4_texture_04034A88[] = {
ALIGNED8 const Texture sparkles_animation_seg4_texture_04034A88[] = {
#include "actors/sparkle_animation/sparkle_animation_4.ia16.inc.c"
};

View file

@ -72,22 +72,22 @@ static const struct Animation spindrift_seg5_anim_050006AC = {
UNUSED static const u64 spindrift_unused_1 = 1;
// 0x050006D0
ALIGNED8 static const Texture spindrift_seg5_texture_050006D0[] = {
ALIGNED8 const Texture spindrift_seg5_texture_050006D0[] = {
#include "actors/spindrift/spindrift_face.rgba16.inc.c"
};
// 0x05000ED0
ALIGNED8 static const Texture spindrift_seg5_texture_05000ED0[] = {
ALIGNED8 const Texture spindrift_seg5_texture_05000ED0[] = {
#include "actors/spindrift/spindrift_petal.rgba16.inc.c"
};
// 0x050016D0
ALIGNED8 static const Texture spindrift_seg5_texture_050016D0[] = {
ALIGNED8 const Texture spindrift_seg5_texture_050016D0[] = {
#include "actors/spindrift/spindrift_leaf.rgba16.inc.c"
};
// 0x05001ED0
ALIGNED8 static const Texture spindrift_seg5_texture_05001ED0[] = {
ALIGNED8 const Texture spindrift_seg5_texture_05001ED0[] = {
#include "actors/spindrift/spindrift_head.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 springboard_seg5_lights_05000000 = gdSPDefLights1(
);
// 0x05000018
ALIGNED8 static const Texture springboard_seg5_texture_05000018[] = {
ALIGNED8 const Texture springboard_seg5_texture_05000018[] = {
#include "actors/springboard/springboard_top_unused.rgba16.inc.c"
};
// 0x05000818
ALIGNED8 static const Texture springboard_seg5_texture_05000818[] = {
ALIGNED8 const Texture springboard_seg5_texture_05000818[] = {
#include "actors/springboard/springboard_base_unused.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 star_seg3_lights_0302A6D8 = gdSPDefLights1(
);
// 0x0302A6F0
ALIGNED8 static const Texture star_seg3_texture_0302A6F0[] = {
ALIGNED8 const Texture star_seg3_texture_0302A6F0[] = {
#include "actors/star/star_surface.rgba16.inc.c"
};
// 0x0302AEF0
ALIGNED8 static const Texture star_seg3_texture_0302AEF0[] = {
ALIGNED8 const Texture star_seg3_texture_0302AEF0[] = {
#include "actors/star/star_eye.rgba16.inc.c"
};

View file

@ -17,32 +17,32 @@ static const Vtx stomp_smoke_seg4_vertex_04022108[] = {
};
// 0x04022148
ALIGNED8 static const Texture stomp_smoke_seg4_texture_04022148[] = {
ALIGNED8 const Texture stomp_smoke_seg4_texture_04022148[] = {
#include "actors/stomp_smoke/stomp_smoke_0.ia16.inc.c"
};
// 0x04022948
ALIGNED8 static const Texture stomp_smoke_seg4_texture_04022948[] = {
ALIGNED8 const Texture stomp_smoke_seg4_texture_04022948[] = {
#include "actors/stomp_smoke/stomp_smoke_1.ia16.inc.c"
};
// 0x04023148
ALIGNED8 static const Texture stomp_smoke_seg4_texture_04023148[] = {
ALIGNED8 const Texture stomp_smoke_seg4_texture_04023148[] = {
#include "actors/stomp_smoke/stomp_smoke_2.ia16.inc.c"
};
// 0x04023948
ALIGNED8 static const Texture stomp_smoke_seg4_texture_04023948[] = {
ALIGNED8 const Texture stomp_smoke_seg4_texture_04023948[] = {
#include "actors/stomp_smoke/stomp_smoke_3.ia16.inc.c"
};
// 0x04024148
ALIGNED8 static const Texture stomp_smoke_seg4_texture_04024148[] = {
ALIGNED8 const Texture stomp_smoke_seg4_texture_04024148[] = {
#include "actors/stomp_smoke/stomp_smoke_4.ia16.inc.c"
};
// 0x04024948
ALIGNED8 static const Texture stomp_smoke_seg4_texture_04024948[] = {
ALIGNED8 const Texture stomp_smoke_seg4_texture_04024948[] = {
#include "actors/stomp_smoke/stomp_smoke_5.ia16.inc.c"
};

