diff --git a/include/text_strings.h.in b/include/text_strings.h.in index 63a8e77e..030f3959 100644 --- a/include/text_strings.h.in +++ b/include/text_strings.h.in @@ -10,11 +10,11 @@ #define NC_CAMC _("Camera Centre Aggression") #define NC_CAMP _("Camera Pan Level") #define NC_ENABLED _("Enabled") -#define NC_DISABLED _("Disabled") +#define NC_DISABLED _("Disabled") #define NC_BUTTON _("[R]: Options") #define NC_BUTTON2 _("[R]: Return") #define NC_OPTION _("OPTIONS") -#define NC_HIGHLIGHT _("O") +#define NC_HIGHLIGHT _("O") #define NC_ANALOGUE _("Analogue Camera") #define NC_MOUSE _("Mouse Look") @@ -105,6 +105,7 @@ #define TEXT_COURSE _("コース") #define TEXT_MYSCORE _("マイスコア") #define TEXT_CONTINUE _("つづけて マリオする?") +#define TEXT_EXIT_GAME _("ゲームをしゅうりょうする?") #define TEXT_EXIT_COURSE _("コースからでる?") #define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ") @@ -122,6 +123,7 @@ // Save Options #define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?") #define TEXT_SAVE_AND_QUIT _("セーブしておわる?") +#define TEXT_SAVE_EXIT_GAME _("ゲームをやめる?") #define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?") /** @@ -204,6 +206,7 @@ #define TEXT_MYSCORE _("MYSCORE") #define TEXT_CONTINUE _("CONTINUE") #define TEXT_EXIT_COURSE _("EXIT COURSE") +#define TEXT_EXIT_GAME _("EXIT GAME") #ifndef VERSION_EU // "R" text is different in EU #define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R") #endif @@ -222,6 +225,7 @@ // Save Options #define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE") #define TEXT_SAVE_AND_QUIT _("SAVE & QUIT") +#define TEXT_SAVE_EXIT_GAME _("SAVE & EXIT GAME") #define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE") /** @@ -348,12 +352,14 @@ #define TEXT_MY_SCORE_FR _("MON SCORE") #define TEXT_CONTINUE_FR _("CONTINUER") #define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU") +#define TEXT_EXIT_GAME_FR _("QUITTER JEU") #define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]") // German #define TEXT_COURSE_DE _("KURS") #define TEXT_MY_SCORE_DE _("LEISTUNG") #define TEXT_CONTINUE_DE _("WEITER") #define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN") +#define TEXT_EXIT_GAME_DE _("SPIEL VERLASSEN") #define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN") // Camera Options @@ -376,10 +382,12 @@ // French #define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER") #define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER") +#define TEXT_SAVE_EXIT_GAME_FR _("SAUVEGARDER & QUITTER JEU") #define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER") // German #define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER") #define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE") +#define TEXT_SAVE_EXIT_GAME_DE _("SPEICHERN & SPIEL VERLASSEN") #define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN") /** diff --git a/pisetup.sh b/pisetup.sh new file mode 100755 index 00000000..cfd97320 --- /dev/null +++ b/pisetup.sh @@ -0,0 +1,395 @@ +#!/bin/bash +clear +echo "This script will assist with compiling Super Mario 64 on Raspbian 10" +echo "Note that accelerated OpenGL (vc4_drm) is required for maximum performance" +echo "Checking Raspberry Pi model..." +lowmem=0 +pi=0 +pimodel=$(uname -m 2>/dev/null || echo unknown) +pitype=$(tr -d '\0' < /sys/firmware/devicetree/base/model) + +if [[ $pimodel =~ "armv6" ]] +then + echo "" + echo "Raspberry Pi Model 1/0(W) detected (LOWMEM)" + echo "Warning: Additional steps may be required to safely compile and maximize performance" + pi=1; + lowmem=1; + exp=1; +fi + +if [[ $pimodel =~ "armv7" ]] +then + echo + echo "Raspberry