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Prevent main menu player model from corrupting while joining
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parent
caf975a793
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0ce11ee2b1
3 changed files with 2 additions and 2 deletions
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@ -29,6 +29,7 @@ void djui_init(void) {
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void djui_connect_menu_open(void) {
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djui_panel_shutdown();
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gDjuiInMainMenu = true;
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djui_panel_main_create(NULL);
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djui_panel_join_create(NULL);
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djui_panel_join_message_create(NULL);
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@ -86,8 +86,6 @@ bool network_init(enum NetworkType inNetworkType) {
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gOverrideEeprom = NULL;
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djui_chat_box_create();
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} else if (gNetworkType == NT_CLIENT) {
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network_player_connected(NPT_SERVER, 0, 0, 0, "Player");
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}
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LOG_INFO("initialized");
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@ -3,6 +3,7 @@
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#include "game/save_file.h"
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void network_send_save_file(s32 fileIndex) {
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if (gNetworkPlayerServer == NULL) { return; }
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assert(gNetworkType == NT_CLIENT);
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struct Packet p;
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packet_init(&p, PACKET_SAVE_FILE, true, false);
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