Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop

This commit is contained in:
MysterD 2022-08-25 17:49:25 -07:00
commit 12c644da10
92 changed files with 1316 additions and 650 deletions

View file

@ -30,9 +30,6 @@ TARGET_N64 = 0
# Build and optimize for Raspberry Pi(s)
TARGET_RPI ?= 0
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
# Makeflag to enable OSX fixes
OSX_BUILD ?= 0
@ -132,10 +129,8 @@ else
endif
endif
ifeq ($(TARGET_WEB),0)
ifeq ($(HOST_OS),Windows)
ifeq ($(HOST_OS),Windows)
WINDOWS_BUILD := 1
endif
endif
# MXE overrides
@ -239,10 +234,6 @@ else
PROF_FLAGS :=
endif
ifeq ($(TARGET_WEB),1)
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif
ifeq ($(TARGET_RPI),1)
machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
@ -321,10 +312,6 @@ ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
DEFINES += OSX_BUILD=1
endif
ifeq ($(TARGET_WEB),1)
DEFINES := $(DEFINES) -DTARGET_WEB -DUSE_GLES
endif
# Check backends
ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
@ -490,24 +477,16 @@ _ := $(shell $(PYTHON) $(TOOLS_DIR)/copy_mario_sounds.py)
BUILD_DIR_BASE := build
# BUILD_DIR is the location where all build artifacts are placed
ifeq ($(TARGET_WEB),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
else
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
endif
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
ifeq ($(TARGET_WEB),1)
EXE := $(BUILD_DIR)/$(TARGET_STRING).html
else
ifeq ($(WINDOWS_BUILD),1)
ifeq ($(WINDOWS_BUILD),1)
EXE := $(BUILD_DIR)/$(TARGET_STRING).exe
else # Linux builds/binary namer
else # Linux builds/binary namer
ifeq ($(TARGET_RPI),1)
EXE := $(BUILD_DIR)/$(TARGET_STRING).arm
else
EXE := $(BUILD_DIR)/$(TARGET_STRING)
endif
endif
endif
ELF := $(BUILD_DIR)/$(TARGET).elf
@ -701,9 +680,6 @@ else ifeq ($(COMPILER),clang)
CXX := clang++
CPP := clang++
EXTRA_CFLAGS += -Wno-unused-function -Wno-unused-variable -Wno-unknown-warning-option -Wno-self-assign -Wno-unknown-pragmas -Wno-unused-result
else ifeq ($(TARGET_WEB),1) # As in, web PC port
CC := emcc
CXX := emcc
else
ifeq ($(USE_QEMU_IRIX),1)
IRIX_ROOT := $(TOOLS_DIR)/ido5.3_compiler
@ -865,9 +841,6 @@ ifeq ($(WINDOWS_BUILD),1)
ifeq ($(TARGET_BITS), 32)
BACKEND_LDFLAGS += -ldbghelp
endif
else ifeq ($(TARGET_WEB),1)
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra -Wno-format-security $(TARGET_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
else ifeq ($(TARGET_N64),0) # Linux / Other builds below
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra $(TARGET_CFLAGS)
CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv
@ -902,9 +875,7 @@ ifeq ($(TARGET_N64),1)
endif
endif
ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
else ifeq ($(WINDOWS_BUILD),1)
ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
ifeq ($(CROSS),)
LDFLAGS += -no-pie
@ -1207,7 +1178,7 @@ clean:
cleantools:
$(MAKE) -s -C $(TOOLS_DIR) clean
distclean: clean
distclean: clean cleantools
$(PYTHON) extract_assets.py --clean
test: $(ROM)

View file

@ -164,8 +164,6 @@ make VERSION=jp -j6 # Compila la versión (J) usando 6
make VERSION=us MARCH=i686 TARGET_BITS=32 # Compila un ejecutable de la versión (U) de 32 bits
make TARGET_RPI=1 # Compila un ejecutable para Raspberry Pi
```
## Compilar para la web
Puedes compilar el juego para navegadores que admitan WebGL usando [Emscripten](https://github.com/emscripten-core). Para hacerlo, instala [emsdk](https://github.com/emscripten-core/emsdk) y ejecuta `make TARGET_WEB=1`.
## Script para compilar para Raspberry Pi
@ -185,19 +183,13 @@ El script está incluído en la rama master, pero también puede descargarse [aq
* La versión EU tiene bugs en los textos y no tiene audio.
* El movimiento analógico horizontal de la cámara vuelve al estilo antiguo en el nivel Bowser in the Dark World (#72)
* La cámara con el ratón falla cuando disparas a Mario hacia un árbol o un tubo. (#71)
* "make: Nothing to be done for 'default'" al compilar para web. (#67)
### Estos problemas están marcados como solucionados. Por favor, contacta si sigues teniendo estos problemas.
* El juego se llena de flags aleatorias en las builds de 64 bits para Windows
* Hazy Maze Cave se cuelga en pantalla completa (#57)
* La pantalla de título no tiene el cursor para manipular a Mario en pantalla completa. (#28)
## Parches
En la carpeta `./enhancements` hay varios archivos `patch`, que pueden aplicarse de la siguiente manera:
```
git apply fps.patch --ignore-whitespace --reject
```
Si ocurre un rechazo, puedes buscarlo con el comando `find | grep .rej`.
Intenta resolver los rechazos a través de [wiggle](https://github.com/neilbrown/wiggle).
```

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@ -55,7 +55,7 @@ in_files = [
]
override_allowed_functions = {
"src/audio/external.h": [ " play_", "fade", "current_background" ],
"src/audio/external.h": [ " play_", "fade", "current_background", "stop_" ],
"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
"src/pc/djui/djui_popup.h" : [ "create" ],
"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_erase", "save_file_reload", "save_file_set_star_flags" ],

View file

@ -1983,7 +1983,13 @@ id_bhvYellowCoin = 533
id_bhvYoshi = 534
--- @type BehaviorId
id_bhv_max_count = 535
id_RM_Scroll_Texture = 535
--- @type BehaviorId
id_editor_Scroll_Texture = 536
--- @type BehaviorId
id_bhv_max_count = 537
--- @type integer
CAMERA_MODE_8_DIRECTIONS = 0x0E

View file

@ -2852,6 +2852,11 @@ function update_angle_from_move_flags(angle)
-- ...
end
--- @return nil
function uv_update_scroll()
-- ...
end
--- @param dest Vec3f
--- @param src Vec3f
--- @return nil
@ -3257,6 +3262,12 @@ function resolve_geometry_collisions(pos, lastGood)
-- ...
end
--- @param enable integer
--- @return nil
function rom_hack_cam_set_collisions(enable)
-- ...
end
--- @param c Camera
--- @param cPos Vec3f
--- @param avoidYaw Pointer_integer
@ -3809,6 +3820,30 @@ function seq_player_unlower_volume(player, fadeDuration)
-- ...
end
--- @param seqId integer
--- @return nil
function stop_background_music(seqId)
-- ...
end
--- @param soundBits integer
--- @param pos Vec3f
--- @return nil
function stop_sound(soundBits, pos)
-- ...
end
--- @param pos Vec3f
--- @return nil
function stop_sounds_from_source(pos)
-- ...
end
--- @return nil
function stop_sounds_in_continuous_banks()
-- ...
end
--- @param m MarioState
--- @return integer
function does_mario_have_normal_cap_on_head(m)
@ -7497,6 +7532,18 @@ function warp_to_level(aLevel, aArea, aAct)
-- ...
end
--- @param index integer
--- @param name string
--- @param offset integer
--- @param size integer
--- @return nil
function add_scroll_target(index, name, offset, size)
--- @return boolean
function warp_to_start_level()
-- ...
end
--- @param actFlags integer
--- @return integer
function allocate_mario_action(actFlags)
@ -7634,6 +7681,11 @@ function get_current_save_file_num()
-- ...
end
--- @return integer
function get_dialog_id()
-- ...
end
--- @param index integer
--- @return number
function get_environment_region(index)
@ -7705,11 +7757,21 @@ function hud_show()
-- ...
end
--- @return nil
function init_scroll_targets()
-- ...
end
--- @return boolean
function is_game_paused()
-- ...
end
--- @return boolean
function is_transition_playing()
-- ...
end
--- @param name string
--- @param level integer
--- @param area integer

View file

@ -528,8 +528,13 @@
--- @field public camera TextureInfo
--- @field public coin TextureInfo
--- @field public lakitu TextureInfo
--- @field public luigi_head TextureInfo
--- @field public mario_head TextureInfo
--- @field public no_camera TextureInfo
--- @field public star TextureInfo
--- @field public toad_head TextureInfo
--- @field public waluigi_head TextureInfo
--- @field public wario_head TextureInfo
--- @class GraphNode
--- @field public children GraphNode
@ -558,6 +563,7 @@
--- @field public prevTimestamp integer
--- @field public scale Vec3f
--- @field public sharedChild GraphNode
--- @field public skipInViewCheck boolean
--- @field public skipInterpolationTimestamp integer
--- @field public unk4C SpawnInfo

View file

@ -6379,3 +6379,19 @@ const BehaviorScript bhvIntroScene[] = {
CALL_NATIVE(bhv_intro_scene_loop),
END_LOOP(),
};
const BehaviorScript RM_Scroll_Texture[] = {
BEGIN(OBJ_LIST_GENACTOR),
ID(id_RM_Scroll_Texture),
BEGIN_LOOP(),
CALL_NATIVE(uv_update_scroll),
END_LOOP(),
};
const BehaviorScript editor_Scroll_Texture[] = {
BEGIN(OBJ_LIST_GENACTOR),
ID(id_editor_Scroll_Texture),
BEGIN_LOOP(),
CALL_NATIVE(uv_update_scroll),
END_LOOP(),
};

View file

@ -546,6 +546,8 @@ const struct BehaviorTableEntry gBehaviorTable[id_bhv_max_count] = {
BHV_ENTRY(bhvYellowBall),
BHV_ENTRY(bhvYellowCoin),
BHV_ENTRY(bhvYoshi),
BHV_ENTRY(RM_Scroll_Texture),
BHV_ENTRY(editor_Scroll_Texture)
};
enum BehaviorId get_id_from_behavior(const BehaviorScript* behavior) {

View file

@ -20,6 +20,7 @@ void dynos_gfx_swap_animations(void *ptr);
LevelScript* dynos_get_level_script(char* scriptEntryName);
bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
bool dynos_warp_restart_level(void);
bool dynos_warp_to_start_level(void);
bool dynos_warp_exit_level(s32 aDelay);
bool dynos_warp_to_castle(s32 aLevel);
@ -64,6 +65,8 @@ void dynos_behavior_hook_all_custom_behaviors(void);
// -- other -- //
void dynos_mod_shutdown(void);
void dynos_add_scroll_target(u32 index, const char *name, u32 offset, u32 size);
void dynos_init_scroll_targets(void);
#endif
#endif

View file

@ -1064,5 +1064,8 @@ bool DynOS_Bin_IsCompressed(const SysPath &aFilename);
bool DynOS_Bin_Compress(const SysPath &aFilename);
BinFile *DynOS_Bin_Decompress(const SysPath &aFilename);
void DynOS_Add_Scroll_Target(u32 index, const char *name, u32 offset, u32 size);
void DynOS_Init_Scroll_Targets(void);
#endif
#endif

View file

@ -771,6 +771,8 @@ s64 DynOS_Bhv_ParseBehaviorScriptConstants(const String &_Arg, bool *found) {
bhv_constant(id_bhvYellowBall);
bhv_constant(id_bhvYellowCoin);
bhv_constant(id_bhvYoshi);
bhv_constant(id_RM_Scroll_Texture);
bhv_constant(id_editor_Scroll_Texture);
// Define a special type for new ids that don't override.
if (_Arg == "id_bhvNewId") { return (BehaviorScript) (0xFFFF); }

View file

@ -547,6 +547,8 @@ s64 DynOS_Common_ParseBhvConstants(const String &_Arg, bool *found) {
common_constant(bhvEndBirds2);
common_constant(bhvIntroScene);
common_constant(bhvUnusedFakeStar);
common_constant(RM_Scroll_Texture);
common_constant(editor_Scroll_Texture);
// Legacy behavior names
common_legacy_constant(bhvFish2, bhvManyBlueFishSpawner);

View file

@ -732,6 +732,7 @@ static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead,
gfx_symbol_4(gsDPSetFogColor);
gfx_symbol_2(gsSPFogPosition, false);
gfx_symbol_1(gsDPSetAlphaCompare, false);
gfx_symbol_1(gsDPSetTextureFilter, false);
gfx_symbol_2(gsSPCopyLightEXT, false);
gfx_symbol_2(gsSPFogFactor, false);

View file

@ -1,6 +1,7 @@
#include "dynos.cpp.h"
extern "C" {
#include "src/game/moving_texture.h"
#include "game/hardcoded.h"
void *dynos_swap_cmd(void *cmd) {
return DynOS_SwapCmd(cmd);
@ -38,6 +39,16 @@ bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
return DynOS_Warp_ToLevel(aLevel, aArea, aAct);
}
bool dynos_warp_to_start_level(void) {
// change the level to the start level
extern s16 gChangeLevel;
gChangeLevel = gLevelValues.entryLevel;
// always return true since it will always suceed
return true;
}
bool dynos_warp_restart_level(void) {
return DynOS_Warp_RestartLevel();
}
@ -187,4 +198,12 @@ void dynos_mod_shutdown(void) {
DynOS_Mod_Shutdown();
}
void dynos_add_scroll_target(u32 index, const char *name, u32 offset, u32 size) {
DynOS_Add_Scroll_Target(index, name, offset, size);
}
void dynos_init_scroll_targets(void) {
DynOS_Init_Scroll_Targets();
}
}

View file

@ -16,6 +16,7 @@ extern "C" {
#include "game/behavior_actions.h"
#include "game/rendering_graph_node.h"
#include "game/skybox.h"
#include "game/scroll_targets.h"
}
//
@ -174,3 +175,21 @@ void *DynOS_Geo_GetGraphNode(const void *aGeoLayout, bool aKeepInMemory) {
free(_Pool);
return NULL;
}
//
// Scroll Targets
//
void DynOS_Add_Scroll_Target(u32 index, const char* name, u32 offset, u32 size) {
for (auto& lvlPair : DynOS_Lvl_GetArray()) {
for (auto& node : lvlPair.second->mVertices) {
if (node->mName.Find(name) >= 0) {
add_vtx_scroll_target(index, &node->mData[offset], size);
}
}
}
}
void DynOS_Init_Scroll_Targets(void) {
init_vtx_scroll_targets();
}

View file

@ -619,7 +619,9 @@
| id_bhvYellowBall | 532 |
| id_bhvYellowCoin | 533 |
| id_bhvYoshi | 534 |
| id_bhv_max_count | 535 |
| id_RM_Scroll_Texture | 535 |
| id_editor_Scroll_Texture | 536 |
| id_bhv_max_count | 537 |
[:arrow_up_small:](#)

View file

@ -10184,6 +10184,24 @@
<br />
## [uv_update_scroll](#uv_update_scroll)
### Lua Example
`uv_update_scroll()`
### Parameters
- None
### Returns
- None
### C Prototype
`void uv_update_scroll(void);`
[:arrow_up_small:](#)
<br />
## [vec3f_copy_2](#vec3f_copy_2)
### Lua Example

