mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Started rewriting the mod table
This commit is contained in:
parent
edf06bede0
commit
0a3d0b2033
8 changed files with 535 additions and 1 deletions
2
Makefile
2
Makefile
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@ -455,7 +455,7 @@ SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels
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BIN_DIRS := bin bin/$(VERSION)
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# PC files
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SRC_DIRS += src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua src/pc/lua/utils
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SRC_DIRS += src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes src/pc/mods src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua src/pc/lua/utils
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#ifeq ($(DISCORDRPC),1)
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# SRC_DIRS += src/pc/discord
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290
src/pc/mods/mod.c
Normal file
290
src/pc/mods/mod.c
Normal file
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@ -0,0 +1,290 @@
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#include "mod.h"
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#include "mods.h"
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#include "mods_utils.h"
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#include "pc/utils/misc.h"
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#include "pc/debuglog.h"
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void mod_clear(struct Mod* mod) {
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for (int j = 0; j < mod->fileCount; j++) {
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struct ModFile* file = &mod->files[j];
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file = file;
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}
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if (mod->name != NULL) {
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free(mod->name);
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mod->name = NULL;
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}
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if (mod->incompatible != NULL) {
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free(mod->incompatible);
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mod->incompatible = NULL;
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}
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if (mod->description != NULL) {
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free(mod->description);
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mod->description = NULL;
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}
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if (mod->files != NULL) {
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free(mod->files);
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}
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mod->fileCount = 0;
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}
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static struct ModFile* mod_allocate_file(struct Mod* mod, char* relativePath) {
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// actual allocation
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u16 fileIndex = mod->fileCount++;
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mod->files = realloc(mod->files, sizeof(struct ModFile) * mod->fileCount);
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if (mod->files == NULL) {
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LOG_ERROR("Failed to allocate file: '%s'", relativePath);
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return NULL;
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}
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// clear memory
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struct ModFile* file = &mod->files[fileIndex];
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memset(file, 0, sizeof(struct ModFile));
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// set relative path
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if (snprintf(file->relativePath, SYS_MAX_PATH - 1, "%s", relativePath) < 0) {
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LOG_ERROR("Failed to remember relative path '%s'", relativePath);
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return NULL;
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}
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return file;
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}
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static bool mod_load_files(struct Mod* mod, char* modName, char* fullPath) {
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// read single lua file
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if (!mod->isDirectory) {
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return (mod_allocate_file(mod, modName) != NULL);
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}
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// deal with mod directory
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{
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// open mod directory
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struct dirent* dir = NULL;
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DIR* d = opendir(fullPath);
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if (!d) {
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LOG_ERROR("Could not open directory '%s'", fullPath);
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return false;
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}
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// iterate mod directory
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char path[SYS_MAX_PATH] = { 0 };
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while ((dir = readdir(d)) != NULL) {
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// sanity check / fill path[]
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if (!directory_sanity_check(dir, fullPath, path)) { continue; }
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// only consider lua files
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if (!str_ends_with(path, ".lua")) {
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continue;
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}
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// allocate file
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struct ModFile* file = mod_allocate_file(mod, dir->d_name);
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if (file == NULL) { return false; }
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}
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closedir(d);
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}
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// deal with actors directory
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{
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// concat actors directory
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char actorsPath[SYS_MAX_PATH] = { 0 };
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if (!concat_path(actorsPath, fullPath, "actors")) {
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LOG_ERROR("Could not concat directory '%s' + '%s'", fullPath, "actors");
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return false;
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}
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// open actors directory
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struct dirent* dir = NULL;
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DIR* d = opendir(actorsPath);
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if (!d) {
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LOG_ERROR("Could not open directory '%s'", actorsPath);
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return false;
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}
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// iterate mod directory
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char path[SYS_MAX_PATH] = { 0 };
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char relativePath[SYS_MAX_PATH] = { 0 };
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while ((dir = readdir(d)) != NULL) {
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// sanity check / fill path[]
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if (!directory_sanity_check(dir, actorsPath, path)) { continue; }
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if (snprintf(relativePath, SYS_MAX_PATH - 1, "%s/actors/%s", modName, dir->d_name) < 0) {
