mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
Removed 'int' from most of networking code
moved -Werror over to 'STRICT'
This commit is contained in:
parent
9512fde4a5
commit
1289f863ca
14 changed files with 45 additions and 38 deletions
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@ -3952,6 +3952,7 @@
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<ClCompile Include="..\src\pc\network\packets\packet_collect_coin.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_collect_item.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_collect_star.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_custom.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_inside_painting.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_level_warp.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_object.c" />
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@ -15006,6 +15006,9 @@
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<ClCompile Include="..\src\pc\network\packets\packet_reservation.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\packets\packet_custom.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h">
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@ -1 +1 @@
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run' -ex 'quit'
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run' -ex 'quit'
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2
debug.sh
2
debug.sh
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@ -1 +1 @@
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here'
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here'
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@ -1,5 +1,9 @@
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set -e
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if [ $# -eq 0 ]; then
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1
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else
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 STRICT=1
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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@ -1,6 +1,7 @@
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#ifndef NETWORK_H
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#define NETWORK_H
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#include "PR/ultratypes.h"
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#include <time.h>
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#include <types.h>
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#include <assert.h>
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@ -32,13 +33,13 @@ enum PacketType {
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};
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struct Packet {
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int dataLength;
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int cursor;
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u16 dataLength;
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u16 cursor;
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bool error;
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bool reliable;
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u16 seqId;
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bool sent;
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char buffer[PACKET_LENGTH];
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u8 buffer[PACKET_LENGTH];
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};
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struct SyncObject {
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@ -80,8 +81,8 @@ void network_shutdown(void);
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// packet read / write
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void packet_init(struct Packet* packet, enum PacketType packetType, bool reliable);
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void packet_write(struct Packet* packet, void* data, int length);
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void packet_read(struct Packet* packet, void* data, int length);
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void packet_write(struct Packet* packet, void* data, u16 length);
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void packet_read(struct Packet* packet, void* data, u16 length);
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u32 packet_hash(struct Packet* packet);
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bool packet_check_hash(struct Packet* packet);
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@ -82,7 +82,7 @@ void network_receive_collect_coin(struct Packet* p) {
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const void* behavior = get_behavior_from_id(behaviorId);
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// check if remote coin id has already been seen
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for (int i = 0; i < MAX_REMOTE_COIN_IDS; i++) {
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for (u16 i = 0; i < MAX_REMOTE_COIN_IDS; i++) {
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if (remoteCoinIds[i] == remoteCoinId) {
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// we already saw this coin!
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goto SANITY_CHECK_COINS;
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@ -73,7 +73,7 @@ void network_receive_collect_item(struct Packet* p) {
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const void* behavior = get_behavior_from_id(behaviorId);
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// check if remote item id has already been seen
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for (int i = 0; i < MAX_REMOTE_ITEM_IDS; i++) {
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for (u16 i = 0; i < MAX_REMOTE_ITEM_IDS; i++) {
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if (remoteItemIds[i] == remoteItemId) {
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// we already saw this item!