View file

@ -1084,6 +1084,26 @@
<br />
## [rom_hack_cam_set_collisions](#rom_hack_cam_set_collisions)
### Lua Example
`rom_hack_cam_set_collisions(enable)`
### Parameters
| Field | Type |
| ----- | ---- |
| enable | `integer` |
### Returns
- None
### C Prototype
`void rom_hack_cam_set_collisions(u8 enable);`
[:arrow_up_small:](#)
<br />
## [rotate_camera_around_walls](#rotate_camera_around_walls)
### Lua Example
@ -2768,6 +2788,85 @@
<br />
## [stop_background_music](#stop_background_music)
### Lua Example
`stop_background_music(seqId)`
### Parameters
| Field | Type |
| ----- | ---- |
| seqId | `integer` |
### Returns
- None
### C Prototype
`void stop_background_music(u16 seqId);`
[:arrow_up_small:](#)
<br />
## [stop_sound](#stop_sound)
### Lua Example
`stop_sound(soundBits, pos)`
### Parameters
| Field | Type |
| ----- | ---- |
| soundBits | `integer` |
| pos | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void stop_sound(u32 soundBits, f32 *pos);`
[:arrow_up_small:](#)
<br />
## [stop_sounds_from_source](#stop_sounds_from_source)
### Lua Example
`stop_sounds_from_source(pos)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void stop_sounds_from_source(f32 *pos);`
[:arrow_up_small:](#)
<br />
## [stop_sounds_in_continuous_banks](#stop_sounds_in_continuous_banks)
### Lua Example
`stop_sounds_in_continuous_banks()`
### Parameters
- None
### Returns
- None
### C Prototype
`void stop_sounds_in_continuous_banks(void);`
[:arrow_up_small:](#)
<br />
---
# functions from interaction.h

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@ -6286,12 +6286,53 @@
<br />
## [warp_to_start_level](#warp_to_start_level)
### Lua Example
`local booleanValue = warp_to_start_level()`
### Parameters
- None
### Returns
- `boolean`
### C Prototype
`bool warp_to_start_level(void);`
[:arrow_up_small:](#)
<br />
---
# functions from smlua_misc_utils.h
<br />
## [add_scroll_target](#add_scroll_target)
### Lua Example
`add_scroll_target(index, name, offset, size)`
### Parameters
| Field | Type |
| ----- | ---- |
| index | `integer` |
| name | `string` |
| offset | `integer` |
| size | `integer` |
### Returns
- None
### C Prototype
`void add_scroll_target(u32 index, const char* name, u32 offset, u32 size);`
[:arrow_up_small:](#)
<br />
## [allocate_mario_action](#allocate_mario_action)
### Lua Example
@ -6766,6 +6807,24 @@
<br />
## [get_dialog_id](#get_dialog_id)
### Lua Example
`local integerValue = get_dialog_id()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s16 get_dialog_id(void);`
[:arrow_up_small:](#)
<br />
## [get_environment_region](#get_environment_region)
### Lua Example
@ -6988,6 +7047,24 @@
<br />
## [init_scroll_targets](#init_scroll_targets)
### Lua Example
`init_scroll_targets()`
### Parameters
- None
### Returns
- None
### C Prototype
`void init_scroll_targets(void);`
[:arrow_up_small:](#)
<br />
## [is_game_paused](#is_game_paused)
### Lua Example
@ -7006,6 +7083,24 @@
<br />
## [is_transition_playing](#is_transition_playing)
### Lua Example
`local booleanValue = is_transition_playing()`
### Parameters
- None
### Returns
- `boolean`
### C Prototype
`bool is_transition_playing(void);`
[:arrow_up_small:](#)
<br />
## [movtexqc_register](#movtexqc_register)
### Lua Example

View file

@ -583,6 +583,7 @@
- [spawn_wind_particles](functions-2.md#spawn_wind_particles)
- [tox_box_move](functions-2.md#tox_box_move)
- [update_angle_from_move_flags](functions-2.md#update_angle_from_move_flags)
- [uv_update_scroll](functions-2.md#uv_update_scroll)
- [vec3f_copy_2](functions-2.md#vec3f_copy_2)
<br />
@ -648,6 +649,7 @@
- [random_vec3s](functions-3.md#random_vec3s)
- [reset_camera](functions-3.md#reset_camera)
- [resolve_geometry_collisions](functions-3.md#resolve_geometry_collisions)
- [rom_hack_cam_set_collisions](functions-3.md#rom_hack_cam_set_collisions)
- [rotate_camera_around_walls](functions-3.md#rotate_camera_around_walls)
- [rotate_in_xz](functions-3.md#rotate_in_xz)
- [rotate_in_yz](functions-3.md#rotate_in_yz)
@ -748,6 +750,10 @@
- [seq_player_fade_out](functions-3.md#seq_player_fade_out)
- [seq_player_lower_volume](functions-3.md#seq_player_lower_volume)
- [seq_player_unlower_volume](functions-3.md#seq_player_unlower_volume)
- [stop_background_music](functions-3.md#stop_background_music)
- [stop_sound](functions-3.md#stop_sound)
- [stop_sounds_from_source](functions-3.md#stop_sounds_from_source)
- [stop_sounds_in_continuous_banks](functions-3.md#stop_sounds_in_continuous_banks)
<br />
@ -1395,10 +1401,12 @@
- [warp_restart_level](functions-4.md#warp_restart_level)
- [warp_to_castle](functions-4.md#warp_to_castle)
- [warp_to_level](functions-4.md#warp_to_level)
- [warp_to_start_level](functions-4.md#warp_to_start_level)
<br />
- smlua_misc_utils.h
- [add_scroll_target](functions-4.md#add_scroll_target)
- [allocate_mario_action](functions-4.md#allocate_mario_action)
- [camera_config_enable_analog_cam](functions-4.md#camera_config_enable_analog_cam)
- [camera_config_enable_free_cam](functions-4.md#camera_config_enable_free_cam)
@ -1424,6 +1432,7 @@
- [camera_unfreeze](functions-4.md#camera_unfreeze)
- [deref_s32_pointer](functions-4.md#deref_s32_pointer)
- [get_current_save_file_num](functions-4.md#get_current_save_file_num)
- [get_dialog_id](functions-4.md#get_dialog_id)
- [get_environment_region](functions-4.md#get_environment_region)
- [get_hand_foot_pos_x](functions-4.md#get_hand_foot_pos_x)
- [get_hand_foot_pos_y](functions-4.md#get_hand_foot_pos_y)
@ -1435,7 +1444,9 @@
- [hud_render_power_meter](functions-4.md#hud_render_power_meter)
- [hud_set_value](functions-4.md#hud_set_value)
- [hud_show](functions-4.md#hud_show)
- [init_scroll_targets](functions-4.md#init_scroll_targets)
- [is_game_paused](functions-4.md#is_game_paused)
- [is_transition_playing](functions-4.md#is_transition_playing)
- [movtexqc_register](functions-4.md#movtexqc_register)
- [play_transition](functions-4.md#play_transition)
- [save_file_set_using_backup_slot](functions-4.md#save_file_set_using_backup_slot)

View file

@ -761,8 +761,13 @@
| camera | [TextureInfo](structs.md#TextureInfo) | read-only |
| coin | [TextureInfo](structs.md#TextureInfo) | read-only |
| lakitu | [TextureInfo](structs.md#TextureInfo) | read-only |
| luigi_head | [TextureInfo](structs.md#TextureInfo) | read-only |
| mario_head | [TextureInfo](structs.md#TextureInfo) | read-only |
| no_camera | [TextureInfo](structs.md#TextureInfo) | read-only |
| star | [TextureInfo](structs.md#TextureInfo) | read-only |
| toad_head | [TextureInfo](structs.md#TextureInfo) | read-only |
| waluigi_head | [TextureInfo](structs.md#TextureInfo) | read-only |
| wario_head | [TextureInfo](structs.md#TextureInfo) | read-only |
[:arrow_up_small:](#)
@ -805,6 +810,7 @@
| prevTimestamp | `integer` | |
| scale | [Vec3f](structs.md#Vec3f) | read-only |
| sharedChild | [GraphNode](structs.md#GraphNode) | |
| skipInViewCheck | `boolean` | |
| skipInterpolationTimestamp | `integer` | |
| unk4C | [SpawnInfo](structs.md#SpawnInfo) | |

View file

@ -539,5 +539,7 @@ extern const BehaviorScript bhvEndBirds1[];
extern const BehaviorScript bhvEndBirds2[];
extern const BehaviorScript bhvIntroScene[];
extern const BehaviorScript bhvUnusedFakeStar[];
extern const BehaviorScript RM_Scroll_Texture[];
extern const BehaviorScript editor_Scroll_Texture[];
#endif // BEHAVIOR_DATA_H

View file

@ -539,6 +539,8 @@ enum BehaviorId {
id_bhvYellowBall,
id_bhvYellowCoin,
id_bhvYoshi,
id_RM_Scroll_Texture,
id_editor_Scroll_Texture,
id_bhv_max_count // must be the last in the list
};

View file

@ -7,6 +7,7 @@
#include <ultra64.h>
#include "macros.h"
#include "pc/network/version.h"
#include "src/pc/platform.h"
// Certain functions are marked as having return values, but do not
// actually return a value. This causes undefined behavior, which we'd rather
@ -155,6 +156,7 @@ struct GraphNodeObject
Mat4 *throwMatrixPrev;
/*0x54*/ Vec3f cameraToObject;
u32 skipInterpolationTimestamp;
bool skipInViewCheck;
};
struct ObjectNode