View file

@ -6,17 +6,17 @@
UNUSED static const u64 sushi_unused_1 = 1;
// 0x05008ED0
ALIGNED8 static const Texture sushi_seg5_texture_05008ED0[] = {
ALIGNED8 const Texture sushi_seg5_texture_05008ED0[] = {
#include "actors/sushi/sushi_snout.rgba16.inc.c"
};
// 0x050096D0
ALIGNED8 static const Texture sushi_seg5_texture_050096D0[] = {
ALIGNED8 const Texture sushi_seg5_texture_050096D0[] = {
#include "actors/sushi/sushi_eye.rgba16.inc.c"
};
// 0x05009AD0
ALIGNED8 static const Texture sushi_seg5_texture_05009AD0[] = {
ALIGNED8 const Texture sushi_seg5_texture_05009AD0[] = {
#include "actors/sushi/sushi_tooth.rgba16.inc.c"
};

View file

@ -13,22 +13,22 @@ UNUSED static const Lights1 swoop_lights_unused2 = gdSPDefLights1(
);
// 0x06004270
ALIGNED8 static const Texture swoop_seg6_texture_06004270[] = {
ALIGNED8 const Texture swoop_seg6_texture_06004270[] = {
#include "actors/swoop/swoop_body.rgba16.inc.c"
};
// 0x06004A70
ALIGNED8 static const Texture swoop_seg6_texture_06004A70[] = {
ALIGNED8 const Texture swoop_seg6_texture_06004A70[] = {
#include "actors/swoop/swoop_eye.rgba16.inc.c"
};
// 0x06005270
ALIGNED8 static const Texture swoop_seg6_texture_06005270[] = {
ALIGNED8 const Texture swoop_seg6_texture_06005270[] = {
#include "actors/swoop/swoop_nose.rgba16.inc.c"
};
// 0x06005A70
ALIGNED8 static const Texture swoop_seg6_texture_06005A70[] = {
ALIGNED8 const Texture swoop_seg6_texture_06005A70[] = {
#include "actors/swoop/swoop_wing.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 thwomp_seg5_lights_050098E8 = gdSPDefLights1(
);
// 0x05009900
ALIGNED8 static const Texture thwomp_seg5_texture_05009900[] = {
ALIGNED8 const Texture thwomp_seg5_texture_05009900[] = {
#include "actors/thwomp/thwomp_face.rgba16.inc.c"
};
// 0x0500A900
ALIGNED8 static const Texture thwomp_seg5_texture_0500A900[] = {
ALIGNED8 const Texture thwomp_seg5_texture_0500A900[] = {
#include "actors/thwomp/thwomp_surface.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 toad_seg6_lights_06005908 = gdSPDefLights1(
);
// 0x06005920
ALIGNED8 static const Texture toad_seg6_texture_06005920[] = {
ALIGNED8 const Texture toad_seg6_texture_06005920[] = {
#include "actors/toad/toad_face.rgba16.inc.c"
};
// 0x06006120
ALIGNED8 static const Texture toad_seg6_texture_06006120[] = {
ALIGNED8 const Texture toad_seg6_texture_06006120[] = {
#include "actors/toad/toad_head.rgba16.inc.c"
};

View file

@ -1,7 +1,7 @@
// Tornado
// 0x05013128
ALIGNED8 static const Texture tornado_seg5_texture_05013128[] = {
ALIGNED8 const Texture tornado_seg5_texture_05013128[] = {
#include "actors/tornado/tornado.ia16.inc.c"
};

View file

@ -7,22 +7,22 @@ static const Lights1 treasure_chest_seg6_lights_06013F90 = gdSPDefLights1(
);
// 0x06013FA8
ALIGNED8 static const Texture treasure_chest_seg6_texture_06013FA8[] = {
ALIGNED8 const Texture treasure_chest_seg6_texture_06013FA8[] = {
#include "actors/treasure_chest/treasure_chest_lock.rgba16.inc.c"
};
// 0x060147A8
ALIGNED8 static const Texture treasure_chest_seg6_texture_060147A8[] = {
ALIGNED8 const Texture treasure_chest_seg6_texture_060147A8[] = {
#include "actors/treasure_chest/treasure_chest_side.rgba16.inc.c"
};
// 0x06014FA8
ALIGNED8 static const Texture treasure_chest_seg6_texture_06014FA8[] = {
ALIGNED8 const Texture treasure_chest_seg6_texture_06014FA8[] = {
#include "actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c"
};
// 0x060157A8
ALIGNED8 static const Texture treasure_chest_seg6_texture_060157A8[] = {
ALIGNED8 const Texture treasure_chest_seg6_texture_060157A8[] = {
#include "actors/treasure_chest/treasure_chest_front.rgba16.inc.c"
};

