Added a callback for area timer objects to only run certain things once per frame

This commit is contained in:
MysterD 2021-08-19 00:31:20 -07:00
parent 667cac9831
commit 04d01667c3
16 changed files with 57 additions and 43 deletions

View file

@ -839,7 +839,6 @@ const BehaviorScript bhvWfRotatingWoodenPlatform[] = {
LOAD_COLLISION_DATA(wf_seg7_collision_clocklike_rotation),
BEGIN_LOOP(),
CALL_NATIVE(bhv_wf_rotating_wooden_platform_loop),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@ -1749,7 +1748,6 @@ const BehaviorScript bhvWfSlidingTowerPlatform[] = {
LOAD_COLLISION_DATA(wf_seg7_collision_platform),
BEGIN_LOOP(),
CALL_NATIVE(bhv_wf_sliding_tower_platform_loop),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@ -1771,7 +1769,6 @@ const BehaviorScript bhvWfSolidTowerPlatform[] = {
LOAD_COLLISION_DATA(wf_seg7_collision_platform),
BEGIN_LOOP(),
CALL_NATIVE(bhv_wf_solid_tower_platform_loop),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@ -2699,7 +2696,6 @@ const BehaviorScript bhvLllBowserPuzzlePiece[] = {
SET_FLOAT(oCollisionDistance, 3000),
BEGIN_LOOP(),
CALL_NATIVE(bhv_lll_bowser_puzzle_piece_loop),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@ -4639,7 +4635,6 @@ const BehaviorScript bhvSmallBomp[] = {
CALL_NATIVE(bhv_small_bomp_init),
BEGIN_LOOP(),
CALL_NATIVE(bhv_small_bomp_loop),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@ -4651,7 +4646,6 @@ const BehaviorScript bhvLargeBomp[] = {
CALL_NATIVE(bhv_large_bomp_init),
BEGIN_LOOP(),
CALL_NATIVE(bhv_large_bomp_loop),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@ -4663,7 +4657,6 @@ const BehaviorScript bhvWfSlidingPlatform[] = {
CALL_NATIVE(bhv_wf_sliding_platform_init),
BEGIN_LOOP(),
CALL_NATIVE(bhv_wf_sliding_platform_loop),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@ -6567,7 +6560,6 @@ const BehaviorScript bhvDDDPole[] = {
SET_FLOAT(oDDDPoleVel, 10),
BEGIN_LOOP(),
CALL_NATIVE(bhv_ddd_pole_update),
CALL_NATIVE(bhv_pole_base_loop),
END_LOOP(),
};

View file

@ -230,6 +230,7 @@ struct Object
/*?????*/ enum AreaTimerType areaTimerType;
/*?????*/ u32 areaTimer;
/*?????*/ u32 areaTimerDuration;
/*?????*/ void (*areaTimerRunOnceCallback)(void);
/*?????*/ u8 globalPlayerIndex;
};

View file

@ -955,7 +955,7 @@ void cur_obj_update(void) {
if (gCurrentObject->areaTimerType != AREA_TIMER_TYPE_NONE) {
// make sure the area is valid
if (gNetworkPlayerLocal == NULL || !gNetworkPlayerLocal->currAreaSyncValid) {
return;
goto cur_obj_update_end;
}
// catch up the timer in total loop increments
@ -984,7 +984,7 @@ void cur_obj_update(void) {
// cancel object update if it's running faster than the timer
if (gCurrentObject->areaTimer > gNetworkAreaTimer) {
return;
goto cur_obj_update_end;
}
}
@ -1098,6 +1098,14 @@ cur_obj_update_begin:;
goto cur_obj_update_begin;
}
}
// call the network area timer's run-once callback
cur_obj_update_end:;
if (gCurrentObject->areaTimerType != AREA_TIMER_TYPE_NONE) {
if (gCurrentObject->areaTimerRunOnceCallback != NULL) {
gCurrentObject->areaTimerRunOnceCallback();
}
}
}
u16 position_based_random_u16(void) {

View file

@ -762,11 +762,6 @@ void load_object_surfaces(s16** data, s16* vertexData) {
* Transform an object's vertices, reload them, and render the object.
*/
void load_object_collision_model(void) {
if (gCurrentObject->areaTimerType != AREA_TIMER_TYPE_NONE) {
// only load collision model on last frame
if (!cur_obj_is_last_nat_update_per_frame()) { return; }
}
UNUSED s32 unused;
s16 vertexData[600];