View file

@ -36,8 +36,8 @@ end
-- luigi --
-----------
ACT_SPIN_POUND_LAND = allocate_mario_action(ACT_GROUP_STATIONARY | ACT_FLAG_STATIONARY | ACT_FLAG_ATTACKING)
ACT_SPIN_POUND = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_AIR | ACT_FLAG_ATTACKING)
ACT_SPIN_POUND_LAND = allocate_mario_action(ACT_FLAG_STATIONARY | ACT_FLAG_ATTACKING)
ACT_SPIN_POUND = allocate_mario_action(ACT_FLAG_AIR | ACT_FLAG_ATTACKING)
function act_spin_pound(m)
local e = gStateExtras[m.playerIndex]
@ -140,6 +140,8 @@ function luigi_before_phys_step(m)
local hScale = 1.0
local vScale = 1.0
if gPlayerSyncTable[0].modelId ~= nil then return end
-- faster swimming
if (m.action & ACT_FLAG_SWIMMING) ~= 0 then
if m.action ~= ACT_BACKWARD_WATER_KB and m.action ~= ACT_FORWARD_WATER_KB then
@ -192,6 +194,8 @@ end
function luigi_on_set_action(m)
local e = gStateExtras[m.playerIndex]
if gPlayerSyncTable[0].modelId ~= nil then return end
-- extra height to the backflip
if m.action == ACT_BACKFLIP then
m.vel.y = m.vel.y + 18
@ -217,6 +221,8 @@ end
function luigi_update(m)
local e = gStateExtras[m.playerIndex]
if gPlayerSyncTable[0].modelId ~= nil then return end
-- increase player damage
if (m.hurtCounter > e.lastHurtCounter) then
m.hurtCounter = m.hurtCounter + 4
@ -225,14 +231,18 @@ function luigi_update(m)
-- air scuttle
e.scuttle = 0
local shouldScuttle = (m.action == ACT_JUMP or m.action == ACT_DOUBLE_JUMP) and ((m.controller.buttonDown & A_BUTTON) ~= 0 and m.vel.y < -5)
local shouldScuttle = (m.action == ACT_JUMP or m.action == ACT_DOUBLE_JUMP or m.action == ACT_HOLD_JUMP) and ((m.controller.buttonDown & A_BUTTON) ~= 0 and m.vel.y < -5)
if shouldScuttle then
-- prevent wing flutter from glitching out while scuttling
if m.marioBodyState.wingFlutter == 1 then
m.vel.y = m.vel.y + 1
else
m.vel.y = m.vel.y + 3
if m.action == ACT_HOLD_JUMP then
set_mario_animation(m, MARIO_ANIM_RUN_WITH_LIGHT_OBJ)
else
set_mario_animation(m, MARIO_ANIM_RUNNING_UNUSED)
end
set_anim_to_frame(m, e.animFrame)
e.animFrame = e.animFrame + 13
if e.animFrame >= m.marioObj.header.gfx.animInfo.curAnim.loopEnd then
@ -360,7 +370,7 @@ gEventTable[CT_TOAD] = {
-- waluigi --
-------------
ACT_WALL_SLIDE = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_AIR | ACT_FLAG_MOVING | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION)
ACT_WALL_SLIDE = allocate_mario_action(ACT_FLAG_AIR | ACT_FLAG_MOVING | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION)
function act_wall_slide(m)
if (m.input & INPUT_A_PRESSED) ~= 0 then
@ -481,11 +491,12 @@ gEventTable[CT_WALUIGI] = {
-----------
-- wario --
-----------
ACT_WARIO_DASH = allocate_mario_action(ACT_GROUP_MOVING | ACT_FLAG_MOVING | ACT_FLAG_ATTACKING)
ACT_WARIO_AIR_DASH = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_AIR | ACT_FLAG_ATTACKING)
ACT_CORKSCREW_CONK = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_AIR | ACT_FLAG_ATTACKING | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION)
ACT_WARIO_SPINNING_OBJ = allocate_mario_action(ACT_GROUP_OBJECT | ACT_FLAG_STATIONARY)
ACT_WARIO_DASH = allocate_mario_action(ACT_FLAG_MOVING | ACT_FLAG_ATTACKING)
ACT_WARIO_AIR_DASH = allocate_mario_action(ACT_FLAG_AIR | ACT_FLAG_ATTACKING)
ACT_WARIO_HOLD_JUMP = allocate_mario_action(ACT_FLAG_AIR | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION)
ACT_CORKSCREW_CONK = allocate_mario_action(ACT_FLAG_AIR | ACT_FLAG_ATTACKING | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION)
ACT_PILEDRIVER = allocate_mario_action(ACT_FLAG_AIR | ACT_FLAG_ATTACKING | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION)
ACT_WARIO_SPINNING_OBJ = allocate_mario_action(ACT_FLAG_STATIONARY)
function act_corkscrew_conk(m)
local e = gStateExtras[m.playerIndex]
@ -533,7 +544,7 @@ function act_wario_dash(m)
-- make sound
if m.actionTimer == 0 then
m.actionState = m.actionArg
play_character_sound(m, CHAR_SOUND_YAHOO)
play_character_sound(m, CHAR_SOUND_WAH2)
end
-- walk once dash is up
@ -563,6 +574,8 @@ function act_wario_dash(m)
return set_mario_action(m, ACT_SLIDE_KICK, 0)
end
m.faceAngle.y = m.intendedYaw - approach_s32(convert_s16(m.intendedYaw - m.faceAngle.y), 0, 0x400, 0x400)
m.actionTimer = m.actionTimer + 1
return 0
end
@ -610,6 +623,8 @@ function act_wario_air_dash(m)
return set_mario_action(m, ACT_SLIDE_KICK, 0)
end
m.faceAngle.y = m.intendedYaw - approach_s32(convert_s16(m.intendedYaw - m.faceAngle.y), 0, 0x400, 0x400)
m.actionTimer = m.actionTimer + 1
return 0
end
@ -619,7 +634,7 @@ function act_wario_spinning_obj(m)
-- throw object
if m.playerIndex == 0 and (m.input & INPUT_B_PRESSED) ~= 0 then
play_character_sound_if_no_flag(m, CHAR_SOUND_WAH2, MARIO_MARIO_SOUND_PLAYED)
play_character_sound_if_no_flag(m, CHAR_SOUND_SO_LONGA_BOWSER, MARIO_MARIO_SOUND_PLAYED)
play_sound_if_no_flag(m, SOUND_ACTION_THROW, MARIO_ACTION_SOUND_PLAYED)
return set_mario_action(m, ACT_RELEASING_BOWSER, 0)
end
@ -773,6 +788,59 @@ function wario_update_spin_input(m)
e.lastIntendedMag = m.intendedMag
end
function act_wario_hold_jump(m)
if (m.marioObj.oInteractStatus & INT_STATUS_MARIO_DROP_OBJECT) ~= 0 then
return drop_and_set_mario_action(m, ACT_FREEFALL, 0)
end
if (m.input & INPUT_B_PRESSED) ~= 0 and (m.heldObj ~= nil and (m.heldObj.oInteractionSubtype & INT_SUBTYPE_HOLDABLE_NPC) ~= nil) then
return set_mario_action(m, ACT_AIR_THROW, 0)
end
if (m.input & INPUT_Z_PRESSED) ~= 0 then
return set_mario_action(m, ACT_PILEDRIVER, 0)
end
play_mario_sound(m, SOUND_ACTION_TERRAIN_JUMP, 0)
common_air_action_step(m, ACT_HOLD_JUMP_LAND, MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
AIR_STEP_CHECK_LEDGE_GRAB)
return false
end
function act_piledriver(m)
local e = gStateExtras[m.playerIndex]
if m.actionTimer == 0 then
play_sound(SOUND_ACTION_SPIN, m.marioObj.header.gfx.cameraToObject)
play_character_sound(m, CHAR_SOUND_SO_LONGA_BOWSER)
end
set_mario_animation(m, MARIO_ANIM_HOLDING_BOWSER)
local stepResult = perform_air_step(m, 0)
if stepResult == AIR_STEP_LANDED then
if should_get_stuck_in_ground(m) ~= 0 then
queue_rumble_data_mario(m, 5, 80)
play_sound(SOUND_MARIO_OOOF2, m.marioObj.header.gfx.cameraToObject)
m.particleFlags = m.particleFlags | PARTICLE_MIST_CIRCLE
set_mario_action(m, ACT_BUTT_STUCK_IN_GROUND, 0)
else
play_mario_heavy_landing_sound(m, SOUND_ACTION_TERRAIN_HEAVY_LANDING)
if check_fall_damage(m, ACT_HARD_BACKWARD_GROUND_KB) == 0 then
m.particleFlags = m.particleFlags | PARTICLE_MIST_CIRCLE | PARTICLE_HORIZONTAL_STAR
-- set facing direction
-- not part of original Extended Moveset
local yawDiff = m.faceAngle.y - m.intendedYaw
e.rotAngle = e.rotAngle + yawDiff
m.faceAngle.y = m.intendedYaw
return set_mario_action(m, ACT_RELEASING_BOWSER, 0)
end
end
end
m.vel.y = -32
mario_set_forward_vel(m, 0)
m.faceAngle.y = m.faceAngle.y + 0x3000
m.actionTimer = m.actionTimer + 1
return 0
end
function wario_before_phys_step(m)
local hScale = 1.0
@ -883,6 +951,11 @@ function wario_on_set_action(m)
m.pos.y = m.pos.y + 10
end
end
if m.action == ACT_HOLD_JUMP then
return set_mario_action(m, ACT_WARIO_HOLD_JUMP, 0)
end
e.lastAction = action
end
@ -922,6 +995,7 @@ function wario_update(m)
-- shake camera
if m.action == ACT_GROUND_POUND_LAND then
set_camera_shake_from_point(SHAKE_POS_MEDIUM, m.pos.x, m.pos.y, m.pos.z)
m.squishTimer = 5
end
-- faster ground pound
@ -1001,6 +1075,18 @@ function mario_update(m)
gEventTable[m.character.type].update(m)
end
function convert_s16(num)
local min = -32768
local max = 32767
while (num < min) do
num = max + (num - min)
end
while (num > max) do
num = min + (num - max)
end
return num
end
-----------
-- hooks --
-----------
@ -1009,10 +1095,12 @@ hook_event(HOOK_MARIO_UPDATE, mario_update)
hook_event(HOOK_ON_SET_MARIO_ACTION, mario_on_set_action)
hook_event(HOOK_BEFORE_PHYS_STEP, mario_before_phys_step)
hook_mario_action(ACT_WALL_SLIDE, { every_frame = act_wall_slide })
hook_mario_action(ACT_SPIN_POUND, { every_frame = act_spin_pound }, INT_GROUND_POUND_OR_TWIRL)
hook_mario_action(ACT_SPIN_POUND_LAND, { every_frame = act_spin_pound_land }, INT_GROUND_POUND_OR_TWIRL)
hook_mario_action(ACT_WARIO_DASH, { every_frame = act_wario_dash }, INT_PUNCH)
hook_mario_action(ACT_WARIO_AIR_DASH, { every_frame = act_wario_air_dash }, INT_PUNCH)
hook_mario_action(ACT_CORKSCREW_CONK, { every_frame = act_corkscrew_conk }, INT_FAST_ATTACK_OR_SHELL)
hook_mario_action(ACT_WARIO_SPINNING_OBJ, { every_frame = act_wario_spinning_obj })
hook_mario_action(ACT_WALL_SLIDE, act_wall_slide)
hook_mario_action(ACT_SPIN_POUND, act_spin_pound, INT_GROUND_POUND_OR_TWIRL)
hook_mario_action(ACT_SPIN_POUND_LAND, act_spin_pound_land, INT_GROUND_POUND_OR_TWIRL)
hook_mario_action(ACT_WARIO_DASH, act_wario_dash, INT_KICK)
hook_mario_action(ACT_WARIO_AIR_DASH, act_wario_air_dash, INT_KICK)
hook_mario_action(ACT_CORKSCREW_CONK, act_corkscrew_conk, INT_FAST_ATTACK_OR_SHELL)
hook_mario_action(ACT_WARIO_SPINNING_OBJ, act_wario_spinning_obj)
hook_mario_action(ACT_PILEDRIVER, act_piledriver)
hook_mario_action(ACT_WARIO_HOLD_JUMP, act_wario_hold_jump)

View file

@ -563,7 +563,6 @@ function act_spin_pound_land(m)
end
if (m.input & INPUT_A_PRESSED) ~= 0 then
m.vel.y = 65.0
return set_jumping_action(m, ACT_GROUND_POUND_JUMP, 0)
end
@ -1002,7 +1001,9 @@ function act_dive_slide(m)
if (m.input & INPUT_B_PRESSED) ~= 0 then
-- dive hop
m.vel.y = 21.0
return set_mario_action(m, ACT_DIVE, 1)
set_mario_action(m, ACT_DIVE, 1)
set_mario_animation(m, MARIO_ANIM_DIVE)
set_anim_to_frame(m, 15)
end
end
@ -1338,7 +1339,9 @@ function mario_on_set_action(m)
end
end
if m.action == ACT_WATER_PLUNGE and m.prevAction == ACT_GROUND_POUND then
if m.action == ACT_GROUND_POUND_JUMP then
m.vel.y = 65.0
elseif m.action == ACT_WATER_PLUNGE and m.prevAction == ACT_GROUND_POUND then
return set_mario_action(m, ACT_WATER_GROUND_POUND, 1)
elseif m.action == ACT_WALL_SLIDE then
m.vel.y = 0.0

View file

@ -37,6 +37,10 @@ sDistanceTimeout = 10 * 30 -- ten seconds
-- flashing 'keep moving' index
sFlashingIndex = 0
-- pu prevention
local puX = 0
local puZ = 0
function server_update(m)
-- increment timer
sRoundTimer = sRoundTimer + 1
@ -197,40 +201,43 @@ function mario_update(m)
s.seeking = true
end
-- remove caps
if m.playerIndex == 0 or gGlobalSyncTable.roundState ~= ROUND_STATE_ACTIVE then
if gGlobalSyncTable.seekerCaps and gPlayerSyncTable[m.playerIndex].seeking then
m.flags = m.flags & ~MARIO_WING_CAP --Remove wing cap if seeking
m.flags = m.flags & ~MARIO_METAL_CAP --Remove metal cap if seeking
m.flags = m.flags & ~MARIO_WING_CAP -- remove wing cap if seeking
m.flags = m.flags & ~MARIO_METAL_CAP -- remove metal cap if seeking
stop_cap_music()
m.capTimer = 0
elseif gGlobalSyncTable.hiderCaps and not gPlayerSyncTable[m.playerIndex].seeking then
m.flags = m.flags & ~MARIO_WING_CAP --Remove wing cap if hiding
m.flags = m.flags & ~MARIO_METAL_CAP --Remove metal cap if hiding
m.flags = m.flags & ~MARIO_WING_CAP -- remove wing cap if hiding
m.flags = m.flags & ~MARIO_METAL_CAP -- remove metal cap if hiding
stop_cap_music()
m.capTimer = 0
end
end
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_RR and m.playerIndex == 0 then
-- warp players out of banned levels
if m.playerIndex == 0 then
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_RR then
warp_to_castle(LEVEL_RR)
end
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_1 and m.playerIndex == 0 then
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_1 then
warp_to_castle(LEVEL_BITDW)
end
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_2 and m.playerIndex == 0 then
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_2 then
warp_to_castle(LEVEL_BITFS)
end
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_3 and m.playerIndex == 0 then
if gNetworkPlayers[m.playerIndex].currLevelNum == LEVEL_BOWSER_3 then
warp_to_castle(LEVEL_BITS)
end
-- this doesn't work properly, it automatically ends the round again
--if m.playerIndex == 0 and gPlayerSyncTable[m.playerIndex].seeking and gGlobalSyncTable.displayTimer == 0 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
-- warp_to_level(LEVEL_CASTLE_GROUNDS, 1, 0)
--end
if gPlayerSyncTable[m.playerIndex].seeking and gGlobalSyncTable.displayTimer == 0 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
warp_to_level(gLevelValues.entryLevel, 1, 0)
end
end
-- display all seekers as metal
if s.seeking then
@ -238,6 +245,23 @@ function mario_update(m)
m.health = 0x880
end
-- pu prevention
if m.pos.x >= 0 then
puX = math.floor((8192 + m.pos.x) / 65536)
else
puX = math.ceil((-8192 + m.pos.x) / 65536)
end
if m.pos.z >= 0 then
puZ = math.floor((8192 + m.pos.z) / 65536)
else
puZ = math.ceil((-8192 + m.pos.z) / 65536)
end
if (puX ~= 0) or (puZ ~= 0) then
s.seeking = true
end
end
function mario_before_phys_step(m)
@ -565,8 +589,6 @@ function on_seeking_changed(tag, oldVal, newVal)
sLastSeekerIndex = m.playerIndex
end
sRoundTimer = 32
end
if newVal then

View file

@ -7,6 +7,53 @@ gLevelDataTable = {
platforms = { },
},
[LEVEL_CASTLE_GROUNDS] = {
waypoints = {
{ x = -3122, y = 260, z = 4191 },
{ x = -3616, y = 415, z = 365 },
{ x = -5348, y = 492, z = -3201 },
{ x = -6273, y = 497, z = -2918 },
{ x = -6288, y = 336, z = -605 },
{ x = -3708, y = 412, z = 165 },
{ x = -331, y = 806, z = 511 },
{ x = 5171, y = 385, z = -1250 },
{ x = 4673, y = 544, z = -4888 },
{ x = 3930, y = -511, z = -2185 },
{ x = -265, y = -511, z = -1126 },
{ x = -3904, y = -511, z = -1674 },
{ x = -308, y = -511, z = -1189 },
{ x = 3891, y = -511, z = -1034 },
{ x = 4336, y = -800, z = 2988 },
{ x = 297, y = 632, z = 2089 },
},
powerups = {
{ pos = { x = -3801, y = 399, z = 709 }, obj = nil },
{ pos = { x = -3604, y = 415, z = 363 }, obj = nil },
{ pos = { x = -3378, y = 431, z = -4 }, obj = nil },
{ pos = { x = -3302, y = 431, z = 599 }, obj = nil },
{ pos = { x = -3949, y = 396, z = 120 }, obj = nil },
{ pos = { x = -292, y = -511, z = -1156 }, obj = nil },
{ pos = { x = -292, y = -511, z = -1571 }, obj = nil },
{ pos = { x = -292, y = -511, z = -741 }, obj = nil },
},
spawn = {
{
a = { x = -2365, y = 260, z = 4673 },
b = { x = -940, y = 260, z = 5294 },
},
{
a = { x = -2134, y = 260, z = 4143 },
b = { x = -348, y = 260, z = 4922 },
},
},
erase = {
[id_bhvDoorWarp] = true,
},
platforms = {
{ pos = { x = -3369, y = -540, z = -2025 }, rot = { x = 0, y = 0, z = 0 }, scale = { x = 1, y = 1, z = 1 } },
},
},
[LEVEL_BOB] = {
waypoints = {
{ x = -1953, y = 0, z = 1418 },
@ -98,50 +145,98 @@ gLevelDataTable = {
},
},
[LEVEL_CASTLE_GROUNDS] = {
[LEVEL_TTM] = {
waypoints = {
{ x = -3122, y = 260, z = 4191 },
{ x = -3616, y = 415, z = 365 },
{ x = -5348, y = 492, z = -3201 },
{ x = -6273, y = 497, z = -2918 },
{ x = -6288, y = 336, z = -605 },
{ x = -3708, y = 412, z = 165 },
{ x = -331, y = 806, z = 511 },
{ x = 5171, y = 385, z = -1250 },
{ x = 4673, y = 544, z = -4888 },
{ x = 3930, y = -511, z = -2185 },
{ x = -265, y = -511, z = -1126 },
{ x = -3904, y = -511, z = -1674 },
{ x = -308, y = -511, z = -1189 },
{ x = 3891, y = -511, z = -1034 },
{ x = 4336, y = -800, z = 2988 },
{ x = 297, y = 632, z = 2089 },
{ x = 1802, y = -4231, z = 5331 },
{ x = 4415, y = -3520, z = 2452 },
{ x = 4468, y = -3287, z = 20 },
{ x = 4933, y = -3075, z = -2634 },
{ x = -696, y = -2671, z = -4768 },
{ x = -3440, y = -2552, z = -2028 },
{ x = -1758, y = -2048, z = 3317 },
{ x = 2759, y = -1548, z = 4366 },
{ x = 3851, y = -1234, z = 666 },
{ x = 3571, y = -1013, z = -1833 },
{ x = -349, y = -27, z = -2919 },
{ x = -1952, y = 0, z = 713 },
{ x = 1388, y = 606, z = 2048 },
{ x = 3308, y = 375, z = 1101 },
{ x = 3392, y = 768, z = -1496 },
{ x = 99, y = 1242, z = -1963 },
{ x = -1176, y = 1536, z = 173 },
{ x = 1312, y = 1587, z = 1879 },
{ x = 2549, y = 1457, z = 1903 },
{ x = 2927, y = 1536, z = 254 },
{ x = 1970, y = 1920, z = -548 },
{ x = 1124, y = 2309, z = 374 },
},
powerups = {
{ pos = { x = -3801, y = 399, z = 709 }, obj = nil },
{ pos = { x = -3604, y = 415, z = 363 }, obj = nil },
{ pos = { x = -3378, y = 431, z = -4 }, obj = nil },
{ pos = { x = -3302, y = 431, z = 599 }, obj = nil },
{ pos = { x = -3949, y = 396, z = 120 }, obj = nil },
{ pos = { x = -292, y = -511, z = -1156 }, obj = nil },
{ pos = { x = -292, y = -511, z = -1571 }, obj = nil },
{ pos = { x = -292, y = -511, z = -741 }, obj = nil },
{ pos = { x = 4301, y = -3284, z = -4 }, obj = nil },
{ pos = { x = 4501, y = -3284, z = -4 }, obj = nil },
{ pos = { x = 4701, y = -3284, z = -4 }, obj = nil },
{ pos = { x = 357, y = -2047, z = 3510 }, obj = nil },
{ pos = { x = 357, y = -2047, z = 3810 }, obj = nil },
{ pos = { x = 357, y = -2047, z = 4048 }, obj = nil },
{ pos = { x = 2786, y = 313, z = 1171 }, obj = nil },
{ pos = { x = 2977, y = 313, z = 1481 }, obj = nil },
{ pos = { x = 3159, y = 313, z = 1931 }, obj = nil },
},
spawn = {
{
a = { x = -2365, y = 260, z = 4673 },
b = { x = -940, y = 260, z = 5294 },
a = { x = 349, y = -4332, z = 5410 },
b = { x = -1774, y = -4354, z = 5374 },
},
{
a = { x = -2134, y = 260, z = 4143 },
b = { x = -348, y = 260, z = 4922 },
a = { x = 47, y = -4332, z = 5968 },
b = { x = -1942, y = -4459, z = 5840 },
},
},
erase = {
[id_bhvDoorWarp] = true,
[id_bhvChuckya] = true,
},
platforms = {
{ pos = { x = -3369, y = -540, z = -2025 }, rot = { x = 0, y = 0, z = 0 }, scale = { x = 1, y = 1, z = 1 } },
{ pos = { x = 3122, y = 1000, z = -1044 }, rot = { x = 0, y = 0, z = 0x4000 }, scale = { x = 2, y = 2, z = 2 } },
},
},
[LEVEL_CCM] = {
waypoints = {
{ x = -513, y = 2560, z = -2567 },
{ x = 3524, y = 2253, z = -2367 },
{ x = 1981, y = 1480, z = 2361 },
{ x = -3132, y = 1095, z = 1302 },
{ x = -4232, y = 819, z = -979 },
{ x = -2972, y = 757, z = -2704 },
{ x = 3109, y = -411, z = -2739 },
{ x = -2066, y = -1182, z = -3710 },
{ x = -4748, y = -1349, z = -1054 },
{ x = -3354, y = -1535, z = 3948 },
{ x = 755, y = -1536, z = 5171 },
{ x = 2669, y = -2303, z = 3379 },
{ x = 4163, y = -3071, z = 685 },
{ x = 2775, y = -4351, z = 3636 },
{ x = 4067, y = -4607, z = 1758 },
{ x = 3349, y = -4694, z = -183 },
},
powerups = {
{ pos = { x = 4301, y = -3284, z = -4 }, obj = nil },
},
spawn = {
{
a = { x = -1002, y = 2560, z = -2680 },
b = { x = -2129, y = 2560, z = -2554 },
},
{
a = { x = -594, y = 2560, z = -2142 },
b = { x = -2408, y = 2560, z = -2127 },
},
},
erase = {
[id_bhvRedCoin] = true,
[id_bhvSpindrift] = true,
},
platforms = {
{ pos = { x = -27, y = 3090, z = -1331 }, rot = { x = 0, y = 0, z = 0 }, scale = { x = 1.25, y = 1, z = 2 } },
},
},
}

