Fix cap on ground model not updating

This commit is contained in:
Agent X 2024-07-07 19:06:47 -04:00
parent 2601d4cc4f
commit 08d08c721a

View file

@ -250,6 +250,8 @@ void bhv_normal_cap_loop(void) {
if (cap_set_hitbox() == 1) if (cap_set_hitbox() == 1)
save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND); save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);
obj_set_model(o, gMarioStates[network_local_index_from_global(o->globalPlayerIndex)].character->capModelId);
} }
void bhv_vanish_cap_init(void) { void bhv_vanish_cap_init(void) {