View file

@ -7,6 +7,7 @@ void bhv_small_bomp_init(void) {
o->areaTimerType = AREA_TIMER_TYPE_LOOP;
o->areaTimer = 0;
o->areaTimerDuration = 168;
o->areaTimerRunOnceCallback = load_object_collision_model;
}
void bhv_small_bomp_loop(void) {
@ -66,6 +67,7 @@ void bhv_large_bomp_init(void) {
o->areaTimerType = AREA_TIMER_TYPE_LOOP;
o->areaTimer = 0;
o->areaTimerDuration = 168;
o->areaTimerRunOnceCallback = load_object_collision_model;
}
void bhv_large_bomp_loop(void) {

View file

@ -98,6 +98,7 @@ void bhv_lll_bowser_puzzle_spawn_piece(s16 model, const BehaviorScript *behavior
puzzlePiece->areaTimerType = AREA_TIMER_TYPE_LOOP;
puzzlePiece->areaTimer = 0;
puzzlePiece->areaTimerDuration = 650;
puzzlePiece->areaTimerRunOnceCallback = load_object_collision_model;
}
/**

View file

@ -48,19 +48,22 @@ void checkerboard_plat_act_rotate(s32 a0, s16 a1) {
o->oCheckerBoardPlatformUnkF8 = a0;
}
static void bhv_checkerboard_platform_run_once(void) {
if (o->oDistanceToMario < 1000.0f) {
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR4);
}
load_object_collision_model();
}
void bhv_checkerboard_platform_init(void) {
o->oCheckerBoardPlatformUnkFC = o->parentObj->oBehParams2ndByte;
o->areaTimerType = AREA_TIMER_TYPE_LOOP;
o->areaTimer = 0;
o->areaTimerDuration = 132 + o->oCheckerBoardPlatformUnkFC * 2;
o->areaTimerRunOnceCallback = bhv_checkerboard_platform_run_once;
}
void bhv_checkerboard_platform_loop(void) {
bool lastNATUpdate = cur_obj_is_last_nat_update_per_frame();
if (o->oDistanceToMario < 1000.0f && lastNATUpdate) {
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR4);
}
f32 sp24 = o->oCheckerBoardPlatformUnk1AC;
o->oCheckerBoardPlatformUnkF8 = 0;
switch (o->oAction) {
@ -97,8 +100,4 @@ void bhv_checkerboard_platform_loop(void) {
} else {
cur_obj_move_using_fvel_and_gravity();
}
if (lastNATUpdate) {
load_object_collision_model();
}
}

View file

@ -10,6 +10,7 @@ void bhv_ddd_pole_init(void) {
o->areaTimerType = AREA_TIMER_TYPE_LOOP;
o->areaTimer = 0;
o->areaTimerDuration = (((u16)o->oDDDPoleMaxOffset / 10) + 20) * 2;
o->areaTimerRunOnceCallback = bhv_pole_base_loop;
}
void bhv_ddd_pole_update(void) {

View file

@ -88,6 +88,10 @@ void bhv_koopa_the_quick_override_ownership(u8* shouldOverride, u8* shouldOwn) {
*shouldOwn = (get_network_player_smallest_global() == gNetworkPlayerLocal);
}
static void bhv_koopa_the_quick_run_once(void) {
cur_obj_push_mario_away_from_cylinder(140.0f, 300.0f);
}
/**
* Initialization function.
*/
@ -140,6 +144,7 @@ void bhv_koopa_init(void) {
o->areaTimerType = AREA_TIMER_TYPE_MAXIMUM;
o->areaTimer = 0;
o->areaTimerDuration = 60;
o->areaTimerRunOnceCallback = bhv_koopa_the_quick_run_once;
} else {
// normal koopa
network_init_object(o, 4000.0f);
@ -902,9 +907,6 @@ static void koopa_the_quick_update(void) {
}
}
if (cur_obj_is_last_nat_update_per_frame()) {
cur_obj_push_mario_away_from_cylinder(140.0f, 300.0f);
}
cur_obj_move_standard(-78);
}