View file

@ -176,10 +176,14 @@ function race_update()
-- race is finished, start a new one
if gLevelData == gLevelDataTable[LEVEL_CASTLE_GROUNDS] then
race_start(LEVEL_BOB)
elseif gLevelData == gLevelDataTable[LEVEL_SL] then
race_start(LEVEL_CASTLE_GROUNDS)
elseif gLevelData == gLevelDataTable[LEVEL_BOB] then
race_start(LEVEL_SL)
elseif gLevelData == gLevelDataTable[LEVEL_SL] then
race_start(LEVEL_TTM)
elseif gLevelData == gLevelDataTable[LEVEL_TTM] then
race_start(LEVEL_CCM)
elseif gLevelData == gLevelDataTable[LEVEL_CCM] then
race_start(LEVEL_CASTLE_GROUNDS)
end
end
end
@ -191,6 +195,10 @@ function on_race_command(msg)
djui_chat_message_create('Only the server can change this setting!')
return true
end
if msg == 'CG' then
race_start(LEVEL_CASTLE_GROUNDS)
return true
end
if msg == 'BOB' then
race_start(LEVEL_BOB)
return true
@ -199,10 +207,13 @@ function on_race_command(msg)
race_start(LEVEL_SL)
return true
end
if msg == 'CG' then
race_start(LEVEL_CASTLE_GROUNDS)
if msg == 'TTM' then
race_start(LEVEL_TTM)
return true
end
if msg == 'CCM' then
race_start(LEVEL_CCM)
end
return false
end
@ -228,7 +239,7 @@ function on_game_state_changed(tag, oldVal, newVal)
end
if network_is_server() then
hook_chat_command('race', "[CG|SL|BOB]", on_race_command)
hook_chat_command('race', "[CG|BOB|SL|TTM|CCM]", on_race_command)
hook_chat_command('laps', "[number]", on_laps_command)
end
hook_on_sync_table_change(gGlobalSyncTable, 'gameState', i, on_game_state_changed)

View file

@ -27,6 +27,7 @@
#include "level_table.h"
#include "src/pc/lua/utils/smlua_model_utils.h"
#include "src/pc/lua/smlua.h"
#include "src/pc/djui/djui.h"
#define CMD_GET(type, offset) (*(type *) (CMD_PROCESS_OFFSET(offset) + (u8 *) sCurrentCmd))
@ -763,7 +764,7 @@ static void level_cmd_nop(void) {
}
static void level_cmd_show_dialog(void) {
if (sCurrAreaIndex != -1) {
if (sCurrAreaIndex != -1 && !gDjuiInMainMenu) {
if (CMD_GET(u8, 2) < 2) {
gAreas[sCurrAreaIndex].dialog[CMD_GET(u8, 2)] = CMD_GET(u8, 3);
}

View file

@ -284,3 +284,4 @@ s32 set_obj_anim_with_accel_and_sound(s16 a0, s16 a1, s32 a2) {
#include "behaviors/strong_wind_particle.inc.c"
#include "behaviors/sl_snowman_wind.inc.c"
#include "behaviors/sl_walking_penguin.inc.c"
#include "behaviors/texscroll.inc.c"

View file

@ -565,6 +565,7 @@ void bhv_intro_scene_loop(void);
void bhv_dust_smoke_loop(void);
void bhv_yoshi_loop(void);
void bhv_volcano_trap_loop(void);
void uv_update_scroll(void);
Gfx *geo_move_mario_part_from_parent(s32 run, UNUSED struct GraphNode *node, Mat4 mtx);

View file

@ -0,0 +1,138 @@
/*
* All credit goes to https://github.com/jesusyoshi54
* also known as scuttlebugraiser, the creator of RM2C
* Created for the project https://github.com/jesusyoshi54/sm64ex-alo for RM2C support
* https://github.com/jesusyoshi54/sm64ex-alo/blob/master/src/game/behaviors/texscroll.inc.c
*/
#include <math.h>
#include "engine/math_util.h"
#include "src/game/scroll_targets.h"
#include "pc/pc_main.h"
#include "pc/utils/misc.h"
/* SCROLLING BHVS */
#define SCROLL_X 0
#define SCROLL_Y 1
#define SCROLL_Z 2
#define SCROLL_UV_X 4
#define SCROLL_UV_Y 5
/* SCROLLING TYPES */
#define MODE_SCROLL_UV 0
#define MODE_SCROLL_SINE 182 // 1
#define MODE_SCROLL_JUMP 108 // 2
// typedef struct {
// float ob[3]; /* x, y, z */
// unsigned short flag;
// short tc[2]; /* texture coord */
// signed char n[3]; /* normal */
// unsigned char a; /* alpha */
// } Vtx_tn;
// typedef union {
// Vtx_t v; /* Use this one for colors */
// Vtx_tn n; /* Use this one for normals */
// long long int force_structure_alignment;
// } Vtx;
extern Vtx *gScrollTargets[];
extern f32 gRenderingDelta;
static void shift_UV_JUMP(s32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
Vtx* *verts = get_scroll_targets(vtxIndex);
u16 i;
if (verts[0]->n.flag++ <= cycle) {
return;
}
verts[0]->n.flag = 0;
if (bhv < SCROLL_UV_X) {
for (i = 0; i < vertcount; i++) {
verts[i]->n.ob[bhv] += speed;
}
} else {
for (i = 0; i < vertcount; i++) {
verts[i]->n.tc[bhv-SCROLL_UV_X] += speed;
}
}
}
static void shift_UV_NORMAL(u32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
u16 overflownum = 0x1000;
Vtx* *verts = get_scroll_targets(vtxIndex);
u16 correction = 0;
u16 i;
if (bhv < SCROLL_UV_X) {
if (verts[0]->n.flag >= cycle) {
correction = verts[0]->n.flag * speed;
verts[0]->n.flag = 0;
}
for (i = 0; i < vertcount; i++) {
if (correction == 0) {
verts[i]->n.ob[bhv] += speed;
} else {
verts[i]->n.ob[bhv] -= correction;
}
}
} else {
if (verts[0]->n.flag * absi(speed) > overflownum) {
correction = overflownum * signum_positive(speed);
verts[0]->n.flag = 0;
}
for (i = 0; i < vertcount; i++) {
if (correction == 0) {
verts[i]->n.tc[bhv-SCROLL_UV_X] += speed;
} else {
verts[i]->n.tc[bhv-SCROLL_UV_X] -= correction;
}
}
}
if (correction == 0) {
verts[0]->n.flag++;
}
}
static void shift_UV_SINE(u32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
Vtx* *verts = get_scroll_targets(vtxIndex);
u32 i;
if (bhv < SCROLL_UV_X) {
for (i = 0; i < vertcount; i++) {
verts[i]->n.ob[bhv] += sins(verts[0]->n.flag) * speed;
}
} else {
for (i = 0; i < vertcount; i++) {
verts[i]->n.tc[bhv-SCROLL_UV_X] += (u16) (sins(verts[0]->n.flag) * speed);
}
}
verts[0]->n.flag += cycle * 0x23;
}
// format I will use is x=spd, y=bhv, z=vert amount, rx=offset, ry=scrollType, rz=cycle, bparam=addr
void uv_update_scroll(void) {
s16 speed = (s16) o->oPosX;
u16 bhv = (u16) o->oPosY;
u16 vertCount = (u16) o->oPosZ;
u8 scrollType = (u8) o->oFaceAngleYaw;
u16 cycle = (u16) o->oFaceAngleRoll * 180 / 0x8000;
u32 vtxIndex = (u32) o->oBehParams;
switch (scrollType) {
case MODE_SCROLL_UV:
shift_UV_NORMAL(vtxIndex, vertCount, speed, bhv, cycle);
break;
case MODE_SCROLL_SINE:
shift_UV_SINE(vtxIndex, vertCount, speed, bhv, cycle);
break;
case MODE_SCROLL_JUMP:
shift_UV_JUMP(vtxIndex, vertCount, speed, bhv, cycle);
break;
}
}

View file

@ -11749,10 +11749,19 @@ static u8 sRomHackZoom = 1;
static s8 sRomHackIsUpdate = 0;
static f32 sRomHackWaterFocus = 0;
static f32 sRomHackWaterPitchOffset = 0;
u8 gRomHackCamSetCollisions = TRUE;
void rom_hack_cam_set_collisions(u8 enable) {
gRomHackCamSetCollisions = enable;
}
static u8 rom_hack_cam_can_see_mario(Vec3f desiredPos) {
// do collision checking
struct Surface *surf = NULL;
if (!gRomHackCamSetCollisions) {
return true;
}
f32 floorHeight = find_floor(desiredPos[0], desiredPos[1], desiredPos[2], &surf);
if (surf == NULL || floorHeight <= -11000) {
return false;

View file

@ -784,5 +784,6 @@ Gfx *geo_camera_fov(s32 callContext, struct GraphNode *g, UNUSED void *context);
s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);
void camera_set_use_course_specific_settings(u8 enable);
void rom_hack_cam_set_collisions(u8 enable);
#endif // CAMERA_H

View file

@ -29,6 +29,7 @@
#include "pc/configfile.h"
#include "pc/network/network.h"
#include "pc/lua/smlua_hooks.h"
#include "pc/cheats.h"
enum InteractionFlag {
INT_GROUND_POUND_OR_TWIRL = (1 << 0), // 0x01
@ -2249,7 +2250,7 @@ void check_death_barrier(struct MarioState *m) {
}
void check_lava_boost(struct MarioState *m) {
if (m->action == ACT_BUBBLED) { return; }
if (m->action == ACT_BUBBLED || (Cheats.enabled && Cheats.godMode)) { return; }
if (!(m->action & ACT_FLAG_RIDING_SHELL) && m->pos[1] < m->floorHeight + 10.0f) {
if (!(m->flags & MARIO_METAL_CAP)) {
m->hurtCounter += (m->flags & MARIO_CAP_ON_HEAD) ? 12 : 18;