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LOG_ERROR("Could not concat actor path!");
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return false;
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}
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// only consider bin files
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if (!str_ends_with(path, ".bin")) {
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continue;
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}
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// allocate file
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struct ModFile* file = mod_allocate_file(mod, relativePath);
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if (file == NULL) { return false; }
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}
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closedir(d);
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}
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return true;
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}
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static void mod_extract_fields(struct Mod* mod) {
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// get full path
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char path[SYS_MAX_PATH] = { 0 };
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char* relativePath = NULL;
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if (mod->isDirectory) {
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for (int i = 0; i < mod->fileCount; i++) {
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struct ModFile* file = &mod->files[i];
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if (!strcmp(file->relativePath, "main.lua")) {
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relativePath = file->relativePath;
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}
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}
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} else {
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relativePath = mod->files[0].relativePath;
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}
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if (relativePath == NULL || !concat_path(path, mod->basePath, relativePath)) {
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LOG_ERROR("Failed to find main lua file.");
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return;
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}
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// open file
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FILE* f = fopen(path, "rb");
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if (f == NULL) {
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LOG_ERROR("Failed to open '%s'", path);
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return;
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}
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fseek(f, 0, SEEK_SET);
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// default to null
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mod->name = NULL;
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mod->incompatible = NULL;
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mod->description = NULL;
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// read line-by-line
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char buffer[512] = { 0 };
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while (!feof(f)) {
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file_get_line(buffer, 512, f);
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// no longer in header
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if (buffer[0] != '-' || buffer[1] != '-') {
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return;
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}
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// extract the field
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char* extracted = NULL;
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if (mod->name == NULL && (extracted = extract_lua_field("-- name:", buffer))) {
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mod->name = calloc(33, sizeof(char));
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if (snprintf(mod->name, 32, "%s", extracted) < 0) {
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LOG_INFO("Truncated mod name field '%s'", mod->name);
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}
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} else if (mod->incompatible == NULL && (extracted = extract_lua_field("-- incompatible:", buffer))) {
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mod->incompatible = calloc(257, sizeof(char));
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if (snprintf(mod->incompatible, 256, "%s", extracted) < 0) {
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LOG_INFO("Truncated mod incompatible field '%s'", mod->incompatible);
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}
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} else if (mod->description == NULL && (extracted = extract_lua_field("-- description:", buffer))) {
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mod->description = calloc(513, sizeof(char));
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if (snprintf(mod->description, 512, "%s", extracted) < 0) {
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LOG_INFO("Truncated mod description field '%s'", mod->description);
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}
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}
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}
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// close file
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fclose(f);
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}
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bool mod_load(struct Mods* mods, char* basePath, char* modName) {
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bool valid = false;
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char fullPath[SYS_MAX_PATH] = { 0 };
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if (!concat_path(fullPath, basePath, modName)) {
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LOG_ERROR("Failed to concat path '%s' + '%s'", basePath, modName);
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return true;
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}
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bool isDirectory = is_directory(fullPath);
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// make sure mod is valid
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if (str_ends_with(modName, ".lua")) {
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valid = true;
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} else if (is_directory(fullPath)) {
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char tmpPath[SYS_MAX_PATH] = { 0 };
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if (!concat_path(tmpPath, fullPath, "main.lua")) {
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LOG_ERROR("Failed to concat path '%s' + '%s'", fullPath, "main.lua");
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return true;
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}
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valid = path_exists(tmpPath);
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}
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if (!valid) {
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LOG_ERROR("Found invalid mod '%s'", fullPath);
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return true;
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}
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// make sure mod is unique
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for (int i = 0; i < mods->modCount; i++) {
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struct Mod* compareMod = &mods->entries[i];
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if (!strcmp(compareMod->relativePath, modName)) {
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return true;
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}
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}
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// allocate mod
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u16 modIndex = mods->modCount++;
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mods->entries = realloc(mods->entries, sizeof(struct Mod) * mods->modCount);
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if (mods->entries == NULL) {
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LOG_ERROR("Failed to allocate entries!");
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mods_clear(mods);
