From 0cb29b3012ec52c278c47b7d843747c78575005c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vin=C3=ADcius=20R=2E=20Miguel?= <36349314+vrmiguel@users.noreply.github.com> Date: Thu, 7 May 2020 14:11:38 -0300 Subject: [PATCH] Update README.md --- README.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d5ed57584..b99ea3369 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,16 @@ # sm64pc OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). +Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. +Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. + ## Building ### On Linux #### 1. Copy baserom(s) for asset extraction -For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at +For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at `./baserom..z64` for asset extraction. #### 2. Install build dependencies @@ -39,7 +42,7 @@ sudo pacman -S base-devel python audiofile sdl2 glew Run `make` to build (defaults to `VERSION=us`) ``` -make VERSION=jp -j6 # build (J) version instead with 6 jobs +make VERSION=jp -j6 # build (J) version with 6 jobs make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable ``` @@ -54,3 +57,4 @@ Then follow the instructions of the Linux section above. It's also possible to b * Support for the EU version is still experimental. * There seems to be savedata-related problems on some 64-bits builds. + * Camera controls are also bugged for some.