View file

@ -20,7 +20,7 @@
#include "object_list_processor.h"
#include "ingame_menu.h"
#include "obj_behaviors.h"
#include "game/object_helpers.h"
#include "object_helpers.h"
#include "save_file.h"
#include "hardcoded.h"
#include "debug_course.h"
@ -438,7 +438,7 @@ void init_mario_after_warp(void) {
set_mario_initial_action(gMarioState, marioSpawnType, sWarpDest.arg);
// remove offset from local mario during warps
if (sWarpDest.type == WARP_TYPE_SAME_AREA) {
if (sWarpDest.type == WARP_TYPE_SAME_AREA && marioSpawnType != MARIO_SPAWN_DOOR_WARP) {
gMarioState[0].pos[0] = (s16)spawnNode->object->oPosX;
gMarioState[0].pos[1] = (s16)spawnNode->object->oPosY;
gMarioState[0].pos[2] = (s16)spawnNode->object->oPosZ;
@ -525,6 +525,10 @@ void init_mario_after_warp(void) {
network_player_update_course_level(gNetworkPlayerLocal, gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex);
}
if (gMarioState->health <= 0x110) {
gMarioState->health = 0x880;
}
smlua_call_event_hooks(HOOK_ON_WARP);
}
@ -845,7 +849,8 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
break;
case WARP_OP_DEATH:
if (m->numLives <= 0) {
m->numLives--;
if (m->numLives <= -1) {
sDelayedWarpOp = WARP_OP_GAME_OVER;
}
sDelayedWarpTimer = 48;
@ -863,7 +868,8 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
case WARP_OP_WARP_FLOOR:
sSourceWarpNodeId = WARP_NODE_WARP_FLOOR;
if (area_get_warp_node(sSourceWarpNodeId) == NULL) {
if (m->numLives <= 0) {
m->numLives--;
if (m->numLives <= -1) {
sDelayedWarpOp = WARP_OP_GAME_OVER;
} else {
sSourceWarpNodeId = WARP_NODE_DEATH;
@ -961,7 +967,7 @@ void initiate_delayed_warp(void) {
switch (sDelayedWarpOp) {
case WARP_OP_GAME_OVER:
gChangeLevel = gLevelValues.entryLevel;
gMarioStates[0].numLives = 3;
gMarioStates[0].numLives = 4;
gMarioStates[0].health = 0x880;
break;
@ -1331,7 +1337,7 @@ void update_menu_level(void) {
default: curLevel = LEVEL_CASTLE_GROUNDS; break;
}
// warp to level
// warp to level, this feels buggy
if (gCurrLevelNum != curLevel) {
if (curLevel == LEVEL_JRB) {
dynos_warp_to_level(curLevel, 1, 2);
@ -1342,128 +1348,101 @@ void update_menu_level(void) {
}
}
// set mario/camera pos
if (gCurrLevelNum == LEVEL_CASTLE_GROUNDS) {
if (!sFirstCastleGroundsMenu) {
gMarioState->pos[0] = -1328;
gMarioState->pos[1] = 260;
gMarioState->pos[2] = 4664;
gMarioState->faceAngle[1] = 0x0;
gLakituState.curPos[1] = 390;
gLakituState.curPos[0] = -1328;
gLakituState.curPos[2] = 6064;
// set sFirstCastleGroundsMenu to false to prevent wall hugging bug
if (curLevel != LEVEL_CASTLE_GROUNDS) {
sFirstCastleGroundsMenu = false;
}
} else if (gCurrLevelNum == LEVEL_BOB) {
gMarioState->pos[0] = 7008;
gMarioState->pos[1] = 864;
gMarioState->pos[2] = 1943;
gLakituState.curPos[1] = 1064;
gLakituState.curPos[2] = 2843;
gLakituState.curPos[0] = 7908;
struct Object *o;
// set mario/camera pos
switch (gCurrLevelNum) {
case LEVEL_CASTLE_GROUNDS:
if (!sFirstCastleGroundsMenu) {
vec3f_set(gMarioState->pos, -1328, 260, 4664);
vec3f_set(gLakituState.curPos, -1328, 390, 6064);
gMarioState->faceAngle[1] = 0;
gLakituState.nextYaw = gMarioState->faceAngle[1] + 0x8000;
}
break;
case LEVEL_BOB:
vec3f_set(gMarioState->pos, 7008, 864, 1943);
vec3f_set(gLakituState.curPos, 7909, 1064, 2843);
gMarioState->faceAngle[1] = 0x2000;
// delete all goombas as they interfere with the main menu
struct Object *o;
o = find_object_with_behavior(bhvGoomba);
if (o != NULL) {
if (obj_has_behavior(o, bhvGoomba)) {
obj_mark_for_deletion(o);
}
}
} else if (gCurrLevelNum == LEVEL_WF) {
gLakituState.curPos[1] = 2760;
gLakituState.curPos[2] = -777;
gLakituState.curPos[0] = -4504;
gMarioState->pos[1] = 2560;
gMarioState->pos[2] = -327;
gMarioState->pos[0] = -2904;
gMarioState->faceAngle[1] = -31072 / 2;
} else if (gCurrLevelNum == LEVEL_WMOTR) {
gLakituState.curPos[1] = -2438;
gLakituState.curPos[2] = 6063;
gLakituState.curPos[0] = 3548;
gMarioState->pos[1] = -2738;
gMarioState->pos[2] = 4663;
gMarioState->pos[0] = 3548;
break;
case LEVEL_WF:
vec3f_set(gMarioState->pos, -2904, 2560, -327);
vec3f_set(gLakituState.curPos, -4504, 2760, -777);
gMarioState->faceAngle[1] = -15536;
break;
case LEVEL_WMOTR:
vec3f_set(gMarioState->pos, 3548, -2738, 4663);
vec3f_set(gLakituState.curPos, 3548, -2438, 6063);
gMarioState->faceAngle[1] = 0;
} else if (gCurrLevelNum == LEVEL_JRB) {
gLakituState.curPos[1] = 1736;
gLakituState.curPos[2] = 6402;
gLakituState.curPos[0] = 5039;
gMarioState->pos[1] = 1536;
gMarioState->pos[2] = 6202;
gMarioState->pos[0] = 3639;
} else if (gCurrLevelNum == LEVEL_SSL) {
gLakituState.curPos[1] = 356;
gLakituState.curPos[2] = 2461;
gLakituState.curPos[0] = -2048;
gMarioState->pos[1] = 256;
gMarioState->pos[2] = 961;
gMarioState->pos[0] = -2048;
break;
case LEVEL_JRB:
vec3f_set(gMarioState->pos, 3639, 1536, 6202);
vec3f_set(gLakituState.curPos, 5039, 1736, 6402);
break;
case LEVEL_SSL:
vec3f_set(gMarioState->pos, -2048, 256, 961);
vec3f_set(gLakituState.curPos, -2048, 356, 2461);
gMarioState->faceAngle[1] = 0;
} else if (gCurrLevelNum == LEVEL_TTM) {
gLakituState.curPos[1] = 1763;
gLakituState.curPos[2] = 3411;
gLakituState.curPos[0] = 3488;
gMarioState->pos[1] = 1460;
gMarioState->pos[2] = 2011;
gMarioState->pos[0] = 2488;
break;
case LEVEL_TTM:
vec3f_set(gMarioState->pos, 2488, 1460, 2011);
vec3f_set(gLakituState.curPos, 3488, 1763, 3411);
gMarioState->faceAngle[1] = 0x1000;
} else if (gCurrLevelNum == LEVEL_SL) {
gLakituState.curPos[1] = 1124;
gLakituState.curPos[2] = 443;
gLakituState.curPos[0] = 6994;
gMarioState->pos[1] = 1024;
gMarioState->pos[2] = 443;
gMarioState->pos[0] = 5494;
break;
case LEVEL_SL:
vec3f_set(gMarioState->pos, 5494, 1024, 443);
vec3f_set(gLakituState.curPos, 6994, 1124, 443);
gMarioState->faceAngle[1] = 0x4000;
} else if (gCurrLevelNum == LEVEL_BBH) {
gLakituState.curPos[1] = -204;
gLakituState.curPos[2] = 6803;
gLakituState.curPos[0] = 666;
gMarioState->pos[1] = -204;
gMarioState->pos[2] = 5303;
gMarioState->pos[0] = 666;
break;
case LEVEL_BBH:
vec3f_set(gMarioState->pos, 666, -204, 5303);
vec3f_set(gLakituState.curPos, 666, -204, 6803);
gMarioState->faceAngle[1] = 0;
} else if (gCurrLevelNum == LEVEL_LLL) {
gLakituState.curPos[1] = 938;
gLakituState.curPos[2] = 1576;
gLakituState.curPos[0] = -3576;
gMarioState->pos[1] = 638;
gMarioState->pos[2] = 956;
gMarioState->pos[0] = -2376;
// delete all scuttlebugs as they interfere with the main menu
o = find_object_with_behavior(bhvScuttlebug);
if (o != NULL) {
obj_mark_for_deletion(o);
}
break;
case LEVEL_LLL:
vec3f_set(gMarioState->pos, -2376, 638, 956);
vec3f_set(gLakituState.curPos, -3576, 938, 1576);
gMarioState->faceAngle[1] = -0x2800;
} else if (gCurrLevelNum == LEVEL_THI) {
gLakituState.curPos[1] = 431;
gLakituState.curPos[2] = -324;
gLakituState.curPos[0] = -2246;
gMarioState->pos[1] = 341;
gMarioState->pos[2] = -324;
gMarioState->pos[0] = -1010;
break;
case LEVEL_THI:
vec3f_set(gMarioState->pos, -1010, 341, -324);
vec3f_set(gLakituState.curPos, -2246, 431, -324);
gMarioState->faceAngle[1] = -0x4000;
// delete all goombas as they interfere with the main menu
struct Object *o;
o = find_object_with_behavior(bhvGoomba);
if (o != NULL) {
if (obj_has_behavior(o, bhvGoomba)) {
obj_mark_for_deletion(o);
}
}
break;
}
gMarioState->health = 0x880;
// reset input
gMarioState->input = 0;
gMarioState->controller->rawStickX = 0;
gMarioState->controller->rawStickY = 0;
gMarioState->controller->stickX = 0;
gMarioState->controller->stickY = 0;
// figure out music
if (!configMenuSound) {
if (!configMenuSound || curLevel == LEVEL_CASTLE_GROUNDS) {
reset_volume();
disable_background_sound();
set_background_music(0, 0x0021, 0);

View file

@ -1542,12 +1542,11 @@ void update_mario_inputs(struct MarioState *m) {
debug_print_speed_action_normal(m);
/* Moonjump cheat */
while (Cheats.MoonJump == true && Cheats.EnableCheats == true && m->controller->buttonDown & L_TRIG ){
m->vel[1] = 25;
break; // TODO: Unneeded break?
if (Cheats.enabled && Cheats.moonJump && m->controller->buttonDown & L_TRIG) {
set_mario_action(m, ACT_FREEFALL, 0);
m->faceAngle[1] = m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
m->vel[1] = 30;
}
/*End of moonjump cheat */
/* Developer stuff */
#ifdef DEVELOPMENT
@ -1874,7 +1873,7 @@ static void debug_update_mario_cap(u16 button, s32 flags, u16 capTimer, u16 capM
}
}
void func_sh_8025574C(void) {
void queue_particle_rumble(void) {
if (gMarioState->particleFlags & PARTICLE_HORIZONTAL_STAR) {
queue_rumble_data_mario(gMarioState, 5, 80);
} else if (gMarioState->particleFlags & PARTICLE_VERTICAL_STAR) {
@ -1992,22 +1991,13 @@ s32 execute_mario_action(UNUSED struct Object *o) {
}
}
/**
* Cheat stuff
*/
if (Cheats.EnableCheats) {
if (Cheats.GodMode)
gMarioState->health = 0x880;
if (Cheats.enabled) {
if (Cheats.godMode) { gMarioState->health = 0x880; }
if (Cheats.InfiniteLives && gMarioState->numLives < 99)
gMarioState->numLives += 1;
if (Cheats.infiniteLives && gMarioState->numLives < 100) { gMarioState->numLives = 100; }
if (Cheats.SuperSpeed && gMarioState->controller->stickMag > 0.5f)
gMarioState->forwardVel += 100;
if (Cheats.superSpeed && gMarioState->controller->stickMag > 0.5f) { gMarioState->forwardVel += 100; }
}
/**
* End of cheat stuff
*/
if (gMarioState->action) {
if (gMarioState->action != ACT_BUBBLED) {
@ -2122,7 +2112,7 @@ s32 execute_mario_action(UNUSED struct Object *o) {
play_infinite_stairs_music();
gMarioState->marioObj->oInteractStatus = 0;
func_sh_8025574C();
queue_particle_rumble();
return gMarioState->particleFlags;
}
@ -2267,7 +2257,7 @@ static void init_mario_single_from_save_file(struct MarioState* m, u16 index) {
m->numStars = save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1);
m->numKeys = 0;
m->numLives = 3;
m->numLives = 4;
m->health = 0x880;
m->prevNumStarsForDialog = m->numStars;

View file

@ -22,6 +22,7 @@
#include "pc/configfile.h"
#include "pc/network/network.h"
#include "pc/lua/smlua.h"
#include "pc/cheats.h"
void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3) {
s32 animFrame = m->marioObj->header.gfx.animInfo.animFrame;
@ -68,6 +69,8 @@ s32 lava_boost_on_wall(struct MarioState *m) {
}
s32 check_fall_damage(struct MarioState *m, u32 hardFallAction) {
if (Cheats.enabled && Cheats.godMode) { return FALSE; }
f32 fallHeight;
f32 damageHeight;

View file

@ -1023,7 +1023,7 @@ s32 act_bubbled(struct MarioState* m) {
// make invisible on -1 lives
if (m->playerIndex == 0) {
if (m->numLives == -1) {
if (m->numLives <= -1) {
m->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
level_trigger_warp(m, WARP_OP_DEATH);
return set_mario_action(m, ACT_SOFT_BONK, 0);

View file

@ -682,6 +682,7 @@ void general_star_dance_handler(struct MarioState *m, s32 isInWater) {
struct MarioState* marioState = &gMarioStates[i];
if (!is_player_active(marioState)) { continue; }
if (marioState->marioObj == NULL) { continue; }
if (marioState->playerIndex != m->playerIndex) { continue; }
struct Object* celebStar = spawn_object(marioState->marioObj, MODEL_STAR, bhvCelebrationStar);
if (m != marioState && celebStar != NULL) {
celebStar->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
@ -1360,7 +1361,6 @@ s32 act_death_exit(struct MarioState *m) {
play_character_sound(m, CHAR_SOUND_OOOF2);
#endif
queue_rumble_data_mario(m, 5, 80);
m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1376,7 +1376,6 @@ s32 act_unused_death_exit(struct MarioState *m) {
#else
play_character_sound(m, CHAR_SOUND_OOOF2);
#endif
m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1393,7 +1392,6 @@ s32 act_falling_death_exit(struct MarioState *m) {
play_character_sound(m, CHAR_SOUND_OOOF2);
#endif
queue_rumble_data_mario(m, 5, 80);
m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1438,7 +1436,6 @@ s32 act_special_death_exit(struct MarioState *m) {
if (launch_mario_until_land(m, ACT_HARD_BACKWARD_GROUND_KB, MARIO_ANIM_BACKWARD_AIR_KB, -24.0f)) {
queue_rumble_data_mario(m, 5, 80);
m->numLives--;
m->healCounter = 31;
}
// show Mario

View file

@ -467,12 +467,10 @@ void update_walking_speed(struct MarioState *m) {
m->forwardVel = 48.0f;
}
/* Handles the "Super responsive controls" cheat. The content of the "else" is Mario's original code for turning around.*/
if (Cheats.Responsive == true && Cheats.EnableCheats == true ) {
// handles the "Super responsive controls" cheat. The content of the "else" is Mario's original code for turning around.
if (Cheats.enabled && Cheats.responsive) {
m->faceAngle[1] = m->intendedYaw;
}
else {
} else {
m->faceAngle[1] = m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
}
apply_slope_accel(m);

View file

@ -10,6 +10,7 @@
#include "mario_step.h"
#include "pc/lua/smlua.h"
#include "game/hardcoded.h"
#include "pc/cheats.h"
static s16 sMovingSandSpeeds[] = { 12, 8, 4, 0 };
@ -108,7 +109,7 @@ void mario_bonk_reflection(struct MarioState *m, u32 negateSpeed) {
}
u32 mario_update_quicksand(struct MarioState *m, f32 sinkingSpeed) {
if (m->action & ACT_FLAG_RIDING_SHELL) {
if (m->action & ACT_FLAG_RIDING_SHELL || (Cheats.enabled && Cheats.godMode)) {
m->quicksandDepth = 0.0f;
} else {
if (m->quicksandDepth < 1.1f) {

