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restore full demo loop
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1 changed files with 0 additions and 7 deletions
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@ -44,24 +44,17 @@ const LevelScript level_intro_entry_2[] = {
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INIT_LEVEL(),
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BLACKOUT(/*active*/ TRUE),
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FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
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//LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
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LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
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LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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//AREA(/*index*/ 1, intro_geo_00035C),
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//END_AREA(),
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AREA(/*index*/ 1, intro_geo_00035C),
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END_AREA(),
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FREE_LEVEL_POOL(),
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SLEEP(/*frames*/ 2),
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BLACKOUT(/*active*/ FALSE),
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//LOAD_AREA(/*area*/ 1),
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CLEAR_DEMO_PTR(), // we need to do this or else file select will be tainted with inputs
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GET_OR_SET(/*op*/ OP_GET, /*var*/ 5),
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 1, script_intro_L1), // was start pressed when demo ended last time?
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LOAD_AREA(/*area*/ 1),
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SET_MENU_MUSIC(/*seq*/ 0x0002),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 20, /*color*/ 0x00, 0x00, 0x00),
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