Pi Model 2/3 detected (32bit)" + pi=2; + lowmem=0; +fi + +if [[ $pimodel =~ "aarch64" && $pitype =~ "4" ]] +then + echo + echo "Raspberry Pi Model 4 detected" + echo "Audio errors reported" + echo "Fixing audio config, reboot after compilation completes to activate" + sudo sed -i 's/load-module module-udev-detect/load-module module-udev-detect tsched=0/' /etc/pulse/default.pa + #load-module module-udev-detect tsched=0 + pi=4; + lowmem=0; + exp=1; +fi + + +if [[ $exp == 1 ]] +then + echo "" + echo "Notice: Due to detected Pi version, compilation and execution of Super Mario 64 (RPi) is experimental." + echo "Further steps may be required and software / driver compatibility is not guaranteed." + read -p "Continue setup & compilation (Y/N): " exp + + if [[ $exp =~ "Y" ]] + then + echo "" + else + exit + fi + + echo "Please report any problems encountered to https://github.com/sm64pc/sm64pc issue tracker." + echo "" + sleep 7 +fi + +#////////////////////////////////////////////////////////////////////////////////////////////////////////// +#////////////////////////////////////////////////////////////////////////////////////////////////////////// +clear +echo "Super Mario 64 RPi Initial Setup" + +if [[ $pi != 4 ]] +then #Dumb idea, but quick hack. We CANNOT enable VC4 for Pi4. + +inxinf=$(inxi -Gx) +echo "Checking for pre-enabled VC4 acceleration (inxi -Gx)" + +if [[ $inxinf =~ "not found" ]] +then +echo "Error: inxi not installed. Installing..." +sudo apt-get update +sudo apt-get install inxi +inxi=$(inxi -Gx) + + if [[ $inxinf =~ "not found" ]] + then + echo "Warning: Setup will not continue unless inxi is installed" + echo "Please ensure your Pi is in a state to download and install packages" + sleep 3 + exit + fi +fi + +if [[ $inxinf =~ "vc4_drm" ]] +then +echo "Success: VC4 OpenGL acceleration found!" +echo "" +sleep 4 + + else + echo "" + echo "OpenGL driver not found. opening Raspi-Config..." + echo "Please enable raspi-config -> ADV Opt -> OpenGL -> Enable FullKMS Renderer" + echo "" + sleep 5 + sudo raspi-config + vc4add=$(cat /boot/config.txt | grep -e "dtoverlay=vc4-kms-v3d") + + if [[ $vc4add =~ "vc4" ]] + then + echo "OGL driver now enabled on reboot" + fi +fi + +if [[ $lowmem == 1 ]] +then +fixmem=$(cat /boot/cmdline.txt | grep cma=128M) + + if [[ $fixmem =~ "cma=128M" ]] + then + echo "" + echo "Notice: Low-RAM RasPi model detected, BUT fixes already applied." + echo "Continuing setup." + + else + echo "" + echo "Warning: VC4 enabled, but your Rasp Pi has 512MB or less RAM" + echo "To ensure VC4_DRM and game compilation is succesful, video memory will be reduced" + echo "gpu_mem=48M (config.txt) | cma=128M (cmdline.txt) will be written to /boot " + echo "" + read -p "Fix mem? (Y/N): " fixmem + + if [[ $fixmem =~ "Y" ]] + then + sudo sh -c "echo 'gpu_mem=48' >> /boot/config.txt" + sudo sh -c "echo 'cma=128M' >> /boot/cmdline.txt" + sync + echo "Wrote configuration changes to SD card." + sleep 2 + else + echo "" + echo "Warning: Compilation freezes & errors are likely to occur on your Pi" + echo "" + sleep 3 + fi + fi +fi + +if [[ $fixmem =~ "Y" || $vc4add =~ "vc4" ]] +then +clear +echo "System configuration has changed!" +read -p "Reboot to enable changes? (Y/N): " fixstart + if [[ $fixstart =~ "Y" ]] + then + echo "" + echo "Rebooting RasPi!" + sudo reboot + fi +fi +fi #This should never run on a Pi 4 + +#-------------------------------------------------------------------------------- +#------------------------------------------------------------------------------- +clear +echo "Beginning installation" +echo "" +echo "Step 1. Installing latest dependencies" +echo "Allow installation & checking of Super Mario 64 compile dependencies?" +read -p "Install? (Y/N): " instdep + +if [[ $instdep =~ "Y" ]] +then +echo "" +sudo apt-get update +sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev +sync +else +echo "" +echo "Super Mario 64 dependencies not installed." +echo "Please manually install if Raspbian is modified from stock" +echo "" +sleep 3 +fi + +#-------------------------------------------------------------------------------------- +#------------------------------------------------------------------------------------- +clear +echo "Optional: Compile SDL2 with 'KMSDRM' for enhanced performance?" +echo "KMSDRM allows Super Mario 64 to be run without GUI/Desktop enabled on boot." +echo "" +echo "Warning: Compile could take up to an hour on older Raspberry Pi models" +read -p "Proceed? (Y/N): " sdlcomp + +if [[ $sdlcomp =~ "Y" ]] +then +echo "" +echo "Installing dependencies for SDL2 compilation" + +sudo sed -i '/^#\sdeb-src /s/^#//' "/etc/apt/sources.list" +sudo apt build-dep libsdl2 +sudo apt install libdrm-dev libgbm-dev +sync + +echo "" +echo "Creating folder src in HOME directory for compile" +echo "" + +mkdir $HOME/src +cd $HOME/src +mkdir $HOME/src/sdl2 +cd $HOME/src/sdl2 +sleep 2 + +echo "Downloading SDL2 from libsdl.org and unzipping to HOME/src/sdl2/SDL2" +wget https://www.libsdl.org/release/SDL2-2.0.10.tar.gz +sync +tar xzf ./SDL2*.gz +sync +cd ./SDL2* + +echo "Configuring SDL2 library to enable KMSDRM (Xorg free rendering)" +./configure --enable-video-kmsdrm +echo "Compiling modified SDL2 and installing." +make +sudo make install +fi + +#---------------------------------------------------------------------- +#--------------------------------------------------------------------- +sleep 2 +clear +echo "Super Mario 64 RPi preparation & downloader" +echo "" +echo "Checking in current directory and" +echo "checking in "$HOME"/src/sm64pi/sm64pc/ for existing Super Mario 64 PC files" +echo "" +sm64dircur=$(ls ./Makefile) +sm64dir=$(ls $HOME/src/sm64pi/sm64pc/Makefile) + +if [[ $sm64dircur =~ "Makefile" ]] #If current directory has a makefile +then +sm64dir=$sm64dircur +curdir=1; #If current directory has a Makefile or is git zip +fi + +if [[ $sm64dir =~ "Makefile" ]]; +then + echo "Existing Super Mario 64 PC port files found!" + echo "Redownload files (fresh compile)?" + read -p "Redownload? (Y/N): " sm64git + + if [[ $sm64git =~ "N" ]] # Do NOT redownload, USE current directory for compile + then + sm64dir=1; # Don't redownload files , use current directory (has sm64 files) + curdir=1 + fi + +else #Do a fresh compile in HOME/src/sm64pi/sm64pc/ + sm64dir=0; + curdir=0; +fi + +#------------------------------------------------------------------------------ +#------------------------------------------------------------------------------ + +if [[ $sm64git =~ "Y" || $sm64dir == 0 || $curdir == 0 ]] #If user wants to redownload or NOT git-zip execution +then +echo "Step 2. Super Mario 64 PC-Port will now be downloaded from github" +echo "Current folder will NOT be compiled." +read -p "Proceed? (Y/N): " gitins + +if [[ $gitins =~ "Y" ]] +then +echo "" +echo "Creating directory "$HOME"/src/sm64pi" +mkdir $HOME/src/ +cd $HOME/src/ +mkdir $HOME/src/sm64pi +cd $HOME/src/sm64pi + +echo "" +echo "Downloading latest Super Mario 64 PC-port code" +git clone https://github.com/sm64pc/sm64pc +cd $HOME/src/sm64pi/sm64pc/ +echo "Download complete" +echo "" +sleep 2 +fi #End of downloader +fi +sleep 2 + +#------------------------------------------------------------------- +#------------------------------------------------------------------ +clear +echo "Super Mario 64 RPi compilation" +echo "" +echo "Step 3. Compiling Super Mario 64 for the Raspberry Pi" +echo "" +echo "Warning: Super Mario 64 assets are required in order to compile" +echo "Assets will be extracted from $HOME/src/sm64pi/sm64pc/baserom.