mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5)
This commit is contained in:
parent
02b3e19e12
commit
0c42836b81
12 changed files with 32 additions and 5 deletions
|
@ -1769,6 +1769,8 @@
|
|||
- CONT_TYPE_NORMAL
|
||||
- CONT_TYPE_VOICE
|
||||
- CONT_UP
|
||||
- CONT_X
|
||||
- CONT_Y
|
||||
- D_CBUTTONS
|
||||
- D_JPAD
|
||||
- L_CBUTTONS
|
||||
|
@ -1780,6 +1782,8 @@
|
|||
- START_BUTTON
|
||||
- U_CBUTTONS
|
||||
- U_JPAD
|
||||
- X_BUTTON
|
||||
- Y_BUTTON
|
||||
- Z_TRIG
|
||||
|
||||
<br />
|
||||
|
|
|
@ -123,6 +123,8 @@ typedef struct {
|
|||
|
||||
#define CONT_A 0x8000
|
||||
#define CONT_B 0x4000
|
||||
#define CONT_X 0x0040
|
||||
#define CONT_Y 0x0080
|
||||
#define CONT_G 0x2000
|
||||
#define CONT_START 0x1000
|
||||
#define CONT_UP 0x0800
|
||||
|
@ -140,6 +142,8 @@ typedef struct {
|
|||
|
||||
#define A_BUTTON CONT_A
|
||||
#define B_BUTTON CONT_B
|
||||
#define X_BUTTON CONT_X
|
||||
#define Y_BUTTON CONT_Y
|
||||
#define L_TRIG CONT_L
|
||||
#define R_TRIG CONT_R
|
||||
#define Z_TRIG CONT_G
|
||||
|
|
|
@ -428,7 +428,7 @@
|
|||
|
||||
#define VALID_BUTTONS (A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | \
|
||||
U_JPAD | D_JPAD | L_JPAD | R_JPAD | \
|
||||
L_TRIG | R_TRIG | \
|
||||
L_TRIG | R_TRIG | X_BUTTON | Y_BUTTON | \
|
||||
U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )
|
||||
|
||||
#define C_BUTTONS (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )
|
||||
|
|
|
@ -1467,7 +1467,6 @@ copyPlayerGoto:;
|
|||
* Handles Mario's input flags as well as a couple timers.
|
||||
*/
|
||||
void update_mario_inputs(struct MarioState *m) {
|
||||
m->particleFlags = 0;
|
||||
if (m->playerIndex == 0) { m->input = 0; }
|
||||
|
||||
u8 localIsPaused = (m->playerIndex == 0) && (sCurrPlayMode == PLAY_MODE_PAUSED || m->freeze > 0);
|
||||
|
|
|
@ -282,14 +282,16 @@ void bhv_mario_update(void) {
|
|||
vec3f_copy(gMarioState->marioBodyState->torsoPos, gMarioState->pos);
|
||||
}
|
||||
|
||||
gMarioState->particleFlags = 0;
|
||||
smlua_call_event_hooks_mario_param(HOOK_BEFORE_MARIO_UPDATE, gMarioState);
|
||||
|
||||
u32 particleFlags = 0;
|
||||
s32 i;
|
||||
|
||||
particleFlags = execute_mario_action(gCurrentObject);
|
||||
gCurrentObject->oMarioParticleFlags = particleFlags;
|
||||
smlua_call_event_hooks_mario_param(HOOK_MARIO_UPDATE, gMarioState);
|
||||
particleFlags |= gMarioState->particleFlags;
|
||||
gCurrentObject->oMarioParticleFlags = particleFlags;
|
||||
|
||||
// Mario code updates MarioState's versions of position etc, so we need
|
||||
// to sync it with the Mario object
|
||||
|
|
|
@ -62,7 +62,9 @@ unsigned int configEnvVolume = MAX_VOLUME;
|
|||
|
||||
// Keyboard mappings (VK_ values, by default keyboard/gamepad/mouse)
|
||||
unsigned int configKeyA[MAX_BINDS] = { 0x0026, 0x1000, 0x1103 };
|
||||
unsigned int configKeyB[MAX_BINDS] = { 0x0033, 0x1002, 0x1101 };
|
||||
unsigned int configKeyB[MAX_BINDS] = { 0x0033, 0x1001, 0x1101 };
|
||||
unsigned int configKeyX[MAX_BINDS] = { 0x0025, 0x1002, VK_INVALID };
|
||||
unsigned int configKeyY[MAX_BINDS] = { 0x0032, 0x1003, VK_INVALID };
|
||||
unsigned int configKeyStart[MAX_BINDS] = { 0x0039, 0x1006, VK_INVALID };
|
||||
unsigned int configKeyL[MAX_BINDS] = { 0x002A, 0x1009, 0x1104 };
|
||||
unsigned int configKeyR[MAX_BINDS] = { 0x0036, 0x100A, 0x101B };
|
||||
|
@ -137,6 +139,8 @@ static const struct ConfigOption options[] = {
|
|||
{.name = "env_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configEnvVolume},
|
||||
{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
|
||||
{.name = "key_b", .type = CONFIG_TYPE_BIND, .uintValue = configKeyB},
|
||||
{.name = "key_x", .type = CONFIG_TYPE_BIND, .uintValue = configKeyX},
|
||||
{.name = "key_y", .type = CONFIG_TYPE_BIND, .uintValue = configKeyY},
|
||||
{.name = "key_start", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStart},