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return false;
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}
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struct Mod* mod = &mods->entries[modIndex];
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memset(mod, 0, sizeof(struct Mod));
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// set paths
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char* cpyPath = isDirectory ? fullPath : basePath;
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if (snprintf(mod->basePath, SYS_MAX_PATH - 1, "%s", cpyPath) < 0) {
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LOG_ERROR("Failed to remember mod path '%s'!", cpyPath);
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mods_clear(mods);
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return false;
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}
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if (snprintf(mod->relativePath, SYS_MAX_PATH - 1, "%s", modName) < 0) {
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LOG_ERROR("Failed to remember mod path '%s'!", modName);
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mods_clear(mods);
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return false;
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}
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// set directory
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mod->isDirectory = isDirectory;
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// read files
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if (!mod_load_files(mod, modName, fullPath)) {
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LOG_ERROR("Failed to load mod files for '%s'", modName);
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return false;
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}
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// extract fields
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mod_extract_fields(mod);
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// set name
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if (mod->name == NULL) {
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mod->name = strdup(modName);
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}
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// print
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LOG_INFO(" %s", mod->name);
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if (isDirectory) {
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for (int i = 0; i < mod->fileCount; i++) {
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struct ModFile* file = &mod->files[i];
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LOG_INFO(" - %s", file->relativePath);
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}
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}
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return true;
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}
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29
src/pc/mods/mod.h
Normal file
29
src/pc/mods/mod.h
Normal file
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@ -0,0 +1,29 @@
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#ifndef MOD_H
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#define MOD_H
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#include "PR/ultratypes.h"
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#include <types.h>
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#include "src/pc/platform.h"
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struct Mods;
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struct ModFile {
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char relativePath[SYS_MAX_PATH];
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};
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struct Mod {
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char* name;
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char* incompatible;
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char* description;
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char relativePath[SYS_MAX_PATH];
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char basePath[SYS_MAX_PATH];
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struct ModFile* files;
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u16 fileCount;
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bool isDirectory;
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bool enabled;
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};
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void mod_clear(struct Mod* mod);
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bool mod_load(struct Mods* mods, char* basePath, char* modName);
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#endif
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85
src/pc/mods/mods.c
Normal file
85
src/pc/mods/mods.c
Normal file
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@ -0,0 +1,85 @@
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#include <unistd.h>
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#include "mods.h"
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#include "mods_utils.h"
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#include "pc/debuglog.h"
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#define MOD_DIRECTORY "mods"
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static struct Mods gLocalMods = { 0 };
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void mods_clear(struct Mods* mods) {
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for (int i = 0; i < mods->modCount; i ++) {
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struct Mod* mod = &mods->entries[i];
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mod_clear(mod);
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}
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if (mods->entries != NULL) {
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free(mods->entries);
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mods->entries = NULL;
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}
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mods->modCount = 0;
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}
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static void mods_load(struct Mods* mods, char* modsBasePath) {
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// sanity check
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if (modsBasePath == NULL) {
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LOG_ERROR("Trying to load from NULL path!");
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return;
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}
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// make the path normal
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normalize_path(modsBasePath);
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// check for existence
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if (!is_directory(modsBasePath)) {
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LOG_ERROR("Could not find directory '%s'", modsBasePath);
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}
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LOG_INFO("Loading mods in '%s':", modsBasePath);
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// open directory
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struct dirent* dir = NULL;
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DIR* d = opendir(modsBasePath);
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if (!d) {
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LOG_ERROR("Could not open directory '%s'", modsBasePath);
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return;
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}
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// iterate
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char path[SYS_MAX_PATH] = { 0 };
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while ((dir = readdir(d)) != NULL) {
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// sanity check / fill path[]
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if (!directory_sanity_check(dir, modsBasePath, path)) { continue; }
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// load the mod
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if (!mod_load(mods, modsBasePath, dir->d_name)) {
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break;
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}
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}
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closedir(d);
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}