View file

@ -29,6 +29,13 @@ void bhv_racing_penguin_the_quick_override_ownership(u8* shouldOverride, u8* sho
*shouldOwn = (get_network_player_smallest_global() == gNetworkPlayerLocal);
}
void bhv_racing_penguin_run_once(void) {
cur_obj_align_gfx_with_floor();
cur_obj_push_mario_away_from_cylinder(
sRacingPenguinData[o->oBehParams2ndByte].radius,
sRacingPenguinData[o->oBehParams2ndByte].height);
}
void bhv_racing_penguin_init(void) {
if (gMarioStates[0].numStars == 120) {
cur_obj_scale(8.0f);
@ -70,6 +77,7 @@ void bhv_racing_penguin_init(void) {
o->areaTimerType = AREA_TIMER_TYPE_MAXIMUM;
o->areaTimer = 0;
o->areaTimerDuration = 60;
o->areaTimerRunOnceCallback = bhv_racing_penguin_run_once;
}
static void racing_penguin_act_wait_for_mario(void) {
@ -277,12 +285,6 @@ void bhv_racing_penguin_update(void) {
}
cur_obj_move_standard(78);
if (cur_obj_is_last_nat_update_per_frame()) {
cur_obj_align_gfx_with_floor();
cur_obj_push_mario_away_from_cylinder(sRacingPenguinData[o->oBehParams2ndByte].radius,
sRacingPenguinData[o->oBehParams2ndByte].height);
}
}
void bhv_penguin_race_finish_line_update(void) {

View file

@ -8,14 +8,21 @@ struct WFRotatingPlatformData sWFRotatingPlatformData[] = {
{ 0, 150, wdw_seg7_collision_070186B4, 1000 }
};
static void bhv_wf_rotating_wooden_platform_run_once(void) {
if (o->oAction != 0) {
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);
}
load_object_collision_model();
}
void bhv_wf_rotating_wooden_platform_init(void) {
o->areaTimerType = AREA_TIMER_TYPE_LOOP;
o->areaTimer = 0;
o->areaTimerDuration = 380;
o->areaTimerRunOnceCallback = bhv_wf_rotating_wooden_platform_run_once;
}
void bhv_wf_rotating_wooden_platform_loop(void) {
bool lastNATUpdate = cur_obj_is_last_nat_update_per_frame();
if (o->oAction == 0) {
o->oAngleVelYaw = 0;
if (o->oTimer > 60) {
@ -26,9 +33,6 @@ void bhv_wf_rotating_wooden_platform_loop(void) {
if (o->oTimer > 126) {
o->oAction = 0;
}
if (lastNATUpdate) {
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);
}
}
cur_obj_rotate_face_angle_using_vel();
}

View file

@ -24,6 +24,7 @@ void bhv_wf_sliding_platform_init(void) {
o->areaTimerType = AREA_TIMER_TYPE_LOOP;
o->areaTimer = 0;
o->areaTimerDuration = 152;
o->areaTimerRunOnceCallback = load_object_collision_model;
}
void bhv_wf_sliding_platform_loop(void) {

View file

@ -94,12 +94,15 @@ void spawn_and_init_wf_platforms(s16 a, const BehaviorScript *bhv) {
platform->oPlatformUnk10C = o->oPlatformSpawnerUnk108;
o->oPlatformSpawnerUnkF4++;
if (bhv == bhvWfSolidTowerPlatform || bhv == bhvWfSlidingTowerPlatform) {
u32 loopTime = 1 + (platform->oPlatformUnk110 / platform->oPlatformUnk10C);
loopTime *= 2;
loopTime += 1;
platform->areaTimerType = AREA_TIMER_TYPE_LOOP;
platform->areaTimer = 0;
platform->areaTimerDuration = loopTime;
platform->areaTimerRunOnceCallback = load_object_collision_model;
}
}
void spawn_wf_platform_group(void) {

View file

@ -31,6 +31,7 @@
#include "save_file.h"
#include "spawn_object.h"
#include "spawn_sound.h"
#include "engine/surface_load.h"
#include "pc/network/network.h"
#include "pc/network/reservation_area.h"
#include "game/rng_position.h"

View file

@ -44,6 +44,7 @@
#include "save_file.h"
#include "seq_ids.h"
#include "spawn_sound.h"
#include "engine/surface_load.h"
#include "pc/network/network.h"
#include "pc/network/reservation_area.h"

View file

@ -309,6 +309,7 @@ struct Object *allocate_object(struct ObjectNode *objList) {
obj->areaTimerType = AREA_TIMER_TYPE_NONE;
obj->areaTimer = 0;
obj->areaTimerDuration = 0;
obj->areaTimerRunOnceCallback = NULL;
return obj;
}