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DJUI: Ignore garbage text inputs if there are no valid characters
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2 changed files with 15 additions and 7 deletions
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@ -1,7 +1 @@
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function compiler() {
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make RENDER_API=D3D12 WINDOW_API=DXGI BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 && ./build/us_pc/sm64.us.f3dex2e.exe
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make RENDER_API=$1 WINDOW_API=$2 AUDIO_API=$3 CONTROLLER_API=$4
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}
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compiler D3D12 DXGI SDL2 SDL2 d3d12_2
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./build/us_pc/sm64.us.f3dex2e.exe
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@ -307,6 +307,20 @@ static void djui_inputbox_on_text_input(struct DjuiBase *base, char* text) {
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int msgLen = strlen(msg);
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int msgLen = strlen(msg);
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int textLen = strlen(text);
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int textLen = strlen(text);
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// make sure we're not just printing garbage characters
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bool containsValidAscii = false;
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char* tinput = text;
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while (*tinput != NULL) {
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if (*tinput >= '!' && *tinput <= '~') {
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containsValidAscii = true;
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break;
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}
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tinput++;
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}
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if (!containsValidAscii) {
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return;
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}
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// truncate
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// truncate
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if (textLen + msgLen >= inputbox->bufferSize) {
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if (textLen + msgLen >= inputbox->bufferSize) {
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int space = (inputbox->bufferSize - msgLen);
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int space = (inputbox->bufferSize - msgLen);
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