Fixed Luigi sideburns, renamed Luigi textures

This commit is contained in:
MysterD 2020-09-05 10:02:11 -07:00
parent 478f77e6bf
commit 1324ce83be
9 changed files with 28 additions and 39 deletions

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@ -50,43 +50,39 @@ u8 luigi_metal_rgba16[] = {
#include "actors/mario/mario_metal.rgba16.inc.c"
};
u8 luigi__0301DF50_rgba16[] = {
#include "actors/luigi/custom_0301DF50.rgba16.inc.c"
u8 luigi_logo_rgba16[] = {
#include "actors/luigi/custom_luigi_logo.rgba16.inc.c"
};
u8 luigi__04003090_rgba16[] = {
#include "actors/luigi/custom_04003090.rgba16.inc.c"
u8 luigi_eyes_center_rgba16[] = {
#include "actors/luigi/custom_luigi_eyes_center.rgba16.inc.c"
};
u8 luigi__04002090_ci8[] = {
#include "actors/luigi/custom_04002090.ci8.inc.c"
u8 luigi_sideburn_rgba16[] = {
#include "actors/luigi/custom_luigi_sideburn.rgba16.inc.c"
};
u8 luigi__04002090_ci8_pal_rgba16[] = {
#include "actors/luigi/custom_04002090.ci8.inc.c"
u8 luigi_mustache_rgba16[] = {
#include "actors/luigi/custom_luigi_mustache.rgba16.inc.c"
};
u8 luigi__04002890_rgba16[] = {
#include "actors/luigi/custom_04002890.rgba16.inc.c"
u8 luigi_eyes_half_closed_rgba16[] = {
#include "actors/luigi/custom_luigi_eyes_half_closed.rgba16.inc.c"
};
u8 luigi__04003890_rgba16[] = {
#include "actors/luigi/custom_04003890.rgba16.inc.c"
u8 luigi_eyes_closed_rgba16[] = {
#include "actors/luigi/custom_luigi_eyes_closed.rgba16.inc.c"
};
u8 luigi__04004090_rgba16[] = {
#include "actors/luigi/custom_04004090.rgba16.inc.c"
u8 luigi_eyes_dead_ia8[] = {
#include "actors/luigi/custom_luigi_eyes_dead.ia8.inc.c"
};
u8 luigi_luigi_Eyes_Pain_ia8[] = {
#include "actors/luigi/custom_luigi_Eyes_Pain.ia8.inc.c"
};
u8 luigi_wing_2_rgba16[] = {
u8 luigi_wing_tip_rgba16[] = {
#include "actors/mario/mario_wing_tip.rgba16.inc.c"
};
u8 luigi_wing1_rgba16[] = {
u8 luigi_wing_rgba16[] = {
#include "actors/mario/mario_wing.rgba16.inc.c"
};
@ -3262,7 +3258,7 @@ Gfx mat_luigi_cap[] = {
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__0301DF50_rgba16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_logo_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 124),
@ -3279,7 +3275,7 @@ Gfx mat_luigi_face_0___eye_open[] = {
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04003090_rgba16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_eyes_center_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 124),
@ -3295,22 +3291,15 @@ Gfx mat_luigi_sideburns[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi__04002090_ci8_pal_rgba16),
gsDPTileSync(),
gsDPSetTile(0, 0, 0, 256, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadSync(),
gsDPLoadTLUTCmd(7, 19),
gsDPPipeSync(),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_8b, 32, luigi__04002090_ci8),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 4, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_sideburn_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 124),
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 4, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPSetLights1(luigi_sideburns_lights),
gsSPSetLights1(luigi_face_0___eye_open_lights),
gsSPEndDisplayList(),
};
@ -3326,7 +3315,7 @@ Gfx mat_luigi_mustache[] = {
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04002890_rgba16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_mustache_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 124),
@ -3352,7 +3341,7 @@ Gfx mat_luigi_face_1___eye_half[] = {
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04003890_rgba16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_eyes_half_closed_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 124),
@ -3369,7 +3358,7 @@ Gfx mat_luigi_face_2___eye_closed[] = {
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04004090_rgba16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_eyes_closed_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 124),
@ -3386,7 +3375,7 @@ Gfx mat_luigi_face_7___eye_X[] = {
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 32, luigi_luigi_Eyes_Pain_ia8),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 32, luigi_eyes_dead_ia8),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 124),
@ -3404,7 +3393,7 @@ Gfx mat_luigi_wing_2[] = {
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing_2_rgba16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing_tip_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 252),
@ -3427,7 +3416,7 @@ Gfx mat_luigi_wing_1[] = {
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPTileSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing1_rgba16),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPLoadSync(),
gsDPLoadTile(7, 0, 0, 124, 252),