Make sure 70 star door is always openable

This commit is contained in:
MysterD 2020-10-04 22:16:20 -07:00
parent 6f23b63e61
commit 104e824a13

View file

@ -1144,7 +1144,7 @@ u32 interact_door(struct MarioState *m, UNUSED u32 interactType, struct Object *
text += requiredNumStars - numStars;
if (display_door_dialog(m, text)) {
if ((requiredNumStars == 70) || display_door_dialog(m, text)) {
if (requiredNumStars == 70) {
m->interactObj = o;
m->usedObj = o;