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Buffed basic pvp attacks
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1 changed files with 2 additions and 1 deletions
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@ -1368,7 +1368,8 @@ static u8 resolve_player_collision(struct MarioState* m, struct MarioState* m2)
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u8 determine_player_damage_value(u32 interaction) {
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if (interaction & INT_GROUND_POUND_OR_TWIRL) { return 3; }
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if (interaction & INT_KICK) { return 2; }
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return 1;
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if (interaction & INT_ATTACK_SLIDE) { return 1; }
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return 2;
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}
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u8 player_is_sliding(struct MarioState* m) {
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