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return;
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@ -24,7 +24,7 @@ float player_distance(struct MarioState* marioState, struct Object* o) {
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}
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void network_clear_sync_objects(void) {
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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for (u16 i = 0; i < MAX_SYNC_OBJECTS; i++) {
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network_forget_sync_object(&syncObjects[i]);
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}
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nextSyncID = 1;
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@ -36,7 +36,7 @@ void network_set_sync_id(struct Object* o) {
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// two-player hack
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u8 reserveId = (networkLevelLoaded && networkType == NT_CLIENT) ? 1 : 0;
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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for (u16 i = 0; i < MAX_SYNC_OBJECTS; i++) {
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if (syncObjects[nextSyncID].reserved == reserveId && syncObjects[nextSyncID].o == NULL) { break; }
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nextSyncID = (nextSyncID + 1) % MAX_SYNC_OBJECTS;
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}
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@ -78,7 +78,7 @@ void network_init_object_field(struct Object *o, void* field) {
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assert(o->oSyncID != 0);
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// remember to synchronize this extra field
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struct SyncObject* so = &syncObjects[o->oSyncID];
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int index = so->extraFieldCount++;
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u8 index = so->extraFieldCount++;
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so->extraFields[index] = field;
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}
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@ -234,7 +234,7 @@ static void packet_write_object_extra_fields(struct Packet* p, struct Object* o)
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packet_write(p, &so->extraFieldCount, sizeof(u8));
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// write the extra field
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for (int i = 0; i < so->extraFieldCount; i++) {
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for (u8 i = 0; i < so->extraFieldCount; i++) {
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assert(so->extraFields[i] != NULL);
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packet_write(p, so->extraFields[i], sizeof(u32));
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}
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@ -252,7 +252,7 @@ static void packet_read_object_extra_fields(struct Packet* p, struct Object* o)
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}
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// read the extra fields
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for (int i = 0; i < extraFieldsCount; i++) {
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for (u8 i = 0; i < extraFieldsCount; i++) {
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assert(so->extraFields[i] != NULL);
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packet_read(p, so->extraFields[i], sizeof(u32));
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}
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@ -17,24 +17,24 @@ void packet_init(struct Packet* packet, enum PacketType packetType, bool reliabl
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packet->sent = false;
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}
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void packet_write(struct Packet* packet, void* data, int length) {
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void packet_write(struct Packet* packet, void* data, u16 length) {
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if (data == NULL) { packet->error = true; return; }
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memcpy(&packet->buffer[packet->cursor], data, length);
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packet->dataLength += length;
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packet->cursor += length;
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}
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void packet_read(struct Packet* packet, void* data, int length) {
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void packet_read(struct Packet* packet, void* data, u16 length) {
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if (data == NULL) { packet->error = true; return; }
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int cursor = packet->cursor;
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u16 cursor = packet->cursor;
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memcpy(data, &packet->buffer[cursor], length);
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packet->cursor = cursor + length;
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}
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u32 packet_hash(struct Packet* packet) {
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u32 hash = 0;
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int byte = 0;
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for (int i = 0; i < packet->dataLength; i++) {
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u16 byte = 0;
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for (u16 i = 0; i < packet->dataLength; i++) {
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hash ^= ((u32)packet->buffer[i]) << (8 * byte);
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byte = (byte + 1) % sizeof(u32);
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}
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@ -24,12 +24,12 @@ void network_receive_reservation_request(UNUSED struct Packet* p) {
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void network_send_reservation(void) {
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assert(networkType == NT_SERVER);
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int clientPlayerIndex = 1; // two-player hack
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u8 clientPlayerIndex = 1; // two-player hack
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// find all reserved objects
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u8 reservedObjs[RESERVATION_COUNT] = { 0 };
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int reservedIndex = 0;
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for (int i = 1; i < MAX_SYNC_OBJECTS; i++) {
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u16 reservedIndex = 0;
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for (u16 i = 1; i < MAX_SYNC_OBJECTS; i++) {
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if (syncObjects[i].reserved == clientPlayerIndex) {
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reservedObjs[reservedIndex++] = i;
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if (reservedIndex >= RESERVATION_COUNT) { break; }