View file

@ -1341,7 +1341,9 @@ void obj_mark_for_deletion(struct Object *obj) {
// setting it to 0 could potentially enable unexpected behavior. After an
// object is marked for deletion, it still updates on that frame (I think),
// so this is worth looking into.
if (obj != NULL) {
obj->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
}
void cur_obj_disable(void) {

View file

@ -1119,6 +1119,8 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
static s32 obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
if (node->node.flags & GRAPH_RENDER_INVISIBLE) {
return FALSE;
} else if (node->skipInViewCheck) {
return TRUE;
}
// ! @bug The aspect ratio is not accounted for. When the fov value is 45,

27
src/game/scroll_targets.c Normal file
View file

@ -0,0 +1,27 @@
#include "scroll_targets.h"
Vtx *gScrollTargets[1024];
static int startIndex[128];
static int lastIndex = 0;
Vtx* *get_scroll_targets(u32 id) {
return &gScrollTargets[startIndex[id]];
}
void add_vtx_scroll_target(u32 id, Vtx *vtx, u32 size) {
if (startIndex[id] == -1) {
startIndex[id] = lastIndex;
}
for (u32 i = 0; i < size; ++i) {
gScrollTargets[lastIndex++] = &vtx[i];
}
}
void init_vtx_scroll_targets(void) {
for (int i = 0; i < 128; ++i) {
startIndex[i] = -1;
}
lastIndex = 0;
}

19
src/game/scroll_targets.h Normal file
View file

@ -0,0 +1,19 @@
/*
* All credit goes to https://github.com/jesusyoshi54
* also known as scuttlebugraiser, the creator of RM2C
* Created for the project https://github.com/jesusyoshi54/sm64ex-alo for RM2C support
* https://github.com/jesusyoshi54/sm64ex-alo/blob/master/src/game/ScrollTargets.inc.c
*/
#include <PR/ultratypes.h>
#include "sm64.h"
#include "types.h"
//Q. Why does this exist instead of just directly referencing VBs?
//A. Because gcc is dumb and will seg fault if you reference a VB by abstracting it through a bparam
//instead of directly refencing it, causing this horrible shit.
extern Vtx *gScrollTargets[];
Vtx* *get_scroll_targets(u32 id);
void add_vtx_scroll_target(u32 id, Vtx *vtx, u32 size);
void init_vtx_scroll_targets(void);

View file

@ -402,7 +402,7 @@ void print_act_selector_strings(void) {
if (playersInAct > 0) {
char message[16] = { 0 };
if (playersInAct == 1) {
if (snprintf(message, 16, "join") < 0) {
if (snprintf(message, 16, " join ") < 0) {
// do nothing
}
} else {

View file

@ -4,12 +4,12 @@
#include <stdbool.h>
struct CheatList {
bool EnableCheats;
bool MoonJump;
bool GodMode;
bool InfiniteLives;
bool SuperSpeed;
bool Responsive;
bool enabled;
bool moonJump;
bool godMode;
bool infiniteLives;
bool superSpeed;
bool responsive;
};
extern struct CheatList Cheats;

View file

@ -67,7 +67,7 @@ void parse_cli_opts(int argc, char* argv[]) {
arg_uint("--client <port>", argv[++i], &gCLIOpts.NetworkPort);
} else if (strcmp(argv[i], "--cheats") == 0) // Enable cheats menu
Cheats.EnableCheats = true;
Cheats.enabled = true;
else if (strcmp(argv[i], "--poolsize") == 0) // Main pool size
arg_uint("--poolsize", argv[++i], &gCLIOpts.PoolSize);

View file

@ -1,151 +0,0 @@
#ifdef TARGET_WEB
#include <string.h>
#include <emscripten/html5.h>
#include "macros.h"
#include "controller_keyboard.h"
static const struct {
const char *code;
int scancode;
} keymap_browser[] = {
{"Escape", 0x01},
{"Digit1", 0x02 },
{"Digit2", 0x03 },
{"Digit3", 0x04 },
{"Digit4", 0x05 },
{"Digit5", 0x06 },
{"Digit6", 0x07 },
{"Digit7", 0x08 },
{"Digit8", 0x09 },
{"Digit9", 0x0a },
{"Digit0", 0x0b },
{"Minus", 0x0c },
{"Equal", 0x0d },
{"Backspace", 0x0e },
{"Tab", 0x0f },
{"KeyQ", 0x10 },
{"KeyW", 0x11 },
{"KeyE", 0x12 },
{"KeyR", 0x13 },
{"KeyT", 0x14 },
{"KeyY", 0x15 },
{"KeyU", 0x16 },
{"KeyI", 0x17 },
{"KeyO", 0x18 },
{"KeyP", 0x19 },
{"BracketLeft", 0x1a },
{"BracketRight", 0x1b },
{"Enter", 0x1c },
{"ControlLeft", 0x1d },
{"KeyA", 0x1e },
{"KeyS", 0x1f },
{"KeyD", 0x20 },
{"KeyF", 0x21 },
{"KeyG", 0x22 },
{"KeyH", 0x23 },
{"KeyJ", 0x24 },
{"KeyK", 0x25 },
{"KeyL", 0x26 },
{"Semicolon", 0x27 },
{"Quote", 0x28 },
{"Backquote", 0x29 },
{"ShiftLeft", 0x2a },
{"Backslash", 0x2b },
{"KeyZ", 0x2c },
{"KeyX", 0x2d },
{"KeyC", 0x2e },
{"KeyV", 0x2f },
{"KeyB", 0x30 },
{"KeyN", 0x31 },
{"KeyM", 0x32 },
{"Comma", 0x33 },
{"Period", 0x34 },
{"Slash", 0x35 },
{"ShiftRight", 0x36 },
{"NumpadMultiply", 0x37 },
{"AltLeft", 0x38 },
{"Space", 0x39 },
{"CapsLock", 0x3a },
{"F1", 0x3b },
{"F2", 0x3c },
{"F3", 0x3d },
{"F4", 0x3e },
{"F5", 0x3f },
{"F6", 0x40 },
{"F7", 0x41 },
{"F8", 0x42 },
{"F9", 0x43 },
{"F10", 0x44 },
{"NumLock", 0x45 },
{"ScrollLock", 0x46 },
{"Numpad7", 0x47 },
{"Numpad8", 0x48 },
{"Numpad9", 0x49 },
{"NumpadSubtract", 0x4a },
{"Numpad4", 0x4b },
{"Numpad5", 0x4c },
{"Numpad6", 0x4d },
{"NumpadAdd", 0x4e },
{"Numpad1", 0x4f },
{"Numpad2", 0x50 },
{"Numpad3", 0x51 },
{"Numpad0", 0x52 },
{"NumpadDecimal", 0x53 },
{"PrintScreen", 0x54 },
// 0x55
{"IntlBackslash", 0x56 },
{"F11", 0x57 },
{"F12", 0x58 },
{"IntlRo", 0x59 },
//{"Katakana", 0 },
//{"Hiragana", 0 },
{"NumpadEnter", 0x11c },
{"ControlRight", 0x11d },
{"NumpadDivide", 0x135 },
{"AltRight", 0x138 },
{"Home", 0x147 },
{"ArrowUp", 0x148 },
{"PageUp", 0x149 },
{"ArrowLeft", 0x14b },
{"ArrowRight", 0x14d },
{"End", 0x14f },
{"ArrowDown", 0x150 },
{"PageDown", 0x151 },
{"Insert", 0x152 },
{"Delete", 0x153 },
{"Pause", 0x21d },
{"MetaLeft", 0x15b },
{"MetaRight", 0x15c },
{"ContextMenu", 0x15d },
};
static EM_BOOL controller_emscripten_keyboard_handler(int event_type, const EmscriptenKeyboardEvent *key_event, UNUSED void *user_data) {
for (size_t i = 0; i < sizeof(keymap_browser) / sizeof(keymap_browser[0]); i++) {
if (strcmp(key_event->code, keymap_browser[i].code) == 0) {
if (event_type == EMSCRIPTEN_EVENT_KEYDOWN) {
return keyboard_on_key_down(keymap_browser[i].scancode);
} else if (event_type == EMSCRIPTEN_EVENT_KEYUP) {
return keyboard_on_key_up(keymap_browser[i].scancode);
}
break;
}
}
return EM_FALSE;
}
static EM_BOOL controller_emscripten_keyboard_blur_handler(UNUSED int event_type, UNUSED const EmscriptenFocusEvent *focus_event, UNUSED void *user_data) {
keyboard_on_all_keys_up();
return EM_TRUE;
}
void controller_emscripten_keyboard_init(void) {
// Should be #window according to docs, but that crashes
const char *target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
emscripten_set_keydown_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_handler);
emscripten_set_keyup_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_handler);
emscripten_set_blur_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_blur_handler);
}
#endif

View file

@ -1,8 +0,0 @@
#ifndef CONTROLLER_KEYBOARD_EMSCRIPTEN_H
#define CONTROLLER_KEYBOARD_EMSCRIPTEN_H
#ifdef TARGET_WEB
void controller_emscripten_keyboard_init(void);
#endif
#endif

View file

@ -5,10 +5,6 @@
#include "pc/configfile.h"
#include "controller_api.h"
#ifdef TARGET_WEB
#include "controller_emscripten_keyboard.h"
#endif
#include "../configfile.h"
#include "controller_keyboard.h"
#include "controller_keyboard_debug.h"
@ -113,10 +109,6 @@ static void keyboard_bindkeys(void) {
static void keyboard_init(void) {
keyboard_bindkeys();
#ifdef TARGET_WEB
controller_emscripten_keyboard_init();
#endif
}
static void keyboard_read(OSContPad *pad) {

View file

@ -9,14 +9,22 @@
#define SCANCODE_ESCAPE 1
#define SCANCODE_BACKSPACE 14
#define SCANCODE_ENTER 28
#define SCANCODE_CONTROL_LEFT 29
#ifdef __APPLE__
#define SCANCODE_CONTROL_LEFT 91
#else
#define SCANCODE_CONTROL_LEFT 29
#endif
#define SCANCODE_SHIFT_LEFT 42
#define SCANCODE_A 30
#define SCANCODE_X 45
#define SCANCODE_C 46
#define SCANCODE_V 47
#define SCANCODE_SHIFT_RIGHT 54
#define SCANCODE_CONTROL_RIGHT 285
#ifdef __APPLE__
#define SCANCODE_CONTROL_RIGHT 92
#else
#define SCANCODE_CONTROL_RIGHT 285
#endif
#define SCANCODE_HOME 327
#define SCANCODE_LEFT 331
#define SCANCODE_RIGHT 333

View file

@ -185,20 +185,6 @@ static void controller_sdl_read(OSContPad *pad) {
int16_t ltrig = get_axis(JOY_AXIS_LTRIG);
int16_t rtrig = get_axis(JOY_AXIS_RTRIG);
#ifdef TARGET_WEB
// Firefox has a bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1606562
// It sets down y to 32768.0f / 32767.0f, which is greater than the allowed 1.0f,
// which SDL then converts to a int16_t by multiplying by 32767.0f, which overflows into -32768.
// Maximum up will hence never become -32768 with the current version of SDL2,
// so this workaround should be safe in compliant browsers.
if (lefty == -32768) {
lefty = 32767;
}
if (righty == -32768) {
righty = 32767;
}
#endif
for (int i = 0; i < num_joy_buttons; ++i) {
const bool new = SDL_JoystickGetButton(sdl_joy, i);
update_button(i, new);

View file

@ -246,20 +246,6 @@ static void controller_sdl_read(OSContPad *pad) {
int16_t ltrig = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
int16_t rtrig = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
#ifdef TARGET_WEB
// Firefox has a bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1606562
// It sets down y to 32768.0f / 32767.0f, which is greater than the allowed 1.0f,
// which SDL then converts to a int16_t by multiplying by 32767.0f, which overflows into -32768.
// Maximum up will hence never become -32768 with the current version of SDL2,
// so this workaround should be safe in compliant browsers.
if (lefty == -32768) {
lefty = 32767;
}
if (righty == -32768) {
righty = 32767;
}
#endif
for (u32 i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
const bool new = SDL_GameControllerGetButton(sdl_cntrl, i);
update_button(i, new);

View file

@ -31,6 +31,11 @@ extern ALIGNED8 const u8 texture_hud_char_arrow_up[];
extern ALIGNED8 const u8 texture_hud_char_arrow_down[];
extern ALIGNED8 const u8 texture_hud_char_coin[];
extern ALIGNED8 const u8 texture_hud_char_star[];
extern ALIGNED8 const u8 texture_hud_char_mario_head[];
extern ALIGNED8 const u8 texture_hud_char_luigi_head[];
extern ALIGNED8 const u8 texture_hud_char_toad_head[];
extern ALIGNED8 const u8 texture_hud_char_waluigi_head[];
extern ALIGNED8 const u8 texture_hud_char_wario_head[];
struct GlobalTextures gGlobalTextures = {
.camera = { .texture = (u8*)texture_hud_char_camera, .bitSize = 8, .width = 16, .height = 16 },
@ -40,6 +45,11 @@ struct GlobalTextures gGlobalTextures = {
.arrow_down = { .texture = (u8*)texture_hud_char_arrow_down, .bitSize = 8, .width = 8, .height = 8 },
.coin = { .texture = (u8*)texture_hud_char_coin, .bitSize = 8, .width = 16, .height = 16 },
.star = { .texture = (u8*)texture_hud_char_star, .bitSize = 8, .width = 16, .height = 16 },
.mario_head = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16 },
.luigi_head = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16 },
.toad_head = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16 },
.waluigi_head = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
.wario_head = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16 }
};
static void djui_hud_position_translate(f32* x, f32* y) {

View file

@ -22,6 +22,11 @@ struct GlobalTextures {
struct TextureInfo arrow_down;
struct TextureInfo coin;
struct TextureInfo star;
struct TextureInfo mario_head;
struct TextureInfo luigi_head;
struct TextureInfo toad_head;
struct TextureInfo waluigi_head;
struct TextureInfo wario_head;
};
extern struct GlobalTextures gGlobalTextures;

View file

@ -10,28 +10,28 @@ void djui_panel_cheats_create(struct DjuiBase* caller) {
{
{
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Moon jump", &Cheats.MoonJump);
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Moon jump", &Cheats.moonJump);
djui_base_set_size_type(&checkbox->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&checkbox->base, 1.0f, 32);
defaultBase = &checkbox->base;
}
{
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "God mode", &Cheats.GodMode);
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "God mode", &Cheats.godMode);
djui_base_set_size_type(&checkbox->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&checkbox->base, 1.0f, 32);
}
{
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Infinite lives", &Cheats.InfiniteLives);
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Infinite lives", &Cheats.infiniteLives);
djui_base_set_size_type(&checkbox->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&checkbox->base, 1.0f, 32);
}
{
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Super speed", &Cheats.SuperSpeed);
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Super speed", &Cheats.superSpeed);
djui_base_set_size_type(&checkbox->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&checkbox->base, 1.0f, 32);
}
{
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Responsive controls", &Cheats.Responsive);
struct DjuiCheckbox* checkbox = djui_checkbox_create(&body->base, "Responsive controls", &Cheats.responsive);
djui_base_set_size_type(&checkbox->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&checkbox->base, 1.0f, 32);
}

View file

@ -16,7 +16,7 @@ void djui_panel_join_message_error(char* message) {
}
void djui_panel_join_message_cancel(struct DjuiBase* caller) {
network_shutdown(true, false);
network_shutdown(true, false, false);
djui_panel_menu_back(caller);
}

