Fix loading screen

This commit is contained in:
Agent X 2023-11-21 17:59:07 -05:00
parent cc9348c71c
commit 0b66a50a00

View file

@ -28,28 +28,28 @@ bool gIsThreaded = false;
extern Vp D_8032CF00;
static void loading_screen_produce_one_frame(void) {
// Start frame
// start frame
gfx_start_frame();
config_gfx_pool();
init_render_image();
create_dl_ortho_matrix();
djui_gfx_displaylist_begin();
// Fix scaling issues
// fix scaling issues
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_8032CF00));
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT - BORDER_HEIGHT);
// Clear screen
// clear screen
create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 240.f, 0.f);
create_dl_scale_matrix(MENU_MTX_NOPUSH, (GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT) / 130.f, 3.f, 1.f);
gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, 0xFF);
gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
// Render loading screen elements
// render loading screen elements
if (sLoading) { djui_base_render(&sLoading->base); }
// Render frame
// render frame
djui_gfx_displaylist_end();
end_master_display_list();
alloc_display_list(0);
@ -67,19 +67,16 @@ static bool loading_screen_on_render(struct DjuiBase* base) {
windowWidth /= scale;
windowHeight /= scale;
f32 loadingDescY1 = windowHeight * 0.5f - sLoading->loadingDesc->base.height.value * 0.5f;
f32 loadingDescY2 = windowHeight * 0.5f + sLoading->loadingDesc->base.height.value * 0.5f;
// Fill the screen
// fill the screen
djui_base_set_size(base, windowWidth, windowHeight);
{
// Loading text description
// loading text description
char buffer[256] = "";
u32 length = strlen(gCurrLoadingSegment.str);
if (length > 0) {
if (gCurrLoadingSegment.percentage > 0) {
snprintf(buffer, 256, "%s\n\\#C8C8C8\\%d%%", gCurrLoadingSegment.str, (u8) floor(gCurrLoadingSegment.percentage * 100));
snprintf(buffer, 256, "%s\n\\#c8c8c8\\%d%%", gCurrLoadingSegment.str, (u8)floor(gCurrLoadingSegment.percentage * 100));
} else {
snprintf(buffer, 256, "%s...", gCurrLoadingSegment.str);
}
@ -93,11 +90,11 @@ static bool loading_screen_on_render(struct DjuiBase* base) {
}
}
djui_text_set_text(sLoading->loadingDesc, buffer);
djui_base_set_location(&sLoading->loadingDesc->base, 0, loadingDescY1);
djui_base_set_location(&sLoading->loadingDesc->base, 0, windowHeight - 250);
}
// Loading bar
djui_base_set_location(&sLoading->loadingBar->base, windowWidth / 4, loadingDescY2 + 64);
// loading bar
djui_base_set_location(&sLoading->loadingBar->base, windowWidth / 4, windowHeight - 100);
djui_base_set_visible(&sLoading->loadingBar->base, gCurrLoadingSegment.percentage > 0 && strlen(gCurrLoadingSegment.str) > 0);
djui_base_compute(base);
@ -116,40 +113,37 @@ static void loading_screen_destroy(struct DjuiBase* base) {
void render_loading_screen(void) {
struct LoadingScreen* load = malloc(sizeof(struct LoadingScreen));
struct DjuiBase* base = &load->base;
f32 nextY = 0;
djui_base_init(NULL, base, loading_screen_on_render, loading_screen_destroy);
{
// Splash image
// splash image
struct DjuiImage* splashImage = djui_image_create(base, texture_coopdx_logo, 2048, 1024, 32);
djui_base_set_size(&splashImage->base, 740.0f, 364.0f);
djui_base_set_alignment(&splashImage->base, DJUI_HALIGN_CENTER, DJUI_VALIGN_CENTER);
djui_base_set_location(&splashImage->base, 0, -100);
nextY += gDjuiFonts[1]->defaultFontScale * 3.0f;
load->splashImage = splashImage;
}
{
// Current loading stage text
// current loading stage text
struct DjuiText *text = djui_text_create(base, "");
djui_base_set_location_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_location(&text->base, 0, 0);
nextY += gDjuiFonts[0]->defaultFontScale * 3.0f;
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&text->base, 1.0f, gDjuiFonts[0]->defaultFontScale * 3.0f);
djui_base_set_size(&text->base, 1.0f, gDjuiFonts[0]->defaultFontScale * 4.0f);
djui_base_set_color(&text->base, 200, 200, 200, 255);
djui_text_set_alignment(text, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
djui_text_set_font(text, gDjuiFonts[0]);
djui_text_set_font_scale(text, gDjuiFonts[0]->defaultFontScale * 1);
djui_text_set_font_scale(text, gDjuiFonts[0]->defaultFontScale * 1.5f);
load->loadingDesc = text;
}
{
// Loading bar
// loading bar
struct DjuiProgressBar *progressBar = djui_progress_bar_create(base, &gCurrLoadingSegment.percentage, 0.0f, 1.0f, false);
djui_base_set_location_type(&progressBar->base, DJUI_SVT_ABSOLUTE, DJUI_SVT_ABSOLUTE);
djui_base_set_location(&progressBar->base, 0, 0);
@ -161,14 +155,14 @@ void render_loading_screen(void) {
sLoading = load;
// Loading screen loop
// loading screen loop
while (!gGameInited) {
WAPI.main_loop(loading_screen_produce_one_frame);
}
pthread_join(gLoadingThreadId, NULL);
// Reset some things after rendering the loading screen
// reset some things after rendering the loading screen
reset_djui();
alloc_display_list_reset();
gDisplayListHead = NULL;