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@ -38,7 +38,7 @@ void network_send_reservation(void) {
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if (reservedIndex < RESERVATION_COUNT) {
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// reserve the rest
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for (int i = MAX_SYNC_OBJECTS - 1; i > 0; i--) {
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for (u16 i = MAX_SYNC_OBJECTS - 1; i > 0; i--) {
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if (syncObjects[i].o != NULL) { continue; }
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if (syncObjects[i].reserved != 0) { continue; }
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syncObjects[i].reserved = clientPlayerIndex;
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@ -55,18 +55,16 @@ void network_send_reservation(void) {
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void network_receive_reservation(struct Packet* p) {
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assert(networkType == NT_CLIENT);
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int clientPlayerIndex = 1; // two-player hack
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u8 clientPlayerIndex = 1; // two-player hack
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// find all reserved objects
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u8 reservedObjs[RESERVATION_COUNT] = { 0 };
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packet_read(p, reservedObjs, sizeof(u8) * RESERVATION_COUNT);
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for (int i = 0; i < RESERVATION_COUNT; i++) {
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int index = reservedObjs[i];
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printf(" %d", index);
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for (u16 i = 0; i < RESERVATION_COUNT; i++) {
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u16 index = reservedObjs[i];
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if (index == 0) { continue; }
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if (syncObjects[index].o != NULL) { continue; }
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syncObjects[index].reserved = clientPlayerIndex;
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}
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printf("\n");
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}
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@ -35,7 +35,7 @@ static u8 generate_parent_id(struct Object* objects[], u8 onIndex) {
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return (u8)o->parentObj->oSyncID;
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}
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for (u8 i = onIndex; i < onIndex; i--) {
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for (u8 i = onIndex; i != (u8)-1; i--) {
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if (o->parentObj == objects[i]) { return i; }
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}
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packet_read(p, &objectCount, sizeof(u8));
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// check if remote spawn id has already been seen
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for (int i = 0; i < MAX_REMOTE_SPAWN_IDS; i++) {
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for (u16 i = 0; i < MAX_REMOTE_SPAWN_IDS; i++) {
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if (remoteSpawnIds[i] == remoteSpawnId) {
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// we already saw this event!
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return;
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@ -1,6 +1,6 @@
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#include <stdio.h>
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#include "socket.h"
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#include "../network.h"
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#include "socket.h"
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int socket_bind(SOCKET sock, unsigned int port) {
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struct sockaddr_in rxAddr;
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return rc;
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}
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int socket_send(SOCKET sock, struct sockaddr_in* txAddr, char* buffer, int bufferLength) {
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int socket_send(SOCKET sock, struct sockaddr_in* txAddr, u8* buffer, u16 bufferLength) {
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int txAddrSize = sizeof(struct sockaddr_in);
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int rc = sendto(sock, buffer, bufferLength, 0, (struct sockaddr*)txAddr, txAddrSize);
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int rc = sendto(sock, (char*)buffer, bufferLength, 0, (struct sockaddr*)txAddr, txAddrSize);
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if (rc == SOCKET_ERROR) {
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printf("%s sendto failed with error: %d\n", NETWORKTYPESTR, SOCKET_LAST_ERROR);
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}
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return rc;
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}
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int socket_receive(SOCKET sock, struct sockaddr_in* rxAddr, char* buffer, int bufferLength, int* receiveLength) {
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int socket_receive(SOCKET sock, struct sockaddr_in* rxAddr, u8* buffer, u16 bufferLength, u16* receiveLength) {
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*receiveLength = 0;
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int rxAddrSize = sizeof(struct sockaddr_in);
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int rc = recvfrom(sock, buffer, bufferLength, 0, (struct sockaddr*)rxAddr, &rxAddrSize);
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int rc = recvfrom(sock, (char*)buffer, bufferLength, 0, (struct sockaddr*)rxAddr, &rxAddrSize);
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if (rc == SOCKET_ERROR) {
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int error = SOCKET_LAST_ERROR;
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if (error != SOCKET_EWOULDBLOCK && error != SOCKET_ECONNRESET) {
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@ -9,8 +9,8 @@
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SOCKET socket_initialize(void);
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int socket_bind(SOCKET sock, unsigned int port);
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int socket_send(SOCKET sock, struct sockaddr_in* txAddr, char* buffer, int bufferLength);
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int socket_receive(SOCKET sock, struct sockaddr_in* rxAddr, char* buffer, int bufferLength, int* receiveLength);
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int socket_send(SOCKET sock, struct sockaddr_in* txAddr, u8* buffer, u16 bufferLength);
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int socket_receive(SOCKET sock, struct sockaddr_in* rxAddr, u8* buffer, u16 bufferLength, u16* receiveLength);
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void socket_close(SOCKET sock);
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#endif
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