View file

@ -1,7 +1,10 @@
#include "djui.h"
#include "pc/cheats.h"
#include "src/pc/pc_main.h"
#include "src/pc/network/network.h"
#include "pc/pc_main.h"
#include "pc/network/network.h"
#include "game/object_helpers.h"
#include "behavior_table.h"
#include "sm64.h"
bool gDjuiPanelPauseCreated = false;
@ -10,10 +13,12 @@ static void djui_panel_pause_resume(UNUSED struct DjuiBase* caller) {
}
static void djui_panel_pause_quit_yes(UNUSED struct DjuiBase* caller) {
network_shutdown(true, false);
network_shutdown(true, false, false);
}
static void djui_panel_pause_quit(struct DjuiBase* caller) {
if (find_object_with_behavior(bhvActSelector) != NULL || gMarioStates[0].action == ACT_PUSHING_DOOR || gMarioStates[0].action == ACT_PULLING_DOOR) { return; }
if (gNetworkType == NT_SERVER) {
djui_panel_confirm_create(caller,
"\\#ff0800\\Q\\#1be700\\U\\#00b3ff\\I\\#ffef00\\T",
@ -31,7 +36,7 @@ void djui_panel_pause_create(struct DjuiBase* caller) {
if (gDjuiChatBoxFocus) { djui_chat_box_toggle(); }
f32 bodyHeight = 64 * 5 + 16 * 4;
if (Cheats.EnableCheats) { bodyHeight += 64 + 16; }
if (Cheats.enabled) { bodyHeight += 64 + 16; }
struct DjuiBase* defaultBase = NULL;
struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\P\\#1be700\\A\\#00b3ff\\U\\#ffef00\\S\\#ff0800\\E");
@ -61,7 +66,7 @@ void djui_panel_pause_create(struct DjuiBase* caller) {
djui_interactable_hook_click(&button1->base, djui_panel_options_create);
defaultBase = &button1->base;
if (Cheats.EnableCheats) {
if (Cheats.enabled) {
struct DjuiButton* button1 = djui_button_create(&body->base, "Cheats");
djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button1->base, 1.0f, 64);

View file

@ -72,8 +72,8 @@ static void djui_panel_player_edit_palette_hex_code_changed(struct DjuiBase* cal
}
for (int i = 0; i < 3; i++) {
configPlayerPalette.parts[sCurrentPlayerPart][i] = (char_to_hex_digit(input->buffer[2*i]) << 4) |
char_to_hex_digit(input->buffer[2*i] + 1);
configPlayerPalette.parts[sCurrentPlayerPart][i] = (char_to_hex_digit(input->buffer[2 * i]) << 4) |
char_to_hex_digit(input->buffer[2 * i + 1]);
}
djui_panel_player_edit_palette_update_sliders();

View file

@ -135,8 +135,6 @@ static void gfx_sdl_handle_events(void) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
#ifndef TARGET_WEB
// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
case SDL_KEYDOWN:
gfx_sdl_onkeydown(event.key.keysym.sym);
// ALT+F4 in case the OS doesn't do it (SDL1 doesn't seem to do it on my machine)
@ -146,7 +144,6 @@ static void gfx_sdl_handle_events(void) {
case SDL_KEYUP:
gfx_sdl_onkeyup(event.key.keysym.sym);
break;
#endif
case SDL_VIDEORESIZE:
window_w = configWindow.w = event.resize.w;
window_h = configWindow.h = event.resize.h;

View file

@ -167,8 +167,6 @@ static void gfx_sdl_handle_events(void) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
#ifndef TARGET_WEB
// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
case SDL_TEXTINPUT:
kb_text_input(event.text.text);
break;
@ -178,8 +176,7 @@ static void gfx_sdl_handle_events(void) {
case SDL_KEYUP:
gfx_sdl_onkeyup(event.key.keysym.scancode);
break;
#endif
case SDL_WINDOWEVENT: // TODO: Check if this makes sense to be included in the Web build
case SDL_WINDOWEVENT:
if (!IS_FULLSCREEN()) {
switch (event.window.event) {
case SDL_WINDOWEVENT_MOVED:

View file

@ -4,6 +4,7 @@
#include "game/area.h"
#include "game/mario.h"
#include "game/hardcoded.h"
#include "game/scroll_targets.h"
#include "audio/external.h"
#include "object_fields.h"
#include "pc/djui/djui_hud_utils.h"
@ -590,7 +591,6 @@ void smlua_cobject_init_globals(void) {
smlua_push_object(L, LOT_BEHAVIORVALUES, &gBehaviorValues);
lua_setglobal(L, "gBehaviorValues");
}
}
void smlua_cobject_init_per_file_globals(char* path) {

View file

@ -604,15 +604,20 @@ static struct LuaObjectField sGlobalObjectCollisionDataFields[LUA_GLOBAL_OBJECT_
{ "wooden_signpost_seg3_collision_0302DD80", LVT_COLLISION_P, offsetof(struct GlobalObjectCollisionData, wooden_signpost_seg3_collision_0302DD80), false, LOT_POINTER },
};
#define LUA_GLOBAL_TEXTURES_FIELD_COUNT 7
#define LUA_GLOBAL_TEXTURES_FIELD_COUNT 12
static struct LuaObjectField sGlobalTexturesFields[LUA_GLOBAL_TEXTURES_FIELD_COUNT] = {
{ "arrow_down", LVT_COBJECT, offsetof(struct GlobalTextures, arrow_down), true, LOT_TEXTUREINFO },
{ "arrow_up", LVT_COBJECT, offsetof(struct GlobalTextures, arrow_up), true, LOT_TEXTUREINFO },
{ "camera", LVT_COBJECT, offsetof(struct GlobalTextures, camera), true, LOT_TEXTUREINFO },
{ "coin", LVT_COBJECT, offsetof(struct GlobalTextures, coin), true, LOT_TEXTUREINFO },
{ "lakitu", LVT_COBJECT, offsetof(struct GlobalTextures, lakitu), true, LOT_TEXTUREINFO },
{ "luigi_head", LVT_COBJECT, offsetof(struct GlobalTextures, luigi_head), true, LOT_TEXTUREINFO },
{ "mario_head", LVT_COBJECT, offsetof(struct GlobalTextures, mario_head), true, LOT_TEXTUREINFO },
{ "no_camera", LVT_COBJECT, offsetof(struct GlobalTextures, no_camera), true, LOT_TEXTUREINFO },
{ "star", LVT_COBJECT, offsetof(struct GlobalTextures, star), true, LOT_TEXTUREINFO },
{ "toad_head", LVT_COBJECT, offsetof(struct GlobalTextures, toad_head), true, LOT_TEXTUREINFO },
{ "waluigi_head", LVT_COBJECT, offsetof(struct GlobalTextures, waluigi_head), true, LOT_TEXTUREINFO },
{ "wario_head", LVT_COBJECT, offsetof(struct GlobalTextures, wario_head), true, LOT_TEXTUREINFO },
};
#define LUA_GRAPH_NODE_FIELD_COUNT 7
@ -627,7 +632,7 @@ static struct LuaObjectField sGraphNodeFields[LUA_GRAPH_NODE_FIELD_COUNT] = {
{ "type", LVT_S16, offsetof(struct GraphNode, type), false, LOT_NONE },
};
#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 19
#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 20
static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_COUNT] = {
{ "activeAreaIndex", LVT_S8, offsetof(struct GraphNodeObject, activeAreaIndex), false, LOT_NONE },
{ "angle", LVT_COBJECT, offsetof(struct GraphNodeObject, angle), true, LOT_VEC3S },
@ -647,6 +652,7 @@ static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_
{ "prevTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevTimestamp), false, LOT_NONE },
{ "scale", LVT_COBJECT, offsetof(struct GraphNodeObject, scale), true, LOT_VEC3F },
{ "sharedChild", LVT_COBJECT_P, offsetof(struct GraphNodeObject, sharedChild), false, LOT_GRAPHNODE },
{ "skipInViewCheck", LVT_BOOL, offsetof(struct GraphNodeObject, skipInViewCheck), false, LOT_NONE },
{ "skipInterpolationTimestamp", LVT_U32, offsetof(struct GraphNodeObject, skipInterpolationTimestamp), false, LOT_NONE },
// { "throwMatrix", LVT_???, offsetof(struct GraphNodeObject, throwMatrix), false, LOT_??? }, <--- UNIMPLEMENTED
// { "throwMatrixPrev", LVT_???, offsetof(struct GraphNodeObject, throwMatrixPrev), false, LOT_??? }, <--- UNIMPLEMENTED

View file

@ -855,7 +855,9 @@ char gSmluaConstants[] = ""
"id_bhvYellowBall = 532\n"
"id_bhvYellowCoin = 533\n"
"id_bhvYoshi = 534\n"
"id_bhv_max_count = 535\n"
"id_RM_Scroll_Texture = 535\n"
"id_editor_Scroll_Texture = 536\n"
"id_bhv_max_count = 537\n"
"CAM_MODE_MARIO_ACTIVE = 0x01\n"
"CAM_MODE_LAKITU_WAS_ZOOMED_OUT = 0x02\n"
"CAM_MODE_MARIO_SELECTED = 0x04\n"

View file

@ -5348,6 +5348,15 @@ int smlua_func_update_angle_from_move_flags(lua_State* L) {
return 1;
}
int smlua_func_uv_update_scroll(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
uv_update_scroll();
return 1;
}
int smlua_func_vec3f_copy_2(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
@ -6450,6 +6459,17 @@ int smlua_func_resolve_geometry_collisions(lua_State* L) {
return 1;
}
int smlua_func_rom_hack_cam_set_collisions(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u8 enable = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'rom_hack_cam_set_collisions'"); return 0; }
rom_hack_cam_set_collisions(enable);
return 1;
}
int smlua_func_rotate_camera_around_walls(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
@ -7678,6 +7698,66 @@ int smlua_func_seq_player_unlower_volume(lua_State* L) {
return 1;
}
int smlua_func_stop_background_music(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u16 seqId = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'stop_background_music'"); return 0; }
stop_background_music(seqId);
return 1;
}
int smlua_func_stop_sound(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
u32 soundBits = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'stop_sound'"); return 0; }
f32* pos = smlua_get_vec3f_from_buffer();
pos[0] = smlua_get_number_field(2, "x");
pos[1] = smlua_get_number_field(2, "y");
pos[2] = smlua_get_number_field(2, "z");
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2 for function 'stop_sound'"); return 0; }
stop_sound(soundBits, pos);
smlua_push_number_field(2, "x", pos[0]);
smlua_push_number_field(2, "y", pos[1]);
smlua_push_number_field(2, "z", pos[2]);
return 1;
}
int smlua_func_stop_sounds_from_source(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
f32* pos = smlua_get_vec3f_from_buffer();
pos[0] = smlua_get_number_field(1, "x");
pos[1] = smlua_get_number_field(1, "y");
pos[2] = smlua_get_number_field(1, "z");
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'stop_sounds_from_source'"); return 0; }
stop_sounds_from_source(pos);
smlua_push_number_field(1, "x", pos[0]);
smlua_push_number_field(1, "y", pos[1]);
smlua_push_number_field(1, "z", pos[2]);
return 1;
}
int smlua_func_stop_sounds_in_continuous_banks(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
stop_sounds_in_continuous_banks();
return 1;
}
///////////////////
// interaction.h //
///////////////////
@ -16564,10 +16644,36 @@ int smlua_func_warp_to_level(lua_State* L) {
return 1;
}
int smlua_func_warp_to_start_level(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
lua_pushboolean(L, warp_to_start_level());
return 1;
}
////////////////////////
// smlua_misc_utils.h //
////////////////////////
int smlua_func_add_scroll_target(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
u32 index = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'add_scroll_target'"); return 0; }
const char* name = smlua_to_string(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2 for function 'add_scroll_target'"); return 0; }
u32 offset = smlua_to_integer(L, 3);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3 for function 'add_scroll_target'"); return 0; }
u32 size = smlua_to_integer(L, 4);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 4 for function 'add_scroll_target'"); return 0; }
add_scroll_target(index, name, offset, size);
return 1;
}
int smlua_func_allocate_mario_action(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -16817,6 +16923,15 @@ int smlua_func_get_current_save_file_num(UNUSED lua_State* L) {
return 1;
}
int smlua_func_get_dialog_id(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
lua_pushinteger(L, get_dialog_id());
return 1;
}
int smlua_func_get_environment_region(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -16948,6 +17063,15 @@ int smlua_func_hud_show(UNUSED lua_State* L) {
return 1;
}
int smlua_func_init_scroll_targets(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
init_scroll_targets();
return 1;
}
int smlua_func_is_game_paused(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
@ -16957,6 +17081,15 @@ int smlua_func_is_game_paused(UNUSED lua_State* L) {
return 1;
}
int smlua_func_is_transition_playing(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
lua_pushboolean(L, is_transition_playing());
return 1;
}
int smlua_func_movtexqc_register(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
@ -18534,6 +18667,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "spawn_wind_particles", smlua_func_spawn_wind_particles);
smlua_bind_function(L, "tox_box_move", smlua_func_tox_box_move);
smlua_bind_function(L, "update_angle_from_move_flags", smlua_func_update_angle_from_move_flags);
smlua_bind_function(L, "uv_update_scroll", smlua_func_uv_update_scroll);
smlua_bind_function(L, "vec3f_copy_2", smlua_func_vec3f_copy_2);
// behavior_table.h
@ -18598,6 +18732,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "random_vec3s", smlua_func_random_vec3s);
smlua_bind_function(L, "reset_camera", smlua_func_reset_camera);
smlua_bind_function(L, "resolve_geometry_collisions", smlua_func_resolve_geometry_collisions);
smlua_bind_function(L, "rom_hack_cam_set_collisions", smlua_func_rom_hack_cam_set_collisions);
smlua_bind_function(L, "rotate_camera_around_walls", smlua_func_rotate_camera_around_walls);
smlua_bind_function(L, "rotate_in_xz", smlua_func_rotate_in_xz);
smlua_bind_function(L, "rotate_in_yz", smlua_func_rotate_in_yz);
@ -18688,6 +18823,10 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "seq_player_fade_out", smlua_func_seq_player_fade_out);
smlua_bind_function(L, "seq_player_lower_volume", smlua_func_seq_player_lower_volume);
smlua_bind_function(L, "seq_player_unlower_volume", smlua_func_seq_player_unlower_volume);
smlua_bind_function(L, "stop_background_music", smlua_func_stop_background_music);
smlua_bind_function(L, "stop_sound", smlua_func_stop_sound);
smlua_bind_function(L, "stop_sounds_from_source", smlua_func_stop_sounds_from_source);
smlua_bind_function(L, "stop_sounds_in_continuous_banks", smlua_func_stop_sounds_in_continuous_banks);
// interaction.h
smlua_bind_function(L, "does_mario_have_normal_cap_on_head", smlua_func_does_mario_have_normal_cap_on_head);
@ -19341,8 +19480,10 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "warp_restart_level", smlua_func_warp_restart_level);
smlua_bind_function(L, "warp_to_castle", smlua_func_warp_to_castle);
smlua_bind_function(L, "warp_to_level", smlua_func_warp_to_level);
smlua_bind_function(L, "warp_to_start_level", smlua_func_warp_to_start_level);
// smlua_misc_utils.h
smlua_bind_function(L, "add_scroll_target", smlua_func_add_scroll_target);
smlua_bind_function(L, "allocate_mario_action", smlua_func_allocate_mario_action);
smlua_bind_function(L, "camera_config_enable_analog_cam", smlua_func_camera_config_enable_analog_cam);
smlua_bind_function(L, "camera_config_enable_free_cam", smlua_func_camera_config_enable_free_cam);
@ -19368,6 +19509,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "camera_unfreeze", smlua_func_camera_unfreeze);
smlua_bind_function(L, "deref_s32_pointer", smlua_func_deref_s32_pointer);
smlua_bind_function(L, "get_current_save_file_num", smlua_func_get_current_save_file_num);
smlua_bind_function(L, "get_dialog_id", smlua_func_get_dialog_id);
smlua_bind_function(L, "get_environment_region", smlua_func_get_environment_region);
smlua_bind_function(L, "get_hand_foot_pos_x", smlua_func_get_hand_foot_pos_x);
smlua_bind_function(L, "get_hand_foot_pos_y", smlua_func_get_hand_foot_pos_y);
@ -19379,7 +19521,9 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "hud_render_power_meter", smlua_func_hud_render_power_meter);
smlua_bind_function(L, "hud_set_value", smlua_func_hud_set_value);
smlua_bind_function(L, "hud_show", smlua_func_hud_show);
smlua_bind_function(L, "init_scroll_targets", smlua_func_init_scroll_targets);
smlua_bind_function(L, "is_game_paused", smlua_func_is_game_paused);
smlua_bind_function(L, "is_transition_playing", smlua_func_is_transition_playing);
smlua_bind_function(L, "movtexqc_register", smlua_func_movtexqc_register);
smlua_bind_function(L, "play_transition", smlua_func_play_transition);
smlua_bind_function(L, "save_file_set_using_backup_slot", smlua_func_save_file_set_using_backup_slot);

