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Add gsDPSetBlendColor
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1 changed files with 1 additions and 2 deletions
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@ -799,8 +799,7 @@ static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead,
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gfx_symbol_1(gsDPSetTextureDetail, false);
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gfx_symbol_1(gsDPSetTextureDetail, false);
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gfx_symbol_1(gsDPSetColorDither, false);
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gfx_symbol_1(gsDPSetColorDither, false);
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gfx_symbol_2(gsDPSetPrimDepth, false);
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gfx_symbol_2(gsDPSetPrimDepth, false);
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gfx_symbol_4(GBL_c1);
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gfx_symbol_4(gsDPSetBlendColor);
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gfx_symbol_4(GBL_c2);
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gfx_symbol_2(gsSPCopyLightEXT, false);
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gfx_symbol_2(gsSPCopyLightEXT, false);
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gfx_symbol_1(gsSPCopyLightsPlayerPart, false);
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gfx_symbol_1(gsSPCopyLightsPlayerPart, false);
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