(us/eu/jp).z64 " + +if [[ $curdir == 1 ]] +then +sm64z64=$(find ./* | grep baserom) #See if current directory is prepped +else +sm64z64=$(find $HOME/src/sm64pi/sm64pc/* | grep baserom) #see if fresh compile directory is prepped +fi + +if [[ $sm64z64 =~ "baserom" ]] +then +echo "" +echo "Super Mario 64 assets found in compilation directory" +echo "Continuing with compilation" + +else +echo "" +echo "Please satisfy this requirement before continuing." +echo "Exiting Super Mario 64 RasPi setup and compilation script." +echo "Note: Re-run script once baserom(s) are inserted into" + +if [[ $curdir == 1 ]] +then +echo $PWD +else +echo $HOME/src/sm64pi/sm64pc/ +fi + +sleep 5 +exit + +fi + +#------------------------------------------------------------------------------- +#------------------------------------------------------------------------------- +sleep 3 +clear +echo "" + +if [[ $curdir != 1 ]] # If we're not compiling from a git zip / random directory +then +cd $HOME/src/sm64pi/sm64pc/ +fi + +echo "Beginning Super Mario 64 RasPi compilation!" +echo "" +echo "Warning: Compilation may take up to an hour on weaker hardware" +echo "At least 300MB of free storage AND RAM is recommended" +echo "" +make clean +sync +make TARGET_RPI=1 +sync + + +#--------------------------------------------------------------------------- +#-------------------------------------------------------------------------- + +if [[ $curdir == 1 ]] +then +sm64done=$(find ./build/*/* | grep .arm) +else +sm64done=$(find $HOME/src/sm64pi/sm64pc/build/*/* | grep .arm) +fi + +echo "" +if [[ $sm64done =~ ".arm" ]] +then +echo "Super Mario 64 RasPi compilation successful!" +echo "You may find it in" + +if [[ $curdir == 1 ]] +then +$sm64loc=$(ls ./build/*pc/*.arm) +else +$sm64loc=$(ls $HOME/src/sm64pi/sm64pc/build/*pc/*.arm) +fi + +echo $sm64loc + +echo "" +echo "Execute compiled Super Mario 64 RasPi?" +read -p "Run game (Y/N): " sm64run + +if [[ $sm64run =~ "Y" ]] +then +cd +chmod +x $sm64loc +bash $sm64loc +sleep 1 +fi + +else +echo "Cannot find compiled sm64*.arm binary..." +echo "Please note of any errors during compilation process and report them to" +echo "https://github.com/sm64pc/sm64pc" +sleep 5 +fi + +exit diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c index 227062c1..bfcbf42b 100644 --- a/src/game/ingame_menu.c +++ b/src/game/ingame_menu.c @@ -2387,6 +2387,13 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) { { TEXT_EXIT_COURSE_FR }, { TEXT_EXIT_COURSE_DE } }; + + u8 textExitGame[][22] ={ + { TEXT_EXIT_GAME }, + { TEXT_EXIT_GAME_FR }, + { TEXT_EXIT_GAME_DE } + }; + u8 textCameraAngleR[][24] = { { TEXT_CAMERA_ANGLE_R }, { TEXT_CAMERA_ANGLE_R_FR }, @@ -2394,23 +2401,27 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) { }; #define textContinue textContinue[gInGameLanguage] #define textExitCourse textExitCourse[gInGameLanguage] +#define textExitGame textExitGame[gInGameLanguage] #define textCameraAngleR textCameraAngleR[gInGameLanguage] #else u8 textContinue[] = { TEXT_CONTINUE }; u8 textExitCourse[] = { TEXT_EXIT_COURSE }; + u8 textExitGame[] = { TEXT_EXIT_GAME }; u8 textCameraAngleR[] = { TEXT_CAMERA_ANGLE_R }; #endif - handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 3); + handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 4); // Index max raised to 4 from 3 gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(x + 10, y - 2, textContinue); print_generic_string(x + 10, y - 17, textExitCourse); + print_generic_string(x + 10, y - 33, textExitGame); - if (index[0] != 3) { - print_generic_string(x + 10, y - 33, textCameraAngleR); + + if (index[0] != 4) { + print_generic_string(x + 10, y - 48, textCameraAngleR); gSPDisplayList(gDisplayListHead++, dl_ia_text_end); create_dl_translation_matrix(MENU_MTX_PUSH, x - X_VAL8, (y - ((index[0] - 1) * yIndex)) - Y_VAL8, 0); @@ -2420,8 +2431,8 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) { gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } - if (index[0] == 3) { - render_pause_camera_options(x - 42, y - 42, &gDialogCameraAngleIndex, 110); + if (index[0] == 4) { + render_pause_camera_options(x - 42, y - 57, &gDialogCameraAngleIndex, 110); } } @@ -2662,7 +2673,7 @@ s16 render_pause_courses_and_castle(void) { gDialogBoxState = DIALOG_STATE_OPENING; gMenuMode = -1; - if (gDialogLineNum == 2) { + if (gDialogLineNum == 2 || gDialogLineNum == 3) { num = gDialogLineNum; } else { num = 1; @@ -2949,11 +2960,13 @@ void render_course_complete_lvl_info_and_hud_str(void) { #if defined(VERSION_JP) || defined(VERSION_SH) #define TXT_SAVECONT_Y 2 #define TXT_SAVEQUIT_Y 18 -#define TXT_CONTNOSAVE_Y 38 +#define TXT_SAVE_EXIT_GAME_Y 38 +#define TXT_CONTNOSAVE_Y 54 #else #define TXT_SAVECONT_Y 0 #define TXT_SAVEQUIT_Y 20 -#define TXT_CONTNOSAVE_Y 40 +#define TXT_SAVE_EXIT_GAME_Y 40 +#define TXT_CONTNOSAVE_Y 60 #endif #ifdef VERSION_EU @@ -2975,28 +2988,39 @@ void render_save_confirmation(s16 x, s16 y, s8 *index, s16 sp6e) { TEXT_SAVE_AND_QUIT_FR }, { TEXT_SAVE_AND_QUIT_DE } }; + + u8 textSaveExitGame[][26] = { // New function to exit game + { TEXT_SAVE_EXIT_GAME }, + { TEXT_SAVE_EXIT_GAME_FR }, + { TEXT_SAVE_EXIT_GAME_DE } + }; + u8 textContinueWithoutSaveArr[][27] = { { TEXT_CONTINUE_WITHOUT_SAVING }, { TEXT_CONTINUE_WITHOUT_SAVING_FR }, { TEXT_CONTINUE_WITHOUT_SAVING_DE } }; + #define textSaveAndContinue textSaveAndContinueArr[gInGameLanguage] #define textSaveAndQuit textSaveAndQuitArr[gInGameLanguage] +#define textSaveExitGame textSaveExitGame[gInGameLanguage] #define textContinueWithoutSave textContinueWithoutSaveArr[gInGameLanguage] s16 xOffset = get_str_x_pos_from_center(160, textContinueWithoutSaveArr[gInGameLanguage], 12.0f); #else u8 textSaveAndContinue[] = { TEXT_SAVE_AND_CONTINUE }; u8 textSaveAndQuit[] = { TEXT_SAVE_AND_QUIT }; + u8 textSaveExitGame[] = { TEXT_SAVE_EXIT_GAME }; u8 textContinueWithoutSave[] = { TEXT_CONTINUE_WITHOUT_SAVING }; #endif - handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 3); + handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 4); // Increased to '4' to handle Exit Game gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(TXT_SAVEOPTIONS_X, y + TXT_SAVECONT_Y, textSaveAndContinue); print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVEQUIT_Y, textSaveAndQuit); + print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVE_EXIT_GAME_Y, textSaveExitGame); print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_CONTNOSAVE_Y, textContinueWithoutSave); gSPDisplayList(gDisplayListHead++, dl_ia_text_end); diff --git a/src/game/level_update.c b/src/game/level_update.c index f278811e..b2450c0b 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -1,4 +1,5 @@ #include +#include #include "sm64.h" #include "seq_ids.h" @@ -27,6 +28,9 @@ #include "level_table.h" #include "course_table.h" #include "thread6.h" +#include "../../include/libc/stdlib.h" +#include "../pc/configfile.h" +#define CONFIG_FILE "sm64config.txt" #define PLAY_MODE_NORMAL 0 #define PLAY_MODE_PAUSED 2 @@ -1013,23 +1017,36 @@ s32 play_mode_normal(void) { s32 play_mode_paused(void) { if (gPauseScreenMode == 0) { set_menu_mode(RENDER_PAUSE_SCREEN); - } else if (gPauseScreenMode == 1) { + } else if (gPauseScreenMode == 1) { raise_background_noise(1); gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN; set_play_mode(PLAY_MODE_NORMAL); - } else { - // Exit level - - if (gDebugLevelSelect) { - fade_into_special_warp(-9, 1); - } else { - initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0); - fade_into_special_warp(0, 0); - gSavedCourseNum = COURSE_NONE; - } - - gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN; } + // Exit level + else if (gPauseScreenMode == 2) { + + if (gDebugLevelSelect) { + fade_into_special_warp(-9, 1); + } + + else { + initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0); + fade_into_special_warp(0, 0); + gSavedCourseNum = COURSE_NONE; + } + + } // end of gPauseScreenMode == 2 for "EXIT COURSE" option + + if (gPauseScreenMode == 3) { // We should only be getting "int 3" to here + initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0); + fade_into_special_warp(0, 0); + + //configfile_save(CONFIG_FILE); + exit(0); // Appears to automatically save config on exit! + } + + gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN; + // } return 0; } diff --git a/src/game/mario_actions_cutscene.c b/src/game/mario_actions_cutscene.c index 97ae8e1d..cf623f91 100644 --- a/src/game/mario_actions_cutscene.c +++ b/src/game/mario_actions_cutscene.c @@ -1,4 +1,5 @@ #include +#include #include "prevent_bss_reordering.h" #include "sm64.h" #include "gfx_dimensions.h" @@ -27,9 +28,12 @@ #include "level_table.h" #include "dialog_ids.h" #include "thread6.h" +#include "../../include/libc/stdlib.h" +#include "../pc/configfile.h" +#define CONFIG_FILE "sm64config.txt" // TODO: put this elsewhere -enum SaveOption { SAVE_OPT_SAVE_AND_CONTINUE = 1, SAVE_OPT_SAVE_AND_QUIT, SAVE_OPT_CONTINUE_DONT_SAVE }; +enum SaveOption { SAVE_OPT_SAVE_AND_CONTINUE = 1, SAVE_OPT_SAVE_AND_QUIT, SAVE_OPT_SAVE_EXIT_GAME, SAVE_OPT_CONTINUE_DONT_SAVE }; static struct Object *sIntroWarpPipeObj; static struct Object *sEndPeachObj; @@ -254,16 +258,26 @@ void handle_save_menu(struct MarioState *m) { // mario_finished_animation(m) ? (not my file, not my problem) if (is_anim_past_end(m) && gSaveOptSelectIndex != 0) { // save and continue / save and quit - if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_CONTINUE || gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT) { + if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_CONTINUE || gSaveOptSelectIndex == SAVE_OPT_SAVE_EXIT_GAME || gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT) { save_file_do_save(gCurrSaveFileNum - 1); if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT) { fade_into_special_warp(-2, 0); // reset game } + + if (gSaveOptSelectIndex == SAVE_OPT_SAVE_EXIT_GAME) { + //configfile_save(CONFIG_FILE); //Redundant, save_file implies save_config? Save config file before fully exiting + //initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0); + fade_into_special_warp(0, 0); + + //fade_into_special_warp(-2, 0); // do the reset game thing + exit(0); // exit after saving game + } + } // not quitting - if (gSaveOptSelectIndex != SAVE_OPT_SAVE_AND_QUIT) { + if (gSaveOptSelectIndex != SAVE_OPT_SAVE_EXIT_GAME) { disable_time_stop(); m->faceAngle[1] += 0x8000; // figure out what dialog to show, if we should