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Expose gCurrentArea and gCamera to Lua
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2506c1e64d
commit
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3 changed files with 14 additions and 1 deletions
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@ -87,6 +87,15 @@ gServerSettings = {}
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--- Struct containing the settings for Nametags
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gNametagsSettings = {}
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--- @type Area
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--- Struct containing the current area
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gCurrentArea = {}
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--- @type Camera
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--- Struct contaning camera fields
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--- - This camera is the same as `gMarioStates[i].area.camera` or `gCurrentArea.camera`
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gCamera = {}
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-----------
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-- hooks --
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-----------
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@ -393,7 +393,7 @@ static void *DynOS_Warp_UpdateExit(void *aCmd, bool aIsLevelInitDone) {
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init_camera(gCurrentArea->camera);
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}
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sDelayedWarpOp = WARP_OP_NONE;
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play_transition(WARP_TRANSITION_FADE_FROM_STAR, 15, 0x00, 0x00, 0x00);
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play_transition(WARP_TRANSITION_FADE_FROM_STAR, 0x10, 0x00, 0x00, 0x00);
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play_sound(SOUND_MENU_MARIO_CASTLE_WARP, gGlobalSoundSource);
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// Set music
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@ -640,6 +640,10 @@ void smlua_cobject_init_globals(void) {
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EXPOSE_GLOBAL(LOT_SERVERSETTINGS, gServerSettings);
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EXPOSE_GLOBAL(LOT_NAMETAGSSETTINGS, gNametagsSettings);
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EXPOSE_GLOBAL(LOT_AREA, gCurrentArea);
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EXPOSE_GLOBAL(LOT_CAMERA, gCamera);
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}
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void smlua_cobject_init_per_file_globals(const char* path) {
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