View file

@ -7,12 +7,12 @@ static const Lights1 tree_seg3_lights_0302DE10 = gdSPDefLights1(
);
// 0x0302DE28
ALIGNED8 static const Texture tree_seg3_texture_0302DE28[] = {
ALIGNED8 const Texture tree_seg3_texture_0302DE28[] = {
#include "actors/tree/tree_left_side.rgba16.inc.c"
};
// 0x0302EE28
ALIGNED8 static const Texture tree_seg3_texture_0302EE28[] = {
ALIGNED8 const Texture tree_seg3_texture_0302EE28[] = {
#include "actors/tree/tree_right_side.rgba16.inc.c"
};
@ -70,7 +70,7 @@ const Gfx tree_seg3_dl_0302FEE8[] = {
};
// 0x0302FF60
ALIGNED8 static const Texture tree_seg3_texture_0302FF60[] = {
ALIGNED8 const Texture tree_seg3_texture_0302FF60[] = {
#include "actors/tree/pine_tree.rgba16.inc.c"
};
@ -107,7 +107,7 @@ const Gfx tree_seg3_dl_03030FA0[] = {
};
// 0x03031048
ALIGNED8 static const Texture tree_seg3_texture_03031048[] = {
ALIGNED8 const Texture tree_seg3_texture_03031048[] = {
#include "actors/tree/snowy_pine_tree.rgba16.inc.c"
};
@ -176,7 +176,7 @@ const Gfx tree_seg3_dl_03032170[] = {
};
// 0x03032218
ALIGNED8 static const Texture tree_seg3_texture_03032218[] = {
ALIGNED8 const Texture tree_seg3_texture_03032218[] = {
#include "actors/tree/palm_tree.rgba16.inc.c"
};

View file

@ -22,22 +22,22 @@ static const Lights1 ukiki_seg5_lights_05007BA0 = gdSPDefLights1(
UNUSED static const u64 ukiki_unused_1 = 1;
// 0x05007BC0
ALIGNED8 static const Texture ukiki_seg5_texture_05007BC0[] = {
ALIGNED8 const Texture ukiki_seg5_texture_05007BC0[] = {
#include "actors/ukiki/ukiki_face.rgba16.inc.c"
};
// 0x05008BC0
ALIGNED8 static const Texture ukiki_seg5_texture_05008BC0[] = {
ALIGNED8 const Texture ukiki_seg5_texture_05008BC0[] = {
#include "actors/ukiki/ukiki_face_blink.rgba16.inc.c"
};
// 0x05009BC0
ALIGNED8 static const Texture ukiki_seg5_texture_05009BC0[] = {
ALIGNED8 const Texture ukiki_seg5_texture_05009BC0[] = {
#include "actors/ukiki/ukiki_butt.rgba16.inc.c"
};
// 0x0500A3C0
ALIGNED8 static const Texture ukiki_seg5_texture_0500A3C0[] = {
ALIGNED8 const Texture ukiki_seg5_texture_0500A3C0[] = {
#include "actors/ukiki/ukiki_fur.rgba16.inc.c"
};

