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Fix cap on ground model not updating
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1 changed files with 2 additions and 0 deletions
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@ -250,6 +250,8 @@ void bhv_normal_cap_loop(void) {
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if (cap_set_hitbox() == 1)
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if (cap_set_hitbox() == 1)
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save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);
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save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);
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obj_set_model(o, gMarioStates[network_local_index_from_global(o->globalPlayerIndex)].character->capModelId);
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}
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}
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void bhv_vanish_cap_init(void) {
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void bhv_vanish_cap_init(void) {
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