|
||||
{.name = "key_l", .type = CONFIG_TYPE_BIND, .uintValue = configKeyL},
|
||||
{.name = "key_r", .type = CONFIG_TYPE_BIND, .uintValue = configKeyR},
|
||||
|
|
|
@ -30,6 +30,8 @@ extern unsigned int configSfxVolume;
|
|||
extern unsigned int configEnvVolume;
|
||||
extern unsigned int configKeyA[];
|
||||
extern unsigned int configKeyB[];
|
||||
extern unsigned int configKeyX[];
|
||||
extern unsigned int configKeyY[];
|
||||
extern unsigned int configKeyStart[];
|
||||
extern unsigned int configKeyL[];
|
||||
extern unsigned int configKeyR[];
|
||||
|
|
|
@ -92,6 +92,8 @@ static void keyboard_bindkeys(void) {
|
|||
keyboard_add_binds(STICK_RIGHT, configKeyStickRight);
|
||||
keyboard_add_binds(A_BUTTON, configKeyA);
|
||||
keyboard_add_binds(B_BUTTON, configKeyB);
|
||||
keyboard_add_binds(X_BUTTON, configKeyX);
|
||||
keyboard_add_binds(Y_BUTTON, configKeyY);
|
||||
keyboard_add_binds(Z_TRIG, configKeyZ);
|
||||
keyboard_add_binds(U_CBUTTONS, configKeyCUp);
|
||||
keyboard_add_binds(L_CBUTTONS, configKeyCLeft);
|
||||
|
|
|
@ -88,6 +88,8 @@ static void controller_sdl_bind(void) {
|
|||
|
||||
controller_add_binds(A_BUTTON, configKeyA);
|
||||
controller_add_binds(B_BUTTON, configKeyB);
|
||||
controller_add_binds(X_BUTTON, configKeyX);
|
||||
controller_add_binds(Y_BUTTON, configKeyY);
|
||||
controller_add_binds(Z_TRIG, configKeyZ);
|
||||
controller_add_binds(STICK_UP, configKeyStickUp);
|
||||
controller_add_binds(STICK_LEFT, configKeyStickLeft);
|
||||
|
|
|
@ -75,6 +75,8 @@ static void controller_sdl_bind(void) {
|
|||
|
||||
controller_add_binds(A_BUTTON, configKeyA);
|
||||
controller_add_binds(B_BUTTON, configKeyB);
|
||||
controller_add_binds(X_BUTTON, configKeyX);
|
||||
controller_add_binds(Y_BUTTON, configKeyY);
|
||||
controller_add_binds(Z_TRIG, configKeyZ);
|
||||
controller_add_binds(STICK_UP, configKeyStickUp);
|
||||
controller_add_binds(STICK_LEFT, configKeyStickLeft);
|
||||
|
|
|
@ -21,6 +21,8 @@ void djui_panel_controls_n64_create(struct DjuiBase* caller) {
|
|||
djui_bind_create(&bindBody->base, "Right", configKeyStickRight);
|
||||
djui_bind_create(&bindBody->base, "A", configKeyA);
|
||||
djui_bind_create(&bindBody->base, "B", configKeyB);
|
||||
djui_bind_create(&bindBody->base, "X", configKeyX);
|
||||
djui_bind_create(&bindBody->base, "Y", configKeyY);
|
||||
djui_bind_create(&bindBody->base, "Start", configKeyStart);
|
||||
djui_bind_create(&bindBody->base, "L", configKeyL);
|
||||
djui_bind_create(&bindBody->base, "R", configKeyR);
|
||||
|
|
|
@ -1766,6 +1766,8 @@ char gSmluaConstants[] = ""
|
|||
"CONT_EEPROM_BUSY = 0x80\n"
|
||||
"CONT_A = 0x8000\n"
|
||||
"CONT_B = 0x4000\n"
|
||||
"CONT_X = 0x0040\n"
|
||||
"CONT_Y = 0x0080\n"
|
||||
"CONT_G = 0x2000\n"
|
||||
"CONT_START = 0x1000\n"
|
||||
"CONT_UP = 0x0800\n"
|
||||
|
@ -1780,6 +1782,8 @@ char gSmluaConstants[] = ""
|
|||
"CONT_F = 0x0001\n"
|
||||
"A_BUTTON = CONT_A\n"
|
||||
"B_BUTTON = CONT_B\n"
|
||||
"X_BUTTON = CONT_X\n"
|
||||
"Y_BUTTON = CONT_Y\n"
|
||||
"L_TRIG = CONT_L\n"
|
||||
"R_TRIG = CONT_R\n"
|
||||
"Z_TRIG = CONT_G\n"
|
||||
|
@ -2143,7 +2147,7 @@ char gSmluaConstants[] = ""
|
|||
"ACT_HOLDING_BOWSER = 0x00000391\n"
|
||||
"ACT_RELEASING_BOWSER = 0x00000392\n"
|
||||
"END_DEMO = (1 << 7)\n"
|
||||
"VALID_BUTTONS = (A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | U_JPAD | D_JPAD | L_JPAD | R_JPAD | L_TRIG | R_TRIG | U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )\n"
|
||||
"VALID_BUTTONS = (A_BUTTON | B_BUTTON | X_BUTTON | Y_BUTTON | Z_TRIG | START_BUTTON | U_JPAD | D_JPAD | L_JPAD | R_JPAD | L_TRIG | R_TRIG | U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )\n"
|
||||
"C_BUTTONS = (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )\n"
|
||||
"HOOK_UPDATE = 0\n"
|
||||
"HOOK_MARIO_UPDATE = 1\n"
|
||||
|
|
Loading…
Reference in a new issue