View file

@ -49,32 +49,32 @@ UNUSED static const Lights1 unagi_lights_unused8 = gdSPDefLights1(
);
// 0x0500AF20
ALIGNED8 static const Texture unagi_seg5_texture_0500AF20[] = {
ALIGNED8 const Texture unagi_seg5_texture_0500AF20[] = {
#include "actors/unagi/unagi_body.rgba16.inc.c"
};
// 0x0500B720
ALIGNED8 static const Texture unagi_seg5_texture_0500B720[] = {
ALIGNED8 const Texture unagi_seg5_texture_0500B720[] = {
#include "actors/unagi/unagi_eye.rgba16.inc.c"
};
// 0x0500B920
ALIGNED8 static const Texture unagi_seg5_texture_0500B920[] = {
ALIGNED8 const Texture unagi_seg5_texture_0500B920[] = {
#include "actors/unagi/unagi_head_base.rgba16.inc.c"
};
// 0x0500C120
ALIGNED8 static const Texture unagi_seg5_texture_0500C120[] = {
ALIGNED8 const Texture unagi_seg5_texture_0500C120[] = {
#include "actors/unagi/unagi_tooth.rgba16.inc.c"
};
// 0x0500C320
ALIGNED8 static const Texture unagi_seg5_texture_0500C320[] = {
ALIGNED8 const Texture unagi_seg5_texture_0500C320[] = {
#include "actors/unagi/unagi_mouth.rgba16.inc.c"
};
// 0x0500C3A0
ALIGNED8 static const Texture unagi_seg5_texture_0500C3A0[] = {
ALIGNED8 const Texture unagi_seg5_texture_0500C3A0[] = {
#include "actors/unagi/unagi_tail.rgba16.inc.c"
};

View file

@ -9,37 +9,37 @@ static const Vtx smoke_seg4_vertex_0401DE60[] = {
};
// 0x0401DEA0
ALIGNED8 static const Texture smoke_seg4_texture_0401DEA0[] = {
ALIGNED8 const Texture smoke_seg4_texture_0401DEA0[] = {
#include "actors/walk_smoke/walk_smoke_0.ia16.inc.c"
};
// 0x0401E6A0
ALIGNED8 static const Texture smoke_seg4_texture_0401E6A0[] = {
ALIGNED8 const Texture smoke_seg4_texture_0401E6A0[] = {
#include "actors/walk_smoke/walk_smoke_1.ia16.inc.c"
};
// 0x0401EEA0
ALIGNED8 static const Texture smoke_seg4_texture_0401EEA0[] = {
ALIGNED8 const Texture smoke_seg4_texture_0401EEA0[] = {
#include "actors/walk_smoke/walk_smoke_2.ia16.inc.c"
};
// 0x0401F6A0
ALIGNED8 static const Texture smoke_seg4_texture_0401F6A0[] = {
ALIGNED8 const Texture smoke_seg4_texture_0401F6A0[] = {
#include "actors/walk_smoke/walk_smoke_3.ia16.inc.c"
};
// 0x0401FEA0
ALIGNED8 static const Texture smoke_seg4_texture_0401FEA0[] = {
ALIGNED8 const Texture smoke_seg4_texture_0401FEA0[] = {
#include "actors/walk_smoke/walk_smoke_4.ia16.inc.c"
};
// 0x040206A0
ALIGNED8 static const Texture smoke_seg4_texture_040206A0[] = {
ALIGNED8 const Texture smoke_seg4_texture_040206A0[] = {
#include "actors/walk_smoke/walk_smoke_5.ia16.inc.c"
};
// 0x04020EA0
ALIGNED8 static const Texture smoke_seg4_texture_04020EA0[] = {
ALIGNED8 const Texture smoke_seg4_texture_04020EA0[] = {
#include "actors/walk_smoke/walk_smoke_6.ia16.inc.c"
};

View file

@ -95,7 +95,7 @@ static const Vtx warp_pipe_seg3_vertex_03007DC0[] = {
};
// 0x03007E40
ALIGNED8 static const Texture warp_pipe_seg3_texture_03007E40[] = {
ALIGNED8 const Texture warp_pipe_seg3_texture_03007E40[] = {
#include "actors/warp_pipe/warp_pipe_side.rgba16.inc.c"
};
@ -189,7 +189,7 @@ static const Vtx warp_pipe_seg3_vertex_03009128[] = {
};
// 0x03009168
ALIGNED8 static const Texture warp_pipe_seg3_texture_03009168[] = {
ALIGNED8 const Texture warp_pipe_seg3_texture_03009168[] = {
#include "actors/warp_pipe/warp_pipe_top.rgba16.inc.c"
};

View file

@ -7,7 +7,7 @@ static const Lights1 water_bubble_seg5_lights_0500FE68 = gdSPDefLights1(
);
// 0x0500FE80
ALIGNED8 static const Texture water_bubble_seg5_texture_0500FE80[] = {
ALIGNED8 const Texture water_bubble_seg5_texture_0500FE80[] = {
#include "actors/water_bubble/water_bubble.rgba16.inc.c"
};

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