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void mods_init(void) {
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// figure out user path
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bool hasUserPath = true;
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char userModPath[SYS_MAX_PATH] = { 0 };
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if (snprintf(userModPath, SYS_MAX_PATH - 1, "%s", fs_get_write_path(MOD_DIRECTORY)) < 0) {
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hasUserPath = false;
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}
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if (!fs_sys_dir_exists(userModPath)) {
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hasUserPath = fs_sys_mkdir(userModPath);
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}
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// clear mods
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mods_clear(&gLocalMods);
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// load mods
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if (hasUserPath) { mods_load(&gLocalMods, userModPath); }
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mods_load(&gLocalMods, "./" MOD_DIRECTORY);
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}
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void mods_shutdown(void) {
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mods_clear(&gLocalMods);
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}
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18
src/pc/mods/mods.h
Normal file
18
src/pc/mods/mods.h
Normal file
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@ -0,0 +1,18 @@
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#ifndef MODS_H
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#define MODS_H
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#include "PR/ultratypes.h"
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#include <types.h>
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#include "src/pc/platform.h"
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#include "mod.h"
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struct Mods {
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struct Mod* entries;
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u16 modCount;
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};
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void mods_clear(struct Mods* mods);
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void mods_init(void);
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void mods_shutdown(void);
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#endif
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90
src/pc/mods/mods_utils.c
Normal file
90
src/pc/mods/mods_utils.c
Normal file
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@ -0,0 +1,90 @@
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#include <unistd.h>
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#include <sys/stat.h>
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#include "mods_utils.h"
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#include "pc/debuglog.h"
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bool str_ends_with(char* string, char* suffix) {
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if (string == NULL || suffix == NULL) { return false; }
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size_t stringLength = strlen(string);
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size_t suffixLength = strlen(suffix);
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if (suffixLength > stringLength) { return false; }
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return !strcmp(&string[stringLength - suffixLength], suffix);
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}
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char* extract_lua_field(char* fieldName, char* buffer) {
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size_t length = strlen(fieldName);
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if (strncmp(fieldName, buffer, length) == 0) {
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char* s = &buffer[length];
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while (*s == ' ' || *s == '\t') { s++; }
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return s;
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}
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return NULL;
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}
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bool path_exists(char* path) {
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struct stat sb = { 0 };
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return (stat(path, &sb) == 0);
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}
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bool is_directory(char* path) {
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struct stat sb = { 0 };
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return (stat(path, &sb) == 0 && S_ISDIR(sb.st_mode));
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}
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void normalize_path(char* path) {
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// replace slashes
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char* p = path;
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while (*p) {
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#if defined(_WIN32)
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if (*p == '/') { *p = '\\'; }
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#else
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if (*p == '\\') { *p = '/'; }
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#endif
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p++;
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}
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}
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bool concat_path(char* destination, char* path, char* fname) {
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return (snprintf(destination, SYS_MAX_PATH - 1, "%s/%s", path, fname) >= 0);
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}
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||||
char* path_basename(char* path) {
|
||||
char* base = path;
|
||||
while (*path != '\0') {
|
||||
if (*(path + 1) != '\0') {
|
||||
if (*path == '\\' || *path == '/') {
|
||||
base = path + 1;
|
||||
}
|
||||
}
|
||||
path++;
|
||||
}
|
||||
return base;
|
||||
}
|
||||
|
||||
bool directory_sanity_check(struct dirent* dir, char* dirPath, char* outPath) {
|
||||
// skip anything that contains \ or /
|
||||
if (strchr(dir->d_name, '/') != NULL) { return false; }
|
||||
if (strchr(dir->d_name, '\\') != NULL) { return false; }
|
||||
|
||||
// skip anything that starts with .
|
||||
if (dir->d_name == NULL || dir->d_name[0] == '.') { return false; }
|
||||
|
||||
// build path
|
||||
if (!concat_path(outPath, dirPath, dir->d_name)) {
|
||||
LOG_ERROR("Failed to concat path '%s' + '%s'", dirPath, dir->d_name);
|
||||
return false;
|
||||
}
|
||||
normalize_path(outPath);
|
||||
|
||||
// sanity check
|
||||
if (!path_exists(outPath)) {
|
||||
LOG_ERROR("Path doesn't exist: '%s'", outPath);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
19
src/pc/mods/mods_utils.h
Normal file
19
src/pc/mods/mods_utils.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
#ifndef MODS_UTILS_H
|
||||
#define MODS_UTILS_H
|
||||
|
||||
#include "PR/ultratypes.h"
|
||||
#include <types.h>
|
||||
#include "src/pc/platform.h"
|
||||
|
||||
bool str_ends_with(char* string, char* suffix);
|
||||
|
||||
char* extract_lua_field(char* fieldName, char* buffer);
|
||||
|
||||
bool path_exists(char* path);
|
||||
bool is_directory(char* path);
|
||||
void normalize_path(char* path);
|
||||
bool concat_path(char* destination, char* path, char* fname);
|
||||
char* path_basename(char* path);
|
||||
bool directory_sanity_check(struct dirent* dir, char* dirPath, char* outPath);
|
||||
|
||||
#endif
|
|
@ -50,6 +50,7 @@
|
|||
#include "pc/djui/djui.h"
|
||||
|
||||
#include "pc/mod_list.h"
|
||||
#include "pc/mods/mods.h"
|
||||
|
||||
OSMesg D_80339BEC;
|
||||
OSMesgQueue gSIEventMesgQueue;
|
||||
|
@ -171,6 +172,7 @@ void game_deinit(void) {
|
|||
network_shutdown(true);
|
||||
smlua_shutdown();
|
||||
mod_list_shutdown();
|
||||
mods_shutdown();
|
||||
inited = false;
|
||||
}
|
||||
|
||||
|
@ -221,6 +223,7 @@ void main_func(void) {
|
|||
fs_init(sys_ropaths, gamedir, userpath);
|
||||
|
||||
mod_list_init();
|
||||
mods_init();
|
||||
configfile_load(configfile_name());
|
||||
if (configPlayerModel >= CT_MAX) { configPlayerModel = 0; }
|
||||
if (configPlayerPalette >= PALETTE_MAX) { configPlayerPalette = 0; }
|
||||
|
|
Loading…
Reference in a new issue