Add gsDPSetBlendColor

This commit is contained in:
Agent X 2024-02-23 23:06:26 -05:00
parent 025c6b7683
commit 08aa265d24

View file

@ -799,8 +799,7 @@ static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead,
gfx_symbol_1(gsDPSetTextureDetail, false); gfx_symbol_1(gsDPSetTextureDetail, false);
gfx_symbol_1(gsDPSetColorDither, false); gfx_symbol_1(gsDPSetColorDither, false);
gfx_symbol_2(gsDPSetPrimDepth, false); gfx_symbol_2(gsDPSetPrimDepth, false);
gfx_symbol_4(GBL_c1); gfx_symbol_4(gsDPSetBlendColor);
gfx_symbol_4(GBL_c2);
gfx_symbol_2(gsSPCopyLightEXT, false); gfx_symbol_2(gsSPCopyLightEXT, false);
gfx_symbol_1(gsSPCopyLightsPlayerPart, false); gfx_symbol_1(gsSPCopyLightsPlayerPart, false);