View file

@ -130,6 +130,10 @@ bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
return dynos_warp_to_level(aLevel, aArea, aAct);
}
bool warp_to_start_level(void) {
return dynos_warp_to_start_level();
}
bool warp_restart_level(void) {
return dynos_warp_restart_level();
}

View file

@ -23,6 +23,7 @@ struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(char* shortNam
s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);
bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
bool warp_restart_level(void);
bool warp_to_start_level(void);
bool warp_exit_level(s32 aDelay);
bool warp_to_castle(s32 aLevel);

View file

@ -95,6 +95,7 @@ void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height) {
{ (u8*)texture_power_meter_seven_segments, 8, 32, 32 },
{ (u8*)texture_power_meter_full, 8, 32, 32 },
};
djui_hud_set_color(255, 255, 255, 255);
djui_hud_render_texture(&sPowerMeterTexturesInfo[0], x, y, width / 64, height / 64);
djui_hud_render_texture(&sPowerMeterTexturesInfo[1], x + width / 2, y, width / 64, height / 64);
s32 numWedges = MIN(MAX(health >> 8, 0), 8);
@ -272,6 +273,12 @@ bool is_game_paused(void) {
///
bool is_transition_playing(void) {
return sTransitionUpdate != NULL || gWarpTransition.isActive;
}
///
u32 allocate_mario_action(u32 actFlags) {
actFlags = actFlags & (~((u32)0x3F));
return actFlags | ACT_FLAG_CUSTOM_ACTION | gLuaMarioActionIndex++;
@ -312,6 +319,8 @@ void movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
dynos_movtexqc_register(name, level, area, type);
}
///
f32 get_environment_region(u8 index) {
if (gEnvironmentRegions != NULL && index <= gEnvironmentRegions[0]) {
return gEnvironmentRegions[6 * (int)index];
@ -319,20 +328,38 @@ f32 get_environment_region(u8 index) {
return -11000;
}
///
void set_environment_region(u8 index, s32 value) {
if (gEnvironmentRegions != NULL && index <= gEnvironmentRegions[0]) {
gEnvironmentRegions[6 * (int)index] = value;
}
}
///
void set_override_fov(f32 fov) {
gOverrideFOV = fov;
}
///
void set_override_near(f32 near) {
gOverrideNear = near;
}
///
void set_override_far(f32 far) {
gOverrideFar = far;
}
///
void add_scroll_target(u32 index, const char* name, u32 offset, u32 size) {
dynos_add_scroll_target(index, name, offset, size);
}
void init_scroll_targets(void) {
dynos_init_scroll_targets();
}

View file

@ -62,6 +62,9 @@ void camera_config_set_pan_level(u32 value);
void camera_config_set_deceleration(u32 value);
bool is_game_paused(void);
bool is_transition_playing(void);
s16 get_dialog_id(void);
u32 allocate_mario_action(u32 actFlags);
@ -80,6 +83,9 @@ void set_override_fov(f32 fov);
void set_override_near(f32 near);
void set_override_far(f32 far);
void add_scroll_target(u32 index, const char* name, u32 offset, u32 size);
void init_scroll_targets(void);
void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue);
#endif

View file

@ -101,7 +101,7 @@ bool network_init(enum NetworkType inNetworkType) {
#else
gServerSettings.headlessServer = 0;
#endif
Cheats.EnableCheats = gServerSettings.enableCheats;
Cheats.enabled = gServerSettings.enableCheats;
// initialize the network system
gNetworkSentJoin = false;
@ -483,7 +483,7 @@ void network_register_mod(char* modName) {
string_linked_list_append(&gRegisteredMods, modName);
}
void network_shutdown(bool sendLeaving, bool exiting) {
void network_shutdown(bool sendLeaving, bool exiting, bool popup) {
if (gDjuiChatBox != NULL) {
djui_base_destroy(&gDjuiChatBox->base);
gDjuiChatBox = NULL;
@ -496,7 +496,7 @@ void network_shutdown(bool sendLeaving, bool exiting) {
if (gNetworkSystem == NULL) { LOG_ERROR("no network system attached"); return; }
if (gNetworkPlayerLocal != NULL && sendLeaving) { network_send_leaving(gNetworkPlayerLocal->globalIndex); }
network_player_shutdown();
network_player_shutdown(popup);
gNetworkSystem->shutdown();
if (gNetworkServerAddr != NULL) {

View file

@ -99,6 +99,6 @@ void network_receive(u8 localIndex, void* addr, u8* data, u16 dataLength);
void* network_duplicate_address(u8 localIndex);
void network_update(void);
void network_register_mod(char* modName);
void network_shutdown(bool sendLeaving, bool exiting);
void network_shutdown(bool sendLeaving, bool exiting, bool popup);
#endif

View file

@ -158,7 +158,7 @@ void network_player_update(void) {
#ifndef DEVELOPMENT
if (elapsed > NETWORK_PLAYER_TIMEOUT * 1.5f) {
LOG_INFO("dropping due to no server connectivity");
network_shutdown(false, false);
network_shutdown(false, false, true);
}
#endif
@ -284,7 +284,7 @@ u8 network_player_disconnected(u8 globalIndex) {
LOG_ERROR("player disconnected, but it's local.. this shouldn't happen!");
return UNKNOWN_GLOBAL_INDEX;
} else {
network_shutdown(true, false);
network_shutdown(true, false, true);
}
}
@ -402,7 +402,7 @@ void network_player_update_course_level(struct NetworkPlayer* np, s16 courseNum,
}
}
void network_player_shutdown(void) {
void network_player_shutdown(bool popup) {
gNetworkPlayerLocal = NULL;
gNetworkPlayerServer = NULL;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
@ -412,6 +412,6 @@ void network_player_shutdown(void) {
gNetworkSystem->clear_id(i);
}
djui_popup_create("\\#ffa0a0\\Error:\\#dcdcdc\\ network shutdown", 1);
if (popup) { djui_popup_create("\\#ffa0a0\\Disconnected:\\#dcdcdc\\ server closed", 1); }
LOG_INFO("cleared all network players");
}

View file

@ -79,6 +79,6 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
u8 network_player_disconnected(u8 globalIndex);
void network_player_update_course_level(struct NetworkPlayer* np, s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
void network_player_shutdown(void);
void network_player_shutdown(bool popup);
#endif

View file

@ -153,7 +153,7 @@ void network_receive_join(struct Packet* p) {
packet_read(p, &remoteVersion, sizeof(u8) * MAX_VERSION_LENGTH);
LOG_INFO("server has version: %s", version);
if (memcmp(version, remoteVersion, MAX_VERSION_LENGTH) != 0) {
network_shutdown(true, false);
network_shutdown(true, false, false);
LOG_ERROR("version mismatch");
char mismatchMessage[256] = { 0 };
snprintf(mismatchMessage, 256, "\\#ffa0a0\\Error:\\#c8c8c8\\ Version mismatch.\n\nYour version: \\#a0a0ff\\%s\\#c8c8c8\\\nTheir version: \\#a0a0ff\\%s\\#c8c8c8\\\n\nSomeone is out of date!\n", version, remoteVersion);
@ -174,7 +174,7 @@ void network_receive_join(struct Packet* p) {
packet_read(p, eeprom, sizeof(u8) * 512);
packet_read(p, &modCount, sizeof(u8));
Cheats.EnableCheats = gServerSettings.enableCheats;
Cheats.enabled = gServerSettings.enableCheats;
struct StringLinkedList head = { 0 };
for (s32 i = 0; i < modCount; i++) {
@ -186,7 +186,7 @@ void network_receive_join(struct Packet* p) {
}
if (string_linked_list_mismatch(&gRegisteredMods, &head)) {
network_shutdown(true, false);
network_shutdown(true, false, false);
struct StringBuilder* builder = string_builder_create(512);
string_builder_append(builder, "\\#ffa0a0\\Error:\\#c8c8c8\\ mods don't match.\n\n");

View file

@ -32,5 +32,5 @@ void network_receive_kick(struct Packet* p) {
case EKT_BANNED: djui_panel_join_message_error("\\#ffa0a0\\Error:\\#c8c8c8\\ The server banned you."); break;
default: djui_panel_join_message_error("\\#ffa0a0\\Error:\\#c8c8c8\\ Host has closed the connection."); break;
}
network_shutdown(false, false);
network_shutdown(false, false, false);
}

View file

@ -121,7 +121,7 @@ void network_receive_mod_list(struct Packet* p) {
packet_read(p, &remoteVersion, sizeof(u8) * MAX_VERSION_LENGTH);
LOG_INFO("server has version: %s", version);
if (memcmp(version, remoteVersion, MAX_VERSION_LENGTH) != 0) {
network_shutdown(true, false);
network_shutdown(true, false, false);
LOG_ERROR("version mismatch");
char mismatchMessage[256] = { 0 };
snprintf(mismatchMessage, 256, "\\#ffa0a0\\Error:\\#c8c8c8\\ Version mismatch.\n\nYour version: \\#a0a0ff\\%s\\#c8c8c8\\\nTheir version: \\#a0a0ff\\%s\\#c8c8c8\\\n\nSomeone is out of date!\n", version, remoteVersion);
@ -205,7 +205,7 @@ void network_receive_mod_list_entry(struct Packet* p) {
// sanity check mod size
if (mod->size >= MAX_MOD_SIZE) {
djui_popup_create("Server had too large of a mod.\nQuitting.", 4);
network_shutdown(false, false);
network_shutdown(false, false, false);
return;
}

View file

@ -3,11 +3,6 @@
#include <string.h>
#include <signal.h>
#ifdef TARGET_WEB
#include <emscripten.h>
#include <emscripten/html5.h>
#endif
#include "sm64.h"
#include "pc/lua/smlua.h"
@ -254,7 +249,7 @@ void game_deinit(void) {
audio_custom_shutdown();
audio_shutdown();
gfx_shutdown();
network_shutdown(true, true);
network_shutdown(true, true, false);
smlua_shutdown();
mods_shutdown();
inited = false;
@ -263,49 +258,13 @@ void game_deinit(void) {
void game_exit(void) {
LOG_INFO("exiting cleanly");
game_deinit();
#ifndef TARGET_WEB
exit(0);
#endif
}
void inthand(UNUSED int signum) {
game_exit();
}
#ifdef TARGET_WEB
static void em_main_loop(void) {
}
static void request_anim_frame(void (*func)(double time)) {
EM_ASM(requestAnimationFrame(function(time) {
dynCall("vd", $0, [time]);
}), func);
}
static void on_anim_frame(double time) {
static double target_time;
time *= 0.03; // milliseconds to frame count (33.333 ms -> 1)
if (time >= target_time + 10.0) {
// We are lagging 10 frames behind, probably due to coming back after inactivity,
// so reset, with a small margin to avoid potential jitter later.
target_time = time - 0.010;
}
for (s32 i = 0; i < 2; i++) {
// If refresh rate is 15 Hz or something we might need to generate two frames
if (time >= target_time) {
produce_one_frame();
target_time = target_time + 1.0;
}
}
if (inited) // only continue if the init flag is still set
request_anim_frame(on_anim_frame);
}
#endif
void main_func(void) {
const char *gamedir = gCLIOpts.GameDir[0] ? gCLIOpts.GameDir : FS_BASEDIR;
const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
@ -416,10 +375,6 @@ void main_func(void) {
discord_init();
#endif
#ifdef TARGET_WEB
emscripten_set_main_loop(em_main_loop, 0, 0);
request_anim_frame(on_anim_frame);
#else
while (true) {
wm_api->main_loop(produce_one_frame);
#ifdef DISCORDRPC
@ -430,7 +385,6 @@ void main_func(void) {
fflush(stderr);
#endif
}
#endif
bassh_deinit();
}

View file

@ -5,10 +5,6 @@
#include "platform.h"
#include "fs/fs.h"
#ifdef TARGET_WEB
#include <emscripten.h>
#endif
u8* gOverrideEeprom = NULL;
extern OSMgrArgs piMgrArgs;
@ -136,27 +132,6 @@ s32 osEepromLongRead(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes)
u8 content[512];
s32 ret = -1;
#ifdef TARGET_WEB
if (EM_ASM_INT({
var s = localStorage.sm64_save_file;
if (s && s.length === 684) {
try {
var binary = atob(s);
if (binary.length === 512) {
for (var i = 0; i < 512; i++) {
HEAPU8[$0 + i] = binary.charCodeAt(i);
}
return 1;
}
} catch (e) {
}
}
return 0;
}, content)) {
memcpy(buffer, content + address * 8, nbytes);
ret = 0;
}
#else
fs_file_t *fp = fs_open(SAVE_FILENAME);
if (fp == NULL) {
return -1;
@ -166,7 +141,7 @@ s32 osEepromLongRead(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes)
ret = 0;
}
fs_close(fp);
#endif
return ret;
}
@ -182,22 +157,12 @@ s32 osEepromLongWrite(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes
}
memcpy(content + address * 8, buffer, nbytes);
#ifdef TARGET_WEB
EM_ASM({
var str = "";
for (var i = 0; i < 512; i++) {
str += String.fromCharCode(HEAPU8[$0 + i]);
}
localStorage.sm64_save_file = btoa(str);
}, content);
s32 ret = 0;
#else
FILE *fp = fopen(fs_get_write_path(SAVE_FILENAME), "wb");
if (fp == NULL) {
return -1;
}
s32 ret = fwrite(content, 1, 512, fp) == 512 ? 0 : -1;
fclose(fp